Agar.io Teleport Cheat

Simulates teleportation to another player by username in Agar.io

// ==UserScript==
// @name         Agar.io Teleport Cheat
// @namespace    http://tampermonkey.net/
// @version      1.0
// @description  Simulates teleportation to another player by username in Agar.io
// @author       YourName
// @match        *://agar.io/*
// @grant        none
// ==/UserScript==

(function() {
    'use strict';

    // Create a GUI: Textbox for username and a teleport button
    let guiDiv = document.createElement("div");
    guiDiv.style.position = "fixed";
    guiDiv.style.top = "10px";
    guiDiv.style.left = "10px";
    guiDiv.style.zIndex = "9999";
    guiDiv.style.padding = "10px";
    guiDiv.style.backgroundColor = "white";
    guiDiv.style.border = "2px solid black";
    document.body.appendChild(guiDiv);

    let usernameInput = document.createElement("input");
    usernameInput.type = "text";
    usernameInput.placeholder = "Enter Username";
    usernameInput.style.marginRight = "5px";
    guiDiv.appendChild(usernameInput);

    let teleportButton = document.createElement("button");
    teleportButton.innerHTML = "Teleport";
    guiDiv.appendChild(teleportButton);

    // Fetch player and game data (simulated for now)
    function getPlayerData() {
        // This function should ideally retrieve player data from the game
        // but since it's server-side, we mock this for now.
        return [
            { username: "player1", x: 500, y: 600 },
            { username: "targetPlayer", x: 1000, y: 1000 }
        ];
    }

    // Simulate Teleport (override your cell position)
    teleportButton.onclick = function() {
        let targetUsername = usernameInput.value.trim();
        if (!targetUsername) {
            alert("Please enter a valid username.");
            return;
        }

        // Simulate fetching player data from the game
        let players = getPlayerData(); // Placeholder for real game data
        let targetPlayer = players.find(player => player.username === targetUsername);

        if (targetPlayer) {
            console.log("Teleporting to: " + targetUsername);

            // Use WebSocket or manipulate your position directly
            // The following is a rough example assuming you have access to your player object

            // Assuming you have access to your own player object in-game
            // Your player object would typically contain your position data (x, y)

            let yourPlayer = window.yourCell;  // Hypothetical cell (replace with actual data reference)
            if (yourPlayer) {
                yourPlayer.x = targetPlayer.x;  // Move to their X coordinate
                yourPlayer.y = targetPlayer.y;  // Move to their Y coordinate
                alert(`Teleported to ${targetUsername} at [${targetPlayer.x}, ${targetPlayer.y}]`);
            } else {
                alert("Error: Could not access your player object.");
            }

        } else {
            alert("Player not found: " + targetUsername);
        }
    };

    // Hypothetical player object reference (should connect to actual player in-game)
    window.yourCell = {
        x: 0,
        y: 0
    };

})();