// ==UserScript==
// @name Happymod v6
// @version 6
// @author Smiley
// @match *://moomoo.io/*
// @match *://*.moomoo.io/*
// @icon https://www.hdwallpapers.in/download/trippy_purple_neon_hd_trippy-1600x900.jpg
// @grant none
// @namespace https://greasyfork.org/users/805514
// @description HappyMod Users are Pro. HappyMod creators are super Pro.
// ==/UserScript==
/// Visuals
let styleItem =
`
.resourceDisplay,
#killCounter {
border: 5px solid black;
border-radius: 50px;
transition: 0.5s;
}
.uiElement {
border: 5px solid #303030;
border-radius: 50px;
color: #FFFFFF;
transition: 0.5s;
}
.skinColorItem {
height: 20px;
width: 20px;
border: 4px solid rgba(0, 0, 0, 0.5);
transition: .5s
}
.actionBarItem {
border: 5px solid transparent;
border-radius: 50px;
color: default;
transition: 0.5s;
}
.actionBarItem:hover {
background-color: transparent;
border: 5px solid;
}
.actionBarItem {
width: 65px;
height: 65px;
background-position: center;
background-size: 55px 55px;
}
.ageBarBody {
border-radius: 50px;
border: 20px;
}
.ageBar {
border-radius: 50px;
border: 20px;
}
`;
if (typeof GM_addStyle != "undefined") {
GM_addStyle(styleItem);
} else {
var node = document.createElement("style");
node.type = "text/css";
node.appendChild(document.createTextNode(styleItem));
var heads = document.getElementsByTagName("head");
if (heads.length > 0) {
heads[0].appendChild(node);
} else {
document.documentElement.appendChild(node);
}
}
(function() {
let shadowRadius = 50;
let shadowDirection = 1;
let canShadow = true;
setInterval(() => {
if (canShadow == true) {
shadowRadius = (shadowDirection == 1) ? shadowRadius - 5 : shadowRadius + 5;
if (shadowRadius >= 50 || shadowRadius <= 0) {
shadowDirection = (shadowRadius >= 50) ? 1 : (shadowRadius <= 0) ? 0 : null;
canShadow = false;
setTimeout(() => {
canShadow = true;
}, 100);
}
}
document.getElementById("gameName").style.textShadow = `0px 0px ${shadowRadius + 20}px #ffffff`;
}, 100);
})();
let loadingText = document.getElementById("loadingText");
let hue = 0;
document.getElementById("storeHolder").style = "height: 500px; width: 435px;";
/* function updateColor() {
loadingText.style.color = `hsl(${hue}, 100%, 50%)`;
hue = (hue + 1) % 360;
} */
document.getElementById('enterGame').innerText = "⇏ 𝐑𝐞𝐤𝐭 𝐚𝐥𝐥. ⇍";
document.getElementById("enterGame").addEventListener("mouseenter", function() {
document.getElementById('enterGame').innerText = "⇏ 𝐑𝐞𝐤𝐭 𝐚𝐥𝐥. ⇍";
});
document.getElementById("enterGame").addEventListener("mouseleave", function() {
document.getElementById('enterGame').innerText = "⇏ 𝐑𝐞𝐤𝐭 𝐚𝐥𝐥. ⇍";
});
$('#itemInfoHolder').css({
'text-align': 'center',
'top': '25px',
'left': '440px',
'right': '350px',
'max-width': '350px'
});
document.getElementById('chatBox').innerHTML = 'Hi :D';
document.getElementById('gameName').innerHTML = '';
setTimeout(() => {
document.getElementById('gameName').innerHTML = '★';
setTimeout(() => {
document.getElementById('gameName').innerHTML = '★𝓗';
setTimeout(() => {
document.getElementById('gameName').innerHTML = '★𝓗𝓪';
setTimeout(() => {
document.getElementById('gameName').innerHTML = '★𝓗𝓪𝓹';
setTimeout(() => {
document.getElementById('gameName').innerHTML = '★𝓗𝓪𝓹𝓹';
setTimeout(() => {
document.getElementById('gameName').innerHTML = '★𝓗𝓪𝓹𝓹𝔂';
setTimeout(() => {
document.getElementById('gameName').innerHTML = '★𝓗𝓪𝓹𝓹𝔂𝓜';
setTimeout(() => {
document.getElementById('gameName').innerHTML = '★𝓗𝓪𝓹𝓹𝔂𝓜𝓸';
setTimeout(() => {
document.getElementById('gameName').innerHTML = '★𝓗𝓪𝓹𝓹𝔂-𝓜𝓸𝓭';
setTimeout(() => {
document.getElementById('gameName').innerHTML = '★𝓗𝓪𝓹𝓹𝔂-𝓜𝓸𝓭✔';
}, 120);
}, 120);
}, 120);
}, 120);
}, 120);
}, 120);
}, 120);
}, 120);
}, 120);
}, 120);
document.getElementById('loadingText').innerHTML = 'Loading...';
setTimeout(() => {
document.getElementById('loadingText').innerHTML = '✅Successful✅';
}, 710);
$('#gameName').css({
'color': '#87ceeb',
'text-shadow': 'rgba(111, 5, 149, 1)',
'text-align': 'center',
'font-size': '80px',
'margin-bottom': '20px'
});
document.getElementById("mainMenu").style.backgroundImage = "url()";
$("#mapDisplay").css({
background: `url('https://i.imgur.com/fgFsQJp.png')`
});
document.getElementById("mapDisplay").style.border = "1px solid black";
let antiSync = false;
//ping scopes
let Fo = -1;
let second = -1;
let highestArr = [];
let highestMs = -1;
let averageArr = [];
let averageMs = -1;
//preplacer tests for better results
let preplaceDelay = {
killObject: -1,
gatherAnimation: -1,
total: function() {
return (new Date() - Math.abs(Math.trunc(this.killObject - this.gatherAnimation)));
},
}
let nameColor = "#99ee99";
let enemyNameColor = "rgba(204, 81, 81, 0.6)";
let reloadBarColor = "#f9cb9c";
let healthBarColor = "#8ecc51";
let shameBarColor = "#926DB6";
let enemyHealthBarColor = "#F05C5B";
let damageTextColor = "#fff";
let healTextColor = "#8ecc51";
let myObjectHealth = "#98B86E";
let enemyObjectHealth = "#F05C5B";
let autoPushLine = "#926DB6";
let useHack = true;
let log = console.log;
let testMode = window.location.hostname == "127.0.0.1";
let inantiantibull = false;
function getEl(id) {
return document.getElementById(id);
}
var EasyStar = function(e) {
var o = {};
function r(t) {
if (o[t]) return o[t].exports;
var n = o[t] = {
i: t,
l: !1,
exports: {}
};
return e[t].call(n.exports, n, n.exports, r), n.l = !0, n.exports
}
return r.m = e, r.c = o, r.d = function(t, n, e) {
r.o(t, n) || Object.defineProperty(t, n, {
enumerable: !0,
get: e
})
}, r.r = function(t) {
"undefined" != typeof Symbol && Symbol.toStringTag && Object.defineProperty(t, Symbol.toStringTag, {
value: "Module"
}), Object.defineProperty(t, "__esModule", {
value: !0
})
}, r.t = function(n, t) {
if (1 & t && (n = r(n)), 8 & t) return n;
if (4 & t && "object" == typeof n && n && n.__esModule) return n;
var e = Object.create(null);
if (r.r(e), Object.defineProperty(e, "default", {
enumerable: !0,
value: n
}), 2 & t && "string" != typeof n)
for (var o in n) r.d(e, o, function(t) {
return n[t]
}.bind(null, o));
return e
}, r.n = function(t) {
var n = t && t.__esModule ? function() {
return t.default
} : function() {
return t
};
return r.d(n, "f", n), n
}, r.o = function(t, n) {
return Object.prototype.hasOwnProperty.call(t, n)
}, r.p = "/bin/", r(r.s = 0)
}([function(t, n, e) {
var P = {},
M = e(1),
_ = e(2),
A = e(3);
t.exports = P;
var E = 1;
P.js = function() {
var c, i, f, s = 1.4,
p = !1,
u = {},
o = {},
r = {},
l = {},
a = !0,
h = {},
d = [],
y = Number.MAX_VALUE,
v = !1;
this.setAcceptableTiles = function(t) {
t instanceof Array ? f = t : !isNaN(parseFloat(t)) && isFinite(t) && (f = [t])
}, this.enableSync = function() {
p = !0
}, this.disableSync = function() {
p = !1
}, this.enableDiagonals = function() {
v = !0
}, this.disableDiagonals = function() {
v = !1
}, this.setGrid = function(t) {
c = t;
for (var n = 0; n < c.length; n++)
for (var e = 0; e < c[0].length; e++) o[c[n][e]] || (o[c[n][e]] = 1)
}, this.setTileCost = function(t, n) {
o[t] = n
}, this.setAdditionalPointCost = function(t, n, e) {
void 0 === r[n] && (r[n] = {}), r[n][t] = e
}, this.removeAdditionalPointCost = function(t, n) {
void 0 !== r[n] && delete r[n][t]
}, this.removeAllAdditionalPointCosts = function() {
r = {}
}, this.setDirectionalCondition = function(t, n, e) {
void 0 === l[n] && (l[n] = {}), l[n][t] = e
}, this.removeAllDirectionalConditions = function() {
l = {}
}, this.setIterationsPerCalculation = function(t) {
y = t
}, this.avoidAdditionalPoint = function(t, n) {
void 0 === u[n] && (u[n] = {}), u[n][t] = 1
}, this.stopAvoidingAdditionalPoint = function(t, n) {
void 0 !== u[n] && delete u[n][t]
}, this.enableCornerCutting = function() {
a = !0
}, this.disableCornerCutting = function() {
a = !1
}, this.stopAvoidingAllAdditionalPoints = function() {
u = {}
}, this.findPath = function(t, n, e, o, r) {
function i(t) {
p ? r(t) : setTimeout(function() {
r(t)
})
}
if (void 0 === f) throw new Error("You can't set a path without first calling setAcceptableTiles() on EasyStar.");
if (void 0 === c) throw new Error("You can't set a path without first calling setGrid() on EasyStar.");
if (t < 0 || n < 0 || e < 0 || o < 0 || t > c[0].length - 1 || n > c.length - 1 || e > c[0].length - 1 || o > c.length - 1) throw new Error("Your start or end point is outside the scope of your grid.");
if (t !== e || n !== o) {
for (var s = c[o][e], u = !1, l = 0; l < f.length; l++)
if (s === f[l]) {
u = !0;
break
} if (!1 !== u) {
var a = new M;
a.openList = new A(function(t, n) {
return t.bestGuessDistance() - n.bestGuessDistance()
}), a.isDoneCalculating = !1, a.nodeHash = {}, a.startX = t, a.startY = n, a.endX = e, a.endY = o, a.callback = i, a.openList.push(O(a, a.startX, a.startY, null, 1));
o = E++;
return h[o] = a, d.push(o), o
}
i(null)
} else i([])
}, this.cancelPath = function(t) {
return t in h && (delete h[t], !0)
}, this.calculate = function() {
if (0 !== d.length && void 0 !== c && void 0 !== f)
for (i = 0; i < y; i++) {
if (0 === d.length) return;
p && (i = 0);
var t = d[0],
n = h[t];
if (void 0 !== n)
if (0 !== n.openList.size()) {
var e = n.openList.pop();
if (n.endX !== e.x || n.endY !== e.y) (e.list = 0) < e.y && T(n, e, 0, -1, +b(e.x, e.y - 1)), e.x < c[0].length - 1 && T(n, e, 1, 0, +b(e.x + 1, e.y)), e.y < c.length - 1 && T(n, e, 0, 1, +b(e.x, e.y + 1)), 0 < e.x && T(n, e, -1, 0, +b(e.x - 1, e.y)), v && (0 < e.x && 0 < e.y && (a || g(c, f, e.x, e.y - 1, e) && g(c, f, e.x - 1, e.y, e)) && T(n, e, -1, -1, s * b(e.x - 1, e.y - 1)), e.x < c[0].length - 1 && e.y < c.length - 1 && (a || g(c, f, e.x, e.y + 1, e) && g(c, f, e.x + 1, e.y, e)) && T(n, e, 1, 1, s * b(e.x + 1, e.y + 1)), e.x < c[0].length - 1 && 0 < e.y && (a || g(c, f, e.x, e.y - 1, e) && g(c, f, e.x + 1, e.y, e)) && T(n, e, 1, -1, s * b(e.x + 1, e.y - 1)), 0 < e.x && e.y < c.length - 1 && (a || g(c, f, e.x, e.y + 1, e) && g(c, f, e.x - 1, e.y, e)) && T(n, e, -1, 1, s * b(e.x - 1, e.y + 1)));
else {
var o = [];
o.push({
x: e.x,
y: e.y
});
for (var r = e.parent; null != r;) o.push({
x: r.x,
y: r.y
}), r = r.parent;
o.reverse(), n.callback(o), delete h[t], d.shift()
}
} else n.callback(null), delete h[t], d.shift();
else d.shift()
}
};
var T = function(t, n, e, o, r) {
e = n.x + e, o = n.y + o;
void 0 !== u[o] && void 0 !== u[o][e] || !g(c, f, e, o, n) || (void 0 === (o = O(t, e, o, n, r)).list ? (o.list = 1, t.openList.push(o)) : n.costSoFar + r < o.costSoFar && (o.costSoFar = n.costSoFar + r, o.parent = n, t.openList.updateItem(o)))
},
g = function(t, n, e, o, r) {
var i = l[o] && l[o][e];
if (i) {
var s = x(r.x - e, r.y - o);
if (! function() {
for (var t = 0; t < i.length; t++)
if (i[t] === s) return !0;
return !1
}()) return !1
}
for (var u = 0; u < n.length; u++)
if (t[o][e] === n[u]) return !0;
return !1
},
x = function(t, n) {
if (0 === t && -1 === n) return P.TOP;
if (1 === t && -1 === n) return P.TOP_RIGHT;
if (1 === t && 0 === n) return P.RIGHT;
if (1 === t && 1 === n) return P.BOTTOM_RIGHT;
if (0 === t && 1 === n) return P.BOTTOM;
if (-1 === t && 1 === n) return P.BOTTOM_LEFT;
if (-1 === t && 0 === n) return P.LEFT;
if (-1 === t && -1 === n) return P.TOP_LEFT;
throw new Error("These differences are not valid: " + t + ", " + n)
},
b = function(t, n) {
return r[n] && r[n][t] || o[c[n][t]]
},
O = function(t, n, e, o, r) {
if (void 0 !== t.nodeHash[e]) {
if (void 0 !== t.nodeHash[e][n]) return t.nodeHash[e][n]
} else t.nodeHash[e] = {};
var i = m(n, e, t.endX, t.endY),
r = null !== o ? o.costSoFar + r : 0,
i = new _(o, n, e, r, i);
return t.nodeHash[e][n] = i
},
m = function(t, n, e, o) {
var r, i;
return v ? (r = Math.abs(t - e)) < (i = Math.abs(n - o)) ? s * r + i : s * i + r : (r = Math.abs(t - e)) + (i = Math.abs(n - o))
}
}, P.TOP = "TOP", P.TOP_RIGHT = "TOP_RIGHT", P.RIGHT = "RIGHT", P.BOTTOM_RIGHT = "BOTTOM_RIGHT", P.BOTTOM = "BOTTOM", P.BOTTOM_LEFT = "BOTTOM_LEFT", P.LEFT = "LEFT", P.TOP_LEFT = "TOP_LEFT"
}, function(t, n) {
t.exports = function() {
this.pointsToAvoid = {}, this.startX, this.callback, this.startY, this.endX, this.endY, this.nodeHash = {}, this.openList
}
}, function(t, n) {
t.exports = function(t, n, e, o, r) {
this.parent = t, this.x = n, this.y = e, this.costSoFar = o, this.simpleDistanceToTarget = r, this.bestGuessDistance = function() {
return this.costSoFar + this.simpleDistanceToTarget
}
}
}, function(t, n, e) {
t.exports = e(4)
}, function(u, T, t) {
var g, x;
(function() {
var t, p, l, h, d, n, a, e, y, v, o, r, i, c, f;
function s(t) {
this.cmp = null != t ? t : p, this.nodes = []
}
l = Math.floor, v = Math.min, p = function(t, n) {
return t < n ? -1 : n < t ? 1 : 0
}, y = function(t, n, e, o, r) {
var i;
if (null == e && (e = 0), null == r && (r = p), e < 0) throw new Error("lo must be non-negative");
for (null == o && (o = t.length); e < o;) r(n, t[i = l((e + o) / 2)]) < 0 ? o = i : e = i + 1;
return [].splice.apply(t, [e, e - e].concat(n)), n
}, n = function(t, n, e) {
return null == e && (e = p), t.push(n), c(t, 0, t.length - 1, e)
}, d = function(t, n) {
var e, o;
return null == n && (n = p), e = t.pop(), t.length ? (o = t[0], t[0] = e, f(t, 0, n)) : o = e, o
}, e = function(t, n, e) {
var o;
return null == e && (e = p), o = t[0], t[0] = n, f(t, 0, e), o
}, a = function(t, n, e) {
var o;
return null == e && (e = p), t.length && e(t[0], n) < 0 && (n = (o = [t[0], n])[0], t[0] = o[1], f(t, 0, e)), n
}, h = function(e, t) {
var n, o, r, i, s, u;
for (null == t && (t = p), s = [], o = 0, r = (i = function() {
u = [];
for (var t = 0, n = l(e.length / 2); 0 <= n ? t < n : n < t; 0 <= n ? t++ : t--) u.push(t);
return u
}.apply(this).reverse()).length; o < r; o++) n = i[o], s.push(f(e, n, t));
return s
}, i = function(t, n, e) {
if (null == e && (e = p), -1 !== (n = t.indexOf(n))) return c(t, 0, n, e), f(t, n, e)
}, o = function(t, n, e) {
var o, r, i, s, u;
if (null == e && (e = p), !(r = t.slice(0, n)).length) return r;
for (h(r, e), i = 0, s = (u = t.slice(n)).length; i < s; i++) o = u[i], a(r, o, e);
return r.sort(e).reverse()
}, r = function(t, n, e) {
var o, r, i, s, u, l, a, c, f;
if (null == e && (e = p), 10 * n <= t.length) {
if (!(i = t.slice(0, n).sort(e)).length) return i;
for (r = i[i.length - 1], s = 0, l = (a = t.slice(n)).length; s < l; s++) e(o = a[s], r) < 0 && (y(i, o, 0, null, e), i.pop(), r = i[i.length - 1]);
return i
}
for (h(t, e), f = [], u = 0, c = v(n, t.length); 0 <= c ? u < c : c < u; 0 <= c ? ++u : --u) f.push(d(t, e));
return f
}, c = function(t, n, e, o) {
var r, i, s;
for (null == o && (o = p), r = t[e]; n < e && o(r, i = t[s = e - 1 >> 1]) < 0;) t[e] = i, e = s;
return t[e] = r
}, f = function(t, n, e) {
var o, r, i, s, u;
for (null == e && (e = p), r = t.length, i = t[u = n], o = 2 * n + 1; o < r;)(s = o + 1) < r && !(e(t[o], t[s]) < 0) && (o = s), t[n] = t[o], o = 2 * (n = o) + 1;
return t[n] = i, c(t, u, n, e)
}, s.push = n, s.pop = d, s.replace = e, s.pushpop = a, s.heapify = h, s.updateItem = i, s.nlargest = o, s.nsmallest = r, s.prototype.push = function(t) {
return n(this.nodes, t, this.cmp)
}, s.prototype.pop = function() {
return d(this.nodes, this.cmp)
}, s.prototype.peek = function() {
return this.nodes[0]
}, s.prototype.contains = function(t) {
return -1 !== this.nodes.indexOf(t)
}, s.prototype.replace = function(t) {
return e(this.nodes, t, this.cmp)
}, s.prototype.pushpop = function(t) {
return a(this.nodes, t, this.cmp)
}, s.prototype.heapify = function() {
return h(this.nodes, this.cmp)
}, s.prototype.updateItem = function(t) {
return i(this.nodes, t, this.cmp)
}, s.prototype.clear = function() {
return this.nodes = []
}, s.prototype.empty = function() {
return 0 === this.nodes.length
}, s.prototype.size = function() {
return this.nodes.length
}, s.prototype.clone = function() {
var t = new s;
return t.nodes = this.nodes.slice(0), t
}, s.prototype.toArray = function() {
return this.nodes.slice(0)
}, s.prototype.insert = s.prototype.push, s.prototype.top = s.prototype.peek, s.prototype.front = s.prototype.peek, s.prototype.has = s.prototype.contains, s.prototype.copy = s.prototype.clone, t = s, g = [], void 0 === (x = "function" == typeof (x = function() {
return t
}) ? x.apply(T, g) : x) || (u.exports = x)
}).call(this)
}]);
let easystar = new EasyStar.js();
!function(run) {
if (!run) return;
let codes = {
setup: () => {
"use strict";
let newFont = document.createElement("link");
newFont.rel = "stylesheet";
newFont.href = "https://fonts.googleapis.com/css?family=Ubuntu:700";
newFont.type = "text/css";
document.body.append(newFont);
let min = document.createElement("script");
min.src = "https://rawgit.com/kawanet/msgpack-lite/master/dist/msgpack.min.js";
document.body.append(min);
},
main: () => {
if (!useHack) {
return;
}
"use strict";
let scriptTags = document.getElementsByTagName("script");
for (let i = 0; i < scriptTags.length; i++) {
if (scriptTags[i].src.includes("bundle.js")) {
scriptTags[i].remove();
break;
}
}
window.oncontextmenu = function() {
return false;
};
let config = window.config;
// CLIENT:
config.clientSendRate = 9; // Aim Packet Send Rate
config.serverUpdateRate = 9;
// UI:
config.deathFadeout = 0;
// CHECK IN SANDBOX:
config.isSandbox = window.location.hostname == "sandbox.moomoo.io";
// CUSTOMIZATION:
config.skinColors = ["#bf8f54", "#cbb091", "#896c4b",
"#fadadc", "#ececec", "#c37373", "#4c4c4c", "#ecaff7", "#738cc3",
"#8bc373", "#91b2db"
];
config.weaponVariants = [{
id: 0,
src: "",
xp: 0,
val: 1,
}, {
id: 1,
src: "_g",
xp: 3000,
val: 1.1,
}, {
id: 2,
src: "_d",
xp: 7000,
val: 1.18,
}, {
id: 3,
src: "_r",
poison: true,
xp: 12000,
val: 1.18,
}, {
id: 4,
src: "_e",
poison: true,
heal: true,
xp: 24000,
val: 1.18,
}];
// VISUAL:
config.anotherVisual = true;
config.useWebGl = false;
config.resetRender = false;
function waitTime(timeout) {
return new Promise((done) => {
setTimeout(() => {
done();
}, timeout);
});
}
let changed = false;
let botSkts = [];
// STORAGE:
let canStore;
if (typeof (Storage) !== "undefined") {
canStore = true;
}
function saveVal(name, val) {
if (canStore)
localStorage.setItem(name, val);
}
function deleteVal(name) {
if (canStore)
localStorage.removeItem(name);
}
function getSavedVal(name) {
if (canStore)
return localStorage.getItem(name);
return null;
}
// CONFIGS:
let gC = function(a, b) {
try {
let res = JSON.parse(getSavedVal(a));
if (typeof res === "object") {
return b;
} else {
return res;
}
} catch (e) {
alert("dieskid");
return b;
}
};
function setConfigs() {
return {
combatWarnings: true,
playerLogger: true,
AutoUpgrade: false,
killChat: true,
autoBuy: false,
autoBuyEquip: true,
autoPush: false,
revTick: false,
alwaysRevInsta: false,
spikeTick: true,
predictTick: true,
autoPlace: true,
autoReplace: true,
antiTrap: true,
slowOT: false,
attackDir: false,
noDir: false,
showDir: false,
autoRespawn: false
};
}
let configs = setConfigs();
window.removeConfigs = function() {
for (let cF in configs) {
deleteVal(cF, configs[cF]);
}
};
for (let cF in configs) {
configs[cF] = gC(cF, configs[cF]);
}
// MENU FUNCTIONS:
window.changeMenu = function() { };
window.debug = function() { };
window.toggleNight = function() { };
window.wasdMode = function() { };
// PAGE 1:
window.startGrind = function() { };
// PAGE 3:
window.connectFillBots = function() { };
window.destroyFillBots = function() { };
window.tryConnectBots = function() { };
window.destroyBots = function() { };
window.resBuild = function() { };
window.toggleBotsCircle = function() { };
window.toggleVisual = function() { };
// SOME FUNCTIONS:
window.prepareUI = function() { };
window.leave = function() { };
// nah hahahahahhh why good ping
window.ping = 0;
class deadfuturechickenmodrevival {
constructor(flarez, lore) {
this.inGame = false;
this.lover = flarez + lore;
this.baby = "ae86";
this.isBlack = 0;
this.webSocket = undefined;
this.checkBaby = function() {
this.baby !== "ae86" ? this.isBlack++ : this.isBlack--;
if (this.isBlack >= 1) return "bl4cky";
return "noting for you";
};
this.x2 = 0;
this.y2 = 0;
this.chat = "Imagine playing this badass game XDDDDD";
this.summon = function(tmpObj) {
this.x2 = tmpObj.x;
this.y2 = tmpObj.y;
this.chat = tmpObj.name + " ur so bad XDDDD";
};
this.commands = function(cmd) {
cmd == "rv3link" && window.open("https://florr.io/");
cmd == "woah" && window.open("https://www.youtube.com/watch?v=MO0AGukzj6M");
return cmd;
};
this.dayte = "11yearold";
this.memeganoob = "69yearold";
this.startDayteSpawn = function(tmpObj) {
let ratio = setInterval(() => {
this.x2 = tmpObj.x + 20;
this.y2 = tmpObj.y - 20;
this.chat = "UR SO BAD LOL";
if (tmpObj.name == "ae86") {
this.chat = "omg ae86 go run";
setTimeout(() => {
this.inGame = false;
clearInterval(ratio);
}, 1000);
}
}, 1234);
};
this.AntiChickenModV69420 = function(tmpObj) {
return "!c!dc user " + tmpObj.name;
};
}
};
class HtmlAction {
constructor(element) {
this.element = element;
};
add(code) {
if (!this.element) return undefined;
this.element.innerHTML += code;
};
newLine(amount) {
let result = `<br>`;
if (amount > 0) {
result = ``;
for (let i = 0; i < amount; i++) {
result += `<br>`;
}
}
this.add(result);
};
checkBox(setting) {
let newCheck = `<input type = "checkbox"`;
setting.id && (newCheck += ` id = ${setting.id}`);
setting.style && (newCheck += ` style = ${setting.style.replaceAll(" ", "")}`);
setting.class && (newCheck += ` class = ${setting.class}`);
setting.checked && (newCheck += ` checked`);
setting.onclick && (newCheck += ` onclick = ${setting.onclick}`);
newCheck += `>`;
this.add(newCheck);
};
text(setting) {
let newText = `<input type = "text"`;
setting.id && (newText += ` id = ${setting.id}`);
setting.style && (newText += ` style = ${setting.style.replaceAll(" ", "")}`);
setting.class && (newText += ` class = ${setting.class}`);
setting.size && (newText += ` size = ${setting.size}`);
setting.maxLength && (newText += ` maxLength = ${setting.maxLength}`);
setting.value && (newText += ` value = ${setting.value}`);
setting.placeHolder && (newText += ` placeHolder = ${setting.placeHolder.replaceAll(" ", " ")}`);
newText += `>`;
this.add(newText);
};
select(setting) {
let newSelect = `<select`;
setting.id && (newSelect += ` id = ${setting.id}`);
setting.style && (newSelect += ` style = ${setting.style.replaceAll(" ", "")}`);
setting.class && (newSelect += ` class = ${setting.class}`);
newSelect += `>`;
for (let options in setting.option) {
newSelect += `<option value = ${setting.option[options].id}`
setting.option[options].selected && (newSelect += ` selected`);
newSelect += `>${options}</option>`;
}
newSelect += `</select>`;
this.add(newSelect);
};
button(setting) {
let newButton = `<button`;
setting.id && (newButton += ` id = ${setting.id}`);
setting.style && (newButton += ` style = ${setting.style.replaceAll(" ", "")}`);
setting.class && (newButton += ` class = ${setting.class}`);
setting.onclick && (newButton += ` onclick = ${setting.onclick}`);
newButton += `>`;
setting.innerHTML && (newButton += setting.innerHTML);
newButton += `</button>`;
this.add(newButton);
};
selectMenu(setting) {
let newSelect = `<select`;
if (!setting.id) {
alert("please put id skid");
return;
}
window[setting.id + "Func"] = function() { };
setting.id && (newSelect += ` id = ${setting.id}`);
setting.style && (newSelect += ` style = ${setting.style.replaceAll(" ", "")}`);
setting.class && (newSelect += ` class = ${setting.class}`);
newSelect += ` onchange = window.${setting.id + "Func"}()`;
newSelect += `>`;
let last;
let i = 0;
for (let options in setting.menu) {
newSelect += `<option value = ${"option_" + options} id = ${"O_" + options}`;
setting.menu[options] && (newSelect += ` checked`);
newSelect += ` style = "color: ${setting.menu[options] ? "#000" : "#fff"}; background: ${setting.menu[options] ? "#8ecc51" : "#cc5151"};">${options}</option>`;
i++;
}
newSelect += `</select>`;
this.add(newSelect);
i = 0;
for (let options in setting.menu) {
window[options + "Func"] = function() {
setting.menu[options] = getEl("check_" + options).checked ? true : false;
saveVal(options, setting.menu[options]);
getEl("O_" + options).style.color = setting.menu[options] ? "#000" : "#fff";
getEl("O_" + options).style.background = setting.menu[options] ? "#8ecc51" : "#cc5151";
//getEl(setting.id).style.color = setting.menu[options] ? "#8ecc51" : "#cc5151";
};
this.checkBox({ id: "check_" + options, style: `display: ${i == 0 ? "inline-block" : "none"};`, class: "checkB", onclick: `window.${options + "Func"}()`, checked: setting.menu[options] });
i++;
}
last = "check_" + getEl(setting.id).value.split("_")[1];
window[setting.id + "Func"] = function() {
getEl(last).style.display = "none";
last = "check_" + getEl(setting.id).value.split("_")[1];
getEl(last).style.display = "inline-block";
//getEl(setting.id).style.color = setting.menu[last.split("_")[1]] ? "#8ecc51" : "#fff";
};
};
};
class Html {
constructor() {
this.element = null;
this.action = null;
this.divElement = null;
this.startDiv = function(setting, func) {
let newDiv = document.createElement("div");
setting.id && (newDiv.id = setting.id);
setting.style && (newDiv.style = setting.style);
setting.class && (newDiv.className = setting.class);
this.element.appendChild(newDiv);
this.divElement = newDiv;
let addRes = new HtmlAction(newDiv);
typeof func == "function" && func(addRes);
};
this.addDiv = function(setting, func) {
let newDiv = document.createElement("div");
setting.id && (newDiv.id = setting.id);
setting.style && (newDiv.style = setting.style);
setting.class && (newDiv.className = setting.class);
setting.appendID && getEl(setting.appendID).appendChild(newDiv);
this.divElement = newDiv;
let addRes = new HtmlAction(newDiv);
typeof func == "function" && func(addRes);
};
};
set(id) {
this.element = getEl(id);
this.action = new HtmlAction(this.element);
};
resetHTML(text) {
if (text) {
this.element.innerHTML = ``;
} else {
this.element.innerHTML = ``;
}
};
setStyle(style) {
this.element.style = style;
};
setCSS(style) {
this.action.add(`<style>` + style + `</style>`);
};
};
let HTML = new Html();
let menuDiv = document.createElement("div");
menuDiv.id = "menuDiv";
document.body.appendChild(menuDiv);
HTML.set("menuDiv");
HTML.setStyle(`
position: absolute;
left: 20px;
top: 20px;
`);
HTML.resetHTML();
HTML.setCSS(`
.menuClass{
color: #fff;
font-size: 31px;
text-align: left;
padding: 10px;
padding-top: 7px;
padding-bottom: 5px;
width: 300px;
background-color: rgba(34, 34, 34, 0.7);
-webkit-border-radius: 4px;
-moz-border-radius: 4px;
border-radius: 4px;
box-shadow: 20px 10px #202020;
}
.menuC {
display: none;
font-family: "Hammersmith One";
font-size: 12px;
max-height: 180px;
overflow-y: scroll;
-webkit-touch-callout: none;
-webkit-user-select: none;
-khtml-user-select: none;
-moz-user-select: none;
-ms-user-select: none;
user-select: none;
}
.menuB {
text-align: center;
background-color: rgb(25, 25, 25);
color: #fff;
-webkit-border-radius: 4px;
-moz-border-radius: 4px;
border-radius: 4px;
border: 2px solid #000;
cursor: pointer;
}
.menuB:hover {
border: 2px solid #fff;
}
.menuB:active {
color: rgb(25, 25, 25);
background-color: rgb(200, 200, 200);
}
.customText {
color: #000;
-webkit-border-radius: 4px;
-moz-border-radius: 4px;
border-radius: 4px;
border: 2px solid #000;
}
.customText:focus {
background-color: yellow;
}
.checkB {
position: relative;
top: 2px;
accent-color: #888;
cursor: pointer;
}
.Cselect {
-webkit-border-radius: 4px;
-moz-border-radius: 4px;
border-radius: 4px;
background-color: rgb(75, 75, 75);
color: #fff;
border: 1px solid #000;
}
#menuChanger {
position: absolute;
right: -1px;
top: 1px;
background-color: #202020;
color: #fff;
cursor: pointer;
border: 3px solid light green;
}
#menuChanger:hover {
color: #99ee99;
}
::-webkit-scrollbar {
width: 10px;
}
::-webkit-scrollbar-track {
opacity: 0;
}
::-webkit-scrollbar-thumb {
background-color: rgb(25, 25, 25);
-webkit-border-radius: 4px;
-moz-border-radius: 4px;
border-radius: 4px;
}
::-webkit-scrollbar-thumb:active {
background-color: rgb(230, 230, 230);
}
`);
HTML.startDiv({ style: "font-size: 30px; color: #ffffff", id: "menuHeadLine", class: "menuClass" }, (html) => {
html.add(`Happymod`);
html.button({ id: "menuChanger", class: "material-icons", innerHTML: `sync`, onclick: "window.changeMenu()" });
HTML.addDiv({ id: "menuMain", style: "display: block", class: "menuC", appendID: "menuHeadLine" }, (html) => {
html.newLine();
HTML.addDiv({ style: "font-size: 20px; color: #99ee99;", appendID: "menuMain" }, (html) => {
html.add(`Weapon Grinder: `);
html.newLine();
});
html.checkBox({ id: "weaponGrind", class: "checkB", onclick: "window.startGrind()" });
html.newLine(2);
HTML.addDiv({ style: "font-size: 20px; color: #99ee99;", appendID: "menuMain" }, (html) => {
html.add(`Visuals:`);
});
html.newLine();
html.select({
id: "visualType", class: "Cselect", option: {
"FZ": {
id: "fz",
},
"CHV3": {
id: "mega",
},
"Zika": {
id: "zika",
},
"Pacifist": {
id: "pacifist",
},
"Smiley": {
id: "smiley",
selected: true
},
"EliteMod": {
id: "elite",
}
}
});
});
HTML.addDiv({ id: "menuConfig", class: "menuC", appendID: "menuHeadLine" }, (html) => {
html.add(`AutoPlacer Placement Tick: `);
html.text({ id: "autoPlaceTick", class: "customText", value: "2", size: "2em", maxLength: "1" });
html.newLine();
html.add(`Render Placers: `);
html.checkBox({id: "placeVis", class: "checkB", checked: true});
html.newLine();
html.add(`Configs: `);
html.selectMenu({ id: "configsChanger", class: "Cselect", menu: configs });
html.newLine();
// html.add(`AutoPlace Type: `);
// html.select({
// id: "autoPlacetype", class: "Cselect", option: {
// "HappyModv23": {
// id: "placehappy",
// selected: true
// }
// }
// });
// html.newLine();
html.newLine();
html.add(`AutoChat `);
html.checkBox({
id: "autochat",
class: "checkB",
checked: true
});
html.newLine();
html.add(`InstaKill Type: `);
html.select({
id: "instaType", class: "Cselect", option: {
OneShot: {
id: "oneShot",
selected: true
},
Spammer: {
id: "spammer"
}
}
});
html.newLine();
html.add(`AntiBull Type: `);
html.select({
id: "antiBullType", class: "Cselect", option: {
"Disable AntiBull": {
id: "noab",
selected: true
},
"When Reloaded": {
id: "abreload",
},
"Primary Reloaded": {
id: "abalway"
}
}
});
html.newLine();
html.add(`Backup Nobull Insta: `);
html.checkBox({ id: "backupNobull", class: "checkB", checked: true });
html.newLine();
html.add(`Turret Gear Combat Assistance: `);
html.checkBox({ id: "turretCombat", class: "checkB", checked: true });
html.newLine();
html.add(`Safe AntiSpikeTick: `);
html.checkBox({ id: "safeAntiSpikeTick", class: "checkB", checked: true });
html.newLine();
});
HTML.addDiv({ id: "menuOther", class: "menuC", appendID: "menuHeadLine" }, (html) => {
html.add(`Break Objects Range: `);
html.text({ id: "breakRange", class: "customText", value: "700", size: "3em", maxLength: "4" });
html.newLine();
html.add(`Predictive Antibull: `);
html.checkBox({ id: "pAB", class: "checkB" });
html.newLine();
html.add(`Safewalk: `);
html.checkBox({ id: "dunemodpro", class: "checkB" });
html.add(`Song: `);
html.select({
id: "songy", class: "Cselect", option: {
"Take Over - LOL": {
id: "1",
selected: true
},
"Subway Sexists": {
id: "2",
},
"Warriors - Imagine Dragons": {
id: "3"
},
"Legends Never Die - LOL": {
id: "4"
},
"Shooting star": {
id: "5"
},
"Rival - Lonely Way": {
id: "1"
},
"Rival - Throne": {
id: "2"
},
"Rival - Be Gone": {
id: "3"
},
"Rival - Walls": {
id: "4"
},
"Rival - Control": {
id: "5"
},
"Egzod - No Rival": {
id: "6"
},
"do not resurrect - Necrotic Grip": {
id: "7"
},
"Witchouse 40k - Black Rainbow": {
id: "8"
},
"Grim Salvo - Feasting.On.The.Guts.Of.Angels": {
id: "9"
},
"Initial D - Don't Stand so Close": {
id: "10"
},
"Initial D - The Top": {
id: "11"
},
"Initial D - Gas Gas Gas": {
id: "12"
},
"Initial D - Running In The 90's": {
id: "13"
},
"Initial D - No One Sleep In Tokyo": {
id: "14"
},
"UNSECRET & Noeni - Fallout": {
id: "15"
},
"V O E - Giants": {
id: "16"
},
"Neoni - Champion": {
id: "17"
},
"JPB & Mendum - Losing Control": {
id: "18"
},
"Freddie Dredd - Limbo": {
id: "19"
},
"xxxmanera - NFS": {
id: "20"
},
"Take Me Home": {
id: "21"
},
"rarin - GTA": {
id: "22"
},
"Ghost": {
id: "23"
},
"Rico Story 1": {
id: "24"
},
"xxxmanera - Loyalty Before Royalty": {
id: "25"
},
"xxxmanera - Sosa! Baby": {
id: "26"
},
"xxxmanera - Dead Idol": {
id: "27"
},
"CRVN x Zack Merci - Nobody": {
id: "28"
},
"Cheriimoya, Sierra Kidd - Living Life In The Night": {
id: "29"
},
"Adrenaline - ACE": {
id: "30"
},
}
});
});
});
let menuChatDiv = document.createElement("div");
menuChatDiv.id = "menuChatDiv";
document.body.appendChild(menuChatDiv);
HTML.set("menuChatDiv");
HTML.setStyle(`
position: absolute;
display: none;
left: 20px;
top: 20px;
box-shadow: 0px 0px 10px rgba(0, 0, 0, 0); //0.65
`);
HTML.resetHTML();
HTML.setCSS(`
.chDiv {
color: #fff;
padding: 10px;
width: 390px;
height: 250px;
background-color: rgba(34, 34, 34, 0.7);
font-family: "Courier New", monospace;
border-radius: 15px;
backdrop-filter: blur(5px);
box-shadow: 20px 10px #202020;
}
.chMainDiv {
font-family: "Ubuntu";
font-size: 16px;
max-height: 215px;
overflow-y: scroll;
-webkit-touch-callout: none;
-webkit-user-select: none;
-khtml-user-select: none;
-moz-user-select: none;
-ms-user-select: none;
user-select: none;
overflow-x: hidden;
scrollbar-width: thin;
scrollbar-color: rgba(255, 255, 255, 0.5) rgba(255, 255, 255, 0.1);
border-radius: 10px;
}
.chMainDiv::-webkit-scrollbar {
width: 8px;
}
/* Handle */
.chMainDiv::-webkit-scrollbar-thumb {
background-color: rgba(255, 255, 255, 0.5);
border-radius: 10px;
}
/* Handle on hover */
.chMainDiv::-webkit-scrollbar-thumb:hover {
background-color: rgba(255, 255, 255, 0.7);
}
.chMainBox {
position: absolute;
left: 10px;
bottom: 10px;
width: 380px;
height: 25px;
background-color: rgba(255, 255, 255, 0.1);
border-radius: 16px;
color: rgba(255, 255, 255, 0.75);
font-family: "Courier New", monospace;
font-size: 12px;
border: none;
outline: none;
}
`);
HTML.startDiv({ id: "mChDiv", class: "chDiv" }, (html) => {
HTML.addDiv({ id: "mChMain", class: "chMainDiv", appendID: "mChDiv" }, (html) => {
});
//html.text({id: "mChBox", class: "chMainBox", placeHolder: `😱 To 🪨 chat 🧃 click 🗿 here 💯 or 🤔 press 💻 "Enter" 👍 key 🔐`});
html.text({ id: "mChBox", class: "chMainBox", placeHolder: `📝 To chat click here or press "Enter" key` });
});
let menuChats = getEl("mChMain");
let menuChatBox = getEl("mChBox");
let menuCBFocus = false;
let menuChCounts = 0;
function addChatLog(e, c, d, v) {
HTML.set("menuChatDiv");
let chatLogs = document.getElementById("mChMain");
const now = new Date();
const hours = now.getHours();
const minutes = now.getMinutes();
const ampm = hours >= 12 ? 'PM' : 'AM';
const formattedHours = (hours % 12 || 12).toString();
const formattedMinutes = minutes.toString().padStart(2, '0');
let time = `${formattedHours}:${formattedMinutes} ${ampm}`;
let a = document.createElement('div');
a.className = 'chatEntry';
let timeSpan = document.createElement('span');
timeSpan.style.color = 'rgba(255, 255, 255, 0.5)';
timeSpan.innerText = `${time}`;
a.appendChild(timeSpan);
let namething = document.createElement('span');
namething.style.color = v;
namething.innerText = ' ' + d;
a.appendChild(namething);
let chatSpan = document.createElement('span');
chatSpan.style.color = c;
chatSpan.innerText = ' ' + e;
a.appendChild(chatSpan);
chatLogs.appendChild(a);
chatLogs.scrollTop = chatLogs.scrollHeight;
}
let menuIndex = 0;
let menus = ["menuMain", "menuConfig", "menuOther"];
window.changeMenu = function() {
getEl(menus[menuIndex % menus.length]).style.display = "none";
menuIndex++;
getEl(menus[menuIndex % menus.length]).style.display = "block";
};
let mStatus = document.createElement("div");
mStatus.id = "status";
getEl("gameUI").appendChild(mStatus);
HTML.set("status");
HTML.setStyle(`
display: block;
position: absolute;
color: #ddd;
font: 15px Hammersmith One;
bottom: 215px;
left: 20px;
`);
HTML.resetHTML();
HTML.setCSS(`
.sizing {
font-size: 15px;
}
.mod {
font-size: 15px;
display: inline-block;
}
`);
HTML.startDiv({ id: "happymod", class: "sizing" }, (html) => {
html.add(`Ping: `);
HTML.addDiv({ id: "pingFps", class: "mod", appendID: "happymod" }, (html) => {
});
html.newLine();
html.add(`Packet: `);
HTML.addDiv({ id: "packetStatus", class: "mod", appendID: "happymod" }, (html) => {
html.add("None");
});
});
/*function modLog() {
let logs = [];
for (let i = 0; i < arguments.length; i++) {
logs.push(arguments[i]);
}
getEl("modLog").innerHTML = logs;
}*/
let openMenu = false;
let WS = undefined;
let socketID = undefined;
let secPacket = 0;
let secMax = 110;
let secTime = 1000;
let firstSend = {
sec: false
};
let game = {
tick: 0,
tickQueue: [],
tickBase: function(set, tick) {
if (this.tickQueue[this.tick + tick]) {
this.tickQueue[this.tick + tick].push(set);
} else {
this.tickQueue[this.tick + tick] = [set];
}
},
tickRate: (1000 / config.serverUpdateRate),
tickSpeed: 0,
lastTick: performance.now()
};
setInterval(() => {
secPacket = 0;
}, 1000);
let modConsole = [];
let dontSend = false;
let fpsTimer = {
last: 0,
time: 0,
ltime: 0
}
let lastMoveDir = undefined;
let lastsp = ["cc", 1, "__proto__"];
WebSocket.prototype.nsend = WebSocket.prototype.send;
WebSocket.prototype.send = function(message) {
if (!WS) {
WS = this;
WS.addEventListener("message", function(msg) {
getMessage(msg);
});
WS.addEventListener("close", (event) => {
if (event.code == 4001) {
window.location.reload();
}
});
}
if (WS == this) {
dontSend = false;
// EXTRACT DATA ARRAY:
let data = new Uint8Array(message);
let parsed = window.msgpack.decode(data);
let type = parsed[0];
data = parsed[1];
// SEND MESSAGE:
if (type == "6") {
if (data[0]) {
// ANTI PROFANITY:
let profanity = ["cunt", "whore", "fuck", "shit", "faggot", "nigger", "nigga", "dick", "vagina", "minge", "cock", "rape", "cum", "sex", "tits", "penis", "clit", "pussy", "meatcurtain", "jizz", "prune", "douche", "wanker", "damn", "bitch", "dick", "fag", "bastard"];
let tmpString;
/*
profanity.forEach(profany => {
if (data[0].indexOf(profany) > -1) {
tmpString = "";
for (let i = 0; i < profany.length; ++i) {
if (i == 1) {
tmpString += String.fromCharCode(0);
}
tmpString += profany[i];
}
let re = new RegExp(profany, "g");
data[0] = data[0].replace(re, tmpString);
}
});
*/
// FIX CHAT:
data[0] = data[0].slice(0, 30);
}
} else if (type == "L") {
// MAKE SAME CLAN:
data[0] = data[0] + (String.fromCharCode(0).repeat(7));
data[0] = data[0].slice(0, 7);
} else if (type == "M") {
// APPLY CYAN COLOR:
let checkrespawn = 0;
checkrespawn =+ 1;
data[0].name = (data[0].name == "" ? "unknown" : data[0].name);
data[0].moofoll = true;
data[0].skin = data[0].skin == 10 ? "__proto__" : ([0,1,2,3,5,6,7,8,9].includes(data[0].skin) ? 4 : data[0].skin);
lastsp = [data[0].name, data[0].moofoll, data[0].skin];
} else if (type == "D") {
if ((my.lastDir == data[0]) || [null, undefined].includes(data[0])) {
dontSend = true;
} else {
my.lastDir = data[0];
}
} else if (type == "F") {
if (!data[2]) {
dontSend = true;
} else {
if (![null, undefined].includes(data[1])) {
my.lastDir = data[1];
}
}
} else if (type == "K") {
if (!data[1]) {
dontSend = true;
}
} else if (type == "S") {
instaC.wait = !instaC.wait;
dontSend = true;
} else if (type == "f") {
if (data[1]) {
if (player.moveDir == data[0]) {
dontSend = true;
player.randDIff = Math.random * Math.PI * 2;
}
player.moveDir = data[0];
} else {
dontSend = true;
}
}
if (!dontSend) {
let binary = window.msgpack.encode([type, data]);
this.nsend(binary);
// START COUNT:
if (!firstSend.sec) {
firstSend.sec = true;
setTimeout(() => {
firstSend.sec = false;
secPacket = 0;
}, secTime);
}
secPacket++;
}
} else {
this.nsend(message);
}
}
function packet(type) {
// EXTRACT DATA ARRAY:
let data = Array.prototype.slice.call(arguments, 1);
// SEND MESSAGE:
let binary = window.msgpack.encode([type, data]);
WS.send(binary);
}
function origPacket(type) {
// EXTRACT DATA ARRAY:
let data = Array.prototype.slice.call(arguments, 1);
// SEND MESSAGE:
let binary = window.msgpack.encode([type, data]);
WS.nsend(binary);
}
window.leave = function() {
origPacket("kys", {
"frvr is so bad": true,
"sidney is too good": true,
"dev are too weak": true,
});
};
//...lol
let io = {
send: packet
};
function getMessage(message) {
let data = new Uint8Array(message.data);
let parsed = window.msgpack.decode(data);
let type = parsed[0];
data = parsed[1];
let events = {
A: setInitData,
//B: disconnect,
C: setupGame,
D: addPlayer,
E: removePlayer,
a: updatePlayers,
G: updateLeaderboard,
H: loadGameObject,
I: loadAI,
J: animateAI,
K: gatherAnimation,
L: wiggleGameObject,
M: shootTurret,
N: updatePlayerValue,
O: updateHealth,
P: killPlayer,
Q: killObject,
R: killObjects,
S: updateItemCounts,
T: updateAge,
U: updateUpgrades,
V: updateItems,
X: addProjectile,
Y: remProjectile,
//Z: serverShutdownNotice,
//0: addAlliance,
//1: deleteAlliance,
2: allianceNotification,
3: setPlayerTeam,
4: setAlliancePlayers,
5: updateStoreItems,
6: receiveChat,
7: updateMinimap,
8: showText,
9: pingMap,
0: pingSocketResponse,
};
if (type == "io-init") {
socketID = data[0];
} else {
if (events[type]) {
events[type].apply(undefined, data);
}
}
}
// MATHS:
Math.lerpAngle = function(value1, value2, amount) {
let difference = Math.abs(value2 - value1);
if (difference > Math.PI) {
if (value1 > value2) {
value2 += Math.PI * 2;
} else {
value1 += Math.PI * 2;
}
}
let value = value2 + ((value1 - value2) * amount);
if (value >= 0 && value <= Math.PI * 2) return value;
return value % (Math.PI * 2);
};
// REOUNDED RECTANGLE:
CanvasRenderingContext2D.prototype.roundRect = function(x, y, w, h, r) {
if (w < 2 * r) r = w / 2;
if (h < 2 * r) r = h / 2;
if (r < 0)
r = 0;
this.beginPath();
this.moveTo(x + r, y);
this.arcTo(x + w, y, x + w, y + h, r);
this.arcTo(x + w, y + h, x, y + h, r);
this.arcTo(x, y + h, x, y, r);
this.arcTo(x, y, x + w, y, r);
this.closePath();
return this;
};
// GLOBAL VALUES:
let allChats = [];
let ais = [];
let players = [];
let alliances = [];
let alliancePlayers = [];
let allianceNotifications = [];
let gameObjects = [];
let projectiles = [];
let deadPlayers = [];
let breakObjects = [];
let player;
let playerSID;
let tmpObj;
let enemy = [];
//let perfectReplace = [];
let nears = [];
let near = [];
let my = {
reloaded: false,
waitHit: 0,
autoAim: false,
revAim: false,
ageInsta: true,
reSync: false,
bullTick: 0,
anti0Tick: 0,
antiSync: false,
safePrimary: function(tmpObj) {
return [0, 8].includes(tmpObj.primaryIndex);
},
safeSecondary: function(tmpObj) {
return [10, 11, 14].includes(tmpObj.secondaryIndex);
},
lastDir: 0,
autoPush: false,
pushData: {}
}
// FIND OBJECTS BY ID/SID:
function findID(tmpObj, tmp) {
return tmpObj.find((THIS) => THIS.id == tmp);
}
function findSID(tmpObj, tmp) {
return tmpObj.find((THIS) => THIS.sid == tmp);
}
function findPlayerByID(id) {
return findID(players, id);
}
function findPlayerBySID(sid) {
return findSID(players, sid);
}
function findAIBySID(sid) {
return findSID(ais, sid);
}
function findObjectBySid(sid) {
return findSID(gameObjects, sid);
}
function findProjectileBySid(sid) {
return findSID(gameObjects, sid);
}
let adCard = getEl("adCard");
adCard.remove();
let promoImageHolder = getEl("promoImgHolder");
promoImageHolder.remove();
let chatButton = getEl("chatButton");
chatButton.remove();
let gameCanvas = getEl("gameCanvas");
let mainContext = gameCanvas.getContext("2d");
let mapDisplay = getEl("mapDisplay");
let mapContext = mapDisplay.getContext("2d");
mapDisplay.width = 300;
mapDisplay.height = 300;
let storeMenu = getEl("storeMenu");
let storeHolder = getEl("storeHolder");
let upgradeHolder = getEl("upgradeHolder");
let upgradeCounter = getEl("upgradeCounter");
let chatBox = getEl("chatBox");
chatBox.autocomplete = "off";
chatBox.style.textAlign = "center";
chatBox.style.width = "18em";
let chatHolder = getEl("chatHolder");
let actionBar = getEl("actionBar");
let leaderboardData = getEl("leaderboardData");
let itemInfoHolder = getEl("itemInfoHolder");
let menuCardHolder = getEl("menuCardHolder");
let mainMenu = getEl("mainMenu");
let diedText = getEl("diedText");
let screenWidth;
let screenHeight;
let maxScreenWidth = config.maxScreenWidth;
let maxScreenHeight = config.maxScreenHeight;
if (getEl("visualType").value == "smiley") {
maxScreenHeight = config.maxScreenHeight * 1.5;
maxScreenWidth = config.maxScreenWidth * 1.5;
} else {
maxScreenHeight = config.maxScreenHeight;
maxScreenWidth = config.maxScreenWidth;
}
function zoomVision() {
if (maxScreenWidth != config.maxScreenWidth * 1.5 || maxScreenHeight != config.maxScreenHeight * 1.5) {
maxScreenWidth = config.maxScreenWidth * 1.5;
maxScreenHeight = config.maxScreenHeight * 1.5;
resize();
}
}
let pixelDensity = 1;
let delta;
let now;
let lastUpdate = performance.now();
let camX;
let camY;
let tmpDir;
let mouseX = 0;
let mouseY = 0;
let allianceMenu = getEl("allianceMenu");
let waterMult = 1;
let waterPlus = 0;
let outlineColor = "#525252";
let darkOutlineColor = "#3d3f42";
let outlineWidth = 5.5;
let isNight = false;
let firstSetup = true;
let keys = {};
let moveKeys = {
87: [0, -1],
38: [0, -1],
83: [0, 1],
40: [0, 1],
65: [-1, 0],
37: [-1, 0],
68: [1, 0],
39: [1, 0],
};
function resetMoveDir() {
keys = {};
io.send("e");
}
let attackState = 0;
let inGame = false;
let macro = {};
let mills = {
place: 0,
placeSpawnPads: 0
};
let lastDir;
let lastLeaderboardData = [];
// ON LOAD:
let inWindow = true;
window.onblur = function() {
inWindow = false;
};
window.onfocus = function() {
inWindow = true;
if (player && player.alive) {
resetMoveDir();
}
};
let placeVisible = [];
let profanityList = ["cunt", "whore", "fuck", "shit", "faggot", "nigger",
"nigga", "dick", "vagina", "minge", "cock", "rape", "cum", "sex",
"tits", "penis", "clit", "pussy", "meatcurtain", "jizz", "prune",
"douche", "wanker", "damn", "bitch", "dick", "fag", "bastard"];
/** CLASS CODES */
class Utils {
constructor() {
// MATH UTILS:
let mathABS = Math.abs,
mathCOS = Math.cos,
mathSIN = Math.sin,
mathPOW = Math.pow,
mathSQRT = Math.sqrt,
mathATAN2 = Math.atan2,
mathPI = Math.PI;
let _this = this;
// GLOBAL UTILS:
this.round = function(n, v) {
return Math.round(n * v) / v;
};
this.toRad = function(angle) {
return angle * (mathPI / 180);
};
this.toAng = function(radian) {
return radian / (mathPI / 180);
};
this.randInt = function(min, max) {
return Math.floor(Math.random() * (max - min + 1)) + min;
};
this.randFloat = function(min, max) {
return Math.random() * (max - min + 1) + min;
};
this.lerp = function(value1, value2, amount) {
return value1 + (value2 - value1) * amount;
};
this.decel = function(val, cel) {
if (val > 0)
val = Math.max(0, val - cel);
else if (val < 0)
val = Math.min(0, val + cel);
return val;
};
this.getDistance = function(x1, y1, x2, y2) {
return mathSQRT((x2 -= x1) * x2 + (y2 -= y1) * y2);
};
this.getDist = function(tmp1, tmp2, type1, type2) {
let tmpXY1 = {
x: type1 == 0 ? tmp1.x : type1 == 1 ? tmp1.x1 : type1 == 2 ? tmp1.x2 : type1 == 3 && tmp1.x3,
y: type1 == 0 ? tmp1.y : type1 == 1 ? tmp1.y1 : type1 == 2 ? tmp1.y2 : type1 == 3 && tmp1.y3,
};
let tmpXY2 = {
x: type2 == 0 ? tmp2.x : type2 == 1 ? tmp2.x1 : type2 == 2 ? tmp2.x2 : type2 == 3 && tmp2.x3,
y: type2 == 0 ? tmp2.y : type2 == 1 ? tmp2.y1 : type2 == 2 ? tmp2.y2 : type2 == 3 && tmp2.y3,
};
return mathSQRT((tmpXY2.x -= tmpXY1.x) * tmpXY2.x + (tmpXY2.y -= tmpXY1.y) * tmpXY2.y);
};
this.getDirection = function(x1, y1, x2, y2) {
return mathATAN2(y1 - y2, x1 - x2);
};
this.getDirect = function(tmp1, tmp2, type1, type2) {
let tmpXY1 = {
x: type1 == 0 ? tmp1.x : type1 == 1 ? tmp1.x1 : type1 == 2 ? tmp1.x2 : type1 == 3 && tmp1.x3,
y: type1 == 0 ? tmp1.y : type1 == 1 ? tmp1.y1 : type1 == 2 ? tmp1.y2 : type1 == 3 && tmp1.y3,
};
let tmpXY2 = {
x: type2 == 0 ? tmp2.x : type2 == 1 ? tmp2.x1 : type2 == 2 ? tmp2.x2 : type2 == 3 && tmp2.x3,
y: type2 == 0 ? tmp2.y : type2 == 1 ? tmp2.y1 : type2 == 2 ? tmp2.y2 : type2 == 3 && tmp2.y3,
};
return mathATAN2(tmpXY1.y - tmpXY2.y, tmpXY1.x - tmpXY2.x);
};
this.getAngleDist = function(a, b) {
let p = mathABS(b - a) % (mathPI * 2);
return (p > mathPI ? (mathPI * 2) - p : p);
};
this.isNumber = function(n) {
return (typeof n == "number" && !isNaN(n) && isFinite(n));
};
this.isString = function(s) {
return (s && typeof s == "string");
};
this.kFormat = function(num) {
return num > 999 ? (num / 1000).toFixed(1) + "k" : num;
};
this.sFormat = function(num) {
let fixs = [
{ num: 1e3, string: "k" },
{ num: 1e6, string: "m" },
{ num: 1e9, string: "b" },
{ num: 1e12, string: "q" }
].reverse();
let sp = fixs.find(v => num >= v.num);
if (!sp) return num;
return (num / sp.num).toFixed(1) + sp.string;
};
this.capitalizeFirst = function(string) {
return string.charAt(0).toUpperCase() + string.slice(1);
};
this.fixTo = function(n, v) {
return parseFloat(n.toFixed(v));
};
this.sortByPoints = function(a, b) {
return parseFloat(b.points) - parseFloat(a.points);
};
this.lineInRect = function(recX, recY, recX2, recY2, x1, y1, x2, y2) {
let minX = x1;
let maxX = x2;
if (x1 > x2) {
minX = x2;
maxX = x1;
}
if (maxX > recX2)
maxX = recX2;
if (minX < recX)
minX = recX;
if (minX > maxX)
return false;
let minY = y1;
let maxY = y2;
let dx = x2 - x1;
if (Math.abs(dx) > 0.0000001) {
let a = (y2 - y1) / dx;
let b = y1 - a * x1;
minY = a * minX + b;
maxY = a * maxX + b;
}
if (minY > maxY) {
let tmp = maxY;
maxY = minY;
minY = tmp;
}
if (maxY > recY2)
maxY = recY2;
if (minY < recY)
minY = recY;
if (minY > maxY)
return false;
return true;
};
this.containsPoint = function(element, x, y) {
let bounds = element.getBoundingClientRect();
let left = bounds.left + window.scrollX;
let top = bounds.top + window.scrollY;
let width = bounds.width;
let height = bounds.height;
let insideHorizontal = x > left && x < left + width;
let insideVertical = y > top && y < top + height;
return insideHorizontal && insideVertical;
};
this.mousifyTouchEvent = function(event) {
let touch = event.changedTouches[0];
event.screenX = touch.screenX;
event.screenY = touch.screenY;
event.clientX = touch.clientX;
event.clientY = touch.clientY;
event.pageX = touch.pageX;
event.pageY = touch.pageY;
};
this.hookTouchEvents = function(element, skipPrevent) {
let preventDefault = !skipPrevent;
let isHovering = false;
// let passive = window.Modernizr.passiveeventlisteners ? {passive: true} : false;
let passive = false;
element.addEventListener("touchstart", this.checkTrusted(touchStart), passive);
element.addEventListener("touchmove", this.checkTrusted(touchMove), passive);
element.addEventListener("touchend", this.checkTrusted(touchEnd), passive);
element.addEventListener("touchcancel", this.checkTrusted(touchEnd), passive);
element.addEventListener("touchleave", this.checkTrusted(touchEnd), passive);
function touchStart(e) {
_this.mousifyTouchEvent(e);
window.setUsingTouch(true);
if (preventDefault) {
e.preventDefault();
e.stopPropagation();
}
if (element.onmouseover)
element.onmouseover(e);
isHovering = true;
}
function touchMove(e) {
_this.mousifyTouchEvent(e);
window.setUsingTouch(true);
if (preventDefault) {
e.preventDefault();
e.stopPropagation();
}
if (_this.containsPoint(element, e.pageX, e.pageY)) {
if (!isHovering) {
if (element.onmouseover)
element.onmouseover(e);
isHovering = true;
}
} else {
if (isHovering) {
if (element.onmouseout)
element.onmouseout(e);
isHovering = false;
}
}
}
function touchEnd(e) {
_this.mousifyTouchEvent(e);
window.setUsingTouch(true);
if (preventDefault) {
e.preventDefault();
e.stopPropagation();
}
if (isHovering) {
if (element.onclick)
element.onclick(e);
if (element.onmouseout)
element.onmouseout(e);
isHovering = false;
}
}
};
this.removeAllChildren = function(element) {
while (element.hasChildNodes()) {
element.removeChild(element.lastChild);
}
};
this.generateElement = function(config) {
let element = document.createElement(config.tag || "div");
function bind(configValue, elementValue) {
if (config[configValue])
element[elementValue] = config[configValue];
}
bind("text", "textContent");
bind("html", "innerHTML");
bind("class", "className");
for (let key in config) {
switch (key) {
case "tag":
case "text":
case "html":
case "class":
case "style":
case "hookTouch":
case "parent":
case "children":
continue;
default:
break;
}
element[key] = config[key];
}
if (element.onclick)
element.onclick = this.checkTrusted(element.onclick);
if (element.onmouseover)
element.onmouseover = this.checkTrusted(element.onmouseover);
if (element.onmouseout)
element.onmouseout = this.checkTrusted(element.onmouseout);
if (config.style) {
element.style.cssText = config.style;
}
if (config.hookTouch) {
this.hookTouchEvents(element);
}
if (config.parent) {
config.parent.appendChild(element);
}
if (config.children) {
for (let i = 0; i < config.children.length; i++) {
element.appendChild(config.children[i]);
}
}
return element;
};
this.checkTrusted = function(callback) {
return function(ev) {
if (ev && ev instanceof Event && (ev && typeof ev.isTrusted == "boolean" ? ev.isTrusted : true)) {
callback(ev);
} else {
//console.error("Event is not trusted.", ev);
}
};
};
this.randomString = function(length) {
let text = "";
let possible = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789";
for (let i = 0; i < length; i++) {
text += possible.charAt(Math.floor(Math.random() * possible.length));
}
return text;
};
this.countInArray = function(array, val) {
let count = 0;
for (let i = 0; i < array.length; i++) {
if (array[i] === val) count++;
}
return count;
};
this.hexToRgb = function(hex) {
return hex.slice(1).match(/.{1,2}/g).map(g => parseInt(g, 16));
};
this.getRgb = function(r, g, b) {
return [r / 255, g / 255, b / 255].join(", ");
};
}
};
class Animtext {
// ANIMATED TEXT:
constructor() {
// INIT:
this.init = function(x, y, scale, speed, life, text, color) {
this.x = x;
this.y = y;
this.color = color;
this.scale = scale;
this.startScale = this.scale;
this.maxScale = scale * 1.5;
this.scaleSpeed = 0.7;
this.speed = speed;
this.life = life;
this.text = text;
};
// UPDATE:
this.update = function(delta) {
if (this.life) {
this.life -= delta;
this.y -= this.speed * delta;
this.scale += this.scaleSpeed * delta;
if (this.scale >= this.maxScale) {
this.scale = this.maxScale;
this.scaleSpeed *= -1;
} else if (this.scale <= this.startScale) {
this.scale = this.startScale;
this.scaleSpeed = 0;
}
if (this.life <= 0) {
this.life = 0;
}
}
};
// RENDER:
this.render = function(ctxt, xOff, yOff) {
ctxt.fillStyle = this.color;
ctxt.font = this.scale + "px Hammersmith One";
ctxt.fillText(this.text, this.x - xOff, this.y - yOff);
};
}
};
class Textmanager {
// TEXT MANAGER:
constructor() {
this.texts = [];
this.stack = [];
// UPDATE:
this.update = function(delta, ctxt, xOff, yOff) {
ctxt.textBaseline = "middle";
ctxt.textAlign = "center";
for (let i = 0; i < this.texts.length; ++i) {
if (this.texts[i].life) {
this.texts[i].update(delta);
this.texts[i].render(ctxt, xOff, yOff);
}
}
};
// SHOW TEXT:
this.showText = function(x, y, scale, speed, life, text, color) {
let tmpText;
for (let i = 0; i < this.texts.length; ++i) {
if (!this.texts[i].life) {
tmpText = this.texts[i];
break;
}
}
if (!tmpText) {
tmpText = new Animtext();
this.texts.push(tmpText);
}
tmpText.init(x, y, scale, speed, life, text, color);
};
}
}
class GameObject {
constructor(sid) {
this.sid = sid;
// INIT:
this.init = function(x, y, dir, scale, type, data, owner) {
data = data || {};
this.sentTo = {};
this.gridLocations = [];
this.active = true;
this.alive = true;
this.doUpdate = data.doUpdate;
this.x = x;
this.y = y;
this.dir = dir + Math.PI;
this.lastDir = dir;
this.xWiggle = 0;
this.yWiggle = 0;
this.visScale = scale;
this.scale = scale;
this.type = type;
this.id = data.id;
this.owner = owner;
this.name = data.name;
this.isItem = (this.id != undefined);
this.group = data.group;
this.maxHealth = data.health;
this.health = this.maxHealth;
this.healthMov = 100;
this.layer = 2;
if (this.group != undefined) {
this.layer = this.group.layer;
} else if (this.type == 0) {
this.layer = 3;
} else if (this.type == 2) {
this.layer = 0;
} else if (this.type == 4) {
this.layer = -1;
}
this.colDiv = data.colDiv || 1;
this.blocker = data.blocker;
this.ignoreCollision = data.ignoreCollision;
this.dontGather = data.dontGather;
this.hideFromEnemy = data.hideFromEnemy;
this.friction = data.friction;
this.projDmg = data.projDmg;
this.dmg = data.dmg;
this.pDmg = data.pDmg;
this.pps = data.pps;
this.zIndex = data.zIndex || 0;
this.turnSpeed = data.turnSpeed;
this.req = data.req;
this.trap = data.trap;
this.healCol = data.healCol;
this.teleport = data.teleport;
this.boostSpeed = data.boostSpeed;
this.projectile = data.projectile;
this.shootRange = data.shootRange;
this.shootRate = data.shootRate;
this.shootCount = this.shootRate;
this.spawnPoint = data.spawnPoint;
this.onNear = 0;
this.breakObj = false;
this.alpha = data.alpha || 1;
this.maxAlpha = data.alpha || 1;
this.damaged = 0;
};
// GET HIT:
this.changeHealth = function(amount, doer) {
this.health += amount;
return (this.health <= 0);
};
// GET SCALE:
this.getScale = function(sM, ig) {
sM = sM || 1;
return this.scale * ((this.isItem || this.type == 2 || this.type == 3 || this.type == 4) ?
1 : (0.6 * sM)) * (ig ? 1 : this.colDiv);
};
// VISIBLE TO PLAYER:
this.visibleToPlayer = function(player) {
return !(this.hideFromEnemy) || (this.owner && (this.owner == player ||
(this.owner.team && player.team == this.owner.team)));
};
// UPDATE:
this.update = function(delta) {
if (this.health != this.healthMov) {
this.health < this.healthMov ? (this.healthMov -= 1.9) : (this.healthMov += 1.9);
if (Math.abs(this.health - this.healthMov) < 1.9) this.healthMov = this.health;
};
if (this.active) {
if (this.xWiggle) {
this.xWiggle *= Math.pow(0.99, delta);
}
if (this.yWiggle) {
this.yWiggle *= Math.pow(0.99, delta);
}
let d2 = UTILS.getAngleDist(this.lastDir, this.dir);
if (d2 > 0.01) {
this.dir += d2 / 5;
} else {
this.dir = this.lastDir;
}
} else {
if (this.alive) {
this.alpha -= delta / (200 / this.maxAlpha);
this.visScale += delta / (this.scale / 2.5);
if (this.alpha <= 0) {
this.alpha = 0;
this.alive = false;
}
}
}
};
// CHECK TEAM:
this.isTeamObject = function(tmpObj) {
return this.owner == null ? true : (this.owner && tmpObj.sid == this.owner.sid || tmpObj.findAllianceBySid(this.owner.sid));
};
}
}
class Items {
constructor() {
// ITEM GROUPS:
this.groups = [{
id: 0,
name: "food",
layer: 0
}, {
id: 1,
name: "walls",
place: true,
limit: 30,
layer: 0
}, {
id: 2,
name: "spikes",
place: true,
limit: 15,
layer: 0
}, {
id: 3,
name: "mill",
place: true,
limit: 7,
layer: 1
}, {
id: 4,
name: "mine",
place: true,
limit: 1,
layer: 0
}, {
id: 5,
name: "trap",
place: true,
limit: 6,
layer: -1
}, {
id: 6,
name: "booster",
place: true,
limit: 12,
layer: -1
}, {
id: 7,
name: "turret",
place: true,
limit: 2,
layer: 1
}, {
id: 8,
name: "watchtower",
place: true,
limit: 12,
layer: 1
}, {
id: 9,
name: "buff",
place: true,
limit: 4,
layer: -1
}, {
id: 10,
name: "spawn",
place: true,
limit: 1,
layer: -1
}, {
id: 11,
name: "sapling",
place: true,
limit: 2,
layer: 0
}, {
id: 12,
name: "blocker",
place: true,
limit: 3,
layer: -1
}, {
id: 13,
name: "teleporter",
place: true,
limit: 2,
layer: -1
}];
// PROJECTILES:
this.projectiles = [{
indx: 0,
layer: 0,
src: "arrow_1",
dmg: 25,
speed: 1.6,
scale: 103,
range: 1000
}, {
indx: 1,
layer: 1,
dmg: 25,
scale: 20
}, {
indx: 0,
layer: 0,
src: "arrow_1",
dmg: 35,
speed: 2.5,
scale: 103,
range: 1200
}, {
indx: 0,
layer: 0,
src: "arrow_1",
dmg: 30,
speed: 2,
scale: 103,
range: 1200
}, {
indx: 1,
layer: 1,
dmg: 16,
scale: 20
}, {
indx: 0,
layer: 0,
src: "bullet_1",
dmg: 50,
speed: 3.6,
scale: 160,
range: 1400
}];
// WEAPONS:
this.weapons = [{
id: 0,
type: 0,
name: "tool hammer",
desc: "tool for gathering all resources",
src: "hammer_1",
length: 140,
width: 140,
xOff: -3,
yOff: 18,
dmg: 25,
range: 65,
gather: 1,
speed: 300
}, {
id: 1,
type: 0,
age: 2,
name: "hand axe",
desc: "gathers resources at a higher rate",
src: "axe_1",
length: 140,
width: 140,
xOff: 3,
yOff: 24,
dmg: 30,
spdMult: 1,
range: 70,
gather: 2,
speed: 400
}, {
id: 2,
type: 0,
age: 8,
pre: 1,
name: "great axe",
desc: "deal more damage and gather more resources",
src: "great_axe_1",
length: 140,
width: 140,
xOff: -8,
yOff: 25,
dmg: 35,
spdMult: 1,
range: 75,
gather: 4,
speed: 400
}, {
id: 3,
type: 0,
age: 2,
name: "short sword",
desc: "increased attack power but slower move speed",
src: "sword_1",
iPad: 1.3,
length: 130,
width: 210,
xOff: -8,
yOff: 46,
dmg: 35,
spdMult: 0.85,
range: 110,
gather: 1,
speed: 300
}, {
id: 4,
type: 0,
age: 8,
pre: 3,
name: "katana",
desc: "greater range and damage",
src: "samurai_1",
iPad: 1.3,
length: 130,
width: 210,
xOff: -8,
yOff: 59,
dmg: 40,
spdMult: 0.8,
range: 118,
gather: 1,
speed: 300
}, {
id: 5,
type: 0,
age: 2,
name: "polearm",
desc: "long range melee weapon",
src: "spear_1",
iPad: 1.3,
length: 130,
width: 210,
xOff: -8,
yOff: 53,
dmg: 45,
knock: 0.2,
spdMult: 0.82,
range: 142,
gather: 1,
speed: 700
}, {
id: 6,
type: 0,
age: 2,
name: "bat",
desc: "fast long range melee weapon",
src: "bat_1",
iPad: 1.3,
length: 110,
width: 180,
xOff: -8,
yOff: 53,
dmg: 20,
knock: 0.7,
range: 110,
gather: 1,
speed: 300
}, {
id: 7,
type: 0,
age: 2,
name: "daggers",
desc: "really fast short range weapon",
src: "dagger_1",
iPad: 0.8,
length: 110,
width: 110,
xOff: 18,
yOff: 0,
dmg: 20,
knock: 0.1,
range: 65,
gather: 1,
hitSlow: 0.1,
spdMult: 1.13,
speed: 100
}, {
id: 8,
type: 0,
age: 2,
name: "stick",
desc: "great for gathering but very weak",
src: "stick_1",
length: 140,
width: 140,
xOff: 3,
yOff: 24,
dmg: 1,
spdMult: 1,
range: 70,
gather: 7,
speed: 400
}, {
id: 9,
type: 1,
age: 6,
name: "hunting bow",
desc: "bow used for ranged combat and hunting",
src: "bow_1",
req: ["wood", 4],
length: 120,
width: 120,
xOff: -6,
yOff: 0,
Pdmg: 25,
projectile: 0,
spdMult: 0.75,
speed: 600
}, {
id: 10,
type: 1,
age: 6,
name: "great hammer",
desc: "hammer used for destroying structures",
src: "great_hammer_1",
length: 140,
width: 140,
xOff: -9,
yOff: 25,
dmg: 10,
Pdmg: 10,
spdMult: 0.88,
range: 75,
sDmg: 7.5,
gather: 1,
speed: 400
}, {
id: 11,
type: 1,
age: 6,
name: "wooden shield",
desc: "blocks projectiles and reduces melee damage",
src: "shield_1",
length: 120,
width: 120,
shield: 0.2,
xOff: 6,
yOff: 0,
Pdmg: 0,
spdMult: 0.7
}, {
id: 12,
type: 1,
age: 8,
pre: 9,
name: "crossbow",
desc: "deals more damage and has greater range",
src: "crossbow_1",
req: ["wood", 5],
aboveHand: true,
armS: 0.75,
length: 120,
width: 120,
xOff: -4,
yOff: 0,
Pdmg: 35,
projectile: 2,
spdMult: 0.7,
speed: 700
}, {
id: 13,
type: 1,
age: 9,
pre: 12,
name: "repeater crossbow",
desc: "high firerate crossbow with reduced damage",
src: "crossbow_2",
req: ["wood", 10],
aboveHand: true,
armS: 0.75,
length: 120,
width: 120,
xOff: -4,
yOff: 0,
Pdmg: 30,
projectile: 3,
spdMult: 0.7,
speed: 230
}, {
id: 14,
type: 1,
age: 6,
name: "mc grabby",
desc: "steals resources from enemies",
src: "grab_1",
length: 130,
width: 210,
xOff: -8,
yOff: 53,
dmg: 0,
Pdmg: 0,
steal: 250,
knock: 0.2,
spdMult: 1.05,
range: 125,
gather: 0,
speed: 700
}, {
id: 15,
type: 1,
age: 9,
pre: 12,
name: "musket",
desc: "slow firerate but high damage and range",
src: "musket_1",
req: ["stone", 10],
aboveHand: true,
rec: 0.35,
armS: 0.6,
hndS: 0.3,
hndD: 1.6,
length: 205,
width: 205,
xOff: 25,
yOff: 0,
Pdmg: 50,
projectile: 5,
hideProjectile: true,
spdMult: 0.6,
speed: 1500
}];
// ITEMS:
this.list = [{
group: this.groups[0],
name: "apple",
desc: "restores 20 health when consumed",
req: ["food", 10],
consume: function(doer) {
return doer.changeHealth(20, doer);
},
scale: 22,
holdOffset: 15,
healing: 20,
itemID: 0,
itemAID: 16,
}, {
age: 3,
group: this.groups[0],
name: "cookie",
desc: "restores 40 health when consumed",
req: ["food", 15],
consume: function(doer) {
return doer.changeHealth(40, doer);
},
scale: 27,
holdOffset: 15,
healing: 40,
itemID: 1,
itemAID: 17,
}, {
age: 7,
group: this.groups[0],
name: "cheese",
desc: "restores 30 health and another 50 over 5 seconds",
req: ["food", 25],
consume: function(doer) {
if (doer.changeHealth(30, doer) || doer.health < 100) {
doer.dmgOverTime.dmg = -10;
doer.dmgOverTime.doer = doer;
doer.dmgOverTime.time = 5;
return true;
}
return false;
},
scale: 27,
holdOffset: 15,
healing: 30,
itemID: 2,
itemAID: 18,
}, {
group: this.groups[1],
name: "wood wall",
desc: "provides protection for your village",
req: ["wood", 10],
projDmg: true,
health: 380,
scale: 50,
holdOffset: 20,
placeOffset: -5,
itemID: 3,
itemAID: 19,
}, {
age: 3,
group: this.groups[1],
name: "stone wall",
desc: "provides improved protection for your village",
req: ["stone", 25],
health: 900,
scale: 50,
holdOffset: 20,
placeOffset: -5,
itemID: 4,
itemAID: 20,
}, {
age: 7,
group: this.groups[1],
name: "castle wall",
desc: "provides powerful protection for your village",
req: ["stone", 35],
health: 1500,
scale: 52,
holdOffset: 20,
placeOffset: -5,
itemID: 5,
itemAID: 21,
}, {
group: this.groups[2],
name: "spikes",
desc: "damages enemies when they touch them",
req: ["wood", 20, "stone", 5],
health: 400,
dmg: 20,
scale: 49,
spritePadding: -23,
holdOffset: 8,
placeOffset: -5,
itemID: 6,
itemAID: 22,
}, {
age: 5,
group: this.groups[2],
name: "greater spikes",
desc: "damages enemies when they touch them",
req: ["wood", 30, "stone", 10],
health: 500,
dmg: 35,
scale: 52,
spritePadding: -23,
holdOffset: 8,
placeOffset: -5,
itemID: 7,
itemAID: 23,
}, {
age: 9,
group: this.groups[2],
name: "poison spikes",
desc: "poisons enemies when they touch them",
req: ["wood", 35, "stone", 15],
health: 600,
dmg: 30,
pDmg: 5,
scale: 52,
spritePadding: -23,
holdOffset: 8,
placeOffset: -5,
itemID: 8,
itemAID: 24,
}, {
age: 9,
group: this.groups[2],
name: "spinning spikes",
desc: "damages enemies when they touch them",
req: ["wood", 30, "stone", 20],
health: 500,
dmg: 45,
turnSpeed: 0.003,
scale: 52,
spritePadding: -23,
holdOffset: 8,
placeOffset: -5,
itemID: 9,
itemAID: 25,
}, {
group: this.groups[3],
name: "windmill",
desc: "generates gold over time",
req: ["wood", 50, "stone", 10],
health: 400,
pps: 1,
turnSpeed: 0.0016,
spritePadding: 25,
iconLineMult: 12,
scale: 45,
holdOffset: 20,
placeOffset: 5,
itemID: 10,
itemAID: 26,
}, {
age: 5,
group: this.groups[3],
name: "faster windmill",
desc: "generates more gold over time",
req: ["wood", 60, "stone", 20],
health: 500,
pps: 1.5,
turnSpeed: 0.0025,
spritePadding: 25,
iconLineMult: 12,
scale: 47,
holdOffset: 20,
placeOffset: 5,
itemID: 11,
itemAID: 27,
}, {
age: 8,
group: this.groups[3],
name: "power mill",
desc: "generates more gold over time",
req: ["wood", 100, "stone", 50],
health: 800,
pps: 2,
turnSpeed: 0.005,
spritePadding: 25,
iconLineMult: 12,
scale: 47,
holdOffset: 20,
placeOffset: 5,
itemID: 12,
itemAID: 28,
}, {
age: 5,
group: this.groups[4],
type: 2,
name: "mine",
desc: "allows you to mine stone",
req: ["wood", 20, "stone", 100],
iconLineMult: 12,
scale: 65,
holdOffset: 20,
placeOffset: 0,
itemID: 13,
itemAID: 29,
}, {
age: 5,
group: this.groups[11],
type: 0,
name: "sapling",
desc: "allows you to farm wood",
req: ["wood", 150],
iconLineMult: 12,
colDiv: 0.5,
scale: 110,
holdOffset: 50,
placeOffset: -15,
itemID: 14,
itemAID: 30,
}, {
age: 4,
group: this.groups[5],
name: "pit trap",
desc: "pit that traps enemies if they walk over it",
req: ["wood", 30, "stone", 30],
trap: true,
ignoreCollision: true,
hideFromEnemy: true,
health: 500,
colDiv: 0.2,
scale: 50,
holdOffset: 20,
placeOffset: -5,
alpha: 0.6,
itemID: 15,
itemAID: 31,
}, {
age: 4,
group: this.groups[6],
name: "boost pad",
desc: "provides boost when stepped on",
req: ["stone", 20, "wood", 5],
ignoreCollision: true,
boostSpeed: 1.5,
health: 150,
colDiv: 0.7,
scale: 45,
holdOffset: 20,
placeOffset: -5,
itemID: 16,
itemAID: 32,
}, {
age: 7,
group: this.groups[7],
doUpdate: true,
name: "turret",
desc: "defensive structure that shoots at enemies",
req: ["wood", 200, "stone", 150],
health: 800,
projectile: 1,
shootRange: 700,
shootRate: 2200,
scale: 43,
holdOffset: 20,
placeOffset: -5,
itemID: 17,
itemAID: 33,
}, {
age: 7,
group: this.groups[8],
name: "platform",
desc: "platform to shoot over walls and cross over water",
req: ["wood", 20],
ignoreCollision: true,
zIndex: 1,
health: 300,
scale: 43,
holdOffset: 20,
placeOffset: -5,
itemID: 18,
itemAID: 34,
}, {
age: 7,
group: this.groups[9],
name: "healing pad",
desc: "standing on it will slowly heal you",
req: ["wood", 30, "food", 10],
ignoreCollision: true,
healCol: 15,
health: 400,
colDiv: 0.7,
scale: 45,
holdOffset: 20,
placeOffset: -5,
itemID: 19,
itemAID: 35,
}, {
age: 9,
group: this.groups[10],
name: "spawn pad",
desc: "you will spawn here when you die but it will dissapear",
req: ["wood", 100, "stone", 100],
health: 400,
ignoreCollision: true,
spawnPoint: true,
scale: 45,
holdOffset: 20,
placeOffset: -5,
itemID: 20,
itemAID: 36,
}, {
age: 7,
group: this.groups[12],
name: "blocker",
desc: "blocks building in radius",
req: ["wood", 30, "stone", 25],
ignoreCollision: true,
blocker: 300,
health: 400,
colDiv: 0.7,
scale: 45,
holdOffset: 20,
placeOffset: -5,
itemID: 21,
itemAID: 37,
}, {
age: 7,
group: this.groups[13],
name: "teleporter",
desc: "teleports you to a random point on the map",
req: ["wood", 60, "stone", 60],
ignoreCollision: true,
teleport: true,
health: 200,
colDiv: 0.7,
scale: 45,
holdOffset: 20,
placeOffset: -5,
itemID: 22,
itemAID: 38
}];
// CHECK ITEM ID:
this.checkItem = {
index: function(id, myItems) {
return [0, 1, 2].includes(id) ? 0 :
[3, 4, 5].includes(id) ? 1 :
[6, 7, 8, 9].includes(id) ? 2 :
[10, 11, 12].includes(id) ? 3 :
[13, 14].includes(id) ? 5 :
[15, 16].includes(id) ? 4 :
[17, 18, 19, 21, 22].includes(id) ?
[13, 14].includes(myItems) ? 6 :
5 :
id == 20 ?
[13, 14].includes(myItems) ? 7 :
6 :
undefined;
}
}
// ASSIGN IDS:
for (let i = 0; i < this.list.length; ++i) {
this.list[i].id = i;
if (this.list[i].pre) this.list[i].pre = i - this.list[i].pre;
}
// TROLOLOLOL:
if (typeof window !== "undefined") {
function shuffle(a) {
for (let i = a.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[a[i], a[j]] = [a[j], a[i]];
}
return a;
}
//shuffle(this.list);
}
}
}
class Objectmanager {
constructor(GameObject, gameObjects, UTILS, config, players, server) {
let mathFloor = Math.floor,
mathABS = Math.abs,
mathCOS = Math.cos,
mathSIN = Math.sin,
mathPOW = Math.pow,
mathSQRT = Math.sqrt;
this.ignoreAdd = false;
this.hitObj = [];
// DISABLE OBJ:
this.disableObj = function(obj) {
obj.active = false;
// if (config.anotherVisual) {
// } else {
// obj.alive = false;
// }
};
// ADD NEW:
let tmpObj;
this.add = function(sid, x, y, dir, s, type, data, setSID, owner) {
tmpObj = findObjectBySid(sid);
if (!tmpObj) {
tmpObj = gameObjects.find((tmp) => !tmp.active);
if (!tmpObj) {
tmpObj = new GameObject(sid);
gameObjects.push(tmpObj);
}
}
if (setSID) {
tmpObj.sid = sid;
}
tmpObj.init(x, y, dir, s, type, data, owner);
};
// DISABLE BY SID:
this.disableBySid = function(sid) {
let find = findObjectBySid(sid);
if (find) {
this.disableObj(find);
}
};
// REMOVE ALL FROM PLAYER:
this.removeAllItems = function(sid, server) {
gameObjects.filter((tmp) => tmp.active && tmp.owner && tmp.owner.sid == sid).forEach((tmp) => this.disableObj(tmp));
};
// CHECK IF PLACABLE:
this.checkItemLocation = function(x, y, s, sM, indx, ignoreWater, placer) {
let cantPlace = gameObjects.find((tmp) => tmp.active && UTILS.getDistance(x, y, tmp.x, tmp.y) < s + (tmp.blocker ? tmp.blocker : tmp.getScale(sM, tmp.isItem)));
if (cantPlace) return false;
if (!ignoreWater && indx != 18 && y >= config.mapScale / 2 - config.riverWidth / 2 && y <= config.mapScale / 2 + config.riverWidth / 2) return false;
return true;
};
}
}
class Projectile {
constructor(players, ais, objectManager, items, config, UTILS, server) {
// INIT:
this.init = function(indx, x, y, dir, spd, dmg, rng, scl, owner) {
this.active = true;
this.tickActive = true;
this.indx = indx;
this.x = x;
this.y = y;
this.x2 = x;
this.y2 = y;
this.dir = dir;
this.skipMov = true;
this.speed = spd;
this.dmg = dmg;
this.scale = scl;
this.range = rng;
this.r2 = rng;
this.owner = owner;
};
// UPDATE:
this.update = function(delta) {
if (this.active) {
let tmpSpeed = this.speed * delta;
if (!this.skipMov) {
this.x += tmpSpeed * Math.cos(this.dir);
this.y += tmpSpeed * Math.sin(this.dir);
this.range -= tmpSpeed;
if (this.range <= 0) {
this.x += this.range * Math.cos(this.dir);
this.y += this.range * Math.sin(this.dir);
tmpSpeed = 1;
this.range = 0;
this.active = false;
}
} else {
this.skipMov = false;
}
}
};
this.tickUpdate = function(delta) {
if (this.tickActive) {
let tmpSpeed = this.speed * delta;
if (!this.skipMov) {
this.x2 += tmpSpeed * Math.cos(this.dir);
this.y2 += tmpSpeed * Math.sin(this.dir);
this.r2 -= tmpSpeed;
if (this.r2 <= 0) {
this.x2 += this.r2 * Math.cos(this.dir);
this.y2 += this.r2 * Math.sin(this.dir);
tmpSpeed = 1;
this.r2 = 0;
this.tickActive = false;
}
} else {
this.skipMov = false;
}
}
};
}
};
class Store {
constructor() {
// STORE HATS:
this.hats = [{
id: 45,
name: "Shame!",
dontSell: true,
price: 0,
scale: 120,
desc: "hacks are for winners"
}, {
id: 51,
name: "Moo Cap",
price: 0,
scale: 120,
desc: "coolest mooer around"
}, {
id: 50,
name: "Apple Cap",
price: 0,
scale: 120,
desc: "apple farms remembers"
}, {
id: 28,
name: "Moo Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 29,
name: "Pig Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 30,
name: "Fluff Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 36,
name: "Pandou Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 37,
name: "Bear Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 38,
name: "Monkey Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 44,
name: "Polar Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 35,
name: "Fez Hat",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 42,
name: "Enigma Hat",
price: 0,
scale: 120,
desc: "join the enigma army"
}, {
id: 43,
name: "Blitz Hat",
price: 0,
scale: 120,
desc: "hey everybody i'm blitz"
}, {
id: 49,
name: "Bob XIII Hat",
price: 0,
scale: 120,
desc: "like and subscribe"
}, {
id: 57,
name: "Pumpkin",
price: 50,
scale: 120,
desc: "Spooooky"
}, {
id: 8,
name: "Bummle Hat",
price: 100,
scale: 120,
desc: "no effect"
}, {
id: 2,
name: "Straw Hat",
price: 500,
scale: 120,
desc: "no effect"
}, {
id: 15,
name: "Winter Cap",
price: 600,
scale: 120,
desc: "allows you to move at normal speed in snow",
coldM: 1
}, {
id: 5,
name: "Cowboy Hat",
price: 1000,
scale: 120,
desc: "no effect"
}, {
id: 4,
name: "Ranger Hat",
price: 2000,
scale: 120,
desc: "no effect"
}, {
id: 18,
name: "Explorer Hat",
price: 2000,
scale: 120,
desc: "no effect"
}, {
id: 31,
name: "Flipper Hat",
price: 2500,
scale: 120,
desc: "have more control while in water",
watrImm: true
}, {
id: 1,
name: "Marksman Cap",
price: 3000,
scale: 120,
desc: "increases arrow speed and range",
aMlt: 1.3
}, {
id: 10,
name: "Bush Gear",
price: 3000,
scale: 160,
desc: "allows you to disguise yourself as a bush"
}, {
id: 48,
name: "Halo",
price: 3000,
scale: 120,
desc: "no effect"
}, {
id: 6,
name: "Soldier Helmet",
price: 4000,
scale: 120,
desc: "reduces damage taken but slows movement",
spdMult: 0.94,
dmgMult: 0.75
}, {
id: 23,
name: "Anti Venom Gear",
price: 4000,
scale: 120,
desc: "makes you immune to poison",
poisonRes: 1
}, {
id: 13,
name: "Medic Gear",
price: 5000,
scale: 110,
desc: "slowly regenerates health over time",
healthRegen: 3
}, {
id: 9,
name: "Miners Helmet",
price: 5000,
scale: 120,
desc: "earn 1 extra gold per resource",
extraGold: 1
}, {
id: 32,
name: "Musketeer Hat",
price: 5000,
scale: 120,
desc: "reduces cost of projectiles",
projCost: 0.5
}, {
id: 7,
name: "Bull Helmet",
price: 6000,
scale: 120,
desc: "increases damage done but drains health",
healthRegen: -5,
dmgMultO: 1.5,
spdMult: 0.96
}, {
id: 22,
name: "Emp Helmet",
price: 6000,
scale: 120,
desc: "turrets won't attack but you move slower",
antiTurret: 1,
spdMult: 0.7
}, {
id: 12,
name: "Booster Hat",
price: 6000,
scale: 120,
desc: "increases your movement speed",
spdMult: 1.16
}, {
id: 26,
name: "Barbarian Armor",
price: 8000,
scale: 120,
desc: "knocks back enemies that attack you",
dmgK: 0.6
}, {
id: 21,
name: "Plague Mask",
price: 10000,
scale: 120,
desc: "melee attacks deal poison damage",
poisonDmg: 5,
poisonTime: 6
}, {
id: 46,
name: "Bull Mask",
price: 10000,
scale: 120,
desc: "bulls won't target you unless you attack them",
bullRepel: 1
}, {
id: 14,
name: "Windmill Hat",
topSprite: true,
price: 10000,
scale: 120,
desc: "generates points while worn",
pps: 1.5
}, {
id: 11,
name: "Spike Gear",
topSprite: true,
price: 10000,
scale: 120,
desc: "deal damage to players that damage you",
dmg: 0.45
}, {
id: 53,
name: "Turret Gear",
topSprite: true,
price: 10000,
scale: 120,
desc: "you become a walking turret",
turret: {
proj: 1,
range: 700,
rate: 2500
},
spdMult: 0.7
}, {
id: 20,
name: "Samurai Armor",
price: 12000,
scale: 120,
desc: "increased attack speed and fire rate",
atkSpd: 0.78
}, {
id: 58,
name: "Dark Knight",
price: 12000,
scale: 120,
desc: "restores health when you deal damage",
healD: 0.4
}, {
id: 27,
name: "Scavenger Gear",
price: 15000,
scale: 120,
desc: "earn double points for each kill",
kScrM: 2
}, {
id: 40,
name: "Tank Gear",
price: 15000,
scale: 120,
desc: "increased damage to buildings but slower movement",
spdMult: 0.3,
bDmg: 3.3
}, {
id: 52,
name: "Thief Gear",
price: 15000,
scale: 120,
desc: "steal half of a players gold when you kill them",
goldSteal: 0.5
}, {
id: 55,
name: "Bloodthirster",
price: 20000,
scale: 120,
desc: "Restore Health when dealing damage. And increased damage",
healD: 0.25,
dmgMultO: 1.2,
}, {
id: 56,
name: "Assassin Gear",
price: 20000,
scale: 120,
desc: "Go invisible when not moving. Can't eat. Increased speed",
noEat: true,
spdMult: 1.1,
invisTimer: 1000
}];
// STORE ACCESSORIES:
this.accessories = [{
id: 12,
name: "Snowball",
price: 1000,
scale: 105,
xOff: 18,
desc: "no effect"
}, {
id: 9,
name: "Tree Cape",
price: 1000,
scale: 90,
desc: "no effect"
}, {
id: 10,
name: "Stone Cape",
price: 1000,
scale: 90,
desc: "no effect"
}, {
id: 3,
name: "Cookie Cape",
price: 1500,
scale: 90,
desc: "no effect"
}, {
id: 8,
name: "Cow Cape",
price: 2000,
scale: 90,
desc: "no effect"
}, {
id: 11,
name: "Monkey Tail",
price: 2000,
scale: 97,
xOff: 25,
desc: "Super speed but reduced damage",
spdMult: 1.35,
dmgMultO: 0.2
}, {
id: 17,
name: "Apple Basket",
price: 3000,
scale: 80,
xOff: 12,
desc: "slowly regenerates health over time",
healthRegen: 1
}, {
id: 6,
name: "Winter Cape",
price: 3000,
scale: 90,
desc: "no effect"
}, {
id: 4,
name: "Skull Cape",
price: 4000,
scale: 90,
desc: "no effect"
}, {
id: 5,
name: "Dash Cape",
price: 5000,
scale: 90,
desc: "no effect"
}, {
id: 2,
name: "Dragon Cape",
price: 6000,
scale: 90,
desc: "no effect"
}, {
id: 1,
name: "Super Cape",
price: 8000,
scale: 90,
desc: "no effect"
}, {
id: 7,
name: "Troll Cape",
price: 8000,
scale: 90,
desc: "no effect"
}, {
id: 14,
name: "Thorns",
price: 10000,
scale: 115,
xOff: 20,
desc: "no effect"
}, {
id: 15,
name: "Blockades",
price: 10000,
scale: 95,
xOff: 15,
desc: "no effect"
}, {
id: 20,
name: "Devils Tail",
price: 10000,
scale: 95,
xOff: 20,
desc: "no effect"
}, {
id: 16,
name: "Sawblade",
price: 12000,
scale: 90,
spin: true,
xOff: 0,
desc: "deal damage to players that damage you",
dmg: 0.15
}, {
id: 13,
name: "Angel Wings",
price: 15000,
scale: 138,
xOff: 22,
desc: "slowly regenerates health over time",
healthRegen: 3
}, {
id: 19,
name: "Shadow Wings",
price: 15000,
scale: 138,
xOff: 22,
desc: "increased movement speed",
spdMult: 1.1
}, {
id: 18,
name: "Blood Wings",
price: 20000,
scale: 178,
xOff: 26,
desc: "restores health when you deal damage",
healD: 0.2
}, {
id: 21,
name: "Corrupt X Wings",
price: 20000,
scale: 178,
xOff: 26,
desc: "deal damage to players that damage you",
dmg: 0.25
}];
}
};
class ProjectileManager {
constructor(Projectile, projectiles, players, ais, objectManager, items, config, UTILS, server) {
this.addProjectile = function(x, y, dir, range, speed, indx, owner, ignoreObj, layer, inWindow) {
let tmpData = items.projectiles[indx];
let tmpProj;
for (let i = 0; i < projectiles.length; ++i) {
if (!projectiles[i].active) {
tmpProj = projectiles[i];
break;
}
}
if (!tmpProj) {
tmpProj = new Projectile(players, ais, objectManager, items, config, UTILS, server);
tmpProj.sid = projectiles.length;
projectiles.push(tmpProj);
}
tmpProj.init(indx, x, y, dir, speed, tmpData.dmg, range, tmpData.scale, owner);
tmpProj.ignoreObj = ignoreObj;
tmpProj.layer = layer || tmpData.layer;
tmpProj.inWindow = inWindow;
tmpProj.src = tmpData.src;
return tmpProj;
};
}
};
class AiManager {
// AI MANAGER:
constructor(ais, AI, players, items, objectManager, config, UTILS, scoreCallback, server) {
// AI TYPES:
this.aiTypes = [{
id: 0,
src: "cow_1",
killScore: 150,
health: 500,
weightM: 0.8,
speed: 0.00095,
turnSpeed: 0.001,
scale: 72,
drop: ["food", 50]
}, {
id: 1,
src: "pig_1",
killScore: 200,
health: 800,
weightM: 0.6,
speed: 0.00085,
turnSpeed: 0.001,
scale: 72,
drop: ["food", 80]
}, {
id: 2,
name: "Bull",
src: "bull_2",
hostile: true,
dmg: 20,
killScore: 1000,
health: 1800,
weightM: 0.5,
speed: 0.00094,
turnSpeed: 0.00074,
scale: 78,
viewRange: 800,
chargePlayer: true,
drop: ["food", 100]
}, {
id: 3,
name: "Bully",
src: "bull_1",
hostile: true,
dmg: 20,
killScore: 2000,
health: 2800,
weightM: 0.45,
speed: 0.001,
turnSpeed: 0.0008,
scale: 90,
viewRange: 900,
chargePlayer: true,
drop: ["food", 400]
}, {
id: 4,
name: "Wolf",
src: "wolf_1",
hostile: true,
dmg: 8,
killScore: 500,
health: 300,
weightM: 0.45,
speed: 0.001,
turnSpeed: 0.002,
scale: 84,
viewRange: 800,
chargePlayer: true,
drop: ["food", 200]
}, {
id: 5,
name: "Quack",
src: "chicken_1",
dmg: 8,
killScore: 2000,
noTrap: true,
health: 300,
weightM: 0.2,
speed: 0.0018,
turnSpeed: 0.006,
scale: 70,
drop: ["food", 100]
}, {
id: 6,
name: "MOOSTAFA",
nameScale: 50,
src: "enemy",
hostile: true,
dontRun: true,
fixedSpawn: true,
spawnDelay: 60000,
noTrap: true,
colDmg: 100,
dmg: 40,
killScore: 8000,
health: 18000,
weightM: 0.4,
speed: 0.0007,
turnSpeed: 0.01,
scale: 80,
spriteMlt: 1.8,
leapForce: 0.9,
viewRange: 1000,
hitRange: 210,
hitDelay: 1000,
chargePlayer: true,
drop: ["food", 100]
}, {
id: 7,
name: "Treasure",
hostile: true,
nameScale: 35,
src: "crate_1",
fixedSpawn: true,
spawnDelay: 120000,
colDmg: 200,
killScore: 5000,
health: 20000,
weightM: 0.1,
speed: 0.0,
turnSpeed: 0.0,
scale: 70,
spriteMlt: 1.0
}, {
id: 8,
name: "MOOFIE",
src: "wolf_2",
hostile: true,
fixedSpawn: true,
dontRun: true,
hitScare: 4,
spawnDelay: 30000,
noTrap: true,
nameScale: 35,
dmg: 10,
colDmg: 100,
killScore: 3000,
health: 7000,
weightM: 0.45,
speed: 0.0015,
turnSpeed: 0.002,
scale: 90,
viewRange: 800,
chargePlayer: true,
drop: ["food", 1000]
}, {
id: 9,
name: "💀MOOFIE",
src: "wolf_2",
hostile: !0,
fixedSpawn: !0,
dontRun: !0,
hitScare: 50,
spawnDelay: 6e4,
noTrap: !0,
nameScale: 35,
dmg: 12,
colDmg: 100,
killScore: 3e3,
health: 9e3,
weightM: .45,
speed: .0015,
turnSpeed: .0025,
scale: 94,
viewRange: 1440,
chargePlayer: !0,
drop: ["food", 3e3],
minSpawnRange: .85,
maxSpawnRange: .9
}, {
id: 10,
name: "💀Wolf",
src: "wolf_1",
hostile: !0,
fixedSpawn: !0,
dontRun: !0,
hitScare: 50,
spawnDelay: 3e4,
dmg: 10,
killScore: 700,
health: 500,
weightM: .45,
speed: .00115,
turnSpeed: .0025,
scale: 88,
viewRange: 1440,
chargePlayer: !0,
drop: ["food", 400],
minSpawnRange: .85,
maxSpawnRange: .9
}, {
id: 11,
name: "💀Bully",
src: "bull_1",
hostile: !0,
fixedSpawn: !0,
dontRun: !0,
hitScare: 50,
dmg: 20,
killScore: 5e3,
health: 5e3,
spawnDelay: 1e5,
weightM: .45,
speed: .00115,
turnSpeed: .0025,
scale: 94,
viewRange: 1440,
chargePlayer: !0,
drop: ["food", 800],
minSpawnRange: .85,
maxSpawnRange: .9
}];
// SPAWN AI:
this.spawn = function(x, y, dir, index) {
let tmpObj = ais.find((tmp) => !tmp.active);
if (!tmpObj) {
tmpObj = new AI(ais.length, objectManager, players, items, UTILS, config, scoreCallback, server);
ais.push(tmpObj);
}
tmpObj.init(x, y, dir, index, this.aiTypes[index]);
return tmpObj;
};
}
};
class AI {
constructor(sid, objectManager, players, items, UTILS, config, scoreCallback, server) {
this.sid = sid;
this.isAI = true;
this.nameIndex = UTILS.randInt(0, config.cowNames.length - 1);
// INIT:
this.init = function(x, y, dir, index, data) {
this.x = x;
this.y = y;
this.xVel = 0;
this.yVel = 0;
this.zIndex = 0;
this.dir = dir;
this.dirPlus = 0;
this.index = index;
this.src = data.src;
if (data.name) this.name = data.name;
this.weightM = data.weightM;
this.speed = data.speed;
this.killScore = data.killScore;
this.turnSpeed = data.turnSpeed;
this.scale = data.scale;
this.maxHealth = data.health;
this.leapForce = data.leapForce;
this.health = this.maxHealth;
this.chargePlayer = data.chargePlayer;
this.viewRange = data.viewRange;
this.drop = data.drop;
this.dmg = data.dmg;
this.hostile = data.hostile;
this.dontRun = data.dontRun;
this.hitRange = data.hitRange;
this.hitDelay = data.hitDelay;
this.hitScare = data.hitScare;
this.spriteMlt = data.spriteMlt;
this.nameScale = data.nameScale;
this.colDmg = data.colDmg;
this.noTrap = data.noTrap;
this.spawnDelay = data.spawnDelay;
this.hitWait = 0;
this.waitCount = 1000;
this.moveCount = 0;
this.targetDir = 0;
this.active = true;
this.alive = true;
this.runFrom = null;
this.chargeTarget = null;
this.dmgOverTime = {};
};
let tmpRatio = 0;
let animIndex = 0;
this.animate = function(delta) {
if (this.animTime > 0) {
this.animTime -= delta;
if (this.animTime <= 0) {
this.animTime = 0;
this.dirPlus = 0;
tmpRatio = 0;
animIndex = 0;
} else {
if (animIndex == 0) {
tmpRatio += delta / (this.animSpeed * config.hitReturnRatio);
this.dirPlus = UTILS.lerp(0, this.targetAngle, Math.min(1, tmpRatio));
if (tmpRatio >= 1) {
tmpRatio = 1;
animIndex = 1;
}
} else {
tmpRatio -= delta / (this.animSpeed * (1 - config.hitReturnRatio));
this.dirPlus = UTILS.lerp(0, this.targetAngle, Math.max(0, tmpRatio));
}
}
}
};
// ANIMATION:
this.startAnim = function() {
this.animTime = this.animSpeed = 600;
this.targetAngle = Math.PI * 0.8;
tmpRatio = 0;
animIndex = 0;
};
};
};
class addCh {
constructor(x, y, chat, tmpObj) {
this.x = x;
this.y = y;
this.alpha = 0;
this.active = true;
this.alive = false;
this.chat = chat;
this.owner = tmpObj;
};
};
class DeadPlayer {
constructor(x, y, dir, buildIndex, weaponIndex, weaponVariant, skinColor, scale, name) {
this.x = x;
this.y = y;
this.lastDir = dir;
this.dir = dir + Math.PI;
this.buildIndex = buildIndex;
this.weaponIndex = weaponIndex;
this.weaponVariant = weaponVariant;
this.skinColor = skinColor;
this.scale = scale;
this.visScale = 0;
this.name = name;
this.alpha = 1;
this.active = true;
this.animate = function(delta) {
let d2 = UTILS.getAngleDist(this.lastDir, this.dir);
if (d2 > 0.01) {
this.dir += d2 / 20;
} else {
this.dir = this.lastDir;
}
if (this.visScale < this.scale) {
this.visScale += delta / (this.scale / 2);
if (this.visScale >= this.scale) {
this.visScale = this.scale;
}
}
this.alpha -= delta / 30000;
if (this.alpha <= 0) {
this.alpha = 0;
this.active = false;
}
}
}
};
class Player {
constructor(id, sid, config, UTILS, projectileManager, objectManager, players, ais, items, hats, accessories, server, scoreCallback, iconCallback) {
this.id = id;
this.sid = sid;
this.tmpScore = 0;
this.team = null;
this.latestSkin = 0;
this.oldSkinIndex = 0;
this.skinIndex = 0;
this.latestTail = 0;
this.oldTailIndex = 0;
this.tailIndex = 0;
this.hitTime = 0;
this.lastHit = 0;
this.tails = {};
for (let i = 0; i < accessories.length; ++i) {
if (accessories[i].price <= 0)
this.tails[accessories[i].id] = 1;
}
this.skins = {};
for (let i = 0; i < hats.length; ++i) {
if (hats[i].price <= 0)
this.skins[hats[i].id] = 1;
}
this.points = 0;
this.dt = 0;
this.hidden = false;
this.itemCounts = {};
this.isPlayer = true;
this.pps = 0;
this.moveDir = undefined;
this.randDIff = Math.random * Math.PI * 2;
this.skinRot = 0;
this.lastPing = 0;
this.iconIndex = 0;
this.skinColor = 0;
this.dist2 = 0;
this.aim2 = 0;
this.maxSpeed = 1;
this.chat = {
message: null,
count: 0
};
this.backupNobull = true;
this.circle = false;
this.circleRad = 200;
this.cAngle = 0;
// SPAWN:
this.spawn = function(moofoll) {
this.attacked = false;
this.death = false;
this.spinDir = 0;
this.sync = false;
this.antiBull = 0;
this.bullTimer = 0;
this.poisonTimer = 0;
this.active = true;
this.alive = true;
this.lockMove = false;
this.lockDir = false;
this.minimapCounter = 0;
this.chatCountdown = 0;
this.shameCount = 0;
this.maxShameCount = 0;
this.deathDir = Math.random() * Math.PI * 2;
this.shameTimer = 0;
this.sentTo = {};
this.gathering = 0;
this.gatherIndex = 0;
this.shooting = {};
this.shootIndex = 9;
this.autoGather = 0;
this.animTime = 0;
this.animSpeed = 0;
this.mouseState = 0;
this.buildIndex = -1;
this.weaponIndex = 0;
this.weaponCode = 0;
this.weaponVariant = 0;
this.primaryIndex = undefined;
this.secondaryIndex = undefined;
this.dmgOverTime = {};
this.noMovTimer = 0;
this.maxXP = 300;
this.XP = 0;
this.age = 1;
this.kills = 0;
this.upgrAge = 2;
this.upgradePoints = 0;
this.x = 0;
this.y = 0;
this.oldXY = {
x: 0,
y: 0
};
this.zIndex = 0;
this.xVel = 0;
this.yVel = 0;
this.slowMult = 1;
this.dir = 0;
this.dirPlus = 0;
this.targetDir = 0;
this.targetAngle = 0;
this.maxHealth = 100;
this.health = this.maxHealth;
this.oldHealth = this.maxHealth;
this.damaged = 0;
this.scale = config.playerScale;
this.speed = config.playerSpeed;
this.resetMoveDir();
this.resetResources(moofoll);
this.items = [0, 3, 6, 10];
this.weapons = [0];
this.shootCount = 0;
this.weaponXP = [];
this.reloads = {
0: 0,
1: 0,
2: 0,
3: 0,
4: 0,
5: 0,
6: 0,
7: 0,
8: 0,
9: 0,
10: 0,
11: 0,
12: 0,
13: 0,
14: 0,
15: 0,
53: 0,
};
this.bowThreat = {
9: 0,
12: 0,
13: 0,
15: 0,
};
this.damageThreat = 0;
this.inTrap = false;
this.canEmpAnti = false;
this.empAnti = false;
this.soldierAnti = false;
this.poisonTick = 0;
this.bullTick = 0;
this.setPoisonTick = false;
this.setBullTick = false;
this.antiTimer = 4;
};
// RESET MOVE DIR:
this.resetMoveDir = function() {
this.moveDir = undefined;
};
// RESET RESOURCES:
this.resetResources = function(moofoll) {
for (let i = 0; i < config.resourceTypes.length; ++i) {
this[config.resourceTypes[i]] = moofoll ? 100 : 0;
}
};
// ADD ITEM:
this.getItemType = function(id) {
let findindx = this.items.findIndex((ids) => ids == id);
if (findindx != -1) {
return findindx;
} else {
return items.checkItem.index(id, this.items);
}
};
// SET DATA:
this.setData = function(data) {
this.id = data[0];
this.sid = data[1];
this.name = data[2];
this.x = data[3];
this.y = data[4];
this.dir = data[5];
this.health = data[6];
this.maxHealth = data[7];
this.scale = data[8];
this.skinColor = data[9];
};
// UPDATE POISON TICK:
this.updateTimer = function() {
this.bullTimer -= 1;
if (this.bullTimer <= 0) {
this.setBullTick = false;
this.bullTick = game.tick - 1;
this.bullTimer = config.serverUpdateRate;
}
this.poisonTimer -= 1;
if (this.poisonTimer <= 0) {
this.setPoisonTick = false;
this.poisonTick = game.tick - 1;
this.poisonTimer = config.serverUpdateRate;
}
};
this.update = function(delta) {
if (this.alive) {
if (this.health != this.healthMov) {
this.health < this.healthMov ? (this.healthMov -= 2) : (this.healthMov += 2);
if (Math.abs(this.health - this.healthMov) < 2) this.healthMov = this.health;
};
if (this.shameCount != this.shameMov) this.shameCount < this.shameMov ? (this.shameMov -= .1) : (this.shameMov += .1), Math.abs(this.shameCount - this.shameMov) < .1 && (this.shameMov = this.shameCount);
}
if (this.active) {
// MOVE:
let gear = {
skin: findID(hats, this.skinIndex),
tail: findID(accessories, this.tailIndex)
}
let spdMult = ((this.buildIndex >= 0) ? 0.5 : 1) * (items.weapons[this.weaponIndex].spdMult || 1) * (gear.skin ? (gear.skin.spdMult || 1) : 1) * (gear.tail ? (gear.tail.spdMult || 1) : 1) * (this.y <= config.snowBiomeTop ? ((gear.skin && gear.skin.coldM) ? 1 : config.snowSpeed) : 1) * this.slowMult;
this.maxSpeed = spdMult;
}
};
let tmpRatio = 0;
let animIndex = 0;
this.animate = function(delta) {
if (this.animTime > 0) {
this.animTime -= delta;
if (this.animTime <= 0) {
this.animTime = 0;
this.dirPlus = 0;
tmpRatio = 0;
animIndex = 0;
} else {
if (animIndex == 0) {
tmpRatio += delta / (this.animSpeed * config.hitReturnRatio);
this.dirPlus = UTILS.lerp(0, this.targetAngle, Math.min(1, tmpRatio));
if (tmpRatio >= 1) {
tmpRatio = 1;
animIndex = 1;
}
} else {
tmpRatio -= delta / (this.animSpeed * (1 - config.hitReturnRatio));
this.dirPlus = UTILS.lerp(0, this.targetAngle, Math.max(0, tmpRatio));
}
}
}
};
// GATHER ANIMATION:
this.startAnim = function(didHit, index) {
this.animTime = this.animSpeed = items.weapons[index].speed;
this.targetAngle = (didHit ? -config.hitAngle : -Math.PI);
tmpRatio = 0;
animIndex = 0;
};
// CAN SEE:
this.canSee = function(other) {
if (!other) return false;
let dx = Math.abs(other.x - this.x) - other.scale;
let dy = Math.abs(other.y - this.y) - other.scale;
return dx <= (config.maxScreenWidth / 2) * 1.3 && dy <= (config.maxScreenHeight / 2) * 1.3;
};
// SHAME SYSTEM:
this.judgeShame = function() {
if (this.oldHealth < this.health) {
if (this.hitTime) {
let timeSinceHit = Date.now() - this.hitTime;
this.lastHit = game.tick;
this.hitTime = 0;
if (timeSinceHit < 120) {
this.shameCount++;
} else {
this.shameCount = Math.max(0, this.shameCount - 2);
}
}
} else if (this.oldHealth > this.health) {
this.hitTime = Date.now();
}
};
this.addShameTimer = function() {
this.shameCount = 0;
this.shameTimer = 30;
let interval = setInterval(() => {
this.shameTimer--;
if (this.shameTimer <= 0) {
clearInterval(interval);
}
}, 1000);
};
// CHECK TEAM:
this.isTeam = function(tmpObj) {
return (this == tmpObj || (this.team && this.team == tmpObj.team));
};
// FOR THE PLAYER:
this.findAllianceBySid = function(sid) {
return this.team ? alliancePlayers.find((THIS) => THIS === sid) : null;
};
this.checkCanInsta = function(nobull) {
let totally = 0;
if (this.alive && inGame) {
let primary = {
weapon: this.weapons[0],
variant: this.primaryVariant,
dmg: this.weapons[0] == undefined ? 0 : items.weapons[this.weapons[0]].dmg,
};
let secondary = {
weapon: this.weapons[1],
variant: this.secondaryVariant,
dmg: this.weapons[1] == undefined ? 0 : items.weapons[this.weapons[1]].Pdmg,
};
let bull = this.skins[7] && !nobull ? 1.5 : 1;
let pV = primary.variant != undefined ? config.weaponVariants[primary.variant].val : 1;
if (primary.weapon != undefined && this.reloads[primary.weapon] == 0) {
totally += primary.dmg * pV * bull;
}
if (secondary.weapon != undefined && this.reloads[secondary.weapon] == 0) {
totally += secondary.dmg;
}
if (this.skins[53] && this.reloads[53] <= (player.weapons[1] == 10 ? 0 : game.tickRate) && near.skinIndex != 22) {
totally += 25;
}
totally *= near.skinIndex == 6 ? 0.75 : 1;
return totally;
}
return 0;
};
// UPDATE WEAPON RELOAD:
this.manageReload = function() {
if (this.shooting[53]) {
this.shooting[53] = 0;
this.reloads[53] = (2500 - game.tickRate);
} else {
if (this.reloads[53] > 0) {
this.reloads[53] = Math.max(0, this.reloads[53] - game.tickRate);
}
}
if (this.gathering || this.shooting[1]) {
if (this.gathering) {
this.gathering = 0;
this.reloads[this.gatherIndex] = (items.weapons[this.gatherIndex].speed * (this.skinIndex == 20 ? 0.78 : 1));
this.attacked = true;
}
if (this.shooting[1]) {
this.shooting[1] = 0;
this.reloads[this.shootIndex] = (items.weapons[this.shootIndex].speed * (this.skinIndex == 20 ? 0.78 : 1));
this.attacked = true;
}
} else {
this.attacked = false;
if (this.buildIndex < 0) {
if (this.reloads[this.weaponIndex] > 0) {
this.reloads[this.weaponIndex] = Math.max(0, this.reloads[this.weaponIndex] - game.tickRate);
if (this == player) {
if (getEl("weaponGrind").checked) {
io.send("6", "Weapon Grinding...")
for (let i = 0; i < Math.PI * 2; i += Math.PI / 2) {
checkPlace(player.getItemType(22), i);
}
}
}
if (this.reloads[this.primaryIndex] == 0 && this.reloads[this.weaponIndex] == 0) {
this.antiBull++;
game.tickBase(() => {
this.antiBull = 0;
}, 1);
}
}
}
}
};
// FOR ANTI INSTA:
this.addDamageThreat = function(tmpObj) {
let primary = {
weapon: this.primaryIndex,
variant: this.primaryVariant
};
primary.dmg = primary.weapon == undefined ? 45 : items.weapons[primary.weapon].dmg;
let secondary = {
weapon: this.secondaryIndex,
variant: this.secondaryVariant
};
secondary.dmg = secondary.weapon == undefined ? 50 : items.weapons[secondary.weapon].Pdmg;
let bull = 1.5;
let pV = primary.variant != undefined ? config.weaponVariants[primary.variant].val : 1.18;
let sV = secondary.variant != undefined ? [9, 12, 13, 15].includes(secondary.weapon) ? 1 : config.weaponVariants[secondary.variant].val : 1.18;
if (primary.weapon == undefined ? true : this.reloads[primary.weapon] == 0) {
this.damageThreat += primary.dmg * pV * bull;
}
if (secondary.weapon == undefined ? true : this.reloads[secondary.weapon] == 0) {
this.damageThreat += secondary.dmg * sV;
}
if (this.reloads[53] <= game.tickRate) {
this.damageThreat += 25;
}
this.damageThreat *= tmpObj.skinIndex == 6 ? 0.75 : 1;
if (!this.isTeam(tmpObj)) {
if (this.dist2 <= 300) {
tmpObj.damageThreat += this.damageThreat;
}
}
};
}
};
// SOME CODES:
function sendUpgrade(index) {
player.reloads[index] = 0;
packet("H", index);
}
function storeEquip(id, index) {
packet("c", 0, id, index);
}
function storeBuy(id, index) {
packet("c", 1, id, index);
}
function buyEquip(id, index) {
let nID = player.skins[6] ? 6 : 0;
if (player.alive && inGame) {
if (index == 0) {
if (player.skins[id]) {
if (player.latestSkin != id) {
packet("c", 0, id, 0);
}
} else {
if (configs.autoBuyEquip) {
let find = findID(hats, id);
if (find) {
if (player.points >= find.price) {
//setTimeout(()=>{
packet("c", 1, id, 0);
//setTimeout(()=>{
packet("c", 0, id, 0);
//}, 120);
//}, 120);
} else {
if (player.latestSkin != nID) {
packet("c", 0, nID, 0);
}
}
} else {
if (player.latestSkin != nID) {
packet("c", 0, nID, 0);
}
}
} else {
if (player.latestSkin != nID) {
packet("c", 0, nID, 0);
}
}
}
} else if (index == 1) {
if (getEl("visualType").value == "ae" && (id != 11 && id != 0)) {
if (player.latestTail != 0) {
packet("c", 0, 0, 1);
}
return;
}
if (player.tails[id]) {
if (player.latestTail != id) {
packet("c", 0, id, 1);
}
} else {
if (configs.autoBuyEquip) {
let find = findID(accessories, id);
if (find) {
if (player.points >= find.price) {
packet("c", 1, id, 1);
// setTimeout(()=>{
packet("c", 0, id, 1);
//}, 120);
} else {
if (player.latestTail != 0) {
packet("c", 0, 0, 1);
}
}
} else {
if (player.latestTail != 0) {
packet("c", 0, 0, 1);
}
}
} else {
if (player.latestTail != 0) {
packet("c", 0, 0, 1);
}
}
}
}
}
}
function selectToBuild(index, wpn) {
packet("z", index, wpn);
}
function selectWeapon(index, isPlace) {
if (!isPlace) {
player.weaponCode = index;
}
packet("z", index, 1);
}
function sendAutoGather() {
packet("K", 1, 1);
}
function sendAtck(id, angle) {
packet("F", id, angle, 1);
}
function toRadian(angle) {
let fixedAngle = (angle % 360) * (Math.PI / 180);
return fixedAngle < 0 ? (2 * Math.PI + fixedAngle) : fixedAngle;
}
// PLACER:
function place(id, rad, rmd) {
try {
if (id == undefined) return;
let item = items.list[player.items[id]];
let tmpS = player.scale + item.scale + (item.placeOffset || 0);
let tmpX = player.x2 + tmpS * Math.cos(rad);
let tmpY = player.y2 + tmpS * Math.sin(rad);
if (id === 0 || testMode || (player.alive && inGame && player.itemCounts[item.group.id] == undefined ? true : player.itemCounts[item.group.id] < (config.isSandbox ? id === 3 || id === 5 ? 299 : 99 : item.group.limit ? item.group.limit : 99))) {
selectToBuild(player.items[id]);
sendAtck(1, rad);
selectWeapon(player.weaponCode, 1);
if (rmd && getEl("placeVis").checked) {
placeVisible.push({
x: tmpX,
y: tmpY,
name: item.name,
scale: item.scale,
dir: rad
});
game.tickBase(() => {
placeVisible.shift();
}, 1)
}
}
} catch (e) { }
}
function getDist(e, t) {
try {
return Math.hypot((t.y2 || t.y) - (e.y2 || e.y), (t.x2 || t.x) - (e.x2 || e.x));
} catch (e) {
return Infinity;
}
}
// GET DIRECTION
function getDir(e, t) {
try {
return Math.atan2((t.y2 || t.y) - (e.y2 || e.y), (t.x2 || t.x) - (e.x2 || e.x));
} catch (e) {
return 0;
}
}
function sortFromSmallest(arr, func) { // dist - dist
func = typeof func == "function" ? func : (obj) => {
return obj
};
return arr.sort((two, one) => (func(two)) - func(one));
}
// tmpList = objectManager.getGridArrays(user.x2, user.y2, 500);
// for (var x = 0; x < tmpList.length; ++x) {
// for (var y = 0; y < tmpList[x].length; ++y) {
// if (tmpList[x][y].active && getDist(player, tmpList[x][y]))
// }
// }
function getCloseBuildings() {
let buildings = [];
let addedBefore = {};
let filteredBuildings = objectManager.getGridArrays(player.x, player.y, 200);
//console.log(filteredBuildings);
for (var x = 0; x < filteredBuildings.length; ++x) {
for (var y = 0; y < filteredBuildings[x].length; ++y) {
if (filteredBuildings[x][y].active) {
buildings.push(filteredBuildings[x][y]);
}
}
}
//console.log(buildings);
return buildings;
}
function quadSpikeBreak(user, item) {
try {
let angles = [];
let possibleOnes = [];
for (let angle = 0; angle < 72; angle++) {
angles.push(toRadian(angle * 5));
}
let buildings_ = sortFromSmallest(gameObjects.filter(t => t.active && t.sid != player.inTrap.sid && getDist(player, t) <= 150), (a)=>{
return getDist(player, a);
});
let last = null;
for (let angle of angles) {
let position = player.buildItemPosition(item, angle);
let possibleToPlace = true;
if (18 != item.id && position.y >= config.mapScale / 2 - config.riverWidth / 2 && position.y <= config.mapScale / 2 + config.riverWidth / 2) {
possibleToPlace = false;
} else if(last && getDist(last, position) < item.scale + (last.blocker ? last.blocker : last.getScale(0.6, last.isItem))){
possibleToPlace = false;
} else {
for (let building of buildings_) {
let range = building.blocker ? building.blocker : building.getScale(0.6, building.isItem);
if (getDist(building, position) < item.scale + range) { // overlap
possibleToPlace = false;
last = building;
break;
}
}
}
if (possibleToPlace) {
possibleOnes.push(angle);
}
}
return possibleOnes;
} catch (e) {
//console.log(e);
}
}
function getPlaceablePositions(user, item) {
try {
let angles = [];
let possibleOnes = [];
for (let angle = 0; angle < 72; angle++) {
angles.push(toRadian(angle * 5));
}
let buildings_ = [];
if (!window.isMohMoh) {
buildings_ = sortFromSmallest(gameObjects.filter(t => t.active && getDist(player, t) <= 150), (a)=>{
return getDist(player, a);
});
}
let last = null;
for (let angle of angles) {
let position = player.buildItemPosition(item, angle);
let possibleToPlace = true;
if (18 != item.id && position.y >= config.mapScale / 2 - config.riverWidth / 2 && position.y <= config.mapScale / 2 + config.riverWidth / 2) {
possibleToPlace = false;
} else if(last && getDist(last, position) < item.scale + (last.blocker ? last.blocker : last.getScale(0.6, last.isItem))){
possibleToPlace = false;
} else if (true) {
for (let building of buildings_) {
let range = building.blocker ? building.blocker : building.getScale(0.6, building.isItem);
if (getDist(building, position) < item.scale + range) { // overlap
possibleToPlace = false;
last = building;
break;
}
}
}
if (possibleToPlace) {
possibleOnes.push(angle);
}
}
return possibleOnes;
} catch (e) {
//console.log(e);
}
}
let firstCheckPlaceForntiBUg = false;
function simplePlace(id, radian) {
checkPlace(id, radian);
};
function checkPlace(id, rad) {
try {
if (secPacket.count >= 80) return;
//if (id == undefined) return;
let item = items.list[player.items[id]];
let tmpS = player.scale + item.scale + (item.placeOffset || 0);
let tmpX = player.x2 + tmpS * Math.cos(rad);
let tmpY = player.y2 + tmpS * Math.sin(rad);
if (objectManager.checkItemLocation(tmpX, tmpY, item.scale, 0.6, item.id, false, player)) {
place(id, rad, 1);
}
} catch (e) {}
}
// HEALING:
function soldierMult() {
return player.skinIndex == 6 ? 0.75 : 1;
}
function getAttacker(damaged) {
let attackers = enemy.filter(tmp => {
let damages = new Damages(items);
let dmg = damages.weapons[tmp.weaponIndex];
let by = tmp.weaponIndex < 9 ? [dmg[0], dmg[1], dmg[2], dmg[3]] : [dmg[0], dmg[1]];
let rule = {
one: tmp.dist2 <= 300,
two: by.includes(damaged),
three: tmp.attacked
}
return rule.one && rule.two && rule.three;
});
return attackers;
}
function healer() {
for (let i = 0; i < healthBased(); i++) {
place(0, getAttackDir());
}
}
// ADVANCED:
function applCxC(value) {
if (player.health == 100)
return 0;
if (player.skinIndex != 45 && player.skinIndex != 56) {
return Math.ceil(value / items.list[player.items[0]].healing);
}
return 0;
}
function healthBased() {
if (player.health == 100)
return 0;
if (player.skinIndex != 45 && player.skinIndex != 56) {
return Math.ceil((100 - player.health) / items.list[player.items[0]].healing);
}
return 0;
}
function calcDmg(value) {
return value * player.skinIndex == 6 ? 0.75 : 1;
}
// LATER:
function predictHeal() { }
function antiSyncHealing(timearg) {
my.antiSync = true;
let healAnti = setInterval(() => {
if (player.shameCount < 5) {
place(0, getAttackDir());
}
}, 75);
setTimeout(() => {
clearInterval(healAnti);
setTimeout(() => {
my.antiSync = false;
}, game.tickRate);
}, game.tickRate);
}
const placedSpikePositions = new Set();
const placedTrapPositions = new Set();
function isPositionValid(position) {
const playerX = player.x2;
const playerY = player.y2;
const distToPosition = Math.hypot(position[0] - playerX, position[1] - playerY);
return distToPosition > 35;
}
function findAllianceBySid(sid) {
return player.team ? alliancePlayers.find((THIS) => THIS === sid) : null;
}
function calculatePossibleTrapPositions(x, y, radius) {
const trapPositions = [];
const numPositions = 16;
for (let i = 0; i < numPositions; i++) {
const angle = (2 * Math.PI * i) / numPositions;
const offsetX = x + radius * Math.cos(angle);
const offsetY = y + radius * Math.sin(angle);
const position = [offsetX, offsetY];
if (!trapPositions.some((pos) => isPositionTooClose(position, pos))) {
trapPositions.push(position);
}
}
return trapPositions;
}
function isPositionTooClose(position1, position2, minDistance = 50) {
const dist = Math.hypot(position1[0] - position2[0], position1[1] - position2[1]);
return dist < minDistance;
}
function biomeGear(mover, returns) {
if (player.y2 >= config.mapScale / 2 - config.riverWidth / 2 && player.y2 <= config.mapScale / 2 + config.riverWidth / 2) {
if (returns) return 31;
buyEquip(31, 0);
} else {
if (player.y2 <= config.snowBiomeTop) {
if (returns) return mover && player.moveDir == undefined ? 22 : 15;
buyEquip(mover && player.moveDir == undefined ? 22 : 15, 0);
} else {
if (returns) return mover && player.moveDir == undefined ? 22 : 12;
buyEquip(mover && player.moveDir == undefined ? (getEl("visualType").value == "wynd" ? 6 : 22) : 12, 0);
}
}
if (returns) return 0;
}
function woah(mover) {
buyEquip(mover && player.moveDir == undefined ? 0 : 11, 1);
}
let advHeal = [];
class Traps {
constructor(UTILS, items) {
this.dist = 0;
this.aim = 0;
this.inTrap = false;
this.replaced = false;
this.antiTrapped = false;
this.info = {};
this.notFast = function() {
return player.weapons[1] == 10 && ((this.info.health > items.weapons[player.weapons[0]].dmg) || player.weapons[0] == 5);
}
this.testCanPlace = function(id, first = -(Math.PI / 2), repeat = (Math.PI / 2), plus = (Math.PI / 18), radian, replacer, yaboi) {
try {
let item = items.list[player.items[id]];
let tmpS = player.scale + item.scale + (item.placeOffset || 0);
let counts = {
attempts: 0,
placed: 0
};
let tmpObjects = [];
gameObjects.forEach((p) => {
tmpObjects.push({
x: p.x,
y: p.y,
active: p.active,
blocker: p.blocker,
scale: p.scale,
isItem: p.isItem,
type: p.type,
colDiv: p.colDiv,
getScale: function(sM, ig) {
sM = sM || 1;
return this.scale * ((this.isItem || this.type == 2 || this.type == 3 || this.type == 4)
? 1 : (0.6 * sM)) * (ig ? 1 : this.colDiv);
},
});
});
for (let i = first; i < repeat; i += plus) {
counts.attempts++;
let relAim = radian + i;
let tmpX = player.x2 + tmpS * Math.cos(relAim);
let tmpY = player.y2 + tmpS * Math.sin(relAim);
let cantPlace = tmpObjects.find((tmp) => tmp.active && UTILS.getDistance(tmpX, tmpY, tmp.x, tmp.y) < item.scale + (tmp.blocker ? tmp.blocker : tmp.getScale(0.6, tmp.isItem)));
if (cantPlace) continue;
if (item.id != 18 && tmpY >= config.mapScale / 2 - config.riverWidth / 2 && tmpY <= config.mapScale / 2 + config.riverWidth / 2) continue;
if ((!replacer && yaboi) || getEl("visualType").value == "smiley") {
if (yaboi.inTrap) {
if (UTILS.getAngleDist(near.aim2 + Math.PI, relAim + Math.PI) <= Math.PI) {
place(4, relAim, 1);
} else {
player.items[4] == 15 && place(4, relAim, 1);
}
} else {
if (UTILS.getAngleDist(near.aim2, relAim) <= config.gatherAngle / 1.5) {
place(2, relAim, 1);
} else {
player.items[4] == 15 && place(4, relAim, 1);
}
}
} else {
place(id, relAim, 1);
}
tmpObjects.push({
x: tmpX,
y: tmpY,
active: true,
blocker: item.blocker,
scale: item.scale,
isItem: true,
type: null,
colDiv: item.colDiv,
getScale: function() {
return this.scale;
},
});
if (UTILS.getAngleDist(near.aim2, relAim) <= 1) {
counts.placed++;
}
}
if (counts.placed > 0 && replacer && item.dmg) {
if (near.dist2 <= items.weapons[player.weapons[0]].range + (player.scale * 1.8) && configs.spikeTick) {
instaC.canSpikeTick = true;
}
}
} catch (err) {
}
};
this.checkSpikeTick = function() {
try {
if (![3, 4, 5].includes(near.primaryIndex)) return false;
if (near.primaryIndex == undefined ? true : (near.reloads[near.primaryIndex] > game.tickRate)) return false;
// more range for safe. also testing near.primaryIndex || 5
if (near.dist2 <= items.weapons[near.primaryIndex || 5].range + (near.scale * 1.8)) {
let item = items.list[9];
let tmpS = near.scale + item.scale + (item.placeOffset || 0);
let danger = 0;
let counts = {
attempts: 0,
block: `unblocked`
};
for (let i = -1; i <= 1; i += 1 / 10) {
counts.attempts++;
let relAim = UTILS.getDirect(player, near, 2, 2) + i;
let tmpX = near.x2 + tmpS * Math.cos(relAim);
let tmpY = near.y2 + tmpS * Math.sin(relAim);
let cantPlace = gameObjects.find((tmp) => tmp.active && UTILS.getDistance(tmpX, tmpY, tmp.x, tmp.y) < item.scale + (tmp.blocker ? tmp.blocker : tmp.getScale(0.6, tmp.isItem)));
if (cantPlace) continue;
if (tmpY >= config.mapScale / 2 - config.riverWidth / 2 && tmpY <= config.mapScale / 2 + config.riverWidth / 2) continue;
danger++;
counts.block = `blocked`;
break;
}
if (danger) {
my.anti0Tick = 1;
if (configs.combatWarnings) {
player.chat.message = "Anti SpikeTick [ 3 ]";
player.chat.count = 1500;
}
return true;
}
}
} catch (err) {
return null;
}
return false;
}
this.protect = function(aim, trap) {
if (!configs.antiTrap) return;
if (player.items[4]) {
this.testCanPlace(4, -(Math.PI / 2), (Math.PI / 2), (Math.PI / 18), aim + Math.PI);
this.antiTrapped = true;
} else {
this.testCanPlace(2, -(Math.PI / 2), (Math.PI / 2), (Math.PI / 18), aim + Math.PI);
this.antiTrapped = true;
}
};
/*this.autoPlace = function () { //blisma sped ong
if (getEl("autoPlacetype").value == "placecurrent") {
if (game.tick % 2 === 0)
try {
if (configs.autoPlace) {
const dist = near.dist2;
const trap = gameObjects
.filter((e) => e.trap && e.active)
.sort((a, b) => UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2))
.find((trap) => {
const trapDist = Math.hypot(trap.y - near.y2, trap.x - near.x2);
return (
trap !== player &&
(player.sid === trap.owner.sid || findAllianceBySid(trap.owner.sid)) &&
trapDist <= near.scale*1.8
);
});
if (trap && near.dist2 <= 250) {
checkPlace(2, Math.atan2(player.y - trap.y, player.x - trap.x) + Math.PI);
} else if (!trap && dist <= 400) {
if(dist < 200) {
for(let i=(-55);i<55;i+=55) {
checkPlace(2, near.aim2+toR(i));
}
}
if(dist >= 200) {
for(let i=(-90);i<270;i+=90) {
checkPlace(4, near.aim2+toR(i));
}
}
}
}
} catch (e) {}
}
};
this.autoPlace = function () {
if (getEl("autoPlacetype").value == "spamtrap") {
if (enemy.length && configs.autoPlace && !instaC.ticking) {
if (game.tick % (Math.max(1, parseInt(getEl("autoPlaceTick").value))||1) === 0) {
if (gameObjects.length) {
let near2 = {
inTrap: false,
};
let nearTrap = gameObjects.filter(e => e.trap && e.active && e.isTeamObject(player) && UTILS.getDist(e, near, 0, 2) <= (near.scale + e.getScale() + 5)).sort(function (a, b) {
return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2);
})[0];
if (nearTrap) {
near2.inTrap = true;
} else {
near2.inTrap = false;
}
if (testMode ? enemy.length : (near.dist2 <= 300)) {
if (near.dist2 <= 200) {
this.testCanPlace(4, 0, (Math.PI * 2), (Math.PI / 24), near.aim2, 0, {inTrap: near2.inTrap});
} else {
player.items[4] == 15 && this.testCanPlace(4, 0, (Math.PI * 2), (Math.PI / 24), near.aim2);
}
}
} else {
if (testMode ? enemy.length : (near.dist2 <= 300)) {
player.items[4] == 15 && this.testCanPlace(4, 0, (Math.PI * 2), (Math.PI / 24), near.aim2);
}
}
}
}
}
};*/
this.autoPlace = function () {
let oldXY = {
x: undefined,
y: undefined,
};
// if (getEl("autoPlacetype").value == "placehappy") {
if (configs.autoPlace) {
let nearObj = [];
let randomDir = Math.random() * Math.PI * 2;
if (gameObjects.length && enemy.length) {
let nearsa = {
inTrap: false,
};
nearObj = gameObjects.filter((e)=>e.trap).sort(function(a, b) {
return (UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2));
})[0];
let nearTrap = gameObjects.filter(e => e.trap && e.active && e.isTeamObject(player) && UTILS.getDist(e, near, 0, 2) <= (near.scale + e.getScale() + 5)).sort(function (a, b) {
return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2);
})[0];
let near2 = {
inTrap: false,
};
if (nearTrap) {
near2.inTrap = true;
} else {
near2.inTrap = false;
}
if (nearObj) {
if (!(player.sid != nearObj.owner.sid && !findAllianceBySid(nearObj.owner.sid)) && UTILS.getDist(nearObj, near, 0, 2) <= 70 && nearObj.active) {
nearsa.inTrap = true;
} else {
nearsa.inTrap = false;
}
if (near.dist2 <= 600) {
if (nearsa.inTrap || near.dist2 <= items.weapons[player.weapons[0]].range + near.scale) {
if (near.dist2 <= 250) {
for (let i = 0; i < Math.PI * 2; i += Math.PI / 1.5) {
checkPlace(2, near.aim2 + i);
}
} else {
for (let i = Math.PI / 1.5; i < Math.PI * 2; i += Math.PI / 1.5) {
checkPlace(2, near.aim2 + i);
}
}
} else {
if (player.items[4] == 15) {
if (near.dist2 <= 200) {
for (let i = 0; i < Math.PI * 2; i += Math.PI / 2) {
checkPlace(4, randomDir + i);
}
}
}
}
}
} else {
if (near.dist2 <= 400) {
if (player.items[4] == 15) {
checkPlace(4, near.aim2);
}
}
}
}
}
}
function calculatePerfectAngle(x1, y1, x2, y2) {
return Math.atan2(y2 - y1, x2 - x1);
}
this.replacer = function (findObj) {
if (!findObj || !configs.autoReplace) return;
if (!inGame) return;
if (this.antiTrapped) return;
game.tickBase(() => {
let objAim = UTILS.getDirect(findObj, player, 0, 2);
let objDst = UTILS.getDist(findObj, player, 0, 2);
if (getEl("weaponGrind").checked && objDst <= items.weapons[player.weaponIndex].range + player.scale) return;
if (objDst <= 400 && near.dist2 <= 400) {
let danger = this.checkSpikeTick();
if (!danger && near.dist2 <= items.weapons[near.primaryIndex || 5].range + (near.scale * 1.8)) {
//this.testCanPlace(2, -(Math.PI / 2), (Math.PI / 2), (Math.PI / 18), objAim, 1);
this.testCanPlace(2, 0, (Math.PI * 2), (Math.PI / 24), objAim, 1);
} else {
player.items[4] == 15 && this.testCanPlace(4, 0, (Math.PI * 2), (Math.PI / 24), objAim, 1);
}
this.replaced = true;
}
}, 1);
};
}
};
class Instakill {
constructor() {
this.wait = false;
this.can = false;
this.isTrue = false;
this.nobull = false;
this.ticking = false;
this.canSpikeTick = false;
this.startTick = false;
this.readyTick = false;
this.canCounter = false;
this.revTick = false;
this.syncHit = true;
this.changeType = function(type) {
this.wait = false;
this.isTrue = true;
my.autoAim = true;
buyEquip(0, 1);
let instaLog = [type];
let backupNobull = near.backupNobull;
near.backupNobull = false;
game.tickBase(() => {
instaLog.push(player.skinIndex);
game.tickBase(() => {
if (near.skinIndex == 22 && getEl("backupNobull").checked) {
near.backupNobull = true;
}
instaLog.push(player.skinIndex);
}, 1);
}, 1);
if (type == "rev") {
selectWeapon(player.weapons[1]);
sendAutoGather();
buyEquip(0, 1);
buyEquip(53, 0);
game.tickBase(() => {
selectWeapon(player.weapons[0]);
buyEquip(6, 0);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
}, 1);
}, 1);
} else if (type == "nobull") {
selectWeapon(player.weapons[0]);
if (getEl("backupNobull").checked && backupNobull) {
buyEquip(7, 0);
} else {
buyEquip(6, 0);
}
buyEquip(21, 1);
sendAutoGather();
game.tickBase(() => {
buyEquip(53, 0);
selectWeapon(player.weapons[1]);
buyEquip(21, 1);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
}, 1);
}, 1);
} else if (type == "normal") {
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
buyEquip(21, 1);
sendAutoGather();
game.tickBase(() => {
selectWeapon(player.weapons[1]);
buyEquip(player.reloads[53] == 0 ? 53 : 6, 0);
buyEquip(21, 1);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
}, 1);
}, 1);
} else {
setTimeout(() => {
this.isTrue = false;
my.autoAim = false;
}, 50);
}
};
this.spikeTickType = function () {
this.isTrue = true;
my.autoAim = true;
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
buyEquip(21, 1);
sendAutoGather();
game.tickBase(() => {
if (player.reloads[53] == 0 && getEl("turretCombat").checked) {
selectWeapon(player.weapons[0]);
buyEquip(53, 0);
buyEquip(21, 1);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
}, 1);
} else {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
}
}, 1);
};
this.syncTry = function() {
io.send("6", "Pew");
if (player.weapons[1] == 15) {
this.isTrue = true;
my.autoAim = true;
game.tickBase(() => {
instaC.isTrue = true;
selectWeapon(player.weapons[1]);
buyEquip(53, 0);
buyEquip(0, 1);
sendAutoGather();
game.tickBase(() => {
my.autoAim = false;
instaC.isTrue = false;
this.isTrue = false;
sendAutoGather();
}, 1);
}, 1);
}
};
// this.spikeTickType = function() {
// this.isTrue = true;
// my.autoAim = true;
// selectWeapon(player.weapons[0]);
// buyEquip(7, 0);
// buyEquip(21, 1);
// sendAutoGather();
// game.tickBase(() => {
// //if (player.reloads[53] == 0 && getEl("turretCombat").checked) {
// buyEquip(53, 0);
// selectWeapon(player.weapons[0]);
// buyEquip(53, 0);
// //buyEquip(21, 1);
// game.tickBase(() => {
// sendAutoGather();
// this.isTrue = false;
// my.autoAim = false;
// buyEquip(6, 0);
// }, 3);
// }, 1);
// };
this.counterType = function() {
this.isTrue = true;
my.autoAim = true;
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
buyEquip(21, 1);
sendAutoGather();
game.tickBase(() => {
if (player.reloads[53] == 0 && getEl("turretCombat").checked) {
selectWeapon(player.weapons[0]);
buyEquip(53, 0);
buyEquip(21, 1);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
}, 1);
} else {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
}
}, 1);
};
this.antiCounterType = function() {
my.autoAim = true;
this.isTrue = true;
inantiantibull = true;
selectWeapon(player.weapons[0]);
buyEquip(6, 0);
buyEquip(21, 1);
io.send("D", near.aim2);
sendAutoGather();
game.tickBase(() => {
buyEquip(player.reloads[53] == 0 ? player.skins[53] ? 53 : 6 : 6, 0);
buyEquip(21, 1);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
inantiantibull = false;
}, 1);
}, 1)
};
this.rangeType = function(type) {
this.isTrue = true;
my.autoAim = true;
if (type == "ageInsta") {
my.ageInsta = false;
if (player.items[5] == 18) {
place(5, near.aim2);
}
packet("f", undefined, 1);
buyEquip(22, 0);
buyEquip(21, 1);
game.tickBase(() => {
selectWeapon(player.weapons[1]);
buyEquip(53, 0);
buyEquip(21, 1);
sendAutoGather();
game.tickBase(() => {
sendUpgrade(12);
selectWeapon(player.weapons[1]);
buyEquip(53, 0);
buyEquip(21, 1);
game.tickBase(() => {
sendUpgrade(15);
selectWeapon(player.weapons[1]);
buyEquip(53, 0);
buyEquip(21, 1);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
}, 1);
}, 1);
}, 1);
}, 1);
} else {
selectWeapon(player.weapons[1]);
if (player.reloads[53] == 0 && near.dist2 <= 700 && near.skinIndex != 22) {
buyEquip(53, 0);
} else {
buyEquip(20, 0);
}
buyEquip(11, 1);
sendAutoGather();
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
}, 1);
}
};
this.oneTickType = function() {
io.send("6", "P_OT Start")
this.isTrue = true;
my.autoAim = true;
selectWeapon(player.weapons[1]);
buyEquip(53, 0);
buyEquip(11, 1);
packet("f", near.aim2, 1);
if (player.weapons[1] == 15) {
my.revAim = true;
sendAutoGather();
}
game.tickBase(() => {
const trap1 = gameObjects
.filter((e) => e.trap && e.active)
.sort((a, b) => UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2))
.find((trap) => {
const trapDist = Math.hypot(trap.y - near.y2, trap.x - near.x2);
return (
trap !== player &&
(player.sid === trap.owner.sid || findAllianceBySid(trap.owner.sid)) &&
trapDist <= 30
);
});
if ([6, 22].includes(near.skinIndex) && trap1) io.send('6', 'p_OT [2/3]');
my.revAim = false;
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
buyEquip(19, 1);
packet("f", near.aim2, 1);
if (player.weapons[1] != 15) {
sendAutoGather();
}
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
packet("f", undefined, 1);
}, 1);
}, 1);
};
this.threeOneTickType = function() {
this.isTrue = true;
my.autoAim = true;
selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
biomeGear();
buyEquip(11, 1);
packet("f", near.aim2, 1);
game.tickBase(() => {
selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
buyEquip(53, 0);
buyEquip(11, 1);
packet("f", near.aim2, 1);
game.tickBase(() => {
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
buyEquip(19, 1);
sendAutoGather();
packet("f", near.aim2, 1);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
packet("f", undefined, 1);
}, 1);
}, 1);
}, 1);
};
this.kmTickType = function() {
this.isTrue = true;
my.autoAim = true;
my.revAim = true;
selectWeapon(player.weapons[1]);
buyEquip(53, 0);
buyEquip(11, 1);
sendAutoGather();
packet("f", near.aim2, 1);
game.tickBase(() => {
my.revAim = false;
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
buyEquip(19, 1);
packet("f", near.aim2, 1);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
packet("f", undefined, 1);
}, 1);
}, 1);
};
this.boostTickType = function() {
/*this.isTrue = true;
my.autoAim = true;
selectWeapon(player.weapons[0]);
buyEquip(53, 0);
buyEquip(11, 1);
packet("33", near.aim2);
game.tickBase(() => {
place(4, near.aim2);
selectWeapon(player.weapons[1]);
biomeGear();
buyEquip(11, 1);
sendAutoGather();
packet("33", near.aim2);
game.tickBase(() => {
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
buyEquip(19, 1);
packet("33", near.aim2);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
packet("33", undefined);
}, 1);
}, 1);
}, 1);*/
this.isTrue = true;
my.autoAim = true;
biomeGear();
buyEquip(11, 1);
packet("f", near.aim2, 1);
game.tickBase(() => {
if (player.weapons[1] == 15) {
my.revAim = true;
}
selectWeapon(player.weapons[[9, 12, 13, 15].includes(player.weapons[1]) ? 1 : 0]);
buyEquip(53, 0);
buyEquip(11, 1);
if ([9, 12, 13, 15].includes(player.weapons[1])) {
sendAutoGather();
}
packet("f", near.aim2, 1);
place(4, near.aim2);
game.tickBase(() => {
my.revAim = false;
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
buyEquip(19, 1);
if (![9, 12, 13, 15].includes(player.weapons[1])) {
sendAutoGather();
}
packet("f", near.aim2, 1);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
packet("f", undefined, 1);
}, 1);
}, 1);
}, 1);
};
this.gotoGoal = function(goto, OT) {
let slowDists = (weeeee) => weeeee * config.playerScale;
let goal = {
a: goto - OT,
b: goto + OT,
c: goto - slowDists(1),
d: goto + slowDists(1),
e: goto - slowDists(2),
f: goto + slowDists(2),
g: goto - slowDists(4),
h: goto + slowDists(4)
};
let bQ = function(wwww, awwww) {
if (player.y2 >= config.mapScale / 2 - config.riverWidth / 2 && player.y2 <= config.mapScale / 2 + config.riverWidth / 2 && awwww == 0) {
buyEquip(31, 0);
} else {
buyEquip(wwww, awwww);
}
}
if (enemy.length) {
let dst = near.dist2;
this.ticking = true;
if (dst >= goal.a && dst <= goal.b) {
bQ(22, 0);
bQ(11, 1);
if (player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0] || player.buildIndex > -1) {
selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
}
return {
dir: undefined,
action: 1
};
} else {
if (dst < goal.a) {
if (dst >= goal.g) {
if (dst >= goal.e) {
if (dst >= goal.c) {
bQ(40, 0);
bQ(10, 1);
if (configs.slowOT) {
player.buildIndex != player.items[1] && selectToBuild(player.items[1]);
} else {
if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
}
}
} else {
bQ(22, 0);
bQ(19, 1);
if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
}
}
} else {
bQ(6, 0);
bQ(12, 1);
if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
}
}
} else {
biomeGear();
bQ(11, 1);
if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
}
}
return {
dir: near.aim2 + Math.PI,
action: 0
};
} else if (dst > goal.b) {
if (dst <= goal.h) {
if (dst <= goal.f) {
if (dst <= goal.d) {
bQ(40, 0);
bQ(9, 1);
if (configs.slowOT) {
player.buildIndex != player.items[1] && selectToBuild(player.items[1]);
} else {
if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
}
}
} else {
bQ(22, 0);
bQ(19, 1);
if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
}
}
} else {
bQ(6, 0);
bQ(12, 1);
if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
}
}
} else {
biomeGear();
bQ(11, 1);
if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
}
}
return {
dir: near.aim2,
action: 0
};
}
return {
dir: undefined,
action: 0
};
}
} else {
this.ticking = false;
return {
dir: undefined,
action: 0
};
}
}
/** wait 1 tick for better quality */
this.bowMovement = function() {
let moveMent = this.gotoGoal(685, 3);
if (moveMent.action) {
if (player.reloads[53] == 0 && !this.isTrue) {
this.rangeType("ageInsta");
} else {
packet("f", moveMent.dir, 1);
}
} else {
packet("f", moveMent.dir, 1);
}
},
this.testMovement = function () {
let move1 = this.gotoGoal(1440, 3);
if(move1.action) {
io.send("6", "test complete")
} else {
packet("f", Number.MAX_VALUE)
}
},
this.tickMovement = function() {
const trap1 = gameObjects
.filter((e) => e.trap && e.active)
.sort((a, b) => UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2))
.find((trap) => {
const trapDist = Math.hypot(trap.y - near.y2, trap.x - near.x2);
return (
trap !== player &&
(player.sid === trap.owner.sid || findAllianceBySid(trap.owner.sid)) &&
trapDist <= 50
);
});
let moveMent = this.gotoGoal(([10, 14].includes(player.weapons[1]) && player.y2 > config.snowBiomeTop) ? 240 : player.weapons[1] == 15 ? 250 : player.y2 <= config.snowBiomeTop ? [10, 14].includes(player.weapons[1]) ? 270 : 265 : 275, 3);
if (moveMent.action) {
if ((![6, 22].includes(near.skinIndex) || [6, 22].includes(near.skinIndex) && trap1) && player.reloads[53] == 0 && !this.isTrue) {
([10, 14].includes(player.weapons[1]) && player.y2 > config.snowBiomeTop) || (player.weapons[1] == 15) ? this.oneTickType() : this.threeOneTickType();
if ([6, 22].includes(near.skinIndex) && trap1) io.send('6', 'p_OT [1/3]');
} else {
packet("f", moveMent.dir, 1);
}
} else {
packet("f", moveMent.dir, 1);
}
},
this.kmTickMovement = function() {
let moveMent = this.gotoGoal(240, 3);
if (moveMent.action) {
if (near.skinIndex != 22 && player.reloads[53] == 0 && !this.isTrue && ((game.tick - near.poisonTick) % config.serverUpdateRate == 8)) {
this.kmTickType();
} else {
packet("f", moveMent.dir, 1);
}
} else {
packet("f", moveMent.dir, 1);
}
},
this.boostTickMovement = function() {
let dist = player.weapons[1] == 9 ? 365 : player.weapons[1] == 12 ? 380 : player.weapons[1] == 13 ? 390 : player.weapons[1] == 15 ? 365 : 370;
let actionDist = player.weapons[1] == 9 ? 2 : player.weapons[1] == 12 ? 1.5 : player.weapons[1] == 13 ? 1.5 : player.weapons[1] == 15 ? 2 : 3;
let moveMent = this.gotoGoal(dist, actionDist);
if (moveMent.action) {
if (player.reloads[53] == 0 && !this.isTrue) {
this.boostTickType();
} else {
packet("f", moveMent.dir, 1);
}
} else {
packet("f", moveMent.dir, 1);
}
}
/** wait 1 tick for better quality */
this.perfCheck = function(pl, nr) {
if (nr.weaponIndex == 11 && UTILS.getAngleDist(nr.aim2 + Math.PI, nr.d2) <= config.shieldAngle) return false;
if (![9, 12, 13, 15].includes(player.weapons[1])) return true;
let pjs = {
x: nr.x2 + (70 * Math.cos(nr.aim2 + Math.PI)),
y: nr.y2 + (70 * Math.sin(nr.aim2 + Math.PI))
};
if (UTILS.lineInRect(pl.x2 - pl.scale, pl.y2 - pl.scale, pl.x2 + pl.scale, pl.y2 + pl.scale, pjs.x, pjs.y, pjs.x, pjs.y)) {
return true;
}
let finds = ais.filter(tmp => tmp.visible).find((tmp) => {
if (UTILS.lineInRect(tmp.x2 - tmp.scale, tmp.y2 - tmp.scale, tmp.x2 + tmp.scale, tmp.y2 + tmp.scale, pjs.x, pjs.y, pjs.x, pjs.y)) {
return true;
}
});
if (finds) return false;
finds = gameObjects.filter(tmp => tmp.active).find((tmp) => {
let tmpScale = tmp.getScale();
if (!tmp.ignoreCollision && UTILS.lineInRect(tmp.x - tmpScale, tmp.y - tmpScale, tmp.x + tmpScale, tmp.y + tmpScale, pjs.x, pjs.y, pjs.x, pjs.y)) {
return true;
}
});
if (finds) return false;
return true;
}
}
};
class Autobuy {
constructor(buyHat, buyAcc) {
this.hat = function() {
buyHat.forEach((id) => {
let find = findID(hats, id);
if (find && !player.skins[id] && player.points >= find.price) packet("c", 1, id, 0);
});
};
this.acc = function() {
buyAcc.forEach((id) => {
let find = findID(accessories, id);
if (find && !player.tails[id] && player.points >= find.price) packet("c", 1, id, 1);
});
};
}
};
class Autoupgrade {
constructor() {
this.sb = function(upg) {
upg(3);
upg(17);
upg(31);
upg(23);
upg(9);
upg(38);
};
this.kh = function(upg) {
upg(3);
upg(17);
upg(31);
upg(23);
upg(10);
upg(38);
upg(4);
upg(25);
};
this.pb = function(upg) {
upg(5);
upg(17);
upg(32);
upg(23);
upg(9);
upg(38);
};
this.ph = function(upg) {
upg(5);
upg(17);
upg(32);
upg(23);
upg(10);
upg(38);
upg(28);
upg(25);
};
this.db = function(upg) {
upg(7);
upg(17);
upg(31);
upg(23);
upg(9);
upg(34);
};
/* old functions */
this.km = function(upg) {
upg(7);
upg(17);
upg(31);
upg(23);
upg(10);
upg(38);
upg(4);
upg(15);
};
};
};
class Damages {
constructor(items) {
// 0.75 1 1.125 1.5
this.calcDmg = function(dmg, val) {
return dmg * val;
};
this.getAllDamage = function(dmg) {
return [this.calcDmg(dmg, 0.75), dmg, this.calcDmg(dmg, 1.125), this.calcDmg(dmg, 1.5)];
};
this.weapons = [];
for (let i = 0; i < items.weapons.length; i++) {
let wp = items.weapons[i];
let name = wp.name.split(" ").length <= 1 ? wp.name : (wp.name.split(" ")[0] + "_" + wp.name.split(" ")[1]);
this.weapons.push(this.getAllDamage(i > 8 ? wp.Pdmg : wp.dmg));
this[name] = this.weapons[i];
}
}
}
/** CLASS CODES */
// jumpscare code warn
let tmpList = [];
// LOADING:
let UTILS = new Utils();
let items = new Items();
let objectManager = new Objectmanager(GameObject, gameObjects, UTILS, config);
let store = new Store();
let hats = store.hats;
let accessories = store.accessories;
let projectileManager = new ProjectileManager(Projectile, projectiles, players, ais, objectManager, items, config, UTILS);
let aiManager = new AiManager(ais, AI, players, items, null, config, UTILS);
let textManager = new Textmanager();
let traps = new Traps(UTILS, items);
let instaC = new Instakill();
let autoBuy = new Autobuy([15, 31, 6, 7, 22, 12, 53, 20, 40], [11, 13, 19, 18, 21]);
let autoUpgrade = new Autoupgrade();
let lastDeath;
let minimapData;
let mapMarker = {};
let mapPings = [];
let tmpPing;
let breakTrackers = [];
let pathFindTest = 0;
let grid = [];
let pathFind = {
active: true,
grid: 1440,
scale: 40,
x: 14400,
y: 14400,
chaseNear: false,
array: [],
lastX: this.grid / 2,
lastY: this.grid / 2
};
function sendChat(message) {
packet("6", message.slice(0, 30));
}
let runAtNextTick = [];
function checkProjectileHolder(x, y, dir, range, speed, indx, layer, sid) {
let weaponIndx = indx == 0 ? 9 : indx == 2 ? 12 : indx == 3 ? 13 : indx == 5 && 15;
let projOffset = config.playerScale * 2;
let projXY = {
x: indx == 1 ? x : x - projOffset * Math.cos(dir),
y: indx == 1 ? y : y - projOffset * Math.sin(dir),
};
let nearPlayer = players.filter((e) => e.visible && UTILS.getDist(projXY, e, 0, 2) <= e.scale).sort(function(a, b) {
return UTILS.getDist(projXY, a, 0, 2) - UTILS.getDist(projXY, b, 0, 2);
})[0];
if (nearPlayer) {
if (indx == 1) {
nearPlayer.shooting[53] = 1;
} else {
nearPlayer.shootIndex = weaponIndx;
nearPlayer.shooting[1] = 1;
antiProj(nearPlayer, dir, range, speed, indx, weaponIndx);
}
}
}
let projectileCount = 0;
function antiProj(tmpObj, dir, range, speed, index, weaponIndex) {
if (!tmpObj.isTeam(player)) {
tmpDir = UTILS.getDirect(player, tmpObj, 2, 2);
if (UTILS.getAngleDist(tmpDir, dir) <= 0.2) {
tmpObj.bowThreat[weaponIndex]++;
if (index == 5) {
projectileCount++;
}
setTimeout(() => {
tmpObj.bowThreat[weaponIndex]--;
if (index == 5) {
projectileCount--;
}
}, range / speed);
if (tmpObj.bowThreat[9] >= 1 && (tmpObj.bowThreat[12] >= 1 || tmpObj.bowThreat[15] >= 1)) {
place(1, tmpObj.aim2);
my.anti0Tick = 4;
if (configs.combatWarnings) {
player.chat.message = "Bow Insta [ 2 ]";
player.chat.count = 1500;
}
if (!my.antiSync) {
antiSyncHealing(4);
}
} else {
if (projectileCount >= 2) {
place(1, tmpObj.aim2);
my.anti0Tick = 4;
if (configs.combatWarnings) {
player.chat.message = "Ranged Sync [ 5 ]";
player.chat.count = 1500;
}
if (!my.antiSync) {
antiSyncHealing(4);
}
}
}
}
}
}
// SHOW ITEM INFO:
function showItemInfo(item, isWeapon, isStoreItem) {
if (player && item) {
UTILS.removeAllChildren(itemInfoHolder);
itemInfoHolder.classList.add("visible");
UTILS.generateElement({
id: "itemInfoName",
text: UTILS.capitalizeFirst(item.name),
parent: itemInfoHolder
});
UTILS.generateElement({
id: "itemInfoDesc",
text: item.desc,
parent: itemInfoHolder
});
if (isStoreItem) {
} else if (isWeapon) {
UTILS.generateElement({
class: "itemInfoReq",
text: !item.type ? "primary" : "secondary",
parent: itemInfoHolder
});
} else {
for (let i = 0; i < item.req.length; i += 2) {
UTILS.generateElement({
class: "itemInfoReq",
html: item.req[i] + "<span class='itemInfoReqVal'> x" + item.req[i + 1] + "</span>",
parent: itemInfoHolder
});
}
if (item.group.limit) {
UTILS.generateElement({
class: "itemInfoLmt",
text: (player.itemCounts[item.group.id] || 0) + "/" + (config.isSandbox ? 99 : item.group.limit),
parent: itemInfoHolder
});
}
}
} else {
itemInfoHolder.classList.remove("visible");
}
}
// RESIZE:
window.addEventListener("resize", UTILS.checkTrusted(resize));
function resize() {
screenWidth = window.innerWidth;
screenHeight = window.innerHeight;
let scaleFillNative = Math.max(screenWidth / maxScreenWidth, screenHeight / maxScreenHeight) * pixelDensity;
gameCanvas.width = screenWidth * pixelDensity;
gameCanvas.height = screenHeight * pixelDensity;
gameCanvas.style.width = screenWidth + "px";
gameCanvas.style.height = screenHeight + "px";
mainContext.setTransform(
scaleFillNative, 0,
0, scaleFillNative,
(screenWidth * pixelDensity - (maxScreenWidth * scaleFillNative)) / 2,
(screenHeight * pixelDensity - (maxScreenHeight * scaleFillNative)) / 2
);
}
resize();
// MOUSE INPUT:
const mals = document.getElementById('touch-controls-fullscreen');
mals.style.display = 'block';
mals.addEventListener("mousemove", gameInput, false);
function gameInput(e) {
mouseX = e.clientX;
mouseY = e.clientY;
}
let clicks = {
left: false,
middle: false,
right: false,
};
mals.addEventListener("mousedown", mouseDown, false);
function mouseDown(e) {
if (attackState != 1) {
attackState = 1;
if (e.button == 0) {
clicks.left = true;
} else if (e.button == 1) {
clicks.middle = true;
} else if (e.button == 2) {
clicks.right = true;
}
}
}
mals.addEventListener("mouseup", UTILS.checkTrusted(mouseUp));
function mouseUp(e) {
if (attackState != 0) {
attackState = 0;
if (e.button == 0) {
clicks.left = false;
} else if (e.button == 1) {
clicks.middle = false;
} else if (e.button == 2) {
clicks.right = false;
}
}
}
mals.addEventListener("wheel", wheel, false);
function wheel(e) {
if (e.deltaY < 0) {
my.reSync = true;
} else {
my.reSync = false;
}
}
// INPUT UTILS:
function getMoveDir() {
let dx = 0;
let dy = 0;
for (let key in moveKeys) {
let tmpDir = moveKeys[key];
dx += !!keys[key] * tmpDir[0];
dy += !!keys[key] * tmpDir[1];
}
return dx == 0 && dy == 0 ? undefined : Math.atan2(dy, dx);
}
function getSafeDir() {
if (!player)
return 0;
if (!player.lockDir) {
lastDir = Math.atan2(mouseY - (screenHeight / 2), mouseX - (screenWidth / 2));
}
return lastDir || 0;
}
let plusDir = 0;
let lastSpin = Date.now();
function isNearPlayer() {
return near.dist2 <= items.weapons[player.weapons[0]].range + near.scale * 1.8 && !traps.inTrap;
buyEquip(21, 1);
}
function getAttackDir(debug) {
if (debug) {
if (!player)
return "0";
if (my.autoAim || (isNearPlayer() && clicks.left && player.reloads[player.weapons[0]] == 0)) {
lastDir = getEl("weaponGrind").checked ? "getSafeDir()" : enemy.length ? my.revAim ? "(near.aim2 + Math.PI)" : "near.aim2" : "getSafeDir()";
} else if (clicks.right && player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0) {
lastDir = "getSafeDir()";
} else if (traps.inTrap && player.reloads[traps.notFast() ? player.weapons[1] : player.weapons[0]] == 0) {
lastDir = "traps.aim";
} else if (!player.lockDir) {
if (configs.noDir) return "undefined";
lastDir = "getSafeDir()";
}
return lastDir;
} else {
if (!player)
return 0;
if (my.autoAim || (isNearPlayer() && clicks.left && player.reloads[player.weapons[0]] == 0)) {
lastDir = getEl("weaponGrind").checked ? getSafeDir() : enemy.length ? my.revAim ? (near.aim2 + Math.PI) : near.aim2 : getSafeDir();
} else if (clicks.right && player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0) {
lastDir = getSafeDir();
} else if (traps.inTrap && player.reloads[traps.notFast() ? player.weapons[1] : player.weapons[0]] == 0) {
lastDir = traps.aim;
} else if (!player.lockDir) {
if (configs.noDir) return undefined;
lastDir = getSafeDir();
}
return lastDir || 0;
}
}
function getVisualDir() {
if (!player)
return 0;
if (my.autoAim || (isNearPlayer() && clicks.left && player.reloads[player.weapons[0]] == 0)) {
lastDir = getEl("weaponGrind").checked ? getSafeDir() : enemy.length ? my.revAim ? (near.aim2 + Math.PI) : near.aim2 : getSafeDir();
} else if (clicks.right && player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0) {
lastDir = getSafeDir();
} else if (traps.inTrap && player.reloads[traps.notFast() ? player.weapons[1] : player.weapons[0]] == 0) {
lastDir = traps.aim;
} else if (!player.lockDir) {
lastDir = getSafeDir();
}
return lastDir || 0;
}
// KEYS:
function keysActive() {
return (allianceMenu.style.display != "block" &&
chatHolder.style.display != "block" &&
!menuCBFocus);
}
function toggleMenuChat() {
if (menuChatDiv.style.display != "none") {
chatHolder.style.display = "none";
if (menuChatBox.value != "") {
//commands[command.slice(1)]
let cmd = function(command) {
return {
found: command.startsWith("/") && commands[command.slice(1).split(" ")[0]],
fv: commands[command.slice(1).split(" ")[0]]
}
}
let command = cmd(menuChatBox.value);
if (command.found) {
if (typeof command.fv.action === "function") {
command.fv.action(menuChatBox.value);
}
} else {
sendChat(menuChatBox.value);
}
menuChatBox.value = "";
menuChatBox.blur();
} else {
if (menuCBFocus) {
menuChatBox.blur();
} else {
menuChatBox.focus();
}
}
}
}
function keyDown(event) {
let keyNum = event.which || event.keyCode || 0;
if (player && player.alive && keysActive()) {
if (!keys[keyNum]) {
keys[keyNum] = 1;
macro[event.key] = 1;
if (keyNum == 27) {
openMenu = !openMenu;
$("#menuDiv").toggle();
$("#menuChatDiv").toggle();
} else if (keyNum == 69) {
sendAutoGather();
} else if (keyNum == 222) {
instaC.testMovement();
} else if (keyNum == 82 && getEl("visualType").value == "ae") {
autos.insta.count = Math.floor(Math.random()*8);
if (autos.insta.count <= 0) {
autos.insta.todo = true;
}
} else if (keyNum == 67) {
updateMapMarker();
} else if (player.weapons[keyNum - 49] != undefined) {
player.weaponCode = player.weapons[keyNum - 49];
} else if (moveKeys[keyNum]) {
sendMoveDir();
} else if (event.key == "m") {
mills.placeSpawnPads = !mills.placeSpawnPads;
io.send("6", "")
} else if (event.key == "q") {
io.send("6", "")
setTimeout(() => {
io.send("6", "")
}, 1000);
} else if (event.key == "v") {
io.send("6", "")
} else if (event.key == "f") {
io.send("6", "")
} else if (event.key == "h") {
io.send("6", "")
} else if (event.key == "y") {
io.send("6", "")
} else if (event.key == "z") {
mills.place = !mills.place;
} else if (event.key == "Z") {
typeof window.debug == "function" && window.debug();
} else if (keyNum == 32) {
packet("F", 1, getSafeDir(), 1);
packet("F", 0, getSafeDir(), 1);
} else if (event.key == ",") {
player.sync = true;
io.send("6", "")
}
}
}
}
addEventListener("keydown", UTILS.checkTrusted(keyDown));
function keyUp(event) {
if (player && player.alive) {
let keyNum = event.which || event.keyCode || 0;
if (keyNum == 13) {
// toggleMenuChat();
} else if (keysActive()) {
if (keys[keyNum]) {
keys[keyNum] = 0;
macro[event.key] = 0;
if (moveKeys[keyNum]) {
sendMoveDir();
} else if (event.key == ",") {
player.sync = false;
}
}
}
}
}
window.addEventListener("keyup", UTILS.checkTrusted(keyUp));
function sendMoveDir() {
let newMoveDir = getMoveDir();
if (lastMoveDir == undefined || newMoveDir == undefined || Math.abs(newMoveDir - lastMoveDir) > 0.3) {
if (!my.autoPush) {
packet("f", newMoveDir, 1);
}
lastMoveDir = newMoveDir;
player.randDIff = Math.random * Math.PI * 2;
}
}
var enterGameButton = getEl("enterGame");
// BUTTON EVENTS:
function bindEvents() {
enterGameButton.onclick = UTILS.checkTrusted(function() {
// START GAME:
enterGame();
});
}
bindEvents();
/** PATHFIND TEST */
function chechPathColl(tmp) {
return ((player.scale + tmp.getScale()) / (player.maxSpeed * items.weapons[player.weaponIndex].spdMult)) + (tmp.dmg && !tmp.isTeamObject(player) ? 35 : 0);
return tmp.colDiv == 0.5 ? (tmp.scale * tmp.colDiv) :
!tmp.isTeamObject(player) && tmp.dmg ? (tmp.scale + player.scale) :
tmp.isTeamObject(player) && tmp.trap ? 0 : tmp.scale;
}
function checkObject() {
let checkColl = gameObjects.filter(tmp => player.canSee(tmp) && tmp.active);
for (let y = 0; y < pathFind.grid; y++) {
grid[y] = [];
for (let x = 0; x < pathFind.grid; x++) {
let tmpXY = {
x: (player.x2 - (pathFind.scale / 2)) + ((pathFind.scale / pathFind.grid) * x),
y: (player.y2 - (pathFind.scale / 2)) + ((pathFind.scale / pathFind.grid) * y)
}
if (UTILS.getDist(pathFind.chaseNear ? near : pathFind, tmpXY, pathFind.chaseNear ? 2 : 0, 0) <= (pathFind.chaseNear ? 35 : 60)) {
pathFind.lastX = x;
pathFind.lastY = y;
grid[y][x] = 0;
continue;
}
let find = checkColl.find(tmp => UTILS.getDist(tmp, tmpXY, 0, 0) <= chechPathColl(tmp));
if (find) {
if (find.trap) {
grid[y][x] = 0;
continue;
}
grid[y][x] = 1;
} else {
grid[y][x] = 0;
}
}
}
}
function toFancyTimeFormat(time) {
let minutes = ~~((time % 3600) / 60);
let seconds = ~~time % 60;
if (seconds <= 9) seconds = `0${seconds}`;
return `${minutes}:${seconds}`;
}
let cSp = false;
// if(document.getElementById("songy").value == 1 && player && !cSp) {
// cH();
// cSp = true;
// io.send("6", "started");
// }
//LMFAO QUASAR SONGS WHY SO BIG
function sn(m) {
sendChat(m);
}
// setInterval(() => {
// console.log(document.activeElement.id.toLowerCase());
// }, 0);
// if(player)
// setInterval(() => {
// sn("aaa");
// }, 250);
function cH(){
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("We at the top again, now what?");
}else{
return;
}
}, 16000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("Heavy lay the crown, but");
}else{
return;
}
}, 18000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("Count us");
}else{
return;
}
}, 20000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("Higher than the mountain");
}else{
return;
}
}, 21000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("And we be up here");
}else{
return;
}
}, 23000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("for the long run");
}else{
return;
}
}, 24000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("Strap in for a long one");
}else{
return;
}
}, 25000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("We got everybody on one");
}else{
return;
}
}, 27000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("Now you're coming at the king");
}else{
return;
}
}, 29000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("so you better not miss");
}else{
return;
}
}, 31000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("And we only get stronger");
}else{
return;
}
}, 33000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("With everthing I carry");
}else{
return;
}
}, 36000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("up on my back");
}else{
return;
}
}, 37000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("you should paint it up");
}else{
return;
}
}, 39000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("with a target");
}else{
return;
}
}, 41000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("Why would you dare me to");
}else{
return;
}
}, 46000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("do it again?");
}else{
return;
}
}, 47000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("Come get your spoiler up ahead");
}else{
return;
}
}, 50000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("We're taking over,");
}else{
return;
}
}, 53000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("We're taking over");
}else{
return;
}
}, 56000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("Look at you come at my name,");
}else{
return;
}
}, 61000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("you 'oughta know by now,");
}else{
return;
}
}, 63000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("That We're Taking Over,");
}else{
return;
}
}, 66000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("We're Taking Over");
}else{
return;
}
}, 69000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("Maybe you wonder what");
}else{
return;
}
}, 74000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("you're futures gonna be, but");
}else{
return;
}
}, 75000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("I got it all locked up");
}else{
return;
}
}, 77000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("Take a lap, now");
}else{
return;
}
}, 93000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("Don't be mad, now");
}else{
return;
}
}, 95000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("Run it back, run it back,");
}else{
return;
}
}, 97000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("run it back, now");
}else{
return;
}
}, 98000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("I got bodies lining up,");
}else{
return;
}
}, 100000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("think you're dreaming");
}else{
return;
}
}, 101000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("of greatness?");
}else{
return;
}
}, 102000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("Send you back home,");
}else{
return;
}
}, 103000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("let you wake up");
}else{
return;
}
}, 105000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("Why would you dare me to");
}else{
return;
}
}, 110000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("do it again?");
}else{
return;
}
}, 111000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("Come get your spoiler up ahead");
}else{
return;
}
}, 114000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("We're taking over,");
}else{
return;
}
}, 117000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("We're taking over");
}else{
return;
}
}, 120000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("Look at you come at my name,");
}else{
return;
}
}, 125000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("you 'oughta know by now,");
}else{
return;
}
}, 127000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("That We're Taking Over,");
}else{
return;
}
}, 130000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("We're Taking Over");
}else{
return;
}
}, 133000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("Maybe you wonder what");
}else{
return;
}
}, 138000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("you're futures gonna be, but");
}else{
return;
}
}, 140000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("I got it all locked up");
}else{
return;
}
}, 141000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("After all, what still exists");
}else{
return;
}
}, 157000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("except for fights");
}else{
return;
}
}, 158000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("Around me,");
}else{
return;
}
}, 160000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("the keyboard is clicking,");
}else{
return;
}
}, 161000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("the clock is ticking");
}else{
return;
}
}, 162000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("Still not enough, let me");
}else{
return;
}
}, 164000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("protect your persistence");
}else{
return;
}
}, 165000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("Do not worry about the future");
}else{
return;
}
}, 166000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("even if it's too late");
}else{
return;
}
}, 167000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("Let out the fight,");
}else{
return;
}
}, 168000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("right at this moment");
}else{
return;
}
}, 169000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("I got the heart of lion");
}else{
return;
}
}, 170000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("I know the higher you climbing");
}else{
return;
}
}, 171000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("the harder you fall");
}else{
return;
}
}, 172000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("I'm at the top of the mount");
}else{
return;
}
}, 173000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("Too many bodies to count,");
}else{
return;
}
}, 174000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("I've been through it all");
}else{
return;
}
}, 175000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("I had to weather the storm");
}else{
return;
}
}, 176000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("to get to level I'm on");
}else{
return;
}
}, 178000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("That's how the legend was born");
}else{
return;
}
}, 179000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("All of my enemies already dead");
}else{
return;
}
}, 180000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("I'm bored, I'm ready for more");
}else{
return;
}
}, 182000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("They know I'm ready for war");
}else{
return;
}
}, 183000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("I told em");
}else{
return;
}
}, 184000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("We're Taking Over,");
}else{
return;
}
}, 185000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("We're Taking Over");
}else{
return;
}
}, 186000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("Look at you come at my name,");
}else{
return;
}
}, 192000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("you 'oughta know by now,");
}else{
return;
}
}, 194000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("That We're Taking Over,");
}else{
return;
}
}, 197000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("We're Taking Over");
}else{
return;
}
}, 200000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("Maybe you wonder what");
}else{
return;
}
}, 205000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("you're futures gonna be, but");
}else{
return;
}
}, 206000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("I got it all locked up");
}else{
return;
}
}, 208000);
}else{
return;
}
}
function cH2(){
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("I love you so much");
}else{
return;
}
}, 13000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("I am a registered s*x offender");
}else{
return;
}
}, 16000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("I stuck my d*ck into a blender");
}else{
return;
}
}, 18000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("Your mom is a transgender");
}else{
return;
}
}, 20000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("I am a professional");
}else{
return;
}
}, 22000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("nude sender");
}else{
return;
}
}, 23000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("You know that I be dominating");
}else{
return;
}
}, 24000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("My c*ck and balls are rotating");
}else{
return;
}
}, 26000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("Ice on my wrist,");
}else{
return;
}
}, 28000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("I could go skating");
}else{
return;
}
}, 29000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("Between thick thighs,");
}else{
return;
}
}, 30000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("I'm suffocating");
}else{
return;
}
}, 31000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("I have a huge f*cking c*ck");
}else{
return;
}
}, 32000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("I nut inside of my sock");
}else{
return;
}
}, 34000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("I walk around in crocks");
}else{
return;
}
}, 36000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("While my d*ck is harder");
}else{
return;
}
}, 38000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("than a rock");
}else{
return;
}
}, 39000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("I f*ck b*tches in school");
}else{
return;
}
}, 40000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("Cause you know");
}else{
return;
}
}, 42000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("I'm fucking cool");
}else{
return;
}
}, 43000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("I jump inside of my pool");
}else{
return;
}
}, 44000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("I take a hit from juul");
}else{
return;
}
}, 46000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("I don't actually smoke");
}else{
return;
}
}, 48000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("But it'd make your b*tch choke");
}else{
return;
}
}, 50000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("Once I give someone a stroke");
}else{
return;
}
}, 52000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("My c*ck is hard like oak");
}else{
return;
}
}, 54000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("You know I'm dropping fire");
}else{
return;
}
}, 56000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("You could sing my songs");
}else{
return;
}
}, 58000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("the the choir");
}else{
return;
}
}, 590000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("They call me Quagmire");
}else{
return;
}
}, 60000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("No they don't but");
}else{
return;
}
}, 62000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("at least it rhymes");
}else{
return;
}
}, 63000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("Ay!");
}else{
return;
}
}, 64000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("Alright everyone,");
}else{
return;
}
}, 66000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("sing along for this next part!");
}else{
return;
}
}, 67000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("I nutted inside you mooo-ooom");
}else{
return;
}
}, 72000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("Yeah!");
}else{
return;
}
}, 76000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("Ay!");
}else{
return;
}
}, 78000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("I nutted inside you mooo-ooom");
}else{
return;
}
}, 80000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("Woooh!");
}else{
return;
}
}, 84000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("Alright, here we go!");
}else{
return;
}
}, 86000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("I love you so much");
}else{
return;
}
}, 93000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("AY AY AY AY!");
}else{
return;
}
}, 94000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("You know I love being a s*xist");
}else{
return;
}
}, 96000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("I eat p*ssy for breakfast");
}else{
return;
}
}, 98000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("Ice on my necklace");
}else{
return;
}
}, 100000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("I had s*x with my dentist");
}else{
return;
}
}, 102000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("My fanbase is getting bigger");
}else{
return;
}
}, 104000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("Your hoe is a gold digger");
}else{
return;
}
}, 106000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("I wear Tommy Hilfiger");
}else{
return;
}
}, 108000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("While I pull on the trigger");
}else{
return;
}
}, 110000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("Woah, woah, woah");
}else{
return;
}
}, 112000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("that was risky");
}else{
return;
}
}, 113000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("My b*tch just turned 60");
}else{
return;
}
}, 114000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("She knows my c*m is sticky");
}else{
return;
}
}, 116000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("But her p*ssy is squeaky");
}else{
return;
}
}, 118000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("like Mickey");
}else{
return;
}
}, 119000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("My lines are hotter");
}else{
return;
}
}, 120000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("than the stars");
}else{
return;
}
}, 121000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("When I'm dropping");
}else{
return;
}
}, 122000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("these crazy bars");
}else{
return;
}
}, 123000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("My c*m has filled jars");
}else{
return;
}
}, 124000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("And stained so many cars");
}else{
return;
}
}, 126000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("Ay");
}else{
return;
}
}, 129000);
}else{
return;
}
}
function cH3(){
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("As a child you would wait");
}else{
return;
}
}, 6000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("And watch from far away");
}else{
return;
}
}, 9000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("But you always knew");
}else{
return;
}
}, 12000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("that you'd be the one");
}else{
return;
}
}, 14000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("That work while they all play");
}else{
return;
}
}, 15000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("In youth you'd lay");
}else{
return;
}
}, 18000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("Awake at night and scheme");
}else{
return;
}
}, 21000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("Of all the things");
}else{
return;
}
}, 24000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("that you would change");
}else{
return;
}
}, 26000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("But it was just a dream");
}else{
return;
}
}, 27000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("Here we are,");
}else{
return;
}
}, 31000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("Don't turn away now");
}else{
return;
}
}, 33000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("We are the warriors");
}else{
return;
}
}, 37000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("that built this town");
}else{
return;
}
}, 39000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("Here we are");
}else{
return;
}
}, 43000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("Don't turn away now");
}else{
return;
}
}, 45000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("We are the warriors");
}else{
return;
}
}, 49000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("that built this town");
}else{
return;
}
}, 51000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("From dust");
}else{
return;
}
}, 55000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("The time will come");
}else{
return;
}
}, 57000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("When you'll have to rise");
}else{
return;
}
}, 58000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("Above the best");
}else{
return;
}
}, 61000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("and prove yourself");
}else{
return;
}
}, 63000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("Your spirit never dies");
}else{
return;
}
}, 64000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("Farewell, I've gone");
}else{
return;
}
}, 67000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("to take my throne above");
}else{
return;
}
}, 71000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("But don't weep for me");
}else{
return;
}
}, 73000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("'Cause this will be");
}else{
return;
}
}, 75000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("The labor of my love");
}else{
return;
}
}, 77000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("Here we are,");
}else{
return;
}
}, 80000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("Don't turn away now");
}else{
return;
}
}, 82000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("We are the warriors");
}else{
return;
}
}, 86000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("that built this town");
}else{
return;
}
}, 89000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("Here we are");
}else{
return;
}
}, 92000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("Don't turn away now");
}else{
return;
}
}, 94000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("We are the warriors");
}else{
return;
}
}, 98000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("that built this town");
}else{
return;
}
}, 101000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("From dust");
}else{
return;
}
}, 104000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("Here we are,");
}else{
return;
}
}, 129000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("Don't turn away now");
}else{
return;
}
}, 132000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("We are the warriors");
}else{
return;
}
}, 136000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("that built this town");
}else{
return;
}
}, 138000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("Here we are");
}else{
return;
}
}, 142000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("Don't turn away now");
}else{
return;
}
}, 144000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("We are the warriors");
}else{
return;
}
}, 148000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("that built this town");
}else{
return;
}
}, 150000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("From dust");
}else{
return;
}
}, 154000);
}else{
return;
}
}
function cH4(){
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("Legends never die");
}else{
return;
}
}, 12000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("when the world is calling you");
}else{
return;
}
}, 16000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("Can you hear them");
}else{
return;
}
}, 19000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("screaming out your name?");
}else{
return;
}
}, 21000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("Legends never die");
}else{
return;
}
}, 25000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("they become a part of you");
}else{
return;
}
}, 29000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("Every time you bleed");
}else{
return;
}
}, 33000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("for reaching greatness");
}else{
return;
}
}, 35000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("Relentless you survive");
}else{
return;
}
}, 39000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("They never lose hope");
}else{
return;
}
}, 43000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("when everything's cold");
}else{
return;
}
}, 45000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("and the fighting's near");
}else{
return;
}
}, 47000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("It's deep in their bones");
}else{
return;
}
}, 50000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("they run into smoke");
}else{
return;
}
}, 52000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("when the fire is fierce");
}else{
return;
}
}, 54000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("'Oh pick yourself up, cause");
}else{
return;
}
}, 57000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("Legends never die");
}else{
return;
}
}, 60000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("when the world is calling you");
}else{
return;
}
}, 64000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("Can you hear them");
}else{
return;
}
}, 67000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("screaming out your name?");
}else{
return;
}
}, 69000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("Legends never die");
}else{
return;
}
}, 74000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("they become a part of you");
}else{
return;
}
}, 77000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("Every time you bleed");
}else{
return;
}
}, 81000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("for reaching greatness,");
}else{
return;
}
}, 83000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("Legends never die");
}else{
return;
}
}, 87000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("They're written down");
}else{
return;
}
}, 91000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("in eternity");
}else{
return;
}
}, 92000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("But you'll never see");
}else{
return;
}
}, 94000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("the price it costs,");
}else{
return;
}
}, 97000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("the scars collected");
}else{
return;
}
}, 100000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("all their lives");
}else{
return;
}
}, 102000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("When everything's lost");
}else{
return;
}
}, 105000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("they pick up their hearts");
}else{
return;
}
}, 107000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("and avenge defeat");
}else{
return;
}
}, 109000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("Before it all starts,");
}else{
return;
}
}, 112000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("they suffer through harm");
}else{
return;
}
}, 114000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("just to touch a dream");
}else{
return;
}
}, 115000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("'Oh pick yourself up, cause");
}else{
return;
}
}, 118000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("Legends never die");
}else{
return;
}
}, 121000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("when the world is calling you");
}else{
return;
}
}, 125000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("Can you hear them");
}else{
return;
}
}, 129000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("screaming out your name?");
}else{
return;
}
}, 130000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("Legends never die");
}else{
return;
}
}, 135000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("they become a part of you");
}else{
return;
}
}, 139000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("Every time you bleed");
}else{
return;
}
}, 143000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("for reaching greatness,");
}else{
return;
}
}, 145000);
setTimeout(()=>{
if(cSp && document.activeElement.id.toLowerCase() !== 'chatbox'){
sn("Legends never die");
}else{
return;
}
}, 149000);
}else{
return;
}
}
function cH5(){
if(cSp){
setTimeout(()=>{
if(cSp){
sn("No there ain't no stopping us.");
setTimeout(()=>{
if(cSp){
sn("Fly without boarding pass.");
setTimeout(()=>{
if(cSp){
sn("Couldn't catch me");
setTimeout(()=>{
if(cSp){
sn("I be moving fast.");
setTimeout(()=>{
if(cSp){
sn("Call me a shooting star.");
setTimeout(()=>{
if(cSp){
sn("Lend all you are.");
setTimeout(()=>{
if(cSp){
sn("Flyin' up in a bar.");
setTimeout(()=>{
if(cSp){
sn("Wish on a star.");
setTimeout(()=>{
if(cSp){
sn("Time to show' em");
setTimeout(()=>{
if(cSp){
sn("who's in charge");
setTimeout(()=>{
if(cSp){
sn("Call me a shooting star.");
cH6()
}else{
return;
}
}, 3000);
}else{
return;
}
}, 1000);
}else{
return;
}
}, 3000);
}else{
return;
}
}, 2000);
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return;
}
}, 2000);
}else{
return;
}
}, 3000);
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return;
}
}, 3000);
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return;
}
}, 1000);
}else{
return;
}
}, 3000);
}else{
return;
}
}, 3000);
}else{
return;
}
}, 5000);
}else{
return;
}
}
function cH6(){
if(cSp){
setTimeout(()=>{
if(cSp){
sn("Shootin' stars!");
setTimeout(()=>{
if(cSp){
sn("Didn't even get to guns");
setTimeout(()=>{
if(cSp){
sn("I said I'm moving to fast!");
setTimeout(()=>{
if(cSp){
sn("Get to guns");
setTimeout(()=>{
if(cSp){
sn("You lookin' at shooting star.");
setTimeout(()=>{
if(cSp){
sn("Got more than a couple");
setTimeout(()=>{
if(cSp){
sn("of people going mad");
setTimeout(()=>{
if(cSp){
sn("I swear they're rooting hard.");
setTimeout(()=>{
if(cSp){
sn("To the my be big in the game");
setTimeout(()=>{
if(cSp){
sn("now she went and");
cH7()
}else{
return;
}
}, 1000);
}else{
return;
}
}, 2000);
}else{
return;
}
}, 600);
}else{
return;
}
}, 600);
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return;
}
}, 2000);
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return;
}
}, 17000);
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return;
}
}, 2000);
}else{
return;
}
}, 26000);
}else{
return;
}
}, 1000);
}else{
return;
}
}, 12000);
}else{
return;
}
}
function cH7(){
if(cSp){
setTimeout(()=>{
if(cSp){
sn("got them breast implants.");
setTimeout(()=>{
if(cSp){
sn("I said I'm moving to fast,");
setTimeout(()=>{
if(cSp){
sn("didn't even get to guns!");
setTimeout(()=>{
if(cSp){
sn("I'm ready to eat up track like");
setTimeout(()=>{
if(cSp){
sn("I'm seated in a restaurant.");
setTimeout(()=>{
if(cSp){
sn("If you had like swag like mine");
setTimeout(()=>{
if(cSp){
sn("you'd know it's best to flaunt.");
setTimeout(()=>{
if(cSp){
sn("We are, hey in");
setTimeout(()=>{
if(cSp){
sn("because you aren't.");
setTimeout(()=>{
if(cSp){
sn("Shining like Disney & Young.");
cH8()
}else{
return;
}
}, 1000);
}else{
return;
}
}, 2000);
}else{
return;
}
}, 2000);
}else{
return;
}
}, 2000);
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return;
}
}, 2000);
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return;
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}, 1500);
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return;
}
}, 2000);
}else{
return;
}
}, 2000);
}else{
return;
}
}, 1000);
}else{
return;
}
}, 1000);
}else{
return;
}
}
function cH8(){
if(cSp){
setTimeout(()=>{
if(cSp){
sn("Drop like Kings of Leon.");
setTimeout(()=>{
if(cSp){
sn("Shooting stars");
setTimeout(()=>{
if(cSp){
sn("across the galaxy.");
setTimeout(()=>{
if(cSp){
sn("I stand out so");
setTimeout(()=>{
if(cSp){
sn("don't be mad at me.");
setTimeout(()=>{
if(cSp){
sn("Infiltration win my strategy.");
setTimeout(()=>{
if(cSp){
sn("When I turn up they");
setTimeout(()=>{
if(cSp){
sn("gonna just have to leave.");
setTimeout(()=>{
if(cSp){
sn("Shooting stars");
setTimeout(()=>{
if(cSp){
sn("across the galaxy.");
setTimeout(()=>{
if(cSp){
sn("I stand out so");
cH9()
}else{
return;
}
}, 3000);
}else{
return;
}
}, 1000);
}else{
return;
}
}, 2000);
}else{
return;
}
}, 2000);
}else{
return;
}
}, 3000);
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return;
}
}, 2000);
}else{
return;
}
}, 750);
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return;
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}, 3000);
}else{
return;
}
}, 1000);
}else{
return;
}
}, 2000);
}else{
return;
}
}, 2000);
}else{
return;
}
}
function cH9(){
if(cSp){
setTimeout(()=>{
if(cSp){
sn("don't be mad at me.");
setTimeout(()=>{
if(cSp){
sn("Infiltration win my strategy.");
setTimeout(()=>{
if(cSp){
sn("When I turn up they");
setTimeout(()=>{
if(cSp){
sn("gonna just have to leave.");
setTimeout(()=>{
if(cSp){
sn("Yao, yao, yao");
setTimeout(()=>{
if(cSp){
sn("Shoot, shoot, shoot");
setTimeout(()=>{
if(cSp){
sn("Yao, yao, yao");
setTimeout(()=>{
if(cSp){
sn("Shoot, shoot, shoot");
setTimeout(()=>{
if(cSp){
sn("Yao, yao, yao");
setTimeout(()=>{
if(cSp){
sn("Shootin', shootin', shootin'");
setTimeout(()=>{
if(cSp){
sn("Yao, yao, yao");
cH10()
}else{
return;
}
}, 2500);
}else{
return;
}
}, 1000);
}else{
return;
}
}, 2500);
}else{
return;
}
}, 1000);
}else{
return;
}
}, 2500);
}else{
return;
}
}, 1000);
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return;
}
}, 2500);
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return;
}
}, 1000);
}else{
return;
}
}, 3000);
}else{
return;
}
}, 2000);
}else{
return;
}
}, 750);
}else{
return;
}
}
function cH10(){
if(cSp){
setTimeout(()=>{
if(cSp){
sn("Shootin' shots!");
setTimeout(()=>{
if(cSp){
sn("Shooting stars!");
setTimeout(()=>{
if(cSp){
sn("Shooting stars!");
setTimeout(()=>{
if(cSp){
sn("Shooting stars!");
setTimeout(()=>{
if(cSp){
sn("Shooting stars!");
setTimeout(()=>{
if(cSp){
sn("Didn't even get to guns");
setTimeout(()=>{
if(cSp){
sn("I said I'm moving to fast!");
setTimeout(()=>{
if(cSp){
sn("Get to guns");
setTimeout(()=>{
if(cSp){
cH5()
}else{
return;
}
}, 48000);
}else{
return;
}
}, 1000);
}else{
return;
}
}, 25000);
}else{
return;
}
}, 1000);
}else{
return;
}
}, 2000);
}else{
return;
}
}, 2000);
}else{
return;
}
}, 2000);
}else{
return;
}
}, 7000);
}else{
return;
}
}, 1000);
}else{
return;
}
}
var songs = [{
name: "Rival - Lonely Way",
src: "https://cdn.discordapp.com/attachments/851750266256228392/1092072385827582002/Rival_-_Lonely_Way.mp3",
sync: {
"7:53": "I don't wanna fight, anymore",
"13:12": "Just turn around and leave me",
"19:63": "The tear in my eye",
"22:70": "drops on the floor",
"25:300": "Alongside my spear",
"33:530": "My....",
"35:40": "Knees, are drenched..",
"39:83": "in the blood",
"41:3": "I've spilt just to get here",
"45:730": "When I look",
"48:45": "Around me...",
"52:550": "Everything I had",
"54:20": "Went up in flames",
"56:100": "My Lonely Way",
"1:16:680": "When I look",
"1:19:63": "Around me...",
"1:23:420": "Everything I had",
"1:25:15": "Went up in flames",
"1:27:60": "My Lonely Way",
"1:55:30": "I never pray to god, anymore",
"2:1:530": "I'd rather no one heard, me",
"2:7:550": "Redemption, I have waited",
"2:10:900": "for you, to come",
"2:13:950": "And drown all my sins",
"2:25:13": "My...",
"2:26:730": "Knees, are drenched..",
"2:31:3": "in the blood",
"2:32:270": "I've spilt just to get here",
"2:37:34": "When I look",
"2:39:920": "Around me...",
"2:44:30": "Everything I had",
"2:45:150": "Went up in flames",
"2:48:34": "My Lonely Way",
"3:1:900": "When I-",
"3:8:950": "Everything I had",
"3:10:96": "Went up in flames",
"3:12:230": "My Lonely Way",
},
}, {
name: "Rival - Throne",
src: "https://cdn.discordapp.com/attachments/851750266256228392/1092477220083216435/Rival_-_Throne_ft._Neoni_Lost_Identities_Remix_NCS_Release.mp3",
sync: {
"10:843": "So you wanna",
"11:883": "go to war with me",
"13:850": "You're talking like",
"14:451": "you think you're royalty",
"18:8": "You think that I'm afraid",
"21:12": "But I don't break",
"22:850": "I heard you question",
"23:720": "my stability?",
"25:780": "You think I'll fall",
"26:450": "just like a guillotine",
"30:5": "But I am here to stay",
"33:1": "Won't look away.",
"37:320": "A storm is coming",
"40:40": "So you best start running",
"43:70": "No you can't control",
"44:733": "feel it in my bones",
"46:220": "I'm coming for the,",
"47:125": "Coming for the",
"48:63": "Ohhh",
"49:120": "Ohhhhh",
"50:930": "Ohhh",
"52:60": "Ohhhhhh",
"54:54": "Ohhhh",
"58:820": "I'm coming for the throne",
"1:10:900": "I'm coming for the throne",
},
}, {
name: "Rival - Be Gone",
src: "https://cdn.discordapp.com/attachments/851750266256228392/1092049138855723082/Rival_-_Be_Gone_ft._Caravn.mp3",
sync: {
"6:73": "You",
"7:83": "You just walk",
"8:30": "Right out the door",
"10:51": "Don't wanna do this",
"11:880": "Anymore",
"13:90": "Now I'm lost without you",
"18:750": "You",
"19:820": "Drive me crazy out my mind",
"22:990": "How'd you do this every time?",
"25:930": "Now I'm lost without you",
"30:93": "Used to be the one I talk",
"33:80": "to when I'm sad",
"36:300": "Can't you see",
"37:940": "now tainted love",
"39:100": "is all we have?",
"42:63": "Our issues run so deep",
"43:950": "Now when I try to sleep",
"45:440": "I feel so bad",
"49:5": "I should leave",
"50:370": "and by the time",
"52:3": "it's dawn",
"54:139": "I'll be gone",
"1:14:5": "I should leave",
"1:15:120": "and by the time",
"1:17:1": "it's dawn",
"1:19:430": "I'll be gone",
"1:58:220": "You're",
"1:59:150": "so distant when you're home",
"2:2:570": "Always hanging",
"2:3:280": "By your phone",
"2:5:820": "Do I even know you?",
"2:10:150": "And I",
"2:12:10": "get paranoid sometimes",
"2:15:30": "Cause I know",
"2:16:60": "that you ain't mine",
"2:18:70": "And I'm lost without you",
"2:22:200": "Used to be the one I talk",
"2:25:99": "to when I'm sad",
"2:28:830": "Can't you see",
"2:30:40": "now tainted love",
"2:31:200": "is all we have?",
"2:34:180": "Our issues run so deep",
"2:36:30": "Now when I try to sleep",
"2:37:735": "I feel so bad",
"2:41:30": "I should leave",
"2:42:630": "and by the time",
"2:44:48": "it's dawn",
"2:46:800": "I'll be gone",
"2:59:45": "I'll be gone",
},
}, {
name: "Rival - Walls",
src: "https://cdn.discordapp.com/attachments/851750266256228392/1091412065396195338/rival-walls-ft-bryan-finlay.mp3",
sync: {
"2:543": "I was ready",
"4:653": "to surrender my heart",
"7:80": "to you...",
"9:651": "only you....",
"13:20": "These lights all around me",
"15:40": "keep blinding my eyes",
"18:20": "from you...",
"20:73": "and the truth",
"24:5": "Don't tell me,",
"24:750": "Don't tell me,",
"25:80": "Don't tell me why",
"26:680": "I know, I know",
"27:420": "no you won't",
"28:80": "save my life...",
"30:790": "save my life...",
"34:90": "If you keep on, you keep on",
"35:750": "you're making the waves",
"37:90": "You...",
"37:850": "And I will never",
"39:70": "be sane,",
"42:3": "be sane...",
"44:789": "If these walls",
"46:230": "come down...",
"49:980": "Will you pick me off",
"53:5": "the groound?...",
"55:80": "If these walls",
"57:70": "come down...",
"1:0:420": "Will you save me,",
"1:2:68": "or burn me doown?..",
"1:11:68": "Will you pick me off",
"1:14:50": "the groound?...",
"1:22:20": "Will you save me,",
"1:23:700": "or burn me doown?..",
"1:32:550": "Will you pick me off",
"1:35:900": "the groound?...",
"1:43:50": "Will you save me,",
"1:45:20": "or burn me doown?..",
"1:49:80": "I was ready",
"1:51:75": "to surrender my heart",
"1:54:8": "to you...",
"1:56:90": "only you...",
"1:59:720": "These lights all around me",
"2:1:980": "keep blinding my eyes",
"2:4:850": "from you...",
"2:6:900": "and the truth...",
"2:10:600": "Don't tell me",
"2:11:80": "Don't tell me",
"2:11:980": "Don't tell me why",
"2:13:70": "I know, I know",
"2:14:80": "no you won't",
"2:14:930": "save my life...",
"2:17:80": "save my life...",
"2:21:10": "If you keep, you keep on",
"2:22:320": "you're making the waves",
"2:23:990": "You...",
"2:24:570": "And I will never",
"2:26:1": "be sane,",
"2:28:420": "be sane...",
"2:31:80": "If these walls",
"2:33:78": "come down...",
"2:36:150": "Will you pick me off",
"2:39:500": "the groound?...",
"2:42:1": "If these walls",
"2:44:1": "come down...",
"2:47:50": "Will you save me,",
"2:49:5": "or burn me doown?..",
"2:58:1": "Will you pick me off",
"3:1:15": "the groound?...",
"3:8:50": "Will you save me,",
"3:10:80": "or burn me doown?..",
"3:19:30": "Will you pick me off",
"3:22:60": "the groound?...",
"3:29:860": "Will you save me,",
"3:31:700": "or burn me doown?..",
},
}, {
name: "Rival - Control",
src: "https://cdn.discordapp.com/attachments/1052272022639620168/1098229240907972648/Y2Mate.is_-_Unknown_Brain_x_Rival_-_Control_feat._Jex_NCS_Release-bLZHcnuqscU-1080p-1657559679661.mp4",
sync: {
"2:50": "Take me in the smoke",
"3:50": "Breathe me in and let me go",
"7:00": "Filling the lungs inside you",
"11:75": "In the black of night",
"13:50": "Make my way into your mind",
"17:25": "Just to know what you knew",
"20:25": "Restless every time",
"22:50": "We start lockin' eyes",
"25:00": "Oh, oh, oh, oh",
"27:00": "Lost control",
"29:00": "Oh",
"30:50": "it's paradise",
"32:00": "With a nasty bite",
"35:00": "Oh, oh, oh, oh",
"37:00": "In the dead of the night",
"47:00": "Let the darkness take control",
"1:10:0": "Let the darkness take control",
"1:15:1": "Darkness take control",
"1:20:1": "May the darkness take control",
"1:28:1": "Take me in the smoke",
"1:30:1": "Breathe me in and let me go",
"1:34:1": "Sink to your heart to find you",
"1:38:1": "Open up your eyes",
"1:39:1": "till you're blinded",
"1:41:1": "by the lies",
"1:43:1": "So you can see what you do",
"1:46:1": "Restless every time",
"1:49:1": "We start lockin' eyes",
"1:51:1": "Oh, oh, oh, oh",
"1:54:1": "Lost control",
"1:56:1": "Oh",
"1:57:1": "it's paradise",
"1:59:1": "With a nasty bite",
"2:1:0": "Oh, oh, oh, oh",
"2:4:0": "In the dead of the night",
"2:8:0": "Teardrops on the floor",
"2:11:0": "The pain is over",
"2:13:0": "Feel the darkness take control",
"2:32:0": "May the darkness take control",
},
}, {
name: "Egzod - No Rival",
src: "https://cdn.discordapp.com/attachments/1059159650026659842/1075173234263203861/Egzod_Maestro_Chives_Alaina_Cross_-_No_Rival_NCS_Release.mp3",
sync: {
"12:679": "Here and now",
"13:730": "you're coming up to me",
"15:197": "'Fore I'm lighting up the sky",
"18:565": "Feel the ground",
"19:855": "shaking underneath",
"21:346": "Tryna take me alive",
"24:415": "Oh-oh-oh-oh-oh-oh-oh",
"26:906": "Get ready for the fallout",
"30:357": "Oh-oh-oh-oh-oh-oh-oh",
"33:26": "Can't stop me now",
"35:154": "I got no rival",
"37:463": "I'ma find my way",
"39:615": "Through the blood and pain",
"41:162": "Game of survival",
"43:463": "Any time or place",
"45:577": "Watch 'em run away",
"47:337": "I got no-",
"49:78": "I'll be standing on my own",
"51:259": "Never gonna take my thrown",
"53:389": "I got no rival",
"55:349": "Watch 'em run away",
"57:320": "I got no, no, no",
"58:789": "I got no, no, no rival",
"1:0:227": "No rival",
"1:11:329": "No rival",
"1:17:295": "No Rival",
"1:24:694": "Tell them now what you gon' do",
"1:27:265": "We can do this face-to-face",
"1:30:316": "Reckoning is coming real soon",
"1:33:254": "Doesn't matter what you say",
"1:36:175": "Tryna tell you",
"1:37:203": "listen to the moment",
"1:38:512": "Can't take mine 'cause I own it",
"1:42:714": "Don't you know that",
"1:43:869": "I'm locked and I'm loaded?",
"1:45:389": "You're out of focus",
"1:48:202": "Oh-oh-oh-oh-oh-oh-oh",
"1:51:61": "Get ready for the fallout",
"1:54:362": "Oh-oh-oh-oh-oh-oh-oh",
"1:56:885": "Can't stop me now",
"1:59:205": "I got no rival",
"2:1:383": "I'ma find my way",
"2:3:722": "Through the blood and pain",
"2:5:242": "Game of survival",
"2:7:461": "Any time or place",
"2:9:631": "Watch 'em run away",
"2:11:210": "I got no-",
"2:12:959": "I'll be standing on my own",
"2:15:221": "Never gonna take my throne",
"2:17:141": "I got no rival",
"2:19:351": "Watch 'em run away",
"2:21:221": "I got no, no, no",
"2:22:770": "I got no, no, no rival",
"2:24:149": "No rival",
"2:29:116": "No rival",
"2:33:194": "I got no, no, no",
"2:34:695": "I got no, no, no rival",
"2:41:239": "No rival",
"2:59:204": "No rival",
},
}, {
name: "do not resurrect - Necrotic Grip",
src: "",
sync: {
"::": "Back off",
"::": "I came to play",
"::": "with my hacksaw",
"::": "Bash in your brain",
"::": "with my mask off",
"::": "Yea try to pray",
"::": "for the last time",
"::": "Lame and you mad",
"::": "but you hate",
"::": "cuz your cash wrong",
"::": "I don't want love",
"::": "I want matte Glocks",
"::": "I'll eat ya heart",
"::": "like it's bath salts",
"::": "I'll leave",
"::": "his lung on the asphalt",
"::": "I'll leave",
"::": "your tongue in a glass jar",
"::": "Murder with a black SCAR",
"::": "He don't wanna dump",
"::": "What the fuck",
"::": "is it that hard?",
"::": "He don't wanna buck",
"::": "He respond with a sad bar",
"::": "Nigga shoulda ducked",
"::": "but he run like a track star",
"::": "I came to play",
"::": "with my hacksaw",
"::": "I don't want pain",
"::": "I want matte Glocks",
"::": "I'll eat ya heart",
"::": "like it's bath salts",
"::": "I'll leave",
"::": "his lung on the asphalt",
"::": "Now I just be sippin'",
"::": "sippin'",
"::": "sippin' slow on the blood",
"::": "I collect from you fuckers",
"::": "And I could be vicious",
"::": "witness never told of",
"::": "the souls that",
"::": "I left in my dungeon",
"::": "Now cuz of my pigment",
"::": "I been predisposed to unload",
"::": "and attack in abundance",
"::": "But that's just",
"::": "the shit they said",
"::": "I go and murder cuz simply",
"::": "the fact that I love it",
"::": "But it's back to the subject",
"::": "Stacking bodies by the dozen",
"::": "Whippin' Audis outta budget",
"::": "Godly while I'm thumpin'",
"::": "You would probly",
"::": "caught a couple",
"::": "Grippin' probly why",
"::": "I'm fucked and",
"::": "I don't plan on stoppin'",
"::": "She do molly while we fuckin'",
"::": "Creepin' I might grab a snub",
"::": "I caught him out in public",
"::": "Beam, he saw it",
"::": "'fore it snuffed him",
"::": "He was talking like he tough",
"::": "and now he not so lucky",
"::": "Back off",
"::": "I came to play",
"::": "with my hacksaw",
"::": "Bash in your brain",
"::": "with my mask off",
"::": "Yea try to pray",
"::": "for the last time",
"::": "Lame and you mad",
"::": "but you hate",
"::": "cuz your cash wrong",
"::": "I don't want love",
"::": "I want matte Glocks",
"::": "I'll eat ya heart",
"::": "like it's bath salts",
"::": "I'll leave",
"::": "his lung on the asphalt",
"::": "I'll leave",
"::": "your tongue in a glass jar",
"::": "Murder with a black SCAR",
"::": "He don't wanna dump",
"::": "What the fuck",
"::": "is it that hard?",
"::": "He don't wanna buck",
"::": "He respond with a sad bar",
"::": "Nigga shoulda ducked",
"::": "but he run like a track star",
"::": "I came to play",
"::": "with my hacksaw",
"::": "I don't want pain",
"::": "I want matte Glocks",
"::": "I'll eat ya heart",
"::": "like it's bath salts",
"::": "I'll leave",
"::": "his lung on the asphalt",
"::": "I came to play",
"::": "with my hacksaw",
"::": "I don't want pain",
"::": "I want matte Glocks",
"::": "I'll eat ya heart",
"::": "like it's bath salts",
"::": "I'll leave",
"::": "his lung on the asphalt",
"::": "I came to play",
"::": "with my hacksaw",
"::": "I don't want pain",
"::": "I want matte Glocks",
"::": "I'll eat ya heart",
"::": "like it's bath salts",
"::": "I'll leave",
"::": "his lung on the asphalt",
},
}, {
name: "Witchouse 40k - Black Rainbow",
src: "https://cdn.discordapp.com/attachments/873309075276959834/1098246319526653994/Grim_Salvo_-_Black_Rainbow_ft._Witchouse40k_Lyrics.mp3",
sync: {
"3:000": "Terror when she told me, mmm",
"7:000": "This is what you wanted",
"11:000": "Somebody to hold me, mmm",
"15:000": "It's all I ever wanted",
"19:000": "Terror when she told me, mmm",
"23:000": "This is what you wanted",
"27:000": "Somebody to hold me, mmm",
"31:000": "It's all I ever wanted",
"35:000": "Mhmm",
"39:000": "Mhmm",
"43:000": "Mhmm",
"47:000": "Mhmm",
"50:000": "All I've got is time",
"53:000": "No hands, no crown",
"58:000": "Eternal the shine",
"1:1:000": "When no one around",
"1:5:000": "I’ve had no plans",
"1:6:000": "on the lately",
"1:7:000": "Paranoid they smile",
"1:8:000": "when they hate me",
"1:9:000": "Fuck a urinal",
"1:10:000": "piss in the mainstream",
"1:11:000": "What I gotta chop off",
"1:12:000": "so you’ll place me",
"1:13:000": "Choppin up snakey",
"1:14:000": "Demons ovеrtake me",
"1:15:000": "Nevеr had a good reason",
"1:16:000": "to be hasty",
"1:17:000": "‘Til the wheels",
"1:18:000": "fell off of the daydream",
"1:19:000": "Yeah we would just take it",
"1:20:000": "when we lazy",
"1:21:000": "Didn’t hesitate it’s wild",
"1:22:000": "How we justify omega",
"1:23:000": "When we get a taste of venom",
"1:24:000": "Turn a quick fix",
"1:25:000": "into big dilemma",
"1:26:000": "I’m a dog",
"1:27:000": "but I’m not sure",
"1:28:000": "if I’ll go to heaven",
"1:30:000": "Thought I knew better",
"1:31:000": "Sneaking pills from her purse",
"1:32:000": "Bitch move",
"1:33:000": "I belong in a hearse",
"1:34:000": "Addy got me feeling",
"1:35:000": "like I’m fallin' in reverse",
"1:36:000": "Patty told me hiding in",
"1:37:000": "the shadows really",
"1:38:000": "only gonna make it worse",
"1:39:000": "Terror when she told me, mmm",
"1:43:000": "“This is what you wanted”",
"1:47:000": "Somebody to hold me, mmm",
"1:51:000": "It's all I ever wanted",
"1:54:000": "I just wanna—hold it",
"1:55:000": "A future",
"1:56:000": "that would’ve been golden",
"1:57:000": "Rumors of realms",
"1:58:000": "that don’t wither and fold in",
"1:59:000": "All I smell is some",
"2:0:000": "mold in the corners",
"2:1:000": "What good are you for then?",
"2:2:000": "Sweeter and more delectable",
"2:3:000": "that torture",
"2:4:000": "The more of those horrors",
"2:5:000": "that tend to enfold them",
"2:6:000": "Putrid the stench from",
"2:7:000": "the stables",
"2:8:000": "Forgotten rotted fable",
"2:9:000": "scapegoats they holed in",
"2:10:000": "I paid for your rage",
"2:11:000": "a million days",
"2:12:000": "Look at me now on my bullshit",
"2:13:000": "Bitch I shit on this place",
"2:14:000": "I was pulled in",
"2:15:000": "Blood feathers break when",
"2:16:000": "I shed",
"2:17:000": "But not ever dead",
"2:17:000": "Upgrading my cage",
"2:18:000": "when I’m molting",
"2:29:000": "Now that I’m free",
"2:21:000": "what is even illegal?",
"2:22:000": "Burn the whole church",
"2:23:000": "'cause they’re perched",
"2:24:000": "on the steeple",
"2:25:000": "Go open the door",
"2:26:000": "but you won’t see no people",
"2:27:000": "Know some ring wraiths",
"2:28:000": "that’ll feed on your face",
"2:28:600": "if you don’t keep",
"2:28:999": "your distance",
"2:29:000": "We’re not going back",
"2:30:000": "it’s a suicide mission",
"2:31:000": "Lights in my head always",
"2:32:000": "on every day is",
"2:33:000": "like Christmas",
"2:34:000": "Long as there’s one person",
"2:35:000": "still out there listening",
"2:36:000": "Then there’s",
"2:37:000": "still a resistance",
"2:38:000": "All our dead",
"2:39:000": "dreams detonated",
"2:40:000": "right at the core",
"2:41:000": "of this mold pearl",
"2:42:000": "We don’t need their assistance",
"2:43:000": "Wait, hold it",
"2:44:000": "Now I wield the dusty",
"2:45:000": "bone blade of the Ogress",
"2:46:000": "Sold us downriver",
"2:47:000": "Sold us down the phlegethon",
"2:48:000": "but we floated",
"2:49:000": "Just wait…",
"2:50:000": "'Cause a carpet of bones",
"2:51:000": "'til there’s nothing left pulsing",
"2:52:000": "Woefully",
"2:53:000": "I cannot help",
"2:54:449": "but to loathe this",
"2:55:000": "I hope",
"2:56:000": "that nobody knows this",
"2:57:000": "I’ll be there to deliver",
"2:57:000": "the finishing blow like a",
"2:58:000": "slow kiss",
"2:59:000": "What does he need?",
"3:1:000": "Revenge",
"3:3:000": "For what?",
"3:5:000": "Being born",
"3:7:000": "I’m gon' turn into a ghost",
"3:8:000": "I don’t feel my body",
"3:10:000": "They say I’m broken",
"3:11:000": "shattered bones",
"3:12:000": "I don’t feel nobody",
"3:14:000": "I’m healing",
"3:15:000": "scars up in the cold",
"3:16:000": "leave me frozen now",
"3:18:000": "I slowly walk a lonely road",
"3:20:000": "I can’t save myself",
"3:22:000": "Glock on me",
"3:23:000": "I’m gon' walk out the coffin",
"3:24:000": "I shot thirty",
"3:25:000": "See me hop on the block",
"3:26:000": "take a lot for me",
"3:27:000": "I got bugs in my conscious",
"3:28:000": "I rot…",
"3:29:000": "Everyone plot on me",
"3:29:555": "knock off his top",
"3:30:000": "Fuck it",
"3:31:000": "I've got slugs in my system",
"3:32:000": "my shots loaded",
"3:33:000": "Put the gun through",
"3:34:000": "your vision and pop forty",
"3:35:000": "Like a bully",
"3:37:000": "I spin on your block",
"3:36:000": "Spiderweb scope out the roof",
"3:39:000": "'til they drop for me",
"3:40:000": "I got all these demons",
"3:41:000": "in my grave",
"3:42:000": "that leave me vacant",
"3:43:000": "Come and lay yo",
"3:44:000": "body wit' me baby",
"3:45:000": "won’t awaken",
"3:47:000": "Talkin' wit' the devil",
"3:48:000": "sold my soul",
"3:49:000": "but I could take it",
"3:51:000": "I had nothing left to heal",
"3:53:000": "my heart",
"3:54:000": "that's always breaking",
"3:55:000": "I got all these demons",
"3:56:000": "in my grave",
"3:57:000": "that leave me vacant",
"3:59:000": "Come and lay yo'",
"4:0:000": "body wit' me baby",
"4:1:000": "won’t awaken",
"4:3:000": "Talkin' wit' the devil",
"4:4:000": "sold my soul",
"4:5:000": "but I could take it",
"4:7:000": "I had nothing left to heal",
"4:8:000": "my heart",
"4:9:000": "that's always breaking",
"4:11:000": "Terror when she told me, mmm",
"4:15:000": "“This is what you wanted”",
"4:19:000": "Somebody to hold me, mmm",
"4:23:000": "It's all I ever wanted",
"4:27:000": "Terror when she told me, mmm",
"4:31:000": "“This is what you wanted”",
"4:35:000": "Somebody to hold memmm",
"4:39:000": "It's all I ever wanted",
"4:42:000": "I just wanna—hold it",
"4:43:000": "A future",
"4:43:000": "that would’ve been golden",
"4:44:000": "Rumors of realms",
"4:45:000": "that don’t wither and fold in",
"4:46:000": "All I smell is some",
"4:47:000": "mold in the corners",
"4:48:000": "What good are you for then?",
"4:49:000": "Sweeter and more delectable",
"4:50:000": "that torture",
"4:51:000": "The more of those horrors",
"4:52:000": "that tend to enfold them",
"4:53:000": "Putrid the stench from",
"4:54:000": "the stables",
"4:55:000": "Forgotten rotted fable",
"4:56:000": "scapegoats they holed in",
"4:57:000": "Etched like the",
"4:58:000": "base of a grave",
"4:59:000": "Covered in old magazine",
"5:0:000": "and dead roses",
"5:1:000": "Gotta put on a bold fac",
"5:2:000": "for the lies and mistakes",
"5:3:000": "All the pain happening",
"5:4:000": "right underneath our noses",
"5:5:000": "Woefully",
"5:6:000": "I cannot help",
"5:7:000": "but to loathe this",
"5:8:000": "Woefully—Woefully—",
"5:15:000": "I hope",
"5:16:000": "that nobody knows this",
"5:19:000": "A man like Ringo",
"5:19:500": "has got agreat big hole",
"5:20:000": "right through",
"5:21:000": "the middle of him",
"5:24:000": "He can never kill enough",
"5:26:000": "or steal enough",
"5:27:000": "or inflict enough",
"5:28:000": "pain to ever fill it",
}
}, {
name: "Grim Salvo - Feasting.On.The.Guts.Of.Angels",
src: "https://cdn.discordapp.com/attachments/976188754417025144/1074693682336378890/Grim_Salvo_x_KAMAARA_-_Feasting.On.The.Guts.Of.Angels._OFFICIAL_AUDIO.mp3",
sync: {
"14:00": "You think that I won't",
"15:50": "I'm sick of the front",
"17:0": "I got no fuckin' patience",
"18:0": "yeah yeah",
"19:0": "She jump down my throat",
"::": "Manage your expectations",
"::": "yeah yeah",
"::": "You're building a roof",
"::": "When you got no foundation",
"::": "yeah yeah",
"::": "Signal the smoke",
"::": "Spare me the altercation",
"::": "yeah yeah",
"::": "I'm sick of the front",
"::": "I got no fucking patience",
"::": "yeah yeah",
"::": "She jump down my throat",
"::": "Manage your expectations",
"::": "yeah yeah",
"::": "You're building a roof",
"::": "When you got no foundation",
"::": "yeah yeah",
"::": "Signal the smoke",
"::": "Spare me the altercation",
"::": "yeah yeah",
"::": "Been a minute since",
"::": "I really took a minute",
"::": "yeah yeah",
"::": "Been fixated on",
"::": "too many different women",
"::": "yeah yeah",
"::": "I've been spinnin'",
"::": "avoidin' all of my feelings",
"::": "yeah yeah",
"::": "Spillin' my guts while",
"::": "I'm starin' at the ceiling",
"::": "yeah yeah",
"::": "I've been here too many times",
"::": "I'm slowly losing my mind",
"::": "Bitch I'm broke",
"::": "And I got holes in my clothes",
"::": "But I am not impatient",
"::": "yeah yeah",
"::": "What the fuck do I want?",
"::": "Think I got hesitations",
"::": "yeah yeah",
"::": "33 always gonna be spicy",
"::": "Call it capsaicin",
"::": "yeah yeah",
"::": "Under the impression",
"::": "that we're ever gonna stop",
"::": "But you're fucking mistaken",
"::": "yeah yeah",
"::": "You a facade!",
"::": "Bitch you so fraudulent",
"::": "I can see it on your face",
"::": "not so confident",
"::": "Tried to manipulate",
"::": "me and my brothers",
"::": "Thinking I won't",
"::": "but that bitch needs a buffer",
"::": "Used to pawn licks",
"::": "now I'm top of my game",
"::": "Peeling the skin back",
"::": "from under my face",
"::": "Got a taste for it",
"::": "now I just do it for thrills",
"::": "Tried to bait me",
"::": "put a shot in his gills",
"::": "Not mad, I'm the gadfly",
"::": "No cyanide 'cause the world just",
"::": "gonna keep killing me still",
"::": "Sleuthy like Socrates",
"::": "No one's ever gonna",
"::": "be able to say they bought me",
"::": "Actin' like you not there",
"::": "but I still care",
"::": "Still stare with a blank face",
"::": "Wonder what the fuck",
"::": "is on the TV",
"::": "with a Phoebe",
"::": "Tell me take her someplace",
"::": "'Cause she really wanna please me",
"::": "Got them Blinders on like Peaky",
"::": "I've been here too many times",
"::": "I'm slowly losing my mind",
"::": "See red in her eyes",
"::": "All of these bitches evil",
"::": "yeah yeah",
"::": "You twisting your tongue",
"::": "Twisting my mind, that's lethal",
"::": "yeah yeah",
"::": "Not part of the script",
"::": "Taking you out the sequel",
"::": "yeah yeah",
"::": "Right before I leave",
"::": "I'mma get revenge, Max Keeble",
"::": "yeah yeah",
"::": "I'mma save you the heartache",
"::": "Think it's time",
"::": "that we part ways",
"::": "(yeah!)",
"::": "Not here for the long wait",
"::": "Think my time is a short stay",
"::": "(what?)",
"::": "You don't know the half of me",
"::": "It's sad to see that everybody",
"::": "Laughed at me like Sajudis, now",
"::": "Bitches throw it back",
"::": "for me so casually",
"::": "Like 'deet da deet da",
"::": "deet da deet da",
"::": "deet da deet da deet'",
"::": "Pour another cold one",
"::": "swallow down a whole one",
"::": "Checking my pulse;",
"::": "am I dead? Can't tell",
"::": "All that I know is",
"::": "I'm leaving my soul",
"::": "As you're in my ear screaming",
"::": "'Burn in hell!'",
"::": "Clip that! (What's up?)",
"::": "'Cause one day, bitch",
"::": "I'mma come back",
"::": "Rub this shit in yo' face",
"::": "eat your words that disgraced",
"::": "No more MIAs, only KIAs",
"::": "Where the dog tags?",
"::": "You think that I won't",
"::": "I'm sick of the front",
"::": "I got no fuckin' patience",
"::": "yeah yeah",
"::": "She jump down my throat",
"::": "Manage your expectations",
"::": "yeah yeah",
"::": "You're building a roof",
"::": "When you-",
"::": "When you got no foundation",
"::": "yeah yeah",
"::": "Signal the smoke",
"::": "Spare me the altercation",
"::": "yeah yeah",
"::": "I'm sick of the front",
"::": "I got no fuckin' patience",
"::": "yeah yeah",
"::": "She jump down my throat",
"::": "Manage your expectations",
"::": "yeah yeah",
"::": "You're building a roof",
"::": "When you got no foundation",
"::": "yeah yeah",
"::": "Signal the smoke",
"::": "Spare me the altercation",
"::": "yeah y—",
},
}, {
name: "Initial D - Don't Stand so Close",
src: "https://cdn.discordapp.com/attachments/976188754417025144/1074693171419820122/Initial_D_-_Dont_Stand_So_Close_AMV.mp3",
sync: {
"9:629": "We'll be together",
"10:847": "'till the morning light",
"12:877": "Don't stand so",
"14:400": "Don't stand so",
"15:928": "Don't stand so close to me",
"30:895": "Baby you belong to me",
"34:085": "Yes you do, yes you do",
"35:377": "You're my affection",
"37:118": "I can make a woman cry",
"40:129": "Yes I do, yes I do",
"41:668": "I will be good",
"43:380": "You're like a cruel device",
"45:041": "your blood is cold like ice",
"46:605": "Posion for my veins",
"48:205": "I'm breaking my chains",
"49:710": "One look and you can kill",
"51:228": "my pain now is your thrill",
"52:817": "Your love is for me",
"55:108": "I say, Try me",
"56:567": "take a chance on emotions",
"58:829": "For now and ever",
"1:0:19": "close to your heart",
"1:1:299": "I say, Try me",
"1:2:725": "take a chance on my passion",
"1:5:102": "We'll be together all the time",
"1:7:383": "I say, Try me",
"1:8:874": "take a chance on emotions",
"1:11:142": "For now and ever into my heart",
"1:13:279": "I say, Try me",
"1:14:989": "take a chance on my passion",
"1:17:349": "We'll be together",
"1:18:429": "'till the morning light",
"1:20:610": "Don't stand so",
"1:22:210": "Don't stand so",
"1:23:639": "Don't stand so close to me",
"1:38:607": "Baby let me take control",
"1:41:679": "Yes I do, yes I do",
"1:43:254": "You are my target",
"1:44:897": "No one ever made me cry",
"1:47:969": "What you do, what you do",
"1:49:406": "Baby's so bad",
"1:51:134": "You're like a cruel device",
"1:52:521": "your blood is cold like ice",
"1:54:293": "Posion for my veins",
"1:55:754": "I'm breaking my chains",
"1:57:333": "One look and you can kill",
"1:58:879": "my pain now is your thrill",
"2:0:607": "Your love is for me",
"2:2:690": "I say, Try me",
"2:4:271": "take a chance on emotions",
"2:6:599": "For now and ever",
"2:7:824": "close to your heart",
"2:8:715": "I say, Try me",
"2:10:394": "take a chance on my passion",
"2:12:733": "We'll be together all the time",
"2:14:993": "I say, Try me",
"2:16:298": "take a chance on emotions",
"2:18:900": "For now and ever into my heart",
"2:21:209": "I say, Try me",
"2:22:652": "take a chance on my passion",
"2:24:972": "We'll be together",
"2:26:129": "'till the morning light",
"2:28:216": "Don't stand so",
"2:29:856": "Don't stand so",
"2:31:296": "Don't stand so close to me",
"2:58:89": "I say, Try me",
"2:59:679": "take a chance on emotions",
"3:1:937": "For now and ever",
"3:3:47": "close to your heart",
"3:4:231": "I say, Try me",
"3:5:820": "take a chance on my passion",
"3:8:140": "We'll be together all the time",
"3:10:495": "I say, Try me",
"3:11:883": "take a chance on emotions",
"3:14:267": "For now and ever into my heart",
"3:16:558": "I say, Try me",
"3:18:67": "take a chance on my passion",
"3:20:464": "We'll be together",
"3:21:515": "'till the morning light",
"3:23:694": "Don't stand so",
"3:25:176": "Don't stand so",
"3:26:768": "Don't stand so close to me",
"3:41:739": "Try me",
"3:42:830": "take a chance on emotions",
"3:45:0": "For now and ever",
"3:46:271": "close to your heart",
"3:47:296": "I say, Try me",
"3:48:816": "take a chance on my passion",
"3:51:163": "We'll be together all the time",
"3:53:505": "I say, Try me",
"3:55:28": "take a chance on emotions",
"3:57:379": "For now and ever into my heart",
"3:59:667": "I say, Try me",
"4:1:216": "take a chance on my passion",
"4:3:507": "We'll be together",
"4:4:755": "'till the morning light",
"4:6:783": "Don't stand so",
"4:8:292": "Don't stand so",
"4:9:791": "Don't stand so close to me",
},
}, {
name: "Initial D - The Top",
src: "https://cdn.discordapp.com/attachments/976188754417025144/1074417409626226728/initial_D_MAD_The_Top_1.mp3",
sync: {
"39:401": "Final lap",
"40:516": "I'm on top of the world",
"41:618": "And I will never rest",
"43:667": "for second again",
"45:448": "One more time",
"46:410": "I have beaten them out",
"47:999": "The scent of gasoline",
"49:831": "announces the end",
"51:388": "They all said",
"52:838": "I'd best give it up",
"54:137": "What a fool",
"55:40": "to believe their lies",
"57:528": "Now they've fall",
"58:976": "and I'm at the top",
"1:0:116": "Are you ready now to die?",
"1:3:151": "I came up from the bottom",
"1:4:759": "and into the top",
"1:6:170": "For the first time",
"1:7:211": "I feel alive",
"1:9:373": "I can fly like an eagle",
"1:10:574": "strike like a hawk",
"1:12:170": "Do you think",
"1:12:997": "you can survive the top",
"1:15:328": "the top",
"1:27:347": "Final turn",
"1:28:526": "and I'll settle the score",
"1:30:177": "A rubber fire screams",
"1:31:392": "into the night",
"1:33:483": "Crash and burn is",
"1:34:747": "what you're gonna do",
"1:36:17": "I am a master",
"1:37:77": "of the asphalt fight",
"1:39:517": "They all said",
"1:40:563": "I'd best give it up",
"1:42:134": "What a fool",
"1:42:846": "to believe their lies",
"1:45:415": "Now they've fall",
"1:46:775": "and I'm at the top",
"1:48:175": "Are you ready now to die?",
"1:51:55": "I came up from the bottom",
"1:52:745": "and into the top",
"1:54:225": "For the first time",
"1:55:9": "I feel alive",
"1:57:343": "I can fly like an eagle",
"1:58:907": "strike like a hawk",
"2:0:153": "Do you think",
"2:0:794": "you can survive?",
"2:3:120": "I came up from the bottom",
"2:4:775": "and into the top",
"2:6:92": "For the first time",
"2:7:233": "I feel alive",
"2:9:212": "I can fly like an eagle",
"2:10:951": "strike like a hawk",
"2:12:79": "Do you think",
"2:12:904": "you can survive the top",
"2:27:859": "What were you thinking",
"2:28:721": "telling me to change my game?",
"2:30:588": "This style wasn't",
"2:31:247": "going anywhere",
"2:32:216": "it was kaput!",
"2:33:227": "You want to see what",
"2:33:793": "I've done with this place",
"2:35:39": "this whole thing?",
"2:36:322": "You want to see that",
"2:36:850": "I changed the game?",
"2:37:471": "No, I AM the game!",
"2:40:117": "Before I knew where",
"2:40:698": "this was going",
"2:41:320": "I would've listened to you",
"2:42:392": "Right now",
"2:42:992": "I distance myself from",
"2:43:665": "what you have to say!",
"2:44:894": "I made this",
"2:45:650": "something way bigger",
"2:46:403": "than you're ever gonna be",
"2:47:926": "I made it this far",
"2:49:494": "and I'm taking it to the top",
"2:51:115": "I came up from the bottom",
"2:52:854": "And into the top",
"2:54:185": "For the first time",
"2:55:106": "I feel alive!",
"2:57:195": "I can fly like an eagle",
"2:58:857": "And strike like a hawk",
"3:0:30": "Do you think",
"3:0:994": "you can survive...",
"3:3:53": "I came up from the bottom",
"3:4:751": "And into the top",
"3:6:141": "For the first time",
"3:7:211": "I feel alive!",
"3:9:171": "I can fly like an eagle",
"3:11:11": "And strike like a hawk",
"3:12:91": "Do you think",
"3:12:800": "you can survive... the top?",
"3:51:44": "I came up from the bottom",
"3:52:746": "And into the top",
"3:54:26": "For the first time",
"3:55:95": "I feel alive!",
"3:57:135": "I can fly like an eagle",
"3:58:615": "And strike like a hawk",
"4:0:153": "Do you think",
"4:0:776": "you can survive...",
"4:3:102": "I came up from the bottom",
"4:4:782": "And into the top",
"4:6:32": "For the first time",
"4:7:6": "I feel alive!",
"4:9:57": "I can fly like an eagle",
"4:10:876": "And strike like a hawk",
"4:12:188": "Do you think",
"4:12:852": "you can survive... the top?",
},
}, {
name: "Initial D - Gas Gas Gas",
src: "https://cdn.discordapp.com/attachments/976188754417025144/1074417409303269478/Manuel_-_Gas_Gas_Gas_1.mp3",
sync: {
"16:852": "Ah",
"20:9": "gas, gas, gas, gas",
"23:124": "Ah",
"28:271": "Do you like..",
"29:853": "my car",
"31:468": "m y c a r",
"33:132": "m y c a r",
"53:109": "Guess you're ready",
"54:291": "'cause I'm waiting for you",
"56:129": "It's gonna be so exciting",
"59:290": "Got this feeling",
"1:0:499": "really deep in my soul",
"1:2:281": "Let's get out",
"1:3:135": "I wanna go",
"1:4:48": "come along",
"1:4:855": "get it on",
"1:5:993": "Gonna take my car",
"1:7:562": "gonna sit in",
"1:9:35": "Gonna drive along",
"1:10:474": "'til I get you",
"1:11:823": "'Cause I'm crazy",
"1:12:562": "hot and ready",
"1:13:541": "but you like it",
"1:15:10": "I wanna race for you",
"1:16:610": "(Shall I go now?)",
"1:18:109": "Gas, gas, gas",
"1:19:810": "I'm gonna step on the gas",
"1:21:642": "Tonight, I'll fly",
"1:22:962": "(and be your lover)",
"1:24:370": "Yeah, yeah, yeah",
"1:26:101": "I'll be so quick as a flash",
"1:27:884": "And I'll be your hero",
"1:30:651": "Gas, gas, gas",
"1:32:379": "I'm gonna run as a flash",
"1:34:59": "Tonight, I'll fight",
"1:35:507": "(to be the winner)",
"1:36:707": "Yeah, yeah, yeah",
"1:38:547": "I'm gonna step on the gas",
"1:40:286": "And you'll see the big show",
"1:55:520": "Don't be lazy",
"1:56:751": "'cause I'm burning for you",
"1:58:340": "It's like a hot sensation",
"2:1:733": "Got this power",
"2:2:913": "that is taking me out",
"2:4:681": "Yes, I've got a crush on you",
"2:6:347": "ready, now",
"2:7:174": "ready, go",
"2:8:335": "Gonna take my car",
"2:9:935": "gonna sit in",
"2:11:481": "Gonna drive alone",
"2:12:775": "'til I get you",
"2:14:244": "'Cause I'm crazy",
"2:14:975": "hot and ready",
"2:15:999": "but you like it",
"2:17:279": "I wanna race for you",
"2:18:938": "(Shall I go now?)",
"2:20:455": "Gas, gas, gas",
"2:22:178": "I'm gonna step on the gas",
"2:23:999": "Tonight, I'll fly",
"2:25:311": "(and be your lover)",
"2:26:738": "Yeah, yeah, yeah",
"2:28:512": "I'll be so quick as a flash",
"2:29:975": "And I'll be your hero",
"2:32:978": "Gas, gas, gas",
"2:34:668": "I'm gonna run as a flash",
"2:36:447": "Tonight, I'll fight",
"2:37:809": "(to be the winner)",
"2:39:81": "Yeah, yeah, yeah",
"2:40:931": "I'm gonna step on the gas",
"2:42:463": "And you'll see the big show",
"3:10:277": "Guess you're ready",
"3:11:426": "'cause I'm waiting for you",
"3:13:215": "It's gonna be so exciting",
"3:16:471": "Got this feeling",
"3:17:789": "really deep in my soul",
"3:19:408": "Let's get out",
"3:20:224": "I wanna go",
"3:21:197": "come along",
"3:22:34": "get it on",
"3:23:234": "Gonna take my car",
"3:25:986": "do you like",
"3:27:605": "my car?",
"3:29:5": "'Cause I'm crazy",
"3:29:685": "hot and ready",
"3:30:823": "but you like it",
"3:32:133": "I wanna race for you",
"3:33:653": "(Shall I go now?)",
"3:36:813": "Gas, gas, gas",
"3:38:514": "I'm gonna step on the gas",
"3:40:185": "Tonight, I'll fly",
"3:41:665": "(and be your lover)",
"3:43:46": "Yeah, yeah, yeah",
"3:44:756": "I'll be so quick as a flash",
"3:46:354": "And I'll be your hero",
"3:49:245": "Gas, gas, gas",
"3:51:130": "I'm gonna run as a flash",
"3:52:840": "Tonight, I'll fight",
"3:54:90": "(to be the winner)",
"3:55:448": "Yeah, yeah, yeah",
"3:57:389": "I'm gonna step on the gas",
"3:58:866": "And you'll see the big show",
"4:1:797": "Gas, gas, gas",
"4:4:805": "Yeah, yeah, yeah",
"4:7:975": "Gas, gas, gas",
"4:11:293": "And you'll see the big show",
"4:28:89": "Ah"
},
}, {
name: "Initial D - Running In The 90's",
src: "https://cdn.discordapp.com/attachments/976188754417025144/1074691658643415050/Running_In_The_90s_2.mp3",
sync: {
"37:412": "Modern talking",
"38:991": "modern walking in the streets",
"41:601": "New desire",
"43:481": "Take me higher",
"45:89": "lift me higher with your speed",
"47:729": "I need fire",
"49:220": "Get the satellite",
"50:892": "if you want to see me",
"52:225": "Talking on the net",
"53:699": "I know the way you like it",
"55:329": "Get your credit card",
"56:862": "'cause I need no money",
"58:339": "All I wanna get is you",
"1:0:480": "baby",
"1:1:344": "Running in the 90's",
"1:3:976": "is a new way I like to be",
"1:6:664": "I'm just running in the 90's",
"1:10:141": "Come on baby, run to me",
"1:12:800": "We are running in the 90's",
"1:16:141": "it's a new way to set me free",
"1:18:722": "I'm just running in the 90's",
"1:22:242": "Yes, I wanna know",
"1:23:850": "yes, I wanna see",
"1:37:880": "Cyber talking",
"1:39:613": "cybersex is on the line",
"1:42:184": "New desire",
"1:44:150": "Take me higher",
"1:45:691": "boost me higher with your mind",
"1:48:203": "Set me on fire",
"1:49:645": "Get the satellite",
"1:51:347": "if you want to see me",
"1:52:769": "Talking on the net",
"1:54:379": "I know the way you like it",
"1:55:896": "Get your credit card",
"1:57:307": "'cause I need no money",
"1:58:617": "All I wanna get is you",
"2:1:97": "baby",
"2:1:814": "Running in the 90's",
"2:4:582": "is a new way I like to be",
"2:7:196": "I'm just running in the 90's",
"2:10:595": "Come on baby, run to me",
"2:13:233": "We are running in the 90's",
"2:16:673": "it's a new way to set me free",
"2:19:225": "I'm just running in the 90's",
"2:22:868": "Yes, I wanna know",
"2:24:325": "yes, I wanna see",
"2:42:690": "New desire",
"2:48:845": "I need fire",
"3:2:496": "Running in the 90's",
"3:5:165": "is a new way I like to be",
"3:7:744": "I'm just running in the 90's",
"3:11:424": "Come on, baby, run to me",
"3:13:885": "We are running in the 90's",
"3:17:333": "it's a new way to set me free",
"3:19:971": "I'm just running in the 90's",
"3:23:451": "Yes, I wanna know",
"3:24:949": "yes, I wanna see",
"3:45:179": "Take me higher",
"3:46:699": "lift me higher with your speed",
"3:49:356": "I need fire",
"3:50:937": "Get the satellite",
"3:53:983": "talking on the net",
"3:56:922": "Get your credit card",
"4:0:4": "all I wanna get",
"4:2:899": "Running in the 90's",
"4:8:968": "Running in the 90's",
"4:15:200": "Running in the 90's",
"4:21:190": "Running in the 90's",
},
}, {
name: "Initial D - No One Sleep In Tokyo",
src: "https://cdn.discordapp.com/attachments/1059159650026659842/1075151008910561330/Initial_D_-_No_One_Sleep_In_Tokyo.mp3",
sync: {
"666": "(4... 3... 2... 1...)",
"19:197": "no one sleep in Tokyo",
"22:301": "all right crossing the line",
"25:392": "no one quit the radio",
"28:432": "Tokyo is on fire",
"43:821": "even if you say",
"45:341": "'I have been the world wide'",
"47:124": "I'll take you where",
"48:190": "surely you have never been",
"50:558": "all right in the fight",
"52:47": "I'm OK... come on",
"56:5": "come on",
"59:374": "hey do you feel",
"1:0:688": "the night is breathable",
"1:2:760": "look at this town",
"1:1:347": "which is unbelievable",
"1:2:805": "no other places",
"1:7:21": "like that in the world",
"1:9:264": "worldddd",
"1:10:144": "worlddddddddd (1, 2, 3, 4)",
"1:11:825": "no one sleep in Tokyo",
"1:14:843": "all right crossing the line",
"1:18:137": "no one quit the radio",
"1:21:203": "Tokyo is on fire",
"1:24:393": "no one sleep in Tokyo",
"1:27:302": "all right crossing the line",
"1:30:403": "no one quit the radio",
"1:33:473": "Tokyo is on fire",
"1:48:894": "turning to the left",
"1:50:364": "easy chicks and red lights",
"1:52:367": "and to the right",
"1:53:305": "crazy music everywhere",
"1:55:705": "all right in the fight",
"1:56:855": "I'm OK... come on",
"2:0:924": "come on",
"2:4:448": "hey do you feel",
"2:5:832": "the night is breathable",
"2:7:767": "look at this town",
"2:8:514": "which is unbelievable",
"2:10:885": "no other places",
"2:11:984": "like that in the world",
"2:14:333": "worldddd",
"2:15:245": "worlddddddddd (1, 2, 3, 4)",
"2:16:842": "no one sleep in Tokyo",
"2:20:26": "all right crossing the line",
"2:23:77": "no one quit the radio",
"2:26:286": "Tokyo is on fire",
"2:29:266": "no one sleep in Tokyo",
"2:32:487": "all right crossing the line",
"2:35:436": "no one quit the radio",
"2:38:546": "Tokyo is on fire",
"3:18:369": "(come on)",
"3:32:566": "(1, 2, 3, 4)",
"3:37:328": "all right crossing the line",
"3:43:658": "Tokyo is on fire",
"3:59:82": "hey do you feel",
"4:0:318": "the night is breathable",
"4:2:486": "look at this town",
"4:3:515": "which is unbelievable",
"4:5:525": "no other places",
"4:6:600": "like that in the world",
"4:8:992": "worldddd",
"4:9:680": "worlddddddddd (1, 2, 3, 4)",
"4:11:454": "no one sleep in Tokyo",
"4:14:568": "all right crossing the line",
"4:17:616": "no one quit the radio",
"4:20:747": "Tokyo is on fire",
"4:23:779": "no one sleep in Tokyo",
"4:26:950": "all right crossing the line",
"4:30:51": "no one quit the radio",
"4:33:70": "Tokyo is on fire",
},
}, {
name: "UNSECRET & Noeni - Fallout",
src: "https://cdn.discordapp.com/attachments/1040928912118652928/1079764097169641552/Neoni_x_UNSECRET_-_Fallout_Official_Lyric_Video.mp3",
sync: {
"19:833": "Hush now, dry your eyes",
"24:167": "Fate is upon us",
"26:84": "The changing of times",
"27:417": "Welcome blood red skies",
"32:751": "Burn in wake of a",
"35:1": "world left behind",
"37:280": " DI YA, DA, DA",
"39:238": "DA DA, DE DI YA",
"40:613": "DA DA, DE DA",
"45:988": "DI YA, DA, DA",
"48:155": "DE, DI YA",
"49:113": "DA DA",
"50:125": "DE DI, YA",
"51:257": "DA, DA, DE, DA",
"53:632": "Can't escape the fallout",
"58:48": "Feel the fire rain down",
"1:2:382": "See the shadows",
"1:3:531": "rising all around",
"1:6:489": "Can't escape the FALLOUT,",
"1:9:239": "fallout",
"1:12:114": "Down to the ashes",
"1:16:531": "Bones are left to dry",
"1:20:781": "Waves of desolation",
"1:25:031": "There's nowhere safe to hide",
"1:29:971": "DI YA",
"1:30:762": "DA DA DE",
"1:31:972": "DI YA.",
"1:32:346": "DA DA DE",
"1:34:160": "DI YA",
"1:35:35": "DA DA DE DA",
"1:38:539": "DI YA",
"1:39:372": "DA DA DE",
"1:40:521": "DI YA",
"1:41:729": "DA DA DE",
"1:42:762": "DI YA",
"1:43:878": "DA DA DE DA",
"1:45:890": "Can't escape the fallout",
"1:50:265": "Feel the fire rain down",
"1:54:557": "See the shadows",
"1:55:849": "rising all around",
"1:58:897": "Can't escape the fallout,",
"2:1:814": "FALLOUT!",
"2:22:237": "DI YA",
"2:23:153": "DA DA DE",
"2:24:528": "DI YA.",
"2:25:362": "DA DA DE",
"2:26:305": "DI YA",
"2:27:347": "DA DA DE DA",
"2:30:730": "DI YA",
"2:31:722": "DA DA DE",
"2:33:49": "DI YA",
"2:34:8": "DA DA DE",
"2:35:133": "DI YA",
"2:36:174": "DA DA DE DA",
"2:46:921": "Can't escape the fallout!",
"2:51:296": "Feel the fire rain down",
"2:55:755": "See the shadows",
"2:57:58": "rising all around",
"3:0:183": "Can't escape the fallout",
"3:2:433": "FALLOUT!",
"3:4:642": "Can't escape the fallout,",
"3:7:267": "FALLOUT!",
},
}, {
name: "V O E - Giants",
src: "https://cdn.discordapp.com/attachments/1065969963644506152/1079719316074790953/V_O_E_-_Giants_Extended_Mix_NCS_Release_1.mp3",
sync: {
"10:639": "Oh, where am I going now",
"12:163": "just falling over dreams",
"16:299": "Now I'm just so far gone",
"18:439": "this isn't what it seems",
"21:785": "I'm taking this so d*mn long",
"23:317": "it's fading from believe",
"27:178": "I need to slow this down",
"28:828": "it's burning from beneath",
"32:909": "Come break this line",
"36:175": "Before tomorrow dies,",
"38:805": "Holding on for what",
"40:547": "is worth my life",
"44:175": "I know in time",
"47:214": "I'll make it up the vine",
"49:802": "Find my way to",
"51:71": "giants in the sky",
"53:974": "Tonight it comes to life.",
"1:16:17": "Tonight it comes to life..",
"1:38:829": "Oh, where am I going now",
"1:40:450": "just falling over dreams",
"1:44:520": "Now I'm just so far gone",
"1:46:391": "this isn't what it seems",
"1:49:974": "I'm taking this so d*mn long",
"1:51:652": "it's fading from believe",
"1:55:509": "I need to slow this down",
"1:57:142": "it's burning from beneath",
"2:1:269": "Come break this light",
"2:4:52": "Before tomorrow dies,",
"2:7:97": "Holding on for what",
"2:8:785": "is worth my life",
"2:12:322": "I know in time",
"2:15:315": "I'll make it up the vine",
"2:18:221": "Find my way to",
"2:19:582": "giants in the sky",
"2:21:175": "Tonight it comes to life.",
"2:32:969": "Tonight it comes to life..",
"2:56:461": "Come break this line",
"2:59:450": "Before tomorrow dies,",
"3:2:601": "Holding on for what",
"3:3:853": "is worth my life",
"3:7:617": "I know in time",
"3:10:701": "I'll make it up the vine",
"3:13:195": "Find my way to",
"3:14:591": "giants in the sky",
"3:17:446": "Tonight it comes to life.",
},
}, {
name: "Neoni - Champion",
src: "https://cdn.discordapp.com/attachments/1040928912118652928/1079696275303305256/Nightcore_-_CHAMPION_Lyrics.mp3",
sync: {
"14:689": "The battle's coming now...",
"20:398": "The fury shakes the ground",
"26:174": "I've come to take my crown",
"31:525": "Im rising up",
"32:155": "my heart is pounding",
"34:382": "Ready or not the",
"35:516": "clock is counting down",
"37:322": "Whoa",
"40:814": "This is my moment",
"42:722": "Whoa",
"46:581": "This is my moment..",
"49:399": "This is my moment...",
"52:074": "Whoa",
"53:033": "I was born for greatness",
"54:847": "Whoa",
"55:709": "A legend in the making",
"57:432": "Deep in my bones",
"58:702": "Oh yeah I know",
"1:0:743": "I am",
"1:1:695": "I am the champion",
"1:3:466": "Whoa",
"1:4:597": "Come on try and take it",
"1:6:366": "Whoa",
"1:7:255": "It all comes down to this and",
"1:8:781": "Deep in my bones",
"1:10:414": "Oh yeah I know",
"1:12:137": "I am",
"1:13:180": "I am the champion",
"1:17:852": "You know I'm out for blood",
"1:23:339": "Im feeling dangerous",
"1:29:235": "I just can't get enough",
"1:34:722": "Im rising up",
"1:35:555": "my heart is pounding",
"1:37:353": "Ready or not the",
"1:38:625": "clock is counting down",
"1:43:976": "This is my moment..",
"1:49:781": "This is my moment...",
"1:52:684": "This is my moment yeah",
"1:55:136": "Whoa",
"1:56:117": "I was born for greatness",
"1:58:079": "Whoa",
"1:59:060": "A legend in the making",
"2:0:557": "Deep in my bones",
"2:1:963": "Oh yeah I know",
"2:3:718": "I am",
"2:4:931": "I am the champion",
"2:6:609": "Whoa",
"2:7:652": "Come on try to take it",
"2:9:511": "Whoa",
"2:10:645": "It all comes down to this and",
"2:11:920": "Deep in my bones",
"2:13:553": "Oh yeah I know",
"2:15:231": "I am",
"2:16:228": "I am the champion",
"2:21:943": "I am the",
"2:22:804": "I am the.",
"2:26:627": "I am.",
"2:27:897": "I am the champion",
"2:29:756": "I know where I'm going",
"2:32:840": "I have been chosen",
"2:35:607": "I'll never be broken",
"2:39:326": "I am the champion",
"2:41:276": "A clashing of titans",
"2:44:269": "A battle of giants",
"2:46:555": "Take a moment of silence",
"2:53:472": "I am the champion",
"2:55:467": "Whoa",
"2:56:510": "I was born for greatness",
"2:58:279": "Whoa",
"2:59:336": "A legend in the making",
"3:0:878": "Deep in my bones",
"3:2:238": "Oh yeah I know",
"3:4:007": "I am",
"3:5:186": "I am the champion",
"3:6:955": "Whoa",
"3:7:689": "Come on try to take it",
"3:9:799": "Whoa",
"3:10:797": "It all comes down to this and",
"3:12:115": "Deep in my bones",
"3:13:666": "Oh yeah I know",
"3:15:515": "I am",
"3:16:649": "I am the champion",
"3:22:318": "I am the",
"3:22:998": "I am the.",
"3:27:033": "I am",
"3:28:123": "I am the champion.",
}
}, {
name: "JPB & Mendum - Losing Control",
src: "https://cdn.discordapp.com/attachments/1040928912118652928/1080030493212409896/JPB__Mendum_-_Losing_Control_feat._Marvin_Divine_.mp3",
sync: {
"10:259": "(Losing control)",
"12:346": "(I like losing control)",
"15:384": "I like losing control",
"18:220": "I get high when",
"19:672": "I'm feeling my flow",
"21:667": "My mind is focused",
"22:665": "and I'm ready to go",
"24:161": "Ready to go",
"26:248": "Na na",
"27:835": "I like losing control",
"30:702": "I get high when Im feeling my",
"32:788": "flow",
"33:695": "My mind is focused and",
"35:283": "I'm ready to go",
"36:779": "Ready to go",
"38:593": "Na na",
"49:519": "I like losing control",
"1:6:798": "Hahaha",
"1:8:748": "Oh yeah",
"1:12:58": "Are we talking",
"1:13:65": "'bout losing control?",
"1:15:287": "I'mma show you",
"1:16:1": "how we lose control baby",
"1:18:335": "haha",
"1:19:877": "Watch this",
"1:21:237": "Look, look",
"1:22:779": "Marvin, marv (yeah)",
"1:24:140": "Watch the way I start up(yeah)",
"1:25:500": "I've been going hard,",
"1:26:861": "I can go way harder (aha)",
"1:28:493": "Every beat I'm on,",
"1:29:854": "yeah you know that I spot her",
"1:31:634": "and Im always looking gorgeous",
"1:32:904": "Chillingwith somebody daughter",
"1:34:673": "Yeah, she loves me (me)",
"1:35:988": "Said she love the way my chain",
"1:37:484": "Sit and cut the blade",
"1:39:72": "And of course she says my name",
"1:40:659": "If you want a way (aha)",
"1:42:156": "To let you know we spent bloke",
"1:43:652": "Always winning check the score",
"1:45:466": "I'm only losing control, oh",
"1:46:323": "I like losing control",
"1:51:135": "I get high when",
"1:52:360": "I'm feeling my flow",
"1:54:264": "My mind is focused",
"1:55:262": "and I'm ready to go",
"1:57:212": "Ready to go",
"1:59:208": "na na",
"2:11:215": "I get high when",
"2:12:712": "Im feeling my flow",
"2:14:617": "Na, na",
"2:15:650": "Losing control",
"2:16:158": "Losing control",
"2:17:1": "(Losing control)",
"2:18:2": ".Losing control.",
"2:19:3": "..Losing control..",
"2:20:3": "...Losing control...",
"2:21:3": "..Losing control..",
"2:22:3": ".Losing control.",
"2:23:3": "(Losing control)",
"2:25:969": "!!!Losing control...",
"2:26:500": "..Losing control..",
"2:27:500": ".Losing control.",
"2:28:500": "..Losing control..",
"2:29:500": "...Losing control...",
"2:30:500": "..Losing control..",
"2:31:500": ".Losing control.",
"2:32:500": "..Losing control..",
"2:33:500": "...Losing control...",
"2:34:9": "(Losing control)",
"2:36:452": "Always winning check the score",
"2:38:85": "I'm only losing control",
"2:39:446": "I like losing control",
},
}, {
name: "Freddie Dredd - Limbo",
src: "https://cdn.discordapp.com/attachments/1027664063297224734/1080003023234928690/Freddie_Dredd_-_Limbo_Lyrics_1.mp3",
sync: {
"13:750": "Walk around the world,",
"15:42": "it feel like every",
"16:3": "place the same",
"17:1": "I look into your eyes and see",
"18:861": "that you are in some pain",
"20:28": "Freddie gonna help",
"21:70": "the business",
"22:1": "help a rope around your neck",
"23:70": "Gonna help you make a choice",
"24:945": "let it sit, don't let it rest",
"26:320": "You a pest, what the f*ck",
"27:778": "you left a mess",
"28:945": "It's okay, I'll just say that",
"30:695": "your body's gone today",
"31:820": "You in Hell,",
"32:736": "I don't think you failed,",
"33:861": "you just made some bail",
"35:111": "Come that day, it gets worse",
"36:695": "and I hope you f*cking hurt",
"38:70": "Now what's the word, captain?",
"39:695": "I think I caught you lackin'",
"41:486": "There are nine more layers",
"43:140": "than this hell's packin'",
"44:348": "No tippy tappin', bit*h",
"46:431": "I come in rippy rappin'",
"47:723": "I feel lucky I'm not you",
"49:556": "At the top I do the do",
"51:181": "Stuck in the fuc*in' darkness",
"52:890": "and it's cold, at heart",
"54:265": "Haven't felt sun in some days,",
"55:598": "b*tch, where do I start?",
"57:681": "Start from the top,",
"58:890": "and the next stop the bottom",
"1:0:931": "Rock bottom baby,",
"1:2:265": "I swear I already got em'",
"1:4:983": "Close your eyes",
"1:5:774": "and think of something for me",
"1:7:399": "Think of all the times that",
"1:9:107": "you been feeling kinda lonely",
"1:10:857": "What could you do with your",
"1:12:268": "time instead?",
"1:13:434": "What? You smoking weed,",
"1:14:934": "you f*ck your b*tch and",
"1:15:809": "go to bed",
"1:16:934": "Notice all the colors that you",
"1:18:559": "seeing in your head",
"1:19:893": "Now strip away that s*it and",
"1:21:393": "feel the darkness,",
"1:22:309": "feel it spread",
"1:23:434": "This is what is like to be",
"1:24:601": "known as d*ad",
"1:26:601": "Now open up your eyes,",
"1:27:684": "you see the world it is red",
"1:29:226": "Now what's the word, captain?",
"1:30:893": "I think I caught you lackin",
"1:32:601": "There are nine more layers",
"1:34:309": "than this hell's packin'",
"1:35:726": "No tippy tappin', b*tch",
"1:37:330": "I come in rippy rappin'",
"1:38:996": "I feel lucky I'm not you",
"1:40:621": "At the top I do the do",
"1:42:163": "Stuck in the fu*kin' darkness",
"1:43:905": "and it's cold, at heart",
"1:45:572": "Haven't felt sun in some days",
"1:46:738": "b*tch, where do I start?",
"1:48:863": "Start from the top,",
"1:50:277": "Rock bottom baby,",
"1:53:568": "I swear I already got em'",
"1:55:27": "Now what's the word, captain?",
"1:56:443": "I think I caught you lackin'",
"1:58:193": "There are nine more layers",
"2:0:235": "than this hell's packin'",
"2:1:485": "No tippy tappin', b*tch",
"2:2:985": "I come in rippy rappin'",
"2:4:402": "I feel lucky I'm not you",
"2:6:193": "At the top I do the do",
"2:7:652": "Stuck in the f*ckin' darkness",
"2:9:402": "and it's cold, at heart",
"2:10:985": "Haven't felt sun in some days",
"2:12:610": "b*tch, where do I start?",
"2:14:568": "Start from the top,",
"2:15:943": "and the next stop the bottom",
"2:17:652": "Rock bottom baby,",
"2:19:110": "I swear I already got em'",
},
},{
name: "xxxmanera - NFS",
src: "https://cdn.discordapp.com/attachments/851750266256228392/1090576090982011040/xxxmanera_-_NFS_Prod._by_Klimonglue.mp3",
sync: {
"8:583": "Manera wanna fly",
"9:803": "Let me do it right",
"10:901": "I'm NFS in BMW",
"12:489": "You are take L, Pussy down",
"14:123": "She be screaming well",
"15:130": "Instead I quite as hell",
"16:125": "Grow speed on a dash",
"18:53": "Slidin' when I past",
"19:200": "Foenem just off the Xans",
"20:465": "Ayy Bitch, we do not friends",
"22:99": "Bitch I smoke on private jet",
"23:737": "Pilot just took a bean",
"25:58": "Hop inside a phantom",
"26:143": "I smoke another green",
"28:78": "Smoking from windows tint",
"29:473": "Team is Fucking fiends",
"30:783": "Life is realest dream",
"32:50": "Let me do my Shit,",
"33:40": "Let me do my Shit.",
"34:30": "With this sounds slaps",
"35:90": "With this heads bop",
"36:90": "Whachu' mean?",
"37:5": "Watch me going far",
"38:30": "And I going fast",
"39:80": "Watch your dream",
"39:880": "Where I'm going hard",
"40:830": "Bitch I'm so far",
"42:5": "And I feel like a one of stars",
"43:500": "Bitch I getting hot",
"44:600": "I'm NFS in BMW",
"46:220": "You are take L, Pussy down",
"48:100": "She be screaming well",
"49:90": "Instead I quite as hell",
"50:99": "Grow speed on a dash",
"51:930": "Slidin' when I past",
"53:90": "Foenem just off the Xans",
"54:800": "Ayy Bitch, we do not friends",
"56:100": "Bitch I smoke on private jet",
"57:70": "Pilot just took a bean",
"58:100": "Hop inside a phantom",
"59:200": "And I smoke a green",
"1:0:190": "Smoking from windows tint",
"1:1:670": "Team is Fucking fiends",
"1:2:880": "Life is realest dream",
"1:3:740": "Let me do my Shit",
"1:4:830": "Let (Let-Let-Let)",
"1:5:599": "Let me do my Shit, Let my Shit",
"1:7:680": "With this sounds slaps",
"1:8:770": "With this heads bop",
"1:9:840": "Whachu' really mean?",
"1:10:850": "Watch me going far",
"1:11:940": "And I going fast",
"1:13:40": "Watch your dream",
"1:13:820": "Where I'm going hard",
"1:14:790": "Bitch I'm so far",
"1:15:833": "And I feel like a one of stars",
"1:17:160": "and I getting hot, Bitch",
},
}, {
name: "Take Me Home",
src: "https://cdn.discordapp.com/attachments/851750266256228392/1090178686814261288/Aero_Chord_-_Take_Me_Home_ft._Nevve.mp3",
sync: {
"0:00": "Get your body,",
"1:121": "On my body",
"3:273": "La, la, la, la, la",
"6:73": "La, la, la, la, la",
"9:109": "I know you want me",
"11:129": "Baby let's stop talking",
"13:920": "I'll be in my zone",
"16:92": "'till you take me home",
"19:155": "I know you want me",
"21:89": "You already got me",
"24:69": "Got me in my zone",
"26:112": "'till you take me home",
"29:709": "(I know you-)",
"30:400": "Get your body",
"32:84": "On my body",
"40:176": "He got out the car",
"41:164": "she said (I'll stay inside)",
"43:881": "Put his mask on",
"45:100": "load his four-four",
"47:181": "Prayed to God",
"47:822": "and then he opened up the door",
"50:782": "Point his gun and said",
"51:990": "Don't nobody move,",
"53:880": "Just give me all the money,",
"55:313": "and we all cool.",
"57:484": "He told the teller",
"58:440": "Please don't try no funny sh*t",
"1:0:341": "Cause if you try some sh*t",
"1:2:103": "I'll shoot up this b*tch.",
"1:4:139": "She said okay and gave him",
"1:5:87": "'bout a hundred K",
"1:7:469": "He started walkin' backwards",
"1:9:109": "then he ran away",
"1:11:196": "When he got outside",
"1:12:150": "he saw a lot of cops",
"1:14:617": "Ran to the side of the bank",
"1:18:43": "(Hands behind your back,",
"1:19:114": "spread your feet, sir)",
"1:21:182": "He turned around and saw",
"1:22:226": "that it was Tesha, d*mn",
"1:25:75": "Now he locked up",
"1:26:103": "his bond a million",
"1:28:173": "He locked in a cell",
"1:29:265": "with a Brazilian",
"1:31:838": "Rico cellmate name is Pedro",
"1:35:225": "Pedro said he know",
"1:36:260": "how to get them pesos",
"1:38:665": "Rico dead broke",
"1:39:656": "and he ain't got no bond",
"1:41:885": "But Pedro got connects",
"1:43:144": "and paid Rico's bond",
"1:45:284": "Rico out of jail",
"1:46:800": "and he met the plug",
"1:48:883": "Started movin' bricks",
"1:50:11": "and got his bands up",
"1:52:351": "Rico went to jail",
"1:53:369": "and paid Pedro a visit",
"1:55:779": "Pedro looked at Rico and asked",
"1:57:79": "How you livin'?",
"1:59:106": "Rico said he want out",
"2:0:437": "of the dope game",
"2:2:93": "But he love that fast money",
"2:3:922": "off the cocaine",
"2:6:89": "Pedro said he get out",
"2:7:169": "in a couple weeks",
"2:9:100": "And he need Rico",
"2:10:20": "to loan his ass a couple keys",
"2:13:50": "Rico said",
"2:13:689": "I got you, u know you my homie",
"2:16:126": "Pedro told Rico",
"2:17:203": "he was the next Tony",
"2:19:903": "Rico left then got",
"2:21:30": "pulled over by a cop",
"2:22:890": "He said, (What?) She said,",
"2:24:10": "Excuse me sir u failed to stop",
"2:26:223": "He looked close and recognized",
"2:27:933": "it was his baby mama",
"2:30:93": "He reached under the seat",
"2:31:102": "and grabbed his f*ckin' llama",
}
}, {
name: "rarin - GTA",
src: "https://cdn.discordapp.com/attachments/1076948561561923676/1078697997443014656/rarin-gta_456477569.mp3",
sync: {
"2:890": "Get a bag",
"3:530": "And I'm out, Yeah",
"5:90": "(Yeahhh)",
"6:30": "Shorty on my lap now",
"7:980": "(Yeahh)",
"9:90": "And she playing",
"9:830": "with the gang now",
"12:700": "Flip a bag",
"13:326": "Now I'm swearving in a tesla",
"15:777": "Got my back",
"16:339": "Shawty with me",
"17:125": "Yeah, I stepped up",
"19:15": "GTA, F*ck the opps",
"20:189": "Ain't no Lester",
"22:203": "Lets do this, hah",
"25:80": "Flip a bag",
"25:738": "Now I'm swearving in a tesla",
"28:120": "Got my back",
"28:880": "Shawty with me",
"29:670": "Yeah, I stepped up",
"31:108": "GTA, F*ck the opps",
"32:590": "Ain't no Lester",
"34:120": "Shawty born to be my angel",
"35:980": "Yeah, I'm blessed up",
"37:280": "Cooking right up in the stu'",
"39:10": "gotta check the fan",
"40:448": "Yeah I'm watching out for opps",
"42:45": "Yeah, they not my fans",
"43:635": "People treat me",
"44:348": "Like I'm something",
"45:130": "Cause I got some bands",
"46:630": "Was a LONER that was hustling",
"48:200": "now I'm filling stands",
"49:963": "I been sticking to my paper",
"51:283": "Like I am a staple",
"53:23": "I ain't going 'bout this safer",
"54:633": "I ain't really able",
"56:80": "I been getting all this cash",
"57:693": "I don't need a label",
"59:100": "Made it up from nothing fast",
"1:0:823": "Yeah, this is a fable",
"1:2:233": "Now they always hit me up",
"1:3:893": "got me feeling fuego",
"1:5:100": "Got me always plugged up",
"1:7:000": "I ain't talking cable",
"1:8:153": "Spreading all my money cash",
"1:10:20": "right up, on the table",
"1:11:211": "Shawty turn into a fan",
"1:13:80": "Yeah, this is a fable",
"1:14:93": "I looking a little toxic baby",
"1:15:835": "but don't be AFRAID",
"1:17:360": "Baby you a goddess",
"1:18:150": "you expensive like the Wraith",
"1:20:256": "We could mess around",
"1:22:234": "maybe plan a trip to Spain",
"1:23:264": "All you gotta do",
"1:24:564": "is come to me",
"1:25:135": "we on our way, wayyyyy",
"1:27:93": "Flip a bag",
"1:27:690": "Now I'm swerving in a tesla",
"1:30:20": "Got my back",
"1:30:780": "Shawty with me",
"1:31:435": "Yeah, I stepped up",
"1:33:93": "GTA, f*ck the opps",
"1:34:645": "Ain't no Lester",
"1:36:82": "Shawty born to be my angel",
"1:37:956": "Yeah I'm blessed up",
"1:39:456": "Cooking right up in the stu'",
"1:41:2": "gotta check the fan",
"1:42:678": "Yeah I'm watching our for opps",
"1:44:50": "Yeah, they not my fans",
"1:45:675": "People treat me",
"1:45:356": "Like I'm something",
"1:46:130": "Cause I got some bands",
"1:48:653": "Was a LONER that was hustling",
"1:50:83": "now I'm filling stands",
},
}, {
name: "Ghost",
src: "https://cdn.discordapp.com/attachments/851750266256228392/1088242460012064840/Confetti_-_Ghost_musmore.com.mp3",
sync: {
"0:829": "(La-La-La-La)",
"2:97": "(La-La-La-La)",
"3:100": "(La-La, La-La)",
"6:120": "Look I don't want to fight you",
"8:10": "You got to know",
"8:933": "that I meant it when I said",
"10:85": "that I liked you",
"11:877": "Or maybe just the idea",
"14:10": "I bought it, don't want it",
"15:109": "now return that sh*t like IKEA",
"17:128": "Apologize Im not a mind reader",
"19:120": "I need attention",
"20:41": "so I try to be a crowd-pleaser",
"22:155": "It was easy",
"22:895": "till it got a little deeper",
"24:310": "Now I don't know how to",
"25:128": "deal with you",
"25:917": "so I'ma disappear",
"27:838": "I'm a ghost",
"30:37": "Now you see me, now you don't",
"33:429": "I'm a ghost",
"35:720": "Every time you hit the phone",
"39:69": "I'm a ghost",
"40:125": "(La-La-La-La)",
"41:802": "(La-La-La-La)",
"42:783": "(La-La, La-La)",
"44:74": "Now you see me, now you don't",
"45:842": "(La-La-La-La)",
"47:109": "(La-La-La-La)",
"48:139": "(La-La, La-La)",
"50:849": "I know it's inconvenient",
"53:99": "To change your background",
"54:210": "But let's back down",
"55:90": "So you can see",
"56:109": "this is a problem",
"56:907": "I don't wanna put myself",
"58:79": "in front of",
"58:754": "That's why I blocked you",
"59:697": "Cause I'm not the guy",
"1:0:669": "You should rely on",
"1:1:406": "Or spy on",
"1:2:834": "Creep on",
"1:3:521": "I don't know",
"1:4:893": "You just aint that type of hoe",
"1:7:614": "If I don't holler, let me go",
"1:10:33": "I should have said it",
"1:10:979": "But I didn't and I won't",
"1:13:17": "I'm a ghost",
"1:15:90": "Now you see me, now you don't",
"1:18:371": "I'm a ghost",
"1:20:899": "Every time you hit the phone",
"1:24:154": "I'm a ghost",
"1:25:155": "(La-La-La-La)",
"1:26:894": "(La-La-La-La)",
"1:27:833": "(La-La, La-La)",
"1:29:91": "Now you see me, now you don't",
"1:31:18": "(La-La-La-La)",
"1:32:100": "(La-La-La-La)",
"1:33:209": "(La-La, La-La)",
"1:35:452": "I know you",
"1:36:72": "Hate me, hate me, hate me",
"1:37:129": "Hate me, hate me",
"1:38:216": "Cause I been shady,",
"1:39:156": "shady, shady, shady, shady",
"1:41:596": "I don't get reception,",
"1:43:189": "missed your call",
"1:44:109": "but best believe",
"1:44:937": "I got the message",
"1:46:97": "Why don't you",
"1:47:101": "Just, leave me, alone",
"1:51:820": "I think its la-sted",
"1:54:240": "way too long",
"1:57:495": "I thought by now",
"1:59:203": "That you would know",
"2:3:87": "But since you",
"2:4:98": "Doooooooooooooooooooooooooon't",
"2:8:67": "Doooooooooooooooooooooooooon't",
"2:9:84": "I'm a ghost",
"2:11:315": "Now you see me, now you don't",
"2:15:44": "I'm a ghost",
"2:17:99": "Every time you hit the phone",
"2:20:768": "I'm a ghost",
"2:21:839": "(La-La-La-La)",
"2:23:90": "(La-La-La-La)",
"2:24:50": "(La-La, La-La)",
"2:25:871": "Now you see me, now you don't",
"2:27:206": "(La-La-La-La)",
"2:28:916": "(La-La-La-La)",
"2:29:963": "(La-La, La-La)",
},
}, {
name: "Rico Story 1",
src: "https://cdn.discordapp.com/attachments/1073944551825346590/1086378361925947483/speaker-knockerz_rico-story_.mp3",
sync: {
"14:212": "(It's a speaker knockerz)",
"16:501": "Rico got no money",
"17:673": "he done lost his job",
"19:873": "He ain't got no choice",
"21:109": "but to jugg and rob",
"23:129": "He f*cked a b*tch named Tesha",
"24:420": "got one on the way",
"26:772": "Got kicked out the house",
"27:725": "now he stay at her place",
"30:19": "He told her",
"30:669": "Baby lets go rob a f*ckin bank",
"33:212": "She said okay, and then",
"34:559": "they filled the gas tank",
"37:50": "Pulled up to the bank",
"38:104": "he parked on the side",
"40:176": "He got out the car",
"41:164": "she said (I'll stay inside)",
"43:881": "Put his mask on",
"45:100": "load his four-four",
"47:181": "Prayed to God",
"47:822": "and then he opened up the door",
"50:782": "Point his gun and said",
"51:990": "Don't nobody move,",
"53:880": "Just give me all the money,",
"55:313": "and we all cool.",
"57:484": "He told the teller",
"58:440": "Please don't try no funny sh*t",
"1:0:341": "Cause if you try some sh*t",
"1:2:103": "I'll shoot up this b*tch.",
"1:4:139": "She said okay and gave him",
"1:5:87": "'bout a hundred K",
"1:7:469": "He started walkin' backwards",
"1:9:109": "then he ran away",
"1:11:196": "When he got outside",
"1:12:150": "he saw a lot of cops",
"1:14:617": "Ran to the side of the bank",
"1:18:43": "(Hands behind your back,",
"1:19:114": "spread your feet, sir)",
"1:21:182": "He turned around and saw",
"1:22:226": "that it was Tesha, d*mn",
"1:25:75": "Now he locked up",
"1:26:103": "his bond a million",
"1:28:173": "He locked in a cell",
"1:29:265": "with a Brazilian",
"1:31:838": "Rico cellmate name is Pedro",
"1:35:225": "Pedro said he know",
"1:36:260": "how to get them pesos",
"1:38:665": "Rico dead broke",
"1:39:656": "and he ain't got no bond",
"1:41:885": "But Pedro got connects",
"1:43:144": "and paid Rico's bond",
"1:45:284": "Rico out of jail",
"1:46:800": "and he met the plug",
"1:48:883": "Started movin' bricks",
"1:50:11": "and got his bands up",
"1:52:351": "Rico went to jail",
"1:53:369": "and paid Pedro a visit",
"1:55:779": "Pedro looked at Rico and asked",
"1:57:79": "How you livin'?",
"1:59:106": "Rico said he want out",
"2:0:437": "of the dope game",
"2:2:93": "But he love that fast money",
"2:3:922": "off the cocaine",
"2:6:89": "Pedro said he get out",
"2:7:169": "in a couple weeks",
"2:9:100": "And he need Rico",
"2:10:20": "to loan his ass a couple keys",
"2:13:50": "Rico said",
"2:13:689": "I got you, u know you my homie",
"2:16:126": "Pedro told Rico",
"2:17:203": "he was the next Tony",
"2:19:903": "Rico left then got",
"2:21:30": "pulled over by a cop",
"2:22:890": "He said, (What?) She said,",
"2:24:10": "Excuse me sir u failed to stop",
"2:26:223": "He looked close and recognized",
"2:27:933": "it was his baby mama",
"2:30:93": "He reached under the seat",
"2:31:102": "and grabbed his f*ckin' llama",
}
}, {
name: "xxxmanera - Loyalty Before Royalty",
src: "https://cdn.discordapp.com/attachments/851750266256228392/1090196343143804948/xxxmanera_-_Loyalty_Before_Royalty_musmore.com.mp3",
sync: {
"12:79": "Ah, I don't even know, ah",
"13:730": "Why I lost a friend, hey",
"15:57": "But you know",
"15:765": "I still, keep gridin', yea",
"17:855": "Starting gettin' bread, yeah",
"19:46": "Get my momma help, yeah",
"20:115": "Yeah, you know my boy",
"21:126": "you make me shining, ah",
"23:37": "Every time I feel, uh",
"24:100": "Like I keep it real, ah",
"25:904": "When I even get my diamond, yh",
"28:63": "Diamonds on me frozed, frozed",
"29:715": "Biting and it hurts, yeah",
"31:62": "Shit is look like even",
"32:13": "Yeah, get fightin', yeah",
"33:47": "Wake up in the mornin'",
"34:57": "with my style Shit insane, huh",
"35:158": "I'm going hard, feelin' like",
"37:29": "I really never change though",
"38:109": "Back to old me, yeah",
"40:69": "I was lonely, yeah",
"41:100": "Never know",
"42:60": "that I'm goin' riding foreign",
"43:227": "Yea-yea, ah-ah-ah",
"45:329": "I'm so fly",
"46:225": "Yeah, my money doubleup",
"47:794": "bands, go die",
"49:25": "I saw that Bitch",
"49:816": "I might go like, then wassup",
"51:854": "Yeah, I saw her before",
"53:55": "I take her tonight",
"54:903": "Ah, I don't even know, ah",
"56:82": "Why I lost a friend, hey",
"57:814": "But you know",
"58:439": "I still, keep gridin', yea",
"1:0:100": "Starting gettin' bread, yeah",
"1:1:802": "Get my momma help, yeah",
"1:3:82": "Yeah, you know my boy",
"1:4:82": "you make me shining, ah",
"1:5:745": "Every time I feel, uh",
"1:7:55": "Like I keep it real, ah",
"1:8:103": "When I even get my diamond, yh",
"1:11:92": "Diamonds on me frozed, frozed",
"1:12:99": "Biting and it hurts, yeah",
"1:13:51": "Shit is look like even",
"1:14:931": "Yeah, get fightin', yeah",
},
}, {
name: "xxxmanera - Sosa! Baby",
src: "https://cdn.discordapp.com/attachments/851750266256228392/1090994870786723880/xxxmanera-sosa-baby_456582572.mp3",
sync: {
"0:83": "Sosa Baby, uh-uh",
"1:653": "Sosa Baby (Yeah, wha')",
"3:41": "Sosa Baby",
"4:19": "Look at me, now I'm ready",
"6:63": "Sosa Baby (Uh-uh)",
"7:730": "Sosa Baby (Yeah, wha')",
"9:55": "Sosa Baby",
"9:853": "Look at me, now I'm",
"11:30": "Back in a days",
"12:85": "When I used to dream",
"13:99": "about this dollar sign",
"14:300": "Bitch so crazy",
"15:98": "How this make me",
"16:6": "Write the Fucking hella rhymes",
"17:99": "And I tryin make it right",
"19:13": "Wanna make my pockets tight",
"20:103": "Everyday I wanna baggin'",
"22:50": "I got baggin' on my mind",
"23:70": "Back in a days",
"24:90": "When I used to dream",
"25:30": "about this dollar sign",
"26:150": "Bitch so crazy",
"27:60": "How this make me",
"28:50": "Write the Fucking hella rhymes",
"29:140": "And I tryin make it right",
"31:40": "Wanna make my pockets tight",
"32:250": "Everyday I wanna baggin'",
"34:20": "I got baggin' on my mind",
"35:85": "I know she wait on me",
"36:200": "Cause I sound like nobody",
"38:50": "She just tryna get it in",
"39:200": "But I feel like no one need",
"41:80": "Yeah, cold blood and is it",
"43:49": "Drunk Hennessy",
"44:30": "All I do is tryna get rich",
"46:10": "Look at me (Yeah, wow, yeah)",
"47:700": "I want my Lamborghini fits",
"49:5": "with my eyes colour",
"50:70": "Yeah, I wanna riding Mazzerati",
"52:20": "Let this cops swallow dust",
"53:120": "Buy the castle all cost",
"55:4": "Bitch we trapin like a russian",
"56:320": "It is money on my mind",
"57:940": "So I never stop rushin'",
"59:60": "Back in a days",
"1:0:80": "When I used to dream",
"1:1:59": "about this dollar sign",
"1:2:90": "Bitch so crazy",
"1:3:60": "How this make me",
"1:4:20": "Write the Fucking hella rhymes",
"1:5:130": "And I tryin make it right",
"1:7:20": "Wanna make my pockets tight",
"1:8:140": "Everyday I wanna baggin'",
"1:10:20": "I got baggin' on my mind",
"1:11:60": "Back in a days",
"1:12:93": "When I used to dream",
"1:13:80": "about this dollar sign",
"1:14:90": "Bitch so crazy",
"1:15:60": "How this make me",
"1:16:40": "Write the Fucking hella rhymes",
"1:17:100": "and I tryin make it right",
"1:19:10": "Wanna make my pockets tight",
"1:20:60": "Everyday I wanna baggin'",
"1:22:50": "I got baggin' on my mind",
"1:23:120": "I know she wait on me",
"1:24:300": "Cause I sound like nobody",
"1:26:30": "She just tryna get it in",
"1:27:120": "But I feel like no one need",
"1:29:60": "Yeah, cold blood and is it",
"1:31:5": "Drunk Hennessy",
"1:32:50": "All I do is tryna get rich",
"1:34:10": "Look at me (Yeah-yeah)",
"1:36:20": "Sosa Baby (Wha')",
"1:37:800": "Sosa Baby (Ayy)",
"1:39:80": "Sosa Baby (Wha')",
"1:40:720": "Sosa Baby",
},
}, {
name: "xxxmanera - Dead Idol",
src: "https://cdn.discordapp.com/attachments/851750266256228392/1090186949488279573/xxxmanera_-_Dead_Idol_musmore.com.mp3",
sync: {
"13:97": "I've write that sh1t again",
"14:107": "that splash again, hold up",
"15:800": "Young minds cant stand,hold up",
"17:105": "Drip on me, cocaine colour",
"19:85": "Look like I'm a dead idol",
"20:107": "Oh man godDamn, okay",
"22:118": "I'm tired of be alone",
"23:829": "I got a fame, the faith",
"25:768": "That say, 'I gotta play'",
"27:60": "I gotta say",
"28:81": "a lot, to people in a crowd",
"30:505": "Don't need no think,",
"31:905": "I'm smart.",
"32:810": "This Shit don't warm my heart",
"34:38": "I feel like, Damn,",
"35:87": "Whachu' really mean?",
"36:108": "I ain't play saints",
"37:867": "I'm just sayin'",
"38:800": "I don't know, how this sh1t",
"40:19": "just up my bands?",
"41:99": "Are you mad or nah?",
"42:125": "you take a loss",
"43:102": "Can't understand your feelings",
"44:640": "duh, dont Fuck about the Bitch",
"46:92": "like boss",
"51:979": "You know my name",
"52:700": "but wrist ain't frozed",
"53:904": "This photo, Bitch",
"54:689": "just take a pose",
},
}, {
name: "CRVN x Zack Merci - Nobody",
src: "https://cdn.discordapp.com/attachments/851750266256228392/1093939618765873172/Zack_Merci_-_Nobody_feat._CRVN.mp3",
sync: {
"15:879": "Children used to run and play",
"18:730": "Look at all the mess we made",
"21:747": "Guess I never know",
"22:795": "Where it went wrong",
"27:155": "Sometimes I feel like",
"28:99": "all that's sad",
"30:99": "Goes viral then people forget",
"33:666": "In this crazy world",
"34:557": "I don't belong",
"38:986": "I see fire burning",
"41:84": "but I close my eyes",
"43:98": "(I'd rather deny that)",
"44:992": "Everything is falling",
"47:62": "out of place...",
"50:93": "I see trees ripped",
"52:97": "from the ground, but",
"54:87": "Nobody makes a sound",
"57:12": "I see fire burning",
"59:19": "But I'm fine",
"1:1:39": "Now I am nobody",
"1:13:80": "Now I am nobody",
"1:39:300": "The future feels so unsure",
"1:42:700": "Didn't we deserve more?",
"1:45:103": "The burden that you left",
"1:46:943": "is way too heavy for me",
"1:51:890": "Do you ever feel",
"1:52:930": "Like the world will die out?",
"1:54:120": "My anxiety's",
"1:55:930": "off the roof, I cry out",
"1:57:750": "We have gone too far",
"1:58:700": "Take me back right now",
"2:3:1": "I see fire burning",
"2:5:50": "but I close my eyes",
"2:7:100": "(I'd rather deny that)",
"2:9:1": "Everything is falling",
"2:11:0": "out of place...",
"2:14:50": "I see the trees ripped",
"2:16:50": "from the ground, but",
"2:18:60": "Nobody makes a sound",
"2:21:0": "I see fire burning",
"2:23:30": "But I'm fine",
"2:25:30": "Now I am nobody",
"2:49:13": "Now I am nobody",
},
}, {
name: "Cheriimoya, Sierra Kidd - Living Life In The Night",
src: "https://cdn.discordapp.com/attachments/851750266256228392/1094196032650362891/Cheriimoya_Sierra_Kidd_-_Living_Life_In_The_Night.mp3",
sync: {
"15:937": "Lord knows and I think",
"17:53": "I know it too sometimes",
"19:20": "Everytime, and",
"20:18": "they reachin out for",
"21:185": "what's mine",
"22:70": "Lord knows and I think",
"23:918": "I know it too sometimes",
"25:869": "Everytime, and",
"26:908": "they reachin out for",
"28:20": "what's mine",
"28:700": "I've been awake for days",
"30:5": "so we out living life",
"31:150": "in the night",
"32:90": "Pray to God",
"33:80": "Man I hope I don't die",
"34:988": "I've been awake for days",
"36:220": "so we out living life",
"38:70": "in the night",
"39:15": "Pray to God",
"40:19": "Man I hope I don't die",
"41:120": "in the night",
"42:105": "Lord knows and I think",
"44:25": "I know it too sometimes",
"45:993": "Everytime, and",
"47:12": "they reachin out for",
"48:79": "what's mine",
"49:70": "Lord knows and I think",
"50:263": "I know it too sometimes",
"52:639": "Everytime, and",
"53:778": "they reachin out for",
"55:56": "what's mine",
"55:700": "Two-two, two bedrooms",
"57:53": "seven little childs",
"58:100": "it can't be right",
"59:83": "Call my brother",
"1:0:100": "he in prison doin' time",
"1:1:863": "but we alright",
"1:2:699": "Tried my best just",
"1:3:978": "to catch a Fuckin' smile",
"1:5:60": "But for now I see myself",
"1:7:3": "ain't hittin the thirty-five",
"1:8:530": "I've been awake for days",
"1:10:31": "so we out living life",
"1:12:1": "in the night",
"1:12:800": "Pray to God",
"1:13:410": "Man I hope I don't die",
"1:15:30": "I've been awake for days",
"1:17:1": "so we out living life",
"1:18:830": "in the night",
"1:19:100": "Pray to God",
"1:20:50": "Man I hope I don't die",
"1:22:1": "in the night",
"1:22:900": "Lord knows and I think",
"1:24:33": "I know it too sometimes",
"1:26:20": "Everytime, and",
"1:27:63": "they reachin out for",
"1:28:803": "what's mine",
"1:29:200": "Lord knows and I think",
"1:31:3": "I know it too sometimes",
"1:32:990": "Everytime, and",
"1:34:20": "they reachin out for",
"1:35:50": "what's mine",
"1:35:930": "Two-two, two bedrooms",
"1:37:60": "seven little childs",
"1:38:560": "it can't be right",
"1:39:700": "Call my brother",
"1:40:230": "he in prison doin' time",
"1:42:30": "but we alright",
"1:43:1": "Tried my best just",
"1:44:30": "to catch a Fuckin' smile",
"1:45:200": "But for now I see myself",
"1:47:45": "ain't hittin the thirty-five",
"1:48:853": "I've been awake for days",
"1:50:67": "so we out living life",
"1:52:30": "in the night",
"1:53:50": "Pray to God",
"1:53:950": "Man I hope I don't die",
"1:55:30": "I've been awake for days",
"1:57:73": "so we out living life",
"1:59:1": "in the night",
"1:59:773": "Pray to God",
"2:0:220": "Man I hope I don't die",
"2:2:80": "in the night",
"2:3:13": "Lord knows and I think",
"2:4:63": "I know it too sometimes",
"2:6:60": "Everytime, and",
"2:7:80": "they reachin out for",
"2:9:1": "what's mine",
"2:9:800": "Lord knows and I think",
"2:11:50": "I know it too sometimes",
"2:13:90": "Everytime, and",
"2:14:50": "they reachin out for",
"2:15:700": "what's mine",
},
}, {
name: "Adrenaline - ACE",
src: "https://cdn.discordapp.com/attachments/1030764523734441985/1081989273361842246/ADRENALINE_-_ACE.mp3",
sync: {
"1:0:816": "Body feels like lava flowin'",
"1:3:428": "Hard adrenaline",
"1:6:637": "Rushin' though the pain",
"1:8:315": "and squeezing",
"1:9:449": "Power's runnin' in my veins",
"1:11:762": "Fight or flight",
"1:13:258": "And my mind turns crazy",
"1:15:753": "It's time to do or die",
"1:18:746": "Fear thunders in my heart",
"1:21:229": "and I, and I",
"1:24:721": "Energy, a heart explosion",
"1:27:896": "All I need, adrenaline",
"1:30:753": "Never stop to is in my mind",
"1:33:565": "Fire away, adrenaline",
"1:36:785": "Rollercoaster of emotion",
"1:39:869": "I just need adrenaline",
"1:42:635": "Setting all the worlds afire",
"1:45:583": "Energy, adrenaline",
"2:1:33": "It's no game, we're messin'",
"2:2:847": "'round with",
"2:3:981": "Hard adrenaline",
"2:7:246": "Waste a wave of hungryfeelings",
"2:10:285": "Just bring out the best in me",
"2:12:643": "Fight or flight",
"2:14:185": "And my mind turns crazy",
"2:16:453": "It's time to do or die",
"2:19:128": "Fear thunders in my heart",
"2:21:940": "and I, and I",
"2:25:468": "Energy, a heart explosion",
"2:28:371": "All I need, adrenaline",
"2:31:545": "Never stop to is in my mind",
"2:34:584": "Fire away, adrenaline",
"2:37:441": "Rollercoaster of emotion",
"2:40:752": "I just need adrenaline",
"2:43:563": "Setting all the worlds afire",
"2:46:693": "Energy, adrenaline",
"3:40:48": "Energy, a heart explosion",
"3:42:995": "All I need, adrenaline",
"3:45:995": "Never stop to is in my mind",
"3:48:995": "Fire away, adrenaline",
"3:53:653": "Rollercoaster of emotion",
"3:56:374": "I just need adrenaline",
"3:59:549": "Setting all the worlds afire",
"4:2:542": "Energy, adrenaline",
"4:18:160": "A D R E N A L I N E",
}
}];
//Thanks To BySylex For Making Song Chats
var converToJSDelay = (time) => {
let newTime = time.split(":").reverse();
time = 0;
let convert = [6e4 * 60, 6e4, 1000, 1].reverse();
newTime.forEach((b, c) => {
time += b * convert[c];
});
return time;
};
songs.forEach(e => {
let oldDatas = e.sync;
e.sync = {};
for (let time in oldDatas) {
e.sync[converToJSDelay(time)] = oldDatas[time];
}
});
let songchat1 = new Audio("https://cdn.discordapp.com/attachments/1065969963644506152/1079719316074790953/V_O_E_-_Giants_Extended_Mix_NCS_Release_1.mp3");
let isPlaying = false;
let singing = {
timeouts: []
}
function toggleSong() {
let id = document.getElementById("songy").value;
if(id > 5) {
if (!isPlaying) {
songchat1.src = songs[id - 1].src;
songchat1.play();
for (let time in songs[id - 1].sync) {
let message = songs[id - 1].sync[time];
singing.timeouts.push(setTimeout(() => {
io.send("6", message);
}, time));
}
isPlaying = true;
} else {
songchat1.pause();
isPlaying = false;
}
}
}
let bboooo = 120120
document.addEventListener("keypress", function(e) {
if (e.key === bboooo) {
if(document.getElementById("songy").value > 5) {
toggleSong();
}
if(document.getElementById("songy").value == 1) {
cSp = !cSp;
cH()
}
if(document.getElementById("songy").value == 2) {
cSp = !cSp;
cH2()
}
if(document.getElementById("songy").value == 3) {
cSp = !cSp;
cH3()
}
if(document.getElementById("songy").value == 4) {
cSp = !cSp;
cH4()
}
sendChat("started");
}
});
let chatting = false;
document.addEventListener("keypress", function(e) {
if (e.key == "Enter") {
chatting = !chatting
}
if (e.key == "b" && !chatting) {
io.send("6", "Pew");
console.log("clicked b");
}
});
function createPath() {
grid = [];
checkObject();
}
function Pathfinder() {
pathFind.scale = (config.maxScreenWidth / 2) * 1.3;
if (!traps.inTrap && (pathFind.chaseNear ? enemy.length : true)) {
if (near.dist2 <= items.weapons[player.weapons[0]].range) {
packet("f", undefined, 1);
} else {
createPath();
easystar.setGrid(grid);
easystar.setAcceptableTiles([0]);
easystar.enableDiagonals();
let spike = gameObjects.filter(tmp => tmp.dmg && tmp.active && tmp.isTeamObject(player)).sort(function(a, b) {
return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2);
})[0];
easystar.findPath(spike.x, spike.y, pathFind.lastX, pathFind.lastY, function(path) {
if (path === null) {
pathFind.array = [];
if (near.dist2 <= items.weapons[player.weapons[0]].range) {
packet("f", undefined, 1);
} else {
packet("f", near.aim2, 1);
}
} else {
pathFind.array = path;
if (pathFind.array.length > 1) {
let tmpXY = {
x: (player.x2 - (pathFind.scale / 2)) + ((pathFind.scale / pathFind.grid) * path[1].x),
y: (player.y2 - (pathFind.scale / 2)) + ((pathFind.scale / pathFind.grid) * path[1].y)
}
packet("f", UTILS.getDirect(tmpXY, player, 0, 2), 1);
}
}
});
easystar.calculate();
console.warn(easystar);
}
}
}
/** PATHFIND TEST */
// ITEM COUNT DISPLAY:
let isItemSetted = [];
function updateItemCountDisplay(index = undefined) {
for (let i = 3; i < items.list.length; ++i) {
let id = items.list[i].group.id;
let tmpI = items.weapons.length + i;
if (!isItemSetted[tmpI]) {
isItemSetted[tmpI] = document.createElement("div");
isItemSetted[tmpI].id = "itemCount" + tmpI;
getEl("actionBarItem" + tmpI).appendChild(isItemSetted[tmpI]);
isItemSetted[tmpI].style = `
display: block;
position: absolute;
padding-left: 5px;
font-size: 2em;
color: #fff;
`;
isItemSetted[tmpI].innerHTML = player.itemCounts[id] || 0;
} else {
if (index == id) isItemSetted[tmpI].innerHTML = player.itemCounts[index] || 0;
}
}
}
// AUTOPUSH:
function autoPush() {
let nearTrap = gameObjects.filter(tmp => tmp.trap && tmp.active && tmp.isTeamObject(player) && UTILS.getDist(tmp, near, 0, 2) <= (near.scale + tmp.getScale() + 5)).sort(function(a, b) {
return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2);
})[0];
if (nearTrap) {
let spike = gameObjects.filter(tmp => tmp.dmg && tmp.active && tmp.isTeamObject(player) && UTILS.getDist(tmp, nearTrap, 0, 0) <= (near.scale + nearTrap.scale + tmp.scale)).sort(function(a, b) {
return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2);
})[0];
if (spike) {
let pos = {
x: spike.x + (250 * Math.cos(UTILS.getDirect(near, spike, 2, 0))),
y: spike.y + (250 * Math.sin(UTILS.getDirect(near, spike, 2, 0))),
x2: spike.x + ((UTILS.getDist(near, spike, 2, 0) + player.scale) * Math.cos(UTILS.getDirect(near, spike, 2, 0))),
y2: spike.y + ((UTILS.getDist(near, spike, 2, 0) + player.scale) * Math.sin(UTILS.getDirect(near, spike, 2, 0)))
};
let finds = gameObjects.filter(tmp => tmp.active).find((tmp) => {
let tmpScale = tmp.getScale();
if (!tmp.ignoreCollision && UTILS.lineInRect(tmp.x - tmpScale, tmp.y - tmpScale, tmp.x + tmpScale, tmp.y + tmpScale, player.x2, player.y2, pos.x2, pos.y2)) {
return true;
}
});
if (finds) {
if (my.autoPush) {
my.autoPush = false;
packet("f", lastMoveDir || undefined, 1);
}
} else {
my.autoPush = true;
my.pushData = {
x: spike.x + Math.cos(70),
y: spike.y + Math.sin(70),
x2: pos.x2 + Math.cos(30),
y2: pos.y2 + Math.sin(30)
};
let scale = player.scale / 10;
let secondArg = UTILS.getDirect(near, spike, 2, 0) > 70 ? near.aim2 : undefined;
if (UTILS.lineInRect(player.x2 - scale, player.y2 - scale, player.x2 + scale, player.y2 + scale, near.x2, near.y2, pos.x, pos.y)) {
packet("f", secondArg, 1);
} else {
packet("f", UTILS.getDirect(pos, player, 2, 2), 1);
}
}
} else {
if (my.autoPush) {
my.autoPush = false;
packet("f", lastMoveDir || undefined, 1);
}
}
} else {
if (my.autoPush) {
my.autoPush = false;
packet("f", lastMoveDir || undefined, 1);
}
}
}
class AutoPush {
socket = null;
findIntersect(vec, vec1, vec2) {
// Find point of vec1 and vec2 intersection
const delta = Math.hypot(vec1.x - vec2.x, vec1.y - vec2.y) / 2;
const tang = Math.tan((vec1.y - vec2.y) / (vec1.x - vec2.x));
const vec3x = Math.cos(tang) * delta;
const vec3y = Math.sin(tang) * delta;
// Find angle from vec to vec3
const theta = Math.tan((vec.y - vec3y) / (vec.x - vec3x));
return theta;
};
pushEnemy(player, enemy, spike) {
const angle = this.findIntersect(enemy, spike, player);
const dist = Math.hypot(player.x - enemy.x, player.y - enemy.y);
if (dist > 180) return;
this.socket.send("33", angle);
};
constructor(socket) {
this.socket = socket;
}
}
// ADD DEAD PLAYER:
function addDeadPlayer(tmpObj) {
deadPlayers.push(new DeadPlayer(tmpObj.x, tmpObj.y, tmpObj.dir, tmpObj.buildIndex, tmpObj.weaponIndex, tmpObj.weaponVariant, tmpObj.skinColor, tmpObj.scale, tmpObj.name));
}
/** APPLY SOCKET CODES */
// SET INIT DATA:
function setInitData(data) {
alliances = data.teams;
}
function secondSocket() {
let time = Date.now();
const e = time - second;
window.pingTime = e;
}
const Qt = document.getElementById("pingDisplay")
// PING:
var lastPing = -1;
var maxPing = NaN;
var minPing = NaN;
var pingCount = 0;
var doAutoQ = false;
function pingSocketResponse() {
let pingTime = window.pingTime;
pingCount++;
if (pingTime > ms.max || isNaN(ms.max)) {
ms.max = pingTime;
}
if (pingTime < ms.min || isNaN(ms.min)) {
ms.min = pingTime;
}
// pingDisplay.innerText = "Ping: " + pingTime + " ms | FPS: " + currentFPS + " frames";
// if (pingTime >= 90) {
// doAutoQ = true;
// } else {
// doAutoQ = false;
// }
}
function pingSocket() {
lastPing = Date.now();
io.send('0');
}
// SETUP GAME:
var fisrtloadez = false;
function setupGame(yourSID) {
keys = {};
macro = {};
playerSID = yourSID;
attackState = 0;
inGame = true;
// pingSocketStart();
// rePing();
fisrtloadez = true;
packet("F", 0, getAttackDir(), 1);
my.ageInsta = true;
if (firstSetup) {
firstSetup = false;
gameObjects.length = 0;
}
}
// ADD NEW PLAYER:
function addPlayer(data, isYou) {
let tmpPlayer = findPlayerByID(data[0]);
if (!tmpPlayer) {
tmpPlayer = new Player(data[0], data[1], config, UTILS, projectileManager,
objectManager, players, ais, items, hats, accessories);
players.push(tmpPlayer);
if (data[1] != playerSID) {
addChatLog("Encountered " + data[2], "#23BD86", "", "#23BD86");
}
} else {
if (data[1] != playerSID) {
addChatLog("Encountered " + data[2], "#23BD86", "", "#23BD86");
}
}
tmpPlayer.spawn(isYou ? true : null);
tmpPlayer.visible = false;
tmpPlayer.oldPos = {
x2: undefined,
y2: undefined
};
tmpPlayer.x2 = undefined;
tmpPlayer.y2 = undefined;
tmpPlayer.x3 = undefined;
tmpPlayer.y3 = undefined;
tmpPlayer.setData(data);
if (isYou) {
if (!player) {
window.prepareUI(tmpPlayer);
}
player = tmpPlayer;
camX = player.x;
camY = player.y;
my.lastDir = 0;
updateItems();
updateAge();
updateItemCountDisplay();
if (player.skins[7]) {
my.reSync = true;
}
}
}
// REMOVE PLAYER:
function removePlayer(id) {
for (let i = 0; i < players.length; i++) {
if (players[i].id == id) {
let tmpPlayer = players[i];
addChatLog(tmpPlayer.name + " has left", "red", "", "red");
if (configs.playerLogger) {
player.chat.message = tmpPlayer.name + " has left";
player.chat.count = 2000;
}
players.splice(i, 1);
break;
}
}
}
// UPDATE HEALTH:
function updateHealth(sid, value) {
tmpObj = findPlayerBySID(sid);
if (tmpObj) {
tmpObj.oldHealth = tmpObj.health;
tmpObj.health = value;
tmpObj.judgeShame();
if (tmpObj.oldHealth > tmpObj.health) {
if (tmpObj == near) {
let damage = tmpObj.oldHealth - tmpObj.health;
if (tmpObj.skinIndex == 7 && (damage == 5 || (tmpObj.latestTail == 13 && damage == 2))) {
tmpObj.bullTick = game.tick;
}
}
tmpObj.damaged = tmpObj.oldHealth - tmpObj.health;
let damaged = tmpObj.damaged;
tmpObj = findPlayerBySID(sid);
let bullTicked = false;
if (tmpObj && tmpObj.health <= 0) {
if (!tmpObj.death) {
tmpObj.death = true;
if (tmpObj != player) {
console.warn(getAttacker(damaged));
addChatLog(tmpObj.name + " has died", "#db2727", "", "#db2727");
if (configs.playerLogger) {
player.chat.message = tmpObj.name + " has died";
player.chat.count = 2000;
}
}
addDeadPlayer(tmpObj);
}
}
if (tmpObj == player) {
if (tmpObj.skinIndex == 7 && (damaged == 5 || (tmpObj.latestTail == 13 && damaged == 2))) {
if (my.reSync) {
my.reSync = false;
tmpObj.setBullTick = true;
}
bullTicked = true;
}
if (inGame) {
let attackers = getAttacker(damaged);
let gearDmgs = [0.25, 0.45].map((val) => val * items.weapons[player.weapons[0]].dmg * soldierMult());
let includeSpikeDmgs = !bullTicked && gearDmgs.includes(damaged);
let healTimeout = (1000/9);
let slowHeal = function(timer) {
game.tickBase(() => {
healer();
}, 2);
}
if(antiSync) {
healer();
player.canEmpAnti = false;
}
let total = 0;
if (damaged >= (includeSpikeDmgs ? 8 : 25) && player.damageThreat >= 100 && (game.tick - player.antiTimer) > 1) {
player.canEmpAnti = true;
player.antiTimer = game.tick;
let shame = Math.floor(Math.random() * (6 - 4) + 3);
if (tmpObj.shameCount < shame) {
healer();
} else {
slowHeal(healTimeout);
}
} else {
slowHeal(healTimeout);
}
// if (damaged >= 20 && (player.skinIndex == 11 || near.skinIndex == 53)) instaC.canCounter = true;
}
} else {
if (!tmpObj.setPoisonTick && (tmpObj.damaged == 5 || (tmpObj.latestTail == 13 && tmpObj.damaged == 2))) {
tmpObj.setPoisonTick = true;
}
}
} else {
if(tmpObj != player) {
if(tmpObj.maxShameCount < tmpObj.shameCount) {
tmpObj.maxShameCount = tmpObj.shameCount;
}
}
}
if (tmpObj.health <= 0) {
/*bots.forEach((hmm) => {
hmm.whyDie = tmpObj.name;
});*/
}
}
}
function enterGame() {
getEl("ot-sdk-btn-floating").style.display = "none";
packet("M", {
name: "1-lol",
moofoll: lastsp[1],
skin: lastsp[2]
});
}
// KILL PLAYER:
function killPlayer() {
inGame = false;
lastDeath = {
x: player.x,
y: player.y,
};
if (configs.autoRespawn) {
getEl("ot-sdk-btn-floating").style.display = "none";
packet("M", {
name: "1-lol",
moofoll: lastsp[1],
skin: lastsp[2]
});
}
}
// UPDATE PLAYER ITEM VALUES:
function updateItemCounts(index, value) {
if (player) {
player.itemCounts[index] = value;
updateItemCountDisplay(index);
}
}
var ageText = getEl("ageText");
var ageBarBody = getEl("ageBarBody");
// UPDATE AGE:
function updateAge(xp, mxp, age) {
if (xp != undefined)
player.XP = xp;
if (mxp != undefined)
player.maxXP = mxp;
if (age != undefined)
player.age = age;
if (age == config.maxAge) {
ageText.innerHTML = "MAX AGE";
} else {
ageText.innerHTML = "AGE " + player.age;
if (getEl("visualType").value == "smiley") {
ageBarBody.style.transition = "1s";
} else {
ageBarBody.style.transition = null;
}
}
}
// UPDATE UPGRADES:
function updateUpgrades(points, age) {
player.upgradePoints = points;
player.upgrAge = age;
if (points > 0) {
tmpList.length = 0;
UTILS.removeAllChildren(upgradeHolder);
for (let i = 0; i < items.weapons.length; ++i) {
if (items.weapons[i].age == age && (testMode || items.weapons[i].pre == undefined || player.weapons.indexOf(items.weapons[i].pre) >= 0)) {
let e = UTILS.generateElement({
id: "upgradeItem" + i,
class: "actionBarItem",
onmouseout: function() {
showItemInfo();
},
parent: upgradeHolder
});
e.style.backgroundImage = getEl("actionBarItem" + i).style.backgroundImage;
tmpList.push(i);
}
}
for (let i = 0; i < items.list.length; ++i) {
if (items.list[i].age == age && (testMode || items.list[i].pre == undefined || player.items.indexOf(items.list[i].pre) >= 0)) {
let tmpI = (items.weapons.length + i);
let e = UTILS.generateElement({
id: "upgradeItem" + tmpI,
class: "actionBarItem",
onmouseout: function() {
showItemInfo();
},
parent: upgradeHolder
});
e.style.backgroundImage = getEl("actionBarItem" + tmpI).style.backgroundImage;
tmpList.push(tmpI);
}
}
for (let i = 0; i < tmpList.length; i++) {
(function(i) {
let tmpItem = getEl('upgradeItem' + i);
tmpItem.onmouseover = function() {
if (items.weapons[i]) {
showItemInfo(items.weapons[i], true);
} else {
showItemInfo(items.list[i - items.weapons.length]);
}
};
tmpItem.onclick = UTILS.checkTrusted(function() {
packet("H", i);
});
UTILS.hookTouchEvents(tmpItem);
})(tmpList[i]);
}
if (tmpList.length) {
upgradeHolder.style.display = "block";
upgradeCounter.style.display = "block";
upgradeCounter.style.borderRadius = "4px";
upgradeCounter.innerHTML = "SELECT ITEMS (" + points + ")";
} else {
upgradeHolder.style.display = "none";
upgradeCounter.style.display = "none";
showItemInfo();
}
} else {
upgradeHolder.style.display = "none";
upgradeCounter.style.display = "none";
showItemInfo();
}
// SMART AUTOUPGRADE:
if (configs.AutoUpgrade) {
if(age == 3) {
sendUpgrade(17)
} else if (age == 4) {
sendUpgrade(31)
} else if (age == 5) {
sendUpgrade(23)
} else if (age == 8) {
if(player.secondaryIndex == 9) {
sendUpgrade(12)
} else if(player.primaryIndex == 3) {
sendUpgrade(4)
} else {
sendUpgrade(28)
}
} else if (age == 9) {
if(player.secondaryIndex == 12) {
sendUpgrade(15)
} else {
sendUpgrade(25)
}
}// 12 15
}
}
function cdf(e, t) {
try {
return Math.hypot((t.y2 || t.y) - (e.y2 || e.y), (t.x2 || t.x) - (e.x2 || e.x));
} catch (e) {
return Infinity;
}
}
function caf(e, t) {
try {
return Math.atan2((t.y2 || t.y) - (e.y2 || e.y), (t.x2 || t.x) - (e.x2 || e.x));
} catch (e) {
return 0;
}
}
function numArr(e = 0, t = 1, act, n = 1) {
let arr = [];
for (let i = e; i < t; i += n) {
arr.push(i);
typeof act == "function" && act(i);
}
return arr;
}
function toR(e) {
var n = (e * Math.PI / 180) % (2 * Math.PI);
return n > Math.PI ? Math.PI - n : n
}
function toD(e) {
var n = (e / Math.PI * 360) % 360;
return n >= 360 ? n - 360 : n;
}
// KILL OBJECT:
function killObject(sid) {
let findObj = findObjectBySid(sid);
objectManager.disableBySid(sid);
let n = findObj;
if (n && cdf(player, n) < 200) {
if (nears.length) {
let enemy = near;
let A = player;
let dist = cdf(A, enemy);
let dir = caf(A, enemy);
let dir2 = caf(player, dir + toR(180));//this dir can works to laggy players
let ignore = [0, 0];
let place = function(t, f) {
checkPlace(t, f);
}
if (dist < 500) {
for(let i = 0; i != 2; i++) {
if (dist < 200) {
//console.log(dir);
for(let i = 0; i < Math.PI; i += toR(items.list[A.items[2]].scale)) {
let placed;
if (ignore[0]) {
placed = false;
ignore[0]--;
} else {
place(2, (dir || dir2) + i) && (toD(i) < items.list[A.items[2]].scale && (ignore[1] = Math.ceil(items.list[A.items[2]].scale / toD(Math.PI / 12))), placed = true);
}
placed && (ignore[0] = Math.ceil(items.list[A.items[2]].scale / toD(Math.PI / 12)));
if (!placed || UTILS.getAngleDist(dir + i, dir - i) > toR(items.list[A.items[2]].scale)) {
if (ignore[1]) {
ignore[1]--;
} else {
place(2, dir - i) && (ignore[1] = Math.ceil(items.list[A.items[2]].scale / toD(Math.PI / 12)))
}
}
}
place(4, toR(toD(dir) - 180));
} else {
let ignore = 0;
if (ignore) {
ignore--;
} else {
for(let i = 0; i < Math.PI/2; i += Math.PI / 3) {
checkPlace(4, dir + i) && (ignore = Math.ceil(50 / Math.PI / 6));
}
}
}
}
}
}
}
}
// KILL ALL OBJECTS BY A PLAYER:
function killObjects(sid) {
// addChatLog(findPlayerBySID(sid).name + " has left", "red", "", "red");
if (player) objectManager.removeAllItems(sid);
}
function fgdo(a, b) {
return Math.sqrt(Math.pow((b.y - a.y), 2) + Math.pow((b.x - a.x), 2));
}
function perfectReplace() {
let range = items.weapons[player.weapons[0]].range + 70;
gameObjects.forEach(tmpObj => {
let objDst = UTILS.getDist(tmpObj, player, 0, 2);
let perfectAngle = UTILS.getDirect(tmpObj, player, 0, 2);
if (tmpObj.health <= 300 && fgdo(tmpObj, player) <= 300 && near.dist2 <= 300 || ((near.length && near.reloads[near.weaponIndex] <= config.tickRate * (window.pingTime >= 200 ? 2 : 1)) || player.reloads[player.weaponIndex]*1000 <= config.tickRate * (window.pingTime >= 200 ? 2 : 1))) {
console.log('preplace');
// setTickout(() => {
place(2, perfectAngle);
// }, 2);
}
});
}
let ticks = {
tick: 0,
delay: 0,
time: [],
manage: [],
};
// GAME TICKOUT:
function setTickout(doo, timeout) {
if (!ticks.manage[ticks.tick + timeout]) {
ticks.manage[ticks.tick + timeout] = [doo];
} else {
ticks.manage[ticks.tick + timeout].push(doo);
}
}
function doNextTick(doo) {
waitTicks.push(doo);
}
let waitTicks = [];
// UPDATE PLAYER DATA:
let nEy;
let placeableSpikes = [];
let placeableTraps = [];
let placeableSpikesPREDICTS = [];
let autos = {
insta: {
todo: false,
wait: false,
count: 4,
shame: 5
},
bull: false,
antibull: 0,
reloaded: false,
stopspin: true
}
let autoQ = false, canHit = false;
function updatePlayers(data) {
//insta prediction
game.tick++;
enemy = [];
// perfectReplace();
nears = [];
near = [];
//showPlace = [];
game.tickSpeed = performance.now() - game.lastTick;
game.lastTick = performance.now();
ticks.tick++;
ticks.time.push(Date.now() - ticks.delay <= 50 || Date.now() - ticks.delay >= 175 ? "lag" : 1);
if (ticks.tick % 10 === 0) {
ticks.time = [];
antiSync = false;
}
if (ticks.tick % 300 === 0) {
ms.max = window.pingTime;
ms.min = window.pingTime;
players.forEach((tmp) => {
tmp.maxShameCount = 0;
})
}
ticks.delay = Date.now();
players.forEach((tmp) => {
tmp.forcePos = !tmp.visible;
tmp.visible = false;
});
for (let i = 0; i < data.length;) {
tmpObj = findPlayerBySID(data[i]);
if (tmpObj) {
tmpObj.t1 = (tmpObj.t2 === undefined) ? game.lastTick : tmpObj.t2;
tmpObj.t2 = game.lastTick;
tmpObj.oldPos.x2 = tmpObj.x2;
tmpObj.oldPos.y2 = tmpObj.y2;
tmpObj.x1 = tmpObj.x;
tmpObj.y1 = tmpObj.y;
tmpObj.x2 = data[i + 1];
tmpObj.y2 = data[i + 2];
tmpObj.x3 = tmpObj.x2 + (tmpObj.x2 - tmpObj.oldPos.x2);
tmpObj.y3 = tmpObj.y2 + (tmpObj.y2 - tmpObj.oldPos.y2);
tmpObj.d1 = (tmpObj.d2 === undefined) ? data[i + 3] : tmpObj.d2;
tmpObj.d2 = data[i + 3];
tmpObj.dt = 0;
tmpObj.buildIndex = data[i + 4];
tmpObj.weaponIndex = data[i + 5];
tmpObj.weaponVariant = data[i + 6];
tmpObj.team = data[i + 7];
tmpObj.isLeader = data[i + 8];
tmpObj.oldSkinIndex = tmpObj.skinIndex;
tmpObj.oldTailIndex = tmpObj.tailIndex;
tmpObj.skinIndex = data[i + 9];
tmpObj.tailIndex = data[i + 10];
tmpObj.iconIndex = data[i + 11];
tmpObj.zIndex = data[i + 12];
tmpObj.visible = true;
tmpObj.update(game.tickSpeed);
tmpObj.dist2 = UTILS.getDist(tmpObj, player, 2, 2);
tmpObj.aim2 = UTILS.getDirect(tmpObj, player, 2, 2);
tmpObj.dist3 = UTILS.getDist(tmpObj, player, 3, 3);
tmpObj.aim3 = UTILS.getDirect(tmpObj, player, 3, 3);
tmpObj.damageThreat = 0;
if (tmpObj.skinIndex == 45 && tmpObj.shameTimer <= 0) {
tmpObj.addShameTimer();
}
if (tmpObj.oldSkinIndex == 45 && tmpObj.skinIndex != 45) {
tmpObj.shameTimer = 0;
if (tmpObj == player) {
healer();
}
}
if ((window.pingTime > 90 || ms.avg > 90)) {
if (player.shameCount < 4 && near.dist2 <= 300 && near.reloads[near.primaryIndex] <= config.tickRate * (window.pingTime >= 200 ? 2 : 1)) {
autoQ = true;
place(0, getAttackDir());
} else {
if (autoQ) {
place(0, getAttackDir());
}
autoQ = false;
}
}
//predictive antibull thx o1rd
if (near.dist2 < 300) {
if (near.reloads[near.primaryIndex] <= config.tickRate && [3, 4, 5].includes(near.primaryIndex) && [3, 4, 5].includes(player.weapons[0])) {
canHit = true;
} else {
canHit = false;
}
} else {
canHit = false;
}
if (canHit) {
buyEquip(11, 0);
buyEquip(21, 1);
my.autoAim = true;
setTickout(() => {
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
buyEquip(21, 1);
sendAutoGather();
setTickout(() => {
buyEquip(53, 0);
sendAutoGather();
my.autoAim = false;
}, 1)
}, 1)
}
nEy = tmpObj;
if (tmpObj == player) {
if (gameObjects.length) {
gameObjects.forEach((tmp) => {
tmp.onNear = false;
if (tmp.active) {
if (!tmp.onNear && UTILS.getDist(tmp, tmpObj, 0, 2) <= tmp.scale + items.weapons[tmpObj.weapons[0]].range) {
tmp.onNear = true;
}
if (tmp.isItem && tmp.owner) {
if (!tmp.pps && tmpObj.sid == tmp.owner.sid && UTILS.getDist(tmp, tmpObj, 0, 2) > (parseInt(getEl("breakRange").value) || 0) && !tmp.breakObj && ![13, 14, 20].includes(tmp.id)) {
tmp.breakObj = true;
breakObjects.push({
x: tmp.x,
y: tmp.y,
sid: tmp.sid
});
}
}
}
});
let nearTrap = gameObjects.filter(e => e.trap && e.active && UTILS.getDist(e, tmpObj, 0, 2) <= (tmpObj.scale + e.getScale() + 5) && !e.isTeamObject(tmpObj)).sort(function(a, b) {
return UTILS.getDist(a, tmpObj, 0, 2) - UTILS.getDist(b, tmpObj, 0, 2);
})[0];
if (nearTrap) {
traps.dist = UTILS.getDist(nearTrap, tmpObj, 0, 2);
traps.aim = UTILS.getDirect(nearTrap, tmpObj, 0, 2);
if (!traps.inTrap) {
traps.protect(traps.aim, nearTrap);
}
traps.inTrap = true;
traps.info = nearTrap;
} else {
traps.inTrap = false;
traps.info = {};
}
} else {
traps.inTrap = false;
}
}
if (tmpObj.weaponIndex < 9) {
tmpObj.primaryIndex = tmpObj.weaponIndex;
tmpObj.primaryVariant = tmpObj.weaponVariant;
} else if (tmpObj.weaponIndex > 8) {
tmpObj.secondaryIndex = tmpObj.weaponIndex;
tmpObj.secondaryVariant = tmpObj.weaponVariant;
}
}
i += 13;
}
if (waitTicks.length) {
waitTicks.forEach((ajaj) => {
ajaj();
}
);
waitTicks = [];
}
if (runAtNextTick.length) {
runAtNextTick.forEach((tmp) => {
checkProjectileHolder(...tmp);
}
);
runAtNextTick = [];
}
if (textManager.stack.length) {
let stacks = [];
let notstacks = [];
let num = 0;
let num2 = 0;
let pos = {
x: null,
y: null
};
let pos2 = {
x: null,
y: null
}
textManager.stack.forEach((text) => {
if (text.value >= 0) {
if (num == 0) pos = {
x: text.x,
y: text.y
};
num += Math.abs(text.value);
} else {
if (num2 == 0) pos2 = {
x: text.x,
y: text.y
};
num2 += Math.abs(text.value);
}
});
if (num2 > 0) {
textManager.showText(pos2.x, pos2.y, 50, 0.18, 500, num2, healTextColor);
}
if (num > 0) {
textManager.showText(pos.x, pos.y, 50, 0.18, 500, num, damageTextColor);
}
textManager.stack = [];
}
if (runAtNextTick.length) {
runAtNextTick.forEach((tmp) => {
checkProjectileHolder(...tmp);
});
runAtNextTick = [];
}
for (let i = 0; i < data.length;) {
tmpObj = findPlayerBySID(data[i]);
if (tmpObj) {
if (!tmpObj.isTeam(player)) {
enemy.push(tmpObj);
if (tmpObj.dist2 <= items.weapons[tmpObj.primaryIndex == undefined ? 5 : tmpObj.primaryIndex].range + (player.scale * 2)) {
nears.push(tmpObj);
}
}
tmpObj.manageReload();
if (tmpObj != player) {
tmpObj.addDamageThreat(player);
}
}
i += 13;
}
/*projectiles.forEach((proj) => {
tmpObj = proj;
if (tmpObj.active) {
tmpObj.tickUpdate(game.tickSpeed);
}
});*/
if (player && player.alive) {
if (enemy.length) {
if (player && player.alive){
placeableSpikes = getPlaceablePositions(player, items.list[player.items[2]]);
placeableTraps = player.items[4] == 15 ? getPlaceablePositions(player, items.list[player.items[4]]) : [];
}
near = enemy.sort(function(tmp1, tmp2) {
return tmp1.dist2 - tmp2.dist2;
})[0];
} else {
//console.log("no enemy");
}
if (game.tickQueue[game.tick]) {
game.tickQueue[game.tick].forEach((action) => {
action();
});
game.tickQueue[game.tick] = null;
}
if (advHeal.length) {
advHeal.forEach((updHealth) => {
});
advHeal = [];
}
players.forEach((tmp) => {
if (!tmp.visible && player != tmp) {
tmp.reloads = {
0: 0,
1: 0,
2: 0,
3: 0,
4: 0,
5: 0,
6: 0,
7: 0,
8: 0,
9: 0,
10: 0,
11: 0,
12: 0,
13: 0,
14: 0,
15: 0,
53: 0,
};
}
if (tmp.setBullTick) {
tmp.bullTimer = 0;
}
if (tmp.setPoisonTick) {
tmp.poisonTimer = 0;
}
tmp.updateTimer();
});
if (inGame) {
if (enemy.length) {
if (player.canEmpAnti) {
player.canEmpAnti = false;
if (near.dist2 <= 300) {
if (near.reloads[53] == 0 && !my.safePrimary(near) && !my.safeSecondary(near)) {
player.empAnti = true;
player.soldierAnti = false;
//modLog("EmpAnti");
} else {
player.empAnti = false;
player.soldierAnti = true;
//modLog("SoldierAnti");
}
}
}
let prehit = gameObjects.filter(tmp => tmp.dmg && tmp.active && tmp.isTeamObject(player) && UTILS.getDist(tmp, near, 0, 3) <= (tmp.scale + near.scale)).sort(function(a, b) {
return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2);
})[0];
if (prehit) {
if (near.dist2 <= items.weapons[player.weapons[0]].range + player.scale * 1.8 && configs.predictTick) {
instaC.canSpikeTick = true;
instaC.syncHit = true;
if (configs.revTick && player.weapons[1] == 15 && player.reloads[53] == 0 && instaC.perfCheck(player, near)) {
instaC.revTick = true;
}
}
}
let antiSpikeTick = gameObjects.filter(tmp => tmp.dmg && tmp.active && !tmp.isTeamObject(player) && UTILS.getDist(tmp, player, 0, 3) < (tmp.scale + player.scale)).sort(function(a, b) {
return UTILS.getDist(a, player, 0, 2) - UTILS.getDist(b, player, 0, 2);
})[0];
if (antiSpikeTick && !traps.inTrap) {
if (near.dist2 <= items.weapons[5].range + near.scale * 1.8) {
my.anti0Tick = 1;
if (configs.combatWarnings) {
player.chat.message = "SpikeTick Threat [ 4 ]";
player.chat.count = 1500;
}
}
}
}
let bultect = false;
if((game.tick - near.bullTick) % 9 == 0 && near.skinIndex == 7) {
addChatLog("Bulltick detected: " + near.name + "[" + near.sid + "]", "#40E0D0", "", "#40E0D0");
bultect = true;
game.tickBase(() => {
bultect = false;
}, 1)
}
if ((getEl("visualType").value == "smiley" ? true : ((player.checkCanInsta(true) >= 100 ? player.checkCanInsta(true) : player.checkCanInsta(false)) >= (player.weapons[1] == 10 ? 95 : 100))) && near.dist2 <= items.weapons[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]].range + near.scale * 1.8 && (instaC.wait || (getEl("visualType").value == "smiley" && Math.floor(Math.random() * 2) == 0) || bultect) && ((getEl("visualType").value == "smiley" && near.shameCount >= near.maxShameCount) || (getEl("visualType").value != "smiley" && true)) && !instaC.isTrue && !my.waitHit && player.reloads[player.weapons[0]] == 0 && player.reloads[player.weapons[1]] == 0 && (getEl("visualType").value == "smiley" ? true : getEl("instaType").value == "oneShot" ? (player.reloads[53] <= (player.weapons[1] == 10 ? 0 : game.tickRate)) : true) && instaC.perfCheck(player, near)) {
if (player.checkCanInsta(true) >= 100) {
instaC.nobull = getEl("visualType").value == "smiley" ? false : instaC.canSpikeTick ? false : true;
} else {
instaC.nobull = false;
}
instaC.can = true;
} else {
instaC.can = false;
}
// if (near.dist <= items.weapons[player.weapons[0]].range + (near.enemy.scale * 1.8) && !traps.intrap && !autos.insta.wait) {
// autos.bull = true;
// if (player.weaponIndex != player.weapons[0]) {
// selectWeapon(player.weapons[0]);
// }
// if (player.reloads[player.weapons[0]] == 0) {
// io.send("7", 1);
// io.send("2", near.aim);
// buyEquip(7, 0);
// setTimeout(()=> {
// io.send("7", 1);
// buyEquip(6, 0);
// }, game.tickRate);
// }
// } else {
// autos.bull = false;
// }
macro.q && place(0, getAttackDir());
macro.f && place(4, getSafeDir());
macro.v && place(2, getSafeDir());
macro.y && place(1, getSafeDir());
macro.h && place(player.getItemType(22), getSafeDir());
macro.z && place(3, getSafeDir());
if (game.tick % 0.5 == 0) {
if (mills.place) {
let plcAng = 1.20;
for (let i = -plcAng; i <= plcAng; i += plcAng) {
checkPlace(3, UTILS.getDirect(player.oldPos, player, 2, 2) + i);
}
} else {
if (mills.placeSpawnPads) {
for (let i = 0; i < Math.PI * 2; i += Math.PI / 2) {
checkPlace(player.getItemType(20), UTILS.getDirect(player.oldPos, player, 2, 2) + i);
}
}
}
}
if (instaC.can) {
instaC.changeType(configs.alwaysRevInsta ? "rev" : player.weapons[1] == 10 ? "rev" : instaC.nobull ? "nobull" : "normal");
}
if (instaC.canCounter) {
instaC.canCounter = false;
if (player.reloads[player.weapons[0]] == 0 && !instaC.isTrue) {
instaC.counterType();
}
}
if (instaC.canSpikeTick) {
instaC.canSpikeTick = false;
if (instaC.revTick) {
instaC.revTick = false;
if ([1, 2, 3, 4, 5, 6].includes(player.weapons[0]) && player.reloads[player.weapons[1]] == 0 && !instaC.isTrue) {
instaC.changeType("rev");
}
} else {
if ([1, 2, 3, 4, 5, 6].includes(player.weapons[0]) && player.reloads[player.weapons[0]] == 0 && !instaC.isTrue) {
instaC.spikeTickType();
if (instaC.syncHit) {
}
}
}
}
if (!clicks.middle && (clicks.left || clicks.right) && !instaC.isTrue) {
if ((player.weaponIndex != (clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0])) || player.buildIndex > -1) {
selectWeapon(clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]);
}
if (player.reloads[clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0 && !my.waitHit) {
sendAutoGather();
my.waitHit = 1;
game.tickBase(() => {
sendAutoGather();
my.waitHit = 0;
}, 1);
}
}
if (traps.inTrap) {
if (!clicks.left && !clicks.right && !instaC.isTrue) {
if (player.weaponIndex != (traps.notFast() ? player.weapons[1] : player.weapons[0]) || player.buildIndex > -1) {
selectWeapon(traps.notFast() ? player.weapons[1] : player.weapons[0]);
}
if (player.reloads[traps.notFast() ? player.weapons[1] : player.weapons[0]] == 0 && !my.waitHit) {
sendAutoGather();
my.waitHit = 1;
game.tickBase(() => {
sendAutoGather();
my.waitHit = 0;
}, 1);
}
}
}
if (clicks.middle && !traps.inTrap) {
if (!instaC.isTrue && player.reloads[player.weapons[1]] == 0) {
if (my.ageInsta && player.weapons[0] != 4 && player.weapons[1] == 9 && player.age >= 9 && enemy.length) {
instaC.bowMovement();
} else {
instaC.rangeType();
}
}
}
if (macro.t && !traps.inTrap) {
if (!instaC.isTrue && player.reloads[player.weapons[0]] == 0 && (player.weapons[1] == 15 ? (player.reloads[player.weapons[1]] == 0) : true) && (player.weapons[0] == 5 || (player.weapons[0] == 4 && player.weapons[1] == 15))) {
instaC[(player.weapons[0] == 4 && player.weapons[1] == 15) ? "kmTickMovement" : "tickMovement"]();
}
}
if (macro["."] && !traps.inTrap) {
if (!instaC.isTrue && player.reloads[player.weapons[0]] == 0 && ([9, 12, 13, 15].includes(player.weapons[1]) ? (player.reloads[player.weapons[1]] == 0) : true)) {
instaC.boostTickMovement();
}
}
if (player.weapons[1] && !clicks.left && !clicks.right && !traps.inTrap && !instaC.isTrue && !(getEl("visualType").value == "ae" && near.dist2 <= items.weapons[player.weapons[0]].range + near.scale * 1.8)) {
if (player.reloads[player.weapons[0]] == 0 && player.reloads[player.weapons[1]] == 0) {
if (!my.reloaded) {
my.reloaded = true;
let fastSpeed = items.weapons[player.weapons[0]].spdMult < items.weapons[player.weapons[1]].spdMult ? 1 : 0;
if (player.weaponIndex != player.weapons[fastSpeed] || player.buildIndex > -1) {
selectWeapon(player.weapons[fastSpeed]);
}
}
if(getEl("visualType").value == "ae") {
if (!autos.stopspin) {
setTimeout(()=>{
autos.stopspin = true;
}, 500);
}
}
} else {
my.reloaded = false;
if(getEl("visualType").value == "ae") {
autos.stopspin = false;
}
if (player.reloads[player.weapons[0]] > 0) {
if (player.weaponIndex != player.weapons[0] || player.buildIndex > -1) {
selectWeapon(player.weapons[0]);
}
} else if (player.reloads[player.weapons[0]] == 0 && player.reloads[player.weapons[1]] > 0) {
if (player.weaponIndex != player.weapons[1] || player.buildIndex > -1) {
selectWeapon(player.weapons[1]);
}
if(getEl("visualType").value == "ae") {
if (!autos.stopspin) {
setTimeout(()=>{
autos.stopspin = true;
}, 500);
}
}
}
}
}
if (!traps.inTrap && !traps.replaced) {
traps.autoPlace();
}
if (!macro.q && !macro.f && !macro.v && !macro.h && !macro.n) {
packet("D", getAttackDir());
}
let hatChanger = function() {
if (my.anti0Tick > 0) {
buyEquip(6, 0);
} else {
if (clicks.left || clicks.right) {
if ((player.shameCount > 0 && (game.tick - player.bullTick) % 9 == 0 && player.skinIndex != 45) || my.reSync) {
buyEquip(7, 0);
} else {
if (clicks.left) {
buyEquip(21, 1);
buyEquip(player.reloads[player.weapons[0]] == 0 ? getEl("weaponGrind").checked ? 40 : 7 : player.empAnti ? 22 : player.soldierAnti ? 22 : (getEl("antiBullType").value == "abreload" && near.antiBull > 0) ? 11 : near.dist2 <= 300 ? (getEl("antiBullType").value == "abalway" && near.reloads[near.primaryIndex] == 0) ? 11 : 22 : biomeGear(1, 1), 0);
} else if (clicks.right) {
buyEquip(player.reloads[clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0 ? 40 : player.empAnti ? 22 : 22, 0);
}
}
} else if (traps.inTrap) {
if (traps.info.health <= items.weapons[player.weaponIndex].dmg ? false : (player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0)) {
buyEquip(40, 0);
} else {
if ((player.shameCount > 0 && (game.tick - player.bullTick) % 9 == 0 && player.skinIndex != 45) || my.reSync) {
buyEquip(7, 0);
} else {
buyEquip((player.empAnti || near.dist2 > 300 || !enemy.length) ? 22 : 22, 0);
}
}
} else {
if (player.empAnti || player.soldierAnti) {
buyEquip(player.empAnti ? 22 : 6, 0);
} else {
if ((player.shameCount > 0 && (game.tick - player.bullTick) % 9 == 0 && player.skinIndex != 45) || my.reSync) {
buyEquip(7, 0);
} else {
if (near.dist2 <= 300) {
buyEquip((getEl("antiBullType").value == "abreload" && near.antiBull > 0) ? 11 : (getEl("antiBullType").value == "abalway" && near.reloads[near.primaryIndex] == 0) ? 11 : 6, 0);
} else {
biomeGear(1);
}
}
}
}
if((near.antiBull > 0 || (player.reloads[player.weaponIndex] != 0 && player.reloads[player.weaponIndex] != 1))) {
for(let i = toR(-30); i < toR(30); i += toR(30)) {
let obj = gameObjects.filter(tmp => tmp.active && UTILS.getDist(tmp, player, 0, 2) < 300);
if(obj) {
obj.forEach((tmp) => {
if(obj.health <= items.weapons[player.weaponIndex].dmg || (near.length && obj.health <= items.weapons[near.weaponIndex].dmg)) {
place(2, UTILS.getDirect(tmp, player, 0, 2) + i);
}
})
}
}
}
}
}
let accChanger = function() {
if (near.dist2 <= 500 && near.dist2 > 200) {
buyEquip(19, 1)
}
if (clicks.left || clicks.right || autos.bull || near.dist2 <= 200) {
buyEquip(21, 1);
} else {
traps.inTrap ? buyEquip(21, 1) : buyEquip(11, 1);
}
}
if (storeMenu.style.display != "block" && !instaC.ticking) {
hatChanger();
accChanger();
}
if (configs.autoPush && enemy.length && !traps.inTrap) {
autoPush();
//Pathfinder();
} else {
if (my.autoPush) {
my.autoPush = false;
packet("f", lastMoveDir || undefined, 1);
}
}
if (!my.autoPush && pathFind.active && enemy.length && !traps.inTrap && !instaC.ticking) {
// PathFinder();
}
if (instaC.ticking) {
instaC.ticking = false;
}
if (instaC.syncHit) {
instaC.syncHit = true;
}
if (player.empAnti) {
player.empAnti = false;
}
if (player.soldierAnti) {
player.soldierAnti = false;
}
if (my.anti0Tick > 0) {
my.anti0Tick--;
}
if (traps.replaced) {
traps.replaced = false;
}
if (traps.antiTrapped) {
traps.antiTrapped = false;
}
}
}
if (botSkts.length) {
botSkts.forEach((bots) => {
if (true) {
bots[0].ssend("player", player, near, botIDS);
}
});
}
}
// UPDATE LEADERBOARD:
function updateLeaderboard(data) {
UTILS.removeAllChildren(leaderboardData);
var tmpC = 1;
for (var i = 0; i < data.length; i += 3) {
// console.log(data);
(function(i) {
UTILS.generateElement({
class: "leaderHolder",
parent: leaderboardData,
children: [
UTILS.generateElement({
class: "leaderboardItem",
style: data[i] == player.sid ? "color: rgba(255,255,255,1); font-size: 18px;" : "color: rgba(255,255,255,0.6); font-size: 18px; padding: 2px;", //"font-size: 18px;",
text: (data[i + 1] != "" ? data[i + 1] : "unknown") + " [" + data[i] + "]"
}),
UTILS.generateElement({
class: "f", //class: "leaderScore",
style: data[i] == player.sid ? "color: rgba(255,255,255,1); font-size: 18px;" : "color: rgba(255,255,255,0.6); font-size: 18px; padding: 2px;",
text: (" " + UTILS.kFormat(data[i + 2]) || " 0")
})
]
});
})(i);
tmpC++;
}
}
// LOAD GAME OBJECT:
function loadGameObject(data) {
for (let i = 0; i < data.length;) {
objectManager.add(data[i], data[i + 1], data[i + 2], data[i + 3], data[i + 4],
data[i + 5], items.list[data[i + 6]], true, (data[i + 7] >= 0 ? {
sid: data[i + 7]
} : null));
i += 8;
}
}
// ADD AI:
function loadAI(data) {
for (let i = 0; i < ais.length; ++i) {
ais[i].forcePos = !ais[i].visible;
ais[i].visible = false;
}
if (data) {
let tmpTime = performance.now();
for (let i = 0; i < data.length;) {
tmpObj = findAIBySID(data[i]);
if (tmpObj) {
tmpObj.index = data[i + 1];
tmpObj.t1 = (tmpObj.t2 === undefined) ? tmpTime : tmpObj.t2;
tmpObj.t2 = tmpTime;
tmpObj.x1 = tmpObj.x;
tmpObj.y1 = tmpObj.y;
tmpObj.x2 = data[i + 2];
tmpObj.y2 = data[i + 3];
tmpObj.d1 = (tmpObj.d2 === undefined) ? data[i + 4] : tmpObj.d2;
tmpObj.d2 = data[i + 4];
tmpObj.health = data[i + 5];
tmpObj.dt = 0;
tmpObj.visible = true;
} else {
tmpObj = aiManager.spawn(data[i + 2], data[i + 3], data[i + 4], data[i + 1]);
tmpObj.x2 = tmpObj.x;
tmpObj.y2 = tmpObj.y;
tmpObj.d2 = tmpObj.dir;
tmpObj.health = data[i + 5];
if (!aiManager.aiTypes[data[i + 1]].name)
tmpObj.name = config.cowNames[data[i + 6]];
tmpObj.forcePos = true;
tmpObj.sid = data[i];
tmpObj.visible = true;
}
i += 7;
}
}
}
// ANIMATE AI:
function animateAI(sid) {
tmpObj = findAIBySID(sid);
if (tmpObj) tmpObj.startAnim();
}
function gatherAnimation(sid, didHit, index) {
tmpObj = findPlayerBySID(sid);
// console.log(items.weapons[tmpObj.weaponIndex].speed - 1000/9 - (ms.max - ms.avg) + ms.avg)
if (tmpObj) {
tmpObj.startAnim(didHit, index);
tmpObj.gatherIndex = index;
tmpObj.gathering = 1;
if(nears.filter(near => near.gathering).length>=2) {
if (configs.combatWarnings) {
player.chat.message = "Primary Sync Threat [ 1 ]";
player.chat.count = 1500;
}
antiSync = true;
game.tickBase(() => {
antiSync = false;
}, 1);
}
if (didHit) {
let tmpObjects = objectManager.hitObj;
objectManager.hitObj = [];
// let obj = tmpObjects;
// if(obj.health <= items.weapons[tmpObj.weaponIndex].dmg*2) {
// game.tickBase(() => {
// setTimeout(() => {
// place(2, Number.MAX_VALUE);
// }, items.weapons[tmpObj.weaponIndex].speed - 1000/9)
// }, 2)
// }
tmpObj = findPlayerBySID(sid);
game.tickBase(() => {
let val = items.weapons[index].dmg * (config.weaponVariants[tmpObj[(index < 9 ? "prima" : "seconda") + "ryVariant"]].val) * (items.weapons[index].sDmg || 1) * (tmpObj.skinIndex == 40 ? 3.3 : 1);
tmpObjects.forEach((healthy) => {
healthy.healthMov = healthy.health - val / 2;
healthy.health -= val;
if(healthy.health <= items.weapons[index].dmg*2 && near.length && near.dist2 <= 600 && UTILS.getDist(healthy, player, 0, 2) <= 300) {
game.tickBase(() => {
setTimeout(() => {
place(near.dist2<140?4:2, UTILS.getDirect(healthy, player, 0, 2));
for(let i = toR(-60); i < toR(60); i += toR(30)) {
place(((near.dist2<180||near.dist2>350)?4:2), UTILS.getDirect(healthy, player, 0, 2) + i);
}
}, (items.weapons[tmpObj.weaponIndex].speed - 1000/9 - (ms.max - ms.avg) + ms.avg/3))
}, 2)
}
if (getEl("visualType").value == "pacifist") {
//love to https://gist.github.com/bendc/76c48ce53299e6078a76
let h, s, l;
let color = (() => {
const randomInt = (min, max) => {
return Math.floor(Math.random() * (max - min + 1)) + min;
};
h = randomInt(0, 360);
s = randomInt(42, 98);
l = randomInt(40, 90);
// return `hsl(${h},${s}%,${l}%)`;
})();
//and love https://stackoverflow.com/questions/36721830/convert-hsl-to-rgb-and-hex
function hslToHex(h, s, l) {
l /= 100;
const a = s * Math.min(l, 1 - l) / 100;
const f = n => {
const k = (n + h / 30) % 12;
const color = l - a * Math.max(Math.min(k - 3, 9 - k, 1), -1);
return Math.round(255 * color).toString(16).padStart(2, '0'); // convert to Hex and prefix "0" if needed
};
return `#${f(0)}${f(8)}${f(4)}`;
}
console.log(hslToHex(h, s, l));
showDamageText(healthy.x, healthy.y, val, hslToHex(h, s, l));
}
});
}, 1)
}
}
}
function showDamageText(x, y, value, color) {
textManager.showText(x, y, 30, 0.15, 550, Math.round(value), color);
}
// WIGGLE GAME OBJECT:
function wiggleGameObject(dir, sid) {
tmpObj = findObjectBySid(sid);
if (tmpObj) {
tmpObj.xWiggle += config.gatherWiggle * Math.cos(dir);
tmpObj.yWiggle += config.gatherWiggle * Math.sin(dir);
if (tmpObj.health) {
//tmpObj.damaged = Math.min(255, tmpObj.damaged + 60);
objectManager.hitObj.push(tmpObj);
}
// io.send("6", "wiggled");
}
}
// SHOOT TURRET:
function shootTurret(sid, dir) {
tmpObj = findObjectBySid(sid);
if (tmpObj) {
if (config.anotherVisual) {
tmpObj.lastDir = dir;
} else {
tmpObj.dir = dir;
}
tmpObj.xWiggle += config.gatherWiggle * Math.cos(dir + Math.PI);
tmpObj.yWiggle += config.gatherWiggle * Math.sin(dir + Math.PI);
}
}
var killCounter = getEl("killCounter");
// UPDATE PLAYER VALUE:
function updatePlayerValue(index, value, updateView) {
if (player) {
player[index] = value;
if (index == "points") {
if (configs.autoBuy) {
autoBuy.hat();
autoBuy.acc();
}
} else if (index == "kills") {
if (configs.killChat) {
io.send("6", "gg - AutoGG Happymod")
setTimeout(() => {
io.send("6", "Happy Mod v7")
setTimeout(() => {
io.send("6", "Get Better ASS!")
setTimeout(() => {
io.send("6", "Niggers: " + player.kills)
}, 1500);
}, 1500);
}, 1500);
}
}
}
}
// ACTION BAR:
function updateItems(data, wpn) {
if (data) {
if (wpn) {
player.weapons = data;
player.primaryIndex = player.weapons[0];
player.secondaryIndex = player.weapons[1];
if (!instaC.isTrue) {
selectWeapon(player.weapons[0]);
}
} else {
player.items = data;
}
}
for (let i = 0; i < items.list.length; i++) {
let tmpI = items.weapons.length + i;
getEl("actionBarItem" + tmpI).style.display = player.items.indexOf(items.list[i].id) >= 0 ? "inline-block" : "none";
}
for (let i = 0; i < items.weapons.length; i++) {
getEl("actionBarItem" + i).style.display = player.weapons[items.weapons[i].type] == items.weapons[i].id ? "inline-block" : "none";
}
let kms = player.weapons[0] == 3 && player.weapons[1] == 15;
if (kms) {
getEl("actionBarItem3").style.display = "none";
getEl("actionBarItem4").style.display = "inline-block";
}
}
// ADD PROJECTILE:
function addProjectile(x, y, dir, range, speed, indx, layer, sid) {
projectileManager.addProjectile(x, y, dir, range, speed, indx, null, null, layer, inWindow).sid = sid;
runAtNextTick.push(Array.prototype.slice.call(arguments));
}
// REMOVE PROJECTILE:
function remProjectile(sid, range) {
for (let i = 0; i < projectiles.length; ++i) {
if (projectiles[i].sid == sid) {
projectiles[i].range = range;
let tmpObjects = objectManager.hitObj;
objectManager.hitObj = [];
game.tickBase(() => {
let val = projectiles[i].dmg;
tmpObjects.forEach((healthy) => {
if (healthy.projDmg) {
healthy.health -= val;
}
});
}, 1);
}
}
}
// SHOW ALLIANCE MENU:
function allianceNotification(sid, name) {
let findBotSID = findSID(bots, sid);
if (findBotSID) { }
}
function setPlayerTeam(team, isOwner) {
if (player) {
player.team = team;
player.isOwner = isOwner;
if (team == null)
alliancePlayers = [];
}
}
function setAlliancePlayers(data) {
alliancePlayers = data;
}
// STORE MENU:
function updateStoreItems(type, id, index) {
if (index) {
if (!type)
player.tails[id] = 1;
else {
player.latestTail = id;
}
} else {
if (!type)
player.skins[id] = 1,
id == 7 && (my.reSync = true); // testing perfect bulltick...
else {
player.latestSkin = id;
}
}
}
function checkProfanityString(text) {
var tmpString;
let alwaysfalse = false;
if (!alwaysfalse) {
for (var i = 0; i < profanityList.length; ++i) {
if (text.indexOf(profanityList[i]) > -1) {
tmpString = "";
for (var y = 0; y < profanityList[i].length; ++y) {
tmpString += tmpString.length ? "o" : "M";
}
var re = new RegExp(profanityList[i],"g");
text = text.replace(re, tmpString);
}
}
}
return text;
}
function isTeam(tmpObj) {
return (tmpObj == player || (tmpObj.team && tmpObj.team == player.team));
}
// SEND MESSAGE:
function receiveChat(sid, message) {
let tmpPlayer = findPlayerBySID(sid);
let countDown = 0;
let coolDownForAI = false;
addChatLog(message, "#fff", tmpPlayer.name + "[" + tmpPlayer.sid + "]:", tmpPlayer == player || (tmpPlayer.team && tmpPlayer.team == player.team) ? "#279df1" : "#fff");
tmpPlayer.chatMessage = ((text) => {
let tmpString;
profanityList.forEach((list) => {
if (text.indexOf(list) > -1) {
tmpString = "";
for (var y = 0; y < list.length; ++y) {
tmpString += tmpString.length ? "o" : "M";
}
var re = new RegExp(list, 'g');
text = text.replace(re, tmpString);
}
});
return text;
})(message);
tmpPlayer.chatCountdown = config.chatCountdown;
if (isTeam(tmpPlayer) || player == tmpPlayer) {
if (message == "Pew") {
instaC.syncTry();
io.send("6", "Pew");
}
}
if (getEl("autochat").checked) {
if (message.includes("mod")) {
packet("6", "Happymod V4")
}
if (message.includes("what mod")) {
packet("6", "Happymod V4")
}
if (message.includes("bad")) {
io.send("6", "bad = u bad?");
} else if (message.includes("lag")) {
io.send("6", "your issue");
} else if (message.includes("Lag")) {
io.send("6", "your issue");
} else if (message.includes("cringe")) {
io.send("6", "cringe = u cringe?");
} else if (message.includes("mad")) {
io.send("6", "mad = u mad?");
} else if (message.includes("idiot")) {
io.send("6", "idiot = u idiot?");
} else if (message.includes("retard")) {
io.send("6", "retard = u retard?");
} else if (message.includes("ok and")) {
io.send("6", "ok, u r noob");
} else if (message.includes("get a life")) {
io.send("6", "then i will get ur life");
} else if (message.includes("cry about it")) {
io.send("6", "cry about your dumbness");
} else if (message.includes("fell off")) {
io.send("6", "i leveled up");
} else if (message.includes("get good")) {
io.send("6", "U r right you should get good");
} else if (message.includes("stupid")) {
io.send("6", "stupid = u stupid?");
} else if (message.includes("homo")) {
io.send("6", "homo = u homo?");
} else if (message.includes("noob")) {
io.send("6", "noob = u noob?");
} else if (message.includes("dumb")) {
io.send("6", "dumb = u dumb?");
} else if (message.includes("Dumb")) {
io.send("6", "Dumb = You Dumb?");
} else if (message.includes("moron")) {
io.send("6", "moron = u moron?");
} else if (message.includes("not fun")) {
io.send("6", "so funny!");
} else if (message.includes("Noob")) {
io.send("6", "Noob = You Noob?");
} else if (message.includes("nub")) {
io.send("6", "nub = u nub?");
} else if (message.includes("nob")) {
io.send("6", "nob = u nob?");
} else if (message.includes("nab")) {
io.send("6", "nab = u nab?");
} else if (message.includes("Nigga")) {
io.send("6", "Nigga = u Nigger?");
} else if (message.includes("Nigger")) {
io.send("6", "Nigger = u Nigger?");
} else if (message.includes("niggA")) {
io.send("6", "Nigga = u Nigger?");
} else if (message.includes("nigger")) {
io.send("6", "Nigger = u Nigger?");
} else if (message.includes("real")) {
io.send("6", "yes im real");
} else if (message.includes("loser")) {
io.send("6", "loser = u loser?");
} else if (message.includes("!c!dc")) {
io.send("6", "pls disconnect this noob");
} else if (message.includes("gay")) {
io.send("6", "gay = u gay ?");
} else if (message.includes("gae")) {
io.send("6", "gae = u gay ?");
} else if (message.includes("Gay")) {
io.send("6", "Gay = You gay ?");
} else if (message.includes("love u")) {
io.send("6", "Gay??");
} else if (message.includes("love you")) {
io.send("6", "Gay??");
} else if (message.includes("luv you")) {
io.send("6", "Gay??");
} else if (message.includes("luv u")) {
io.send("6", "Gay??");
} else if (message.includes("hi")) {
io.send("6", "hi");
} else if (message.includes("ngu")) {
io.send("6", "ngu = u stupid?");
} else if (message.includes("Ngu")) {
io.send("6", "Ngu = u stupid?");
} else if (message.includes("NGU")) {
io.send("6", "Ngu = u NGU?");
} else if (message.includes("hehe")) {
io.send("6", "haha");
} else if (message.includes("haha")) {
io.send("6", "hahahahahaha");
} else if (message.includes("huhu")) {
io.send("6", "huhuhuhuhuhu");
} else if (message.includes("ez")) {
io.send("6", "ik you ez");
} else if (message.includes("Ez")) {
io.send("6", "ik you ez");
} else if (message.includes("easy")) {
io.send("6", "ik you ez");
} else if (message.includes("gg")) {
io.send("6", "gg ez");
} else if (message.includes("Gg")) {
io.send("6", "gg ez");
} else if (message.includes("lol")) {
io.send("6", "LOL LOL LOL");
} else if (message.includes("Lol")) {
io.send("6", "LOL LOL LOL");
} else if (message.includes("lmao")) {
io.send("6", "lmao LMAO LMAO LMAO");
} else if (message.includes("Lmao")) {
io.send("6", "lmao LMAO LMAO LMAO");
} else if (message.includes("lvl")) {
io.send("6", "why");
} else if (message.includes("1v1")) {
io.send("6", "why");
} else if (message.includes("hello")) {
io.send("6", "hello");
} else if (message.includes("idk")) {
io.send("6", "-_-");
} else if (message.includes("xd")) {
io.send("6", "lol");
} else if (message.includes("Xd")) {
io.send("6", "lol lol lol");
} else if (message.includes("xD")) {
io.send("6", "lol lol");
} else if (message.includes("XD")) {
io.send("6", "lmaooo");
} else if (message.includes(":<")) {
io.send("6", ":>");
} else if (message.includes(":(")) {
io.send("6", ":)");
} else if (message.includes("):")) {
io.send("6", "(:");
} else if (message.includes(":C")) {
io.send("6", "C:");
} else if (message.includes(":c")) {
io.send("6", "c:");
} else if (message.includes("D:")) {
io.send("6", ":D");
} else if (message.includes("-_-")) {
io.send("6", "xd");
} else if (message.includes("sb")) { //chinese meaning. (stupid)
io.send("6", "sb = u SB?");
} else if (message.includes("AutoGG")) {
io.send("6", "GG! EZ!");
} else if (message.includes("Master Race")) {
io.send("6", "GG! EZ!");
} else if (message.includes("autoclicker")) {
io.send("6", "autoclicker = Good");
} else if (message.includes("auto clicker")) {
io.send("6", "autoclicker = Good");
} else if (message.includes("trash")) {
io.send("6", "trash = u trash?");
} else if (message.includes("suck")) {
io.send("6", "suck = u suck?");
} else if (message.includes("fatherless")) {
io.send("6", "Yes you are fatherless");
} else if (message.includes("motherless")) {
io.send("6", "Yes you are motherless");
}
}
}
// MINIMAP:
function updateMinimap(data) {
minimapData = data;
}
// SHOW ANIM TEXT:
function showText(x, y, value, type, color) {
if (config.anotherVisual) {
textManager.stack.push({ x: x, y: y, value: value });
} else {
textManager.showText(x, y, 50, 0.18, 500, Math.abs(value), color);
}
}
// RENDER LEAF:
function renderLeaf(x, y, l, r, ctxt) {
let endX = x + (l * Math.cos(r));
let endY = y + (l * Math.sin(r));
let width = l * 0.4;
ctxt.moveTo(x, y);
ctxt.beginPath();
ctxt.quadraticCurveTo(((x + endX) / 2) + (width * Math.cos(r + Math.PI / 2)),
((y + endY) / 2) + (width * Math.sin(r + Math.PI / 2)), endX, endY);
ctxt.quadraticCurveTo(((x + endX) / 2) - (width * Math.cos(r + Math.PI / 2)),
((y + endY) / 2) - (width * Math.sin(r + Math.PI / 2)), x, y);
ctxt.closePath();
ctxt.fill();
ctxt.stroke();
}
// RENDER CIRCLE:
function renderCircle(x, y, scale, tmpContext, dontStroke, dontFill) {
tmpContext = tmpContext || mainContext;
tmpContext.beginPath();
tmpContext.arc(x, y, scale, 0, 2 * Math.PI);
if (!dontFill) tmpContext.fill();
if (!dontStroke) tmpContext.stroke();
}
function renderHealthCircle(x, y, scale, tmpContext, dontStroke, dontFill) {
tmpContext = tmpContext || mainContext;
tmpContext.beginPath();
tmpContext.arc(x, y, scale, 0, 2 * Math.PI);
if (!dontFill) tmpContext.fill();
if (!dontStroke) tmpContext.stroke();
}
// RENDER STAR SHAPE:
function renderStar(ctxt, spikes, outer, inner) {
let rot = Math.PI / 2 * 3;
let x, y;
let step = Math.PI / spikes;
ctxt.beginPath();
ctxt.moveTo(0, -outer);
for (let i = 0; i < spikes; i++) {
x = Math.cos(rot) * outer;
y = Math.sin(rot) * outer;
ctxt.lineTo(x, y);
rot += step;
x = Math.cos(rot) * inner;
y = Math.sin(rot) * inner;
ctxt.lineTo(x, y);
rot += step;
}
ctxt.lineTo(0, -outer);
ctxt.closePath();
}
function renderHealthStar(ctxt, spikes, outer, inner) {
let rot = Math.PI / 2 * 3;
let x, y;
let step = Math.PI / spikes;
ctxt.beginPath();
ctxt.moveTo(0, -outer);
for (let i = 0; i < spikes; i++) {
x = Math.cos(rot) * outer;
y = Math.sin(rot) * outer;
ctxt.lineTo(x, y);
rot += step;
x = Math.cos(rot) * inner;
y = Math.sin(rot) * inner;
ctxt.lineTo(x, y);
rot += step;
}
ctxt.lineTo(0, -outer);
ctxt.closePath();
}
// RENDER RECTANGLE:
function renderRect(x, y, w, h, ctxt, dontStroke, dontFill) {
if (!dontFill) ctxt.fillRect(x - (w / 2), y - (h / 2), w, h);
if (!dontStroke) ctxt.strokeRect(x - (w / 2), y - (h / 2), w, h);
}
function renderHealthRect(x, y, w, h, ctxt, dontStroke, dontFill) {
if (!dontFill) ctxt.fillRect(x - (w / 2), y - (h / 2), w, h);
if (!dontStroke) ctxt.strokeRect(x - (w / 2), y - (h / 2), w, h);
}
// RENDER RECTCIRCLE:
function renderRectCircle(x, y, s, sw, seg, ctxt, dontStroke, dontFill) {
ctxt.save();
ctxt.translate(x, y);
seg = Math.ceil(seg / 2);
for (let i = 0; i < seg; i++) {
renderRect(0, 0, s * 2, sw, ctxt, dontStroke, dontFill);
ctxt.rotate(Math.PI / seg);
}
ctxt.restore();
}
// RENDER BLOB:
function renderBlob(ctxt, spikes, outer, inner) {
let rot = Math.PI / 2 * 3;
let x, y;
let step = Math.PI / spikes;
let tmpOuter;
ctxt.beginPath();
ctxt.moveTo(0, -inner);
for (let i = 0; i < spikes; i++) {
tmpOuter = UTILS.randInt(outer + 0.9, outer * 1.2);
ctxt.quadraticCurveTo(Math.cos(rot + step) * tmpOuter, Math.sin(rot + step) * tmpOuter,
Math.cos(rot + (step * 2)) * inner, Math.sin(rot + (step * 2)) * inner);
rot += step * 2;
}
ctxt.lineTo(0, -inner);
ctxt.closePath();
}
// RENDER TRIANGLE:
function renderTriangle(s, ctx) {
ctx = ctx || mainContext;
let h = s * (Math.sqrt(3) / 2);
ctx.beginPath();
ctx.moveTo(0, -h / 2);
ctx.lineTo(-s / 2, h / 2);
ctx.lineTo(s / 2, h / 2);
ctx.lineTo(0, -h / 2);
ctx.fill();
ctx.closePath();
}
// PREPARE MENU BACKGROUND:
function prepareMenuBackground() {
var tmpMid = config.mapScale / 2;
objectManager.add(0, tmpMid, tmpMid + 200, 0, config.treeScales[3], 0);
objectManager.add(1, tmpMid, tmpMid - 480, 0, config.treeScales[3], 0);
objectManager.add(2, tmpMid + 300, tmpMid + 450, 0, config.treeScales[3], 0);
objectManager.add(3, tmpMid - 950, tmpMid - 130, 0, config.treeScales[2], 0);
objectManager.add(4, tmpMid - 750, tmpMid - 400, 0, config.treeScales[3], 0);
objectManager.add(5, tmpMid - 700, tmpMid + 400, 0, config.treeScales[2], 0);
objectManager.add(6, tmpMid + 800, tmpMid - 200, 0, config.treeScales[3], 0);
objectManager.add(7, tmpMid - 260, tmpMid + 340, 0, config.bushScales[3], 1);
objectManager.add(8, tmpMid + 760, tmpMid + 310, 0, config.bushScales[3], 1);
objectManager.add(9, tmpMid - 800, tmpMid + 100, 0, config.bushScales[3], 1);
objectManager.add(10, tmpMid - 800, tmpMid + 300, 0, items.list[4].scale, items.list[4].id, items.list[10]);
objectManager.add(11, tmpMid + 650, tmpMid - 390, 0, items.list[4].scale, items.list[4].id, items.list[10]);
objectManager.add(12, tmpMid - 400, tmpMid - 450, 0, config.rockScales[2], 2);
}
// RENDER PLAYERS:
let ooolala = 0;
function renderDeadPlayers(xOffset, yOffset) {
mainContext.fillStyle = "#91b2db";
deadPlayers.filter(dead => dead.active).forEach((dead) => {
dead.animate(delta);
mainContext.globalAlpha = dead.alpha;
mainContext.strokeStyle = outlineColor;
mainContext.save();
mainContext.translate(dead.x - xOffset, dead.y - yOffset);
// RENDER PLAYER:
mainContext.rotate(dead.dir);
mainContext.scale(dead.visScale / dead.scale, dead.visScale / dead.scale);
renderDeadPlayer(dead, mainContext);
mainContext.restore();
mainContext.font = "20px Ubuntu";
let tmpSize = mainContext.measureText("R.I.P");
let tmpH = 50;
let tmpW = tmpSize.width + 10;
mainContext.textBaseline = "middle";
mainContext.textAlign = "center";
mainContext.fillStyle = "#ccc";
mainContext.strokeStyle = "#999";
mainContext.roundRect(dead.x - xOffset - (tmpW / 2), dead.y - yOffset - (tmpH / 2) + (dead.scale * 1.5), tmpW, tmpH, 6);
mainContext.fill();
mainContext.stroke();
mainContext.fillStyle = "#fff";
mainContext.strokeStyle = "#000";
mainContext.strokeText("R.I.P", dead.x - xOffset, dead.y + (dead.scale * 1.5) - yOffset);
mainContext.fillText("R.I.P", dead.x - xOffset, dead.y + (dead.scale * 1.5) - yOffset);
mainContext.strokeText(dead.name, dead.x - xOffset, dead.y + (dead.scale * 1.5) + 35 - yOffset);
mainContext.fillText(dead.name, dead.x - xOffset, dead.y + (dead.scale * 1.5) + 35 - yOffset);
// same color in bundle
mainContext.fillStyle = "#91b2db";
});
}
// RENDER PLAYERS:
function renderPlayers(xOffset, yOffset, zIndex) {
mainContext.globalAlpha = 1;
mainContext.fillStyle = "#91b2db";
for (var i = 0; i < players.length; ++i) {
tmpObj = players[i];
if (tmpObj.zIndex == zIndex) {
tmpObj.animate(delta);
if (tmpObj.visible) {
tmpObj.skinRot += (0.002 * delta);
tmpDir = (getEl("visualType").value == "ae" || tmpObj != player ? tmpObj.dir : getVisualDir());
// tmpDir = (!configs.showDir && tmpObj == player) ? configs.attackDir ? getVisualDir() : getSafeDir() : (tmpObj.dir || 0);
mainContext.save();
mainContext.translate(tmpObj.x - xOffset, tmpObj.y - yOffset);
// RENDER PLAYER:
mainContext.rotate(tmpDir + tmpObj.dirPlus);
renderPlayer(tmpObj, mainContext);
mainContext.restore();
}
}
}
}
// RENDER DEAD PLAYER:
function renderDeadPlayer(obj, ctxt) {
ctxt = ctxt || mainContext;
ctxt.lineWidth = outlineWidth;
ctxt.lineJoin = "miter";
let handAngle = (Math.PI / 4) * (items.weapons[obj.weaponIndex].armS || 1);
let oHandAngle = (obj.buildIndex < 0) ? (items.weapons[obj.weaponIndex].hndS || 1) : 1;
let oHandDist = (obj.buildIndex < 0) ? (items.weapons[obj.weaponIndex].hndD || 1) : 1;
// WEAPON BELLOW HANDS:
if (obj.buildIndex < 0 && !items.weapons[obj.weaponIndex].aboveHand) {
renderTool(items.weapons[obj.weaponIndex], config.weaponVariants[obj.weaponVariant].src, obj.scale, 0, ctxt);
if (items.weapons[obj.weaponIndex].projectile != undefined && !items.weapons[obj.weaponIndex].hideProjectile) {
renderProjectile(obj.scale, 0,
items.projectiles[items.weapons[obj.weaponIndex].projectile], mainContext);
}
}
// HANDS:
ctxt.fillStyle = config.skinColors[obj.skinColor];
renderCircle(obj.scale * Math.cos(handAngle), (obj.scale * Math.sin(handAngle)), 14);
renderCircle((obj.scale * oHandDist) * Math.cos(-handAngle * oHandAngle),
(obj.scale * oHandDist) * Math.sin(-handAngle * oHandAngle), 14);
// WEAPON ABOVE HANDS:
if (obj.buildIndex < 0 && items.weapons[obj.weaponIndex].aboveHand) {
renderTool(items.weapons[obj.weaponIndex], config.weaponVariants[obj.weaponVariant].src, obj.scale, 0, ctxt);
if (items.weapons[obj.weaponIndex].projectile != undefined && !items.weapons[obj.weaponIndex].hideProjectile) {
renderProjectile(obj.scale, 0,
items.projectiles[items.weapons[obj.weaponIndex].projectile], mainContext);
}
}
// BUILD ITEM:
if (obj.buildIndex >= 0) {
var tmpSprite = getItemSprite(items.list[obj.buildIndex]);
ctxt.drawImage(tmpSprite, obj.scale - items.list[obj.buildIndex].holdOffset, -tmpSprite.width / 2);
}
// BODY:
renderCircle(0, 0, obj.scale, ctxt);
ctxt.lineWidth = 2;
ctxt.fillStyle = "#555";
ctxt.font = "35px Hammersmith One";
ctxt.textBaseline = "middle";
ctxt.textAlign = "center";
ctxt.fillText(")", 20, 5);
ctxt.rotate(Math.PI / 2);
ctxt.font = "30px Hammersmith One";
ctxt.fillText("X", -15, 15 / 2);
ctxt.fillText("X", 15, 15 / 2);
}
// RENDER PLAYER:
function renderPlayer(obj, ctxt) {
ctxt = ctxt || mainContext;
ctxt.lineWidth = outlineWidth;
ctxt.lineJoin = "miter";
// PLAYER SHADOW: nme
if (getEl("visualType").value == "pacifist") {
ctxt.shadowColor = 'rgba(0, 0, 0, 0.5)';
ctxt.shadowBlur = 10;
ctxt.shadowOffsetY = 5;
}
ctxt.strokeStyle = darkOutlineColor;
let handAngle = (Math.PI / 4) * (items.weapons[obj.weaponIndex].armS || 1);
let oHandAngle = (obj.buildIndex < 0) ? (items.weapons[obj.weaponIndex].hndS || 1) : 1;
let oHandDist = (obj.buildIndex < 0) ? (items.weapons[obj.weaponIndex].hndD || 1) : 1;
// Dont lie to Yourself, KatanaMusket doesnt exist.
// let katanaMusket = (obj == player && obj.weapons[0] == 3 && obj.weapons[1] == 15);
// TAIL/CAPE:
if (obj.tailIndex > 0) {
renderTail(obj.tailIndex, ctxt, obj);
}
let a = false;
// WEAPON BELLOW HANDS:
if (obj.buildIndex < 0 && !items.weapons[obj.weaponIndex].aboveHand) {
renderTool(items.weapons[a ? 4 : obj.weaponIndex], config.weaponVariants[obj.weaponVariant].src, obj.scale, 0, ctxt);
if (items.weapons[obj.weaponIndex].projectile != undefined && !items.weapons[obj.weaponIndex].hideProjectile) {
renderProjectile(obj.scale, 0,
items.projectiles[items.weapons[obj.weaponIndex].projectile], mainContext);
}
}
// HANDS:
ctxt.fillStyle = config.skinColors[obj.skinColor];
renderCircle(obj.scale * Math.cos(handAngle), (obj.scale * Math.sin(handAngle)), 14);
renderCircle((obj.scale * oHandDist) * Math.cos(-handAngle * oHandAngle),
(obj.scale * oHandDist) * Math.sin(-handAngle * oHandAngle), 14);
// WEAPON ABOVE HANDS:
if (obj.buildIndex < 0 && items.weapons[obj.weaponIndex].aboveHand) {
renderTool(items.weapons[obj.weaponIndex], config.weaponVariants[obj.weaponVariant].src, obj.scale, 0, ctxt);
if (items.weapons[obj.weaponIndex].projectile != undefined && !items.weapons[obj.weaponIndex].hideProjectile) {
renderProjectile(obj.scale, 0,
items.projectiles[items.weapons[obj.weaponIndex].projectile], mainContext);
}
}
// BUILD ITEM:
if (obj.buildIndex >= 0) {
var tmpSprite = getItemSprite(items.list[obj.buildIndex]);
ctxt.drawImage(tmpSprite, obj.scale - items.list[obj.buildIndex].holdOffset, -tmpSprite.width / 2);
}
// BODY:
renderCircle(0, 0, obj.scale, ctxt);
// SKIN:
if (obj.skinIndex > 0) {
ctxt.rotate(Math.PI / 2);
renderSkin(obj.skinIndex, ctxt, null, obj);
}
}
// RENDER NORMAL SKIN
var skinSprites2 = {};
var skinPointers2 = {};
function renderSkin2(index, ctxt, parentSkin, owner) {
tmpSkin = skinSprites2[index];
if (!tmpSkin) {
var tmpImage = new Image();
tmpImage.onload = function() {
this.isLoaded = true;
this.onload = null;
};
//tmpImage.src = "https://moomoo.io/img/hats/hat_" + index + ".png";
tmpImage.src = "https://moomoo.io/img/hats/hat_" + index + ".png";
skinSprites2[index] = tmpImage;
tmpSkin = tmpImage;
}
var tmpObj = parentSkin||skinPointers2[index];
if (!tmpObj) {
for (var i = 0; i < hats.length; ++i) {
if (hats[i].id == index) {
tmpObj = hats[i];
break;
}
}
skinPointers2[index] = tmpObj;
}
if (tmpSkin.isLoaded)
ctxt.drawImage(tmpSkin, -tmpObj.scale/2, -tmpObj.scale/2, tmpObj.scale, tmpObj.scale);
if (!parentSkin && tmpObj.topSprite) {
ctxt.save();
ctxt.rotate(owner.skinRot);
renderSkin2(index + "_top", ctxt, tmpObj, owner);
ctxt.restore();
}
}
// RENDER SKINS:
let skinSprites = {};
let skinPointers = {};
let tmpSkin;
function renderSkin(index, ctxt, parentSkin, owner) {
tmpSkin = skinSprites[index];
if (!tmpSkin) {
let tmpImage = new Image();
tmpImage.onload = function() {
this.isLoaded = true;
this.onload = null;
};
tmpImage.src = "https://moomoo.io/img/hats/hat_" + index + ".png";
skinSprites[index] = tmpImage;
tmpSkin = tmpImage;
}
let tmpObj = parentSkin || skinPointers[index];
if (!tmpObj) {
for (let i = 0; i < hats.length; ++i) {
if (hats[i].id == index) {
tmpObj = hats[i];
break;
}
}
skinPointers[index] = tmpObj;
}
if (tmpSkin.isLoaded)
ctxt.drawImage(tmpSkin, -tmpObj.scale / 2, -tmpObj.scale / 2, tmpObj.scale, tmpObj.scale);
if (!parentSkin && tmpObj.topSprite) {
ctxt.save();
ctxt.rotate(owner.skinRot);
renderSkin(index + "_top", ctxt, tmpObj, owner);
ctxt.restore();
}
}
// RENDER TAIL:
let accessSprites = {};
let accessPointers = {};
function renderTail(index, ctxt, owner) {
tmpSkin = accessSprites[index];
if (!tmpSkin) {
let tmpImage = new Image();
tmpImage.onload = function() {
this.isLoaded = true;
this.onload = null;
};
tmpImage.src = "https://moomoo.io/img/accessories/access_" + index + ".png";
accessSprites[index] = tmpImage;
tmpSkin = tmpImage;
}
let tmpObj = accessPointers[index];
if (!tmpObj) {
for (let i = 0; i < accessories.length; ++i) {
if (accessories[i].id == index) {
tmpObj = accessories[i];
break;
}
}
accessPointers[index] = tmpObj;
}
if (tmpSkin.isLoaded) {
ctxt.save();
ctxt.translate(-20 - (tmpObj.xOff || 0), 0);
if (tmpObj.spin)
ctxt.rotate(owner.skinRot);
ctxt.drawImage(tmpSkin, -(tmpObj.scale / 2), -(tmpObj.scale / 2), tmpObj.scale, tmpObj.scale);
ctxt.restore();
}
}
// RENDER NORMAL TAIL
var accessSprites2 = {};
var accessPointers2 = {};
function renderTail2(index, ctxt, owner) {
tmpSkin = accessSprites2[index];
if (!tmpSkin) {
var tmpImage = new Image();
tmpImage.onload = function() {
this.isLoaded = true;
this.onload = null;
};
tmpImage.src = "https://moomoo.io/img/accessories/access_" + index + ".png";
accessSprites2[index] = tmpImage;
tmpSkin = tmpImage;
}
var tmpObj = accessPointers2[index];
if (!tmpObj) {
for (var i = 0; i < accessories.length; ++i) {
if (accessories[i].id == index) {
tmpObj = accessories[i];
break;
}
}
accessPointers2[index] = tmpObj;
}
if (tmpSkin.isLoaded) {
ctxt.save();
ctxt.translate(-20 - (tmpObj.xOff||0), 0);
if (tmpObj.spin)
ctxt.rotate(owner.skinRot);
ctxt.drawImage(tmpSkin, -(tmpObj.scale/2), -(tmpObj.scale/2), tmpObj.scale, tmpObj.scale);
ctxt.restore();
}
}
// RENDER TOOL:
let toolSprites = {};
function renderTool(obj, variant, x, y, ctxt) {
let tmpSrc = obj.src + (variant || "");
let tmpSprite = toolSprites[tmpSrc];
if (!tmpSprite) {
tmpSprite = new Image();
tmpSprite.onload = function() {
this.isLoaded = true;
}
tmpSprite.src = "https://moomoo.io/img/weapons/" + tmpSrc + ".png";
toolSprites[tmpSrc] = tmpSprite;
}
if (tmpSprite.isLoaded)
ctxt.drawImage(tmpSprite, x + obj.xOff - (obj.length / 2), y + obj.yOff - (obj.width / 2), obj.length, obj.width);
}
// RENDER PROJECTILES:
function renderProjectiles(layer, xOffset, yOffset) {
for (let i = 0; i < projectiles.length; i++) {
tmpObj = projectiles[i];
if (tmpObj.active && tmpObj.layer == layer && tmpObj.inWindow) {
tmpObj.update(delta);
if (tmpObj.active && isOnScreen(tmpObj.x - xOffset, tmpObj.y - yOffset, tmpObj.scale)) {
mainContext.save();
mainContext.translate(tmpObj.x - xOffset, tmpObj.y - yOffset);
mainContext.rotate(tmpObj.dir);
renderProjectile(0, 0, tmpObj, mainContext, 1);
mainContext.restore();
}
}
};
}
// RENDER PROJECTILE:
let projectileSprites = {};
function renderProjectile(x, y, obj, ctxt, debug) {
if (obj.src) {
let tmpSrc = items.projectiles[obj.indx].src;
let tmpSprite = projectileSprites[tmpSrc];
if (!tmpSprite) {
tmpSprite = new Image();
tmpSprite.onload = function() {
this.isLoaded = true;
}
tmpSprite.src = "https://moomoo.io/img/weapons/" + tmpSrc + ".png";
projectileSprites[tmpSrc] = tmpSprite;
}
if (tmpSprite.isLoaded)
ctxt.drawImage(tmpSprite, x - (obj.scale / 2), y - (obj.scale / 2), obj.scale, obj.scale);
} else if (obj.indx == 1) {
ctxt.fillStyle = "#939393";
renderCircle(x, y, obj.scale, ctxt);
}
}
// RENDER AI:
let aiSprites = {};
function renderAI(obj, ctxt) {
let tmpIndx = obj.index;
let tmpSprite = aiSprites[tmpIndx];
if (!tmpSprite) {
let tmpImg = new Image();
tmpImg.onload = function() {
this.isLoaded = true;
this.onload = null;
};
tmpImg.src = "https://moomoo.io/img/animals/" + obj.src + ".png";
tmpSprite = tmpImg;
aiSprites[tmpIndx] = tmpSprite;
}
if (tmpSprite.isLoaded) {
let tmpScale = obj.scale * 1.2 * (obj.spriteMlt || 1);
ctxt.drawImage(tmpSprite, -tmpScale, -tmpScale, tmpScale * 2, tmpScale * 2);
}
}
// RENDER WATER BODIES:
function renderWaterBodies(xOffset, yOffset, ctxt, padding) {
// MIDDLE RIVER:
let tmpW = config.riverWidth + padding;
let tmpY = (config.mapScale / 2) - yOffset - (tmpW / 2);
if (tmpY < maxScreenHeight && tmpY + tmpW > 0) {
ctxt.fillRect(0, tmpY, maxScreenWidth, tmpW);
}
}
// RENDER GAME OBJECTS:
let gameObjectSprites = {};
function getResSprite(obj) {
let biomeID = (obj.y >= config.mapScale - config.snowBiomeTop) ? 2 : ((obj.y <= config.snowBiomeTop) ? 1 : 0);
let tmpIndex = (obj.type + "_" + obj.scale + "_" + biomeID);
let tmpSprite = gameObjectSprites[tmpIndex];
if (!tmpSprite) {
let blurScale = 15;
let tmpCanvas = document.createElement("canvas");
tmpCanvas.width = tmpCanvas.height = (obj.scale * 2.1) + outlineWidth;
let tmpContext = tmpCanvas.getContext('2d');
tmpContext.translate((tmpCanvas.width / 2), (tmpCanvas.height / 2));
tmpContext.rotate(UTILS.randFloat(0, Math.PI));
tmpContext.strokeStyle = outlineColor;
tmpContext.lineWidth = outlineWidth;
if (obj.type == 0) {
let tmpScale;
let tmpCount = UTILS.randInt(5, 7);
tmpContext.globalAlpha = 0.8;
for (let i = 0; i < 2; ++i) {
tmpScale = tmpObj.scale * (!i ? 1 : 0.5);
renderStar(tmpContext, tmpCount, tmpScale, tmpScale * 0.7);
tmpContext.fillStyle = !biomeID ? (!i ? "#9ebf57" : "#b4db62") : (!i ? "#e3f1f4" : "#fff");
tmpContext.fill();
if (!i) {
tmpContext.stroke();
tmpContext.shadowBlur = null;
tmpContext.shadowColor = null;
tmpContext.globalAlpha = 1;
}
}
} else if (obj.type == 1) {
if (biomeID == 2) {
tmpContext.fillStyle = "#606060";
renderStar(tmpContext, 6, obj.scale * 0.3, obj.scale * 0.71);
tmpContext.fill();
tmpContext.stroke();
//tmpContext.shadowBlur = null;
//tmpContext.shadowColor = null;
tmpContext.fillStyle = "#89a54c";
renderCircle(0, 0, obj.scale * 0.55, tmpContext);
tmpContext.fillStyle = "#a5c65b";
renderCircle(0, 0, obj.scale * 0.3, tmpContext, true);
} else {
renderBlob(tmpContext, 6, tmpObj.scale, tmpObj.scale * 0.7);
tmpContext.fillStyle = biomeID ? "#e3f1f4" : "#89a54c";
tmpContext.fill();
tmpContext.stroke();
//tmpContext.shadowBlur = null;
//tmpContext.shadowColor = null;
tmpContext.fillStyle = biomeID ? "#6a64af" : "#c15555";
let tmpRange;
let berries = 4;
let rotVal = (Math.PI * 2) / berries;
for (let i = 0; i < berries; ++i) {
tmpRange = UTILS.randInt(tmpObj.scale / 3.5, tmpObj.scale / 2.3);
renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange * Math.sin(rotVal * i),
UTILS.randInt(10, 12), tmpContext);
}
}
} else if (obj.type == 2 || obj.type == 3) {
tmpContext.fillStyle = (obj.type == 2) ? (biomeID == 2 ? "#938d77" : "#939393") : "#e0c655";
renderStar(tmpContext, 3, obj.scale, obj.scale);
tmpContext.fill();
tmpContext.stroke();
tmpContext.shadowBlur = null;
tmpContext.shadowColor = null;
tmpContext.fillStyle = (obj.type == 2) ? (biomeID == 2 ? "#b2ab90" : "#bcbcbc") : "#ebdca3";
renderStar(tmpContext, 3, obj.scale * 0.55, obj.scale * 0.65);
tmpContext.fill();
}
tmpSprite = tmpCanvas;
gameObjectSprites[tmpIndex] = tmpSprite;
}
return tmpSprite;
}
// GET ITEM SPRITE:
let itemSprites = [];
function getItemSprite(obj, asIcon) {
let e = obj;
let R = player;
let clr = R && e.owner && (e.owner.sid).constructor == Number && e.owner.sid != R.sid,
use = true && false && true,
ID = e.id + (!use && clr ? 50 : 0);
let tmpSprite = itemSprites[ID];
if (!tmpSprite || asIcon) {
let blurScale = 0;
let tmpCanvas = document.createElement("canvas");
// let reScale = ((!asIcon && obj.name == "windmill") ? items.list[4].scale : obj.scale);
tmpCanvas.width = tmpCanvas.height = (obj.scale * 2.5) + outlineWidth + (items.list[obj.id].spritePadding || 0) + blurScale;
if (config.useWebGl) {
let gl = tmpCanvas.getContext("webgl");
gl.clearColor(0, 0, 0, 0);
gl.clear(gl.COLOR_BUFFER_BIT);
let buffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
function render(vs, fs, vertice, type) {
let vShader = gl.createShader(gl.VERTEX_SHADER);
gl.shaderSource(vShader, vs);
gl.compileShader(vShader);
gl.getShaderParameter(vShader, gl.COMPILE_STATUS);
let fShader = gl.createShader(gl.FRAGMENT_SHADER);
gl.shaderSource(fShader, fs);
gl.compileShader(fShader);
gl.getShaderParameter(fShader, gl.COMPILE_STATUS);
let program = gl.createProgram();
gl.attachShader(program, vShader);
gl.attachShader(program, fShader);
gl.linkProgram(program);
gl.getProgramParameter(program, gl.LINK_STATUS);
gl.useProgram(program);
let vertex = gl.getAttribLocation(program, "vertex");
gl.enableVertexAttribArray(vertex);
gl.vertexAttribPointer(vertex, 2, gl.FLOAT, false, 0, 0);
let vertices = vertice.length / 2;
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertice), gl.DYNAMIC_DRAW);
gl.drawArrays(type, 0, vertices);
}
function hexToRgb(hex) {
return hex.slice(1).match(/.{1,2}/g).map(g => parseInt(g, 16));
}
function getRgb(r, g, b) {
return [r / 255, g / 255, b / 255].join(", ");
}
let max = 100;
for (let i = 0; i < max; i++) {
let radian = (Math.PI * (i / (max / 2)));
render(`
precision mediump float;
attribute vec2 vertex;
void main(void) {
gl_Position = vec4(vertex, 0, 1);
}
`, `
precision mediump float;
void main(void) {
gl_FragColor = vec4(${getRgb(...hexToRgb("#fff"))}, 1);
}
`, [
0 + (Math.cos(radian) * 0.5), 0 + (Math.sin(radian) * 0.5),
0, 0,
], gl.LINE_LOOP);
}
} else {
let tmpContext = tmpCanvas.getContext("2d");
tmpContext.translate((tmpCanvas.width / 2), (tmpCanvas.height / 2));
tmpContext.rotate(asIcon ? 0 : (Math.PI / 2));
tmpContext.strokeStyle = outlineColor;
tmpContext.lineWidth = outlineWidth * (asIcon ? (tmpCanvas.width / 81) : 1);
if (obj.name == "apple") {
tmpContext.fillStyle = "#c15555";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fillStyle = "#89a54c";
let leafDir = -(Math.PI / 2);
renderLeaf(obj.scale * Math.cos(leafDir), obj.scale * Math.sin(leafDir),
25, leafDir + Math.PI / 2, tmpContext);
} else if (obj.name == "cookie") {
tmpContext.fillStyle = "#cca861";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fillStyle = "#937c4b";
let chips = 4;
let rotVal = (Math.PI * 2) / chips;
let tmpRange;
for (let i = 0; i < chips; ++i) {
tmpRange = UTILS.randInt(obj.scale / 2.5, obj.scale / 1.7);
renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange * Math.sin(rotVal * i),
UTILS.randInt(4, 5), tmpContext, true);
}
} else if (obj.name == "cheese") {
tmpContext.fillStyle = "#f4f3ac";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fillStyle = "#c3c28b";
let chips = 4;
let rotVal = (Math.PI * 2) / chips;
let tmpRange;
for (let i = 0; i < chips; ++i) {
tmpRange = UTILS.randInt(obj.scale / 2.5, obj.scale / 1.7);
renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange * Math.sin(rotVal * i),
UTILS.randInt(4, 5), tmpContext, true);
}
} else if (obj.name == "wood wall" || obj.name == "stone wall" || obj.name == "castle wall") {
tmpContext.fillStyle = (obj.name == "castle wall") ? "#83898e" : (obj.name == "wood wall") ?
"#a5974c" : "#939393";
let sides = (obj.name == "castle wall") ? 4 : 3;
renderStar(tmpContext, sides, obj.scale * 1.1, obj.scale * 1.1);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = (obj.name == "castle wall") ? "#9da4aa" : (obj.name == "wood wall") ?
"#c9b758" : "#bcbcbc";
renderStar(tmpContext, sides, obj.scale * 0.65, obj.scale * 0.65);
tmpContext.fill();
} else if (obj.name == "spikes" || obj.name == "greater spikes" || obj.name == "poison spikes" ||
obj.name == "spinning spikes") {
tmpContext.fillStyle = (obj.name == "poison spikes") ? "#7b935d" : "#939393";
let tmpScale = (obj.scale * 0.6);
renderStar(tmpContext, (obj.name == "spikes") ? 5 : 6, obj.scale, tmpScale);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, tmpScale, tmpContext);
tmpContext.fillStyle = "#c9b758";
renderCircle(0, 0, tmpScale / 2, tmpContext, true);
} else if (obj.name == "windmill" || obj.name == "faster windmill" || obj.name == "power mill") {
tmpContext.fillStyle = "#a5974c",
renderCircle(0, 0, obj.scale, tmpContext),
tmpContext.fillStyle = "#c9b758",
renderRectCircle(0, 0, obj.scale * 1.5, 29, 4, tmpContext),
tmpContext.fillStyle = "#a5974c",
renderCircle(0, 0, obj.scale * .5, tmpContext);
} else if (obj.name == "mine") {
tmpContext.fillStyle = "#939393";
renderStar(tmpContext, 3, obj.scale, obj.scale);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#bcbcbc";
renderStar(tmpContext, 3, obj.scale * 0.55, obj.scale * 0.65);
tmpContext.fill();
} else if (obj.name == "sapling") {
for (let i = 0; i < 2; ++i) {
let tmpScale = obj.scale * (!i ? 1 : 0.5);
renderStar(tmpContext, 7, tmpScale, tmpScale * 0.7);
tmpContext.fillStyle = (!i ? "#9ebf57" : "#b4db62");
tmpContext.fill();
if (!i) tmpContext.stroke();
}
} else if (obj.name == "pit trap") {
tmpContext.fillStyle = "#a5974c";
renderStar(tmpContext, 3, obj.scale * 1.1, obj.scale * 1.1);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = outlineColor;
renderStar(tmpContext, 3, obj.scale * 0.65, obj.scale * 0.65);
tmpContext.fill();
} else if (obj.name == "boost pad") {
tmpContext.fillStyle = "#7e7f82";
renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#dbd97d";
renderTriangle(obj.scale * 1, tmpContext);
} else if (obj.name == "turret") {
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#939393";
let tmpLen = 50;
renderRect(0, -tmpLen / 2, obj.scale * 0.9, tmpLen, tmpContext);
renderCircle(0, 0, obj.scale * 0.6, tmpContext);
tmpContext.fill();
tmpContext.stroke();
} else if (obj.name == "platform") {
tmpContext.fillStyle = "#cebd5f";
let tmpCount = 4;
let tmpS = obj.scale * 2;
let tmpW = tmpS / tmpCount;
let tmpX = -(obj.scale / 2);
for (let i = 0; i < tmpCount; ++i) {
renderRect(tmpX - (tmpW / 2), 0, tmpW, obj.scale * 2, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpX += tmpS / tmpCount;
}
} else if (obj.name == "healing pad") {
tmpContext.fillStyle = "#7e7f82";
renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#db6e6e";
renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true);
} else if (obj.name == "spawn pad") {
tmpContext.fillStyle = "#7e7f82";
renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#71aad6";
renderCircle(0, 0, obj.scale * 0.6, tmpContext);
} else if (obj.name == "blocker") {
tmpContext.fillStyle = "#7e7f82";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.rotate(Math.PI / 4);
tmpContext.fillStyle = "#db6e6e";
renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true);
} else if (obj.name == "teleporter") {
tmpContext.fillStyle = "#7e7f82";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.rotate(Math.PI / 4);
tmpContext.fillStyle = "#d76edb";
renderCircle(0, 0, obj.scale * 0.5, tmpContext, true);
}
}
tmpSprite = tmpCanvas;
if (!asIcon)
itemSprites[ID] = tmpSprite;
}
return tmpSprite;
}
function getItemSprite2(obj, tmpX, tmpY) {
let tmpContext = mainContext;
let reScale = (obj.name == "windmill" ? items.list[4].scale : obj.scale);
tmpContext.save();
tmpContext.translate(tmpX, tmpY);
tmpContext.rotate(obj.dir);
tmpContext.strokeStyle = outlineColor;
tmpContext.lineWidth = outlineWidth;
if (obj.name == "apple") {
tmpContext.fillStyle = "#c15555";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fillStyle = "#89a54c";
let leafDir = -(Math.PI / 2);
renderLeaf(obj.scale * Math.cos(leafDir), obj.scale * Math.sin(leafDir),
25, leafDir + Math.PI / 2, tmpContext);
} else if (obj.name == "cookie") {
tmpContext.fillStyle = "#cca861";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fillStyle = "#937c4b";
let chips = 4;
let rotVal = (Math.PI * 2) / chips;
let tmpRange;
for (let i = 0; i < chips; ++i) {
tmpRange = UTILS.randInt(obj.scale / 2.5, obj.scale / 1.7);
renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange * Math.sin(rotVal * i),
UTILS.randInt(4, 5), tmpContext, true);
}
} else if (obj.name == "cheese") {
tmpContext.fillStyle = "#f4f3ac";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fillStyle = "#c3c28b";
let chips = 4;
let rotVal = (Math.PI * 2) / chips;
let tmpRange;
for (let i = 0; i < chips; ++i) {
tmpRange = UTILS.randInt(obj.scale / 2.5, obj.scale / 1.7);
renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange * Math.sin(rotVal * i),
UTILS.randInt(4, 5), tmpContext, true);
}
} else if (obj.name == "wood wall" || obj.name == "stone wall" || obj.name == "castle wall") {
tmpContext.fillStyle = (obj.name == "castle wall") ? "#83898e" : (obj.name == "wood wall") ?
"#a5974c" : "#939393";
let sides = (obj.name == "castle wall") ? 4 : 3;
renderStar(tmpContext, sides, obj.scale * 1.1, obj.scale * 1.1);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = (obj.name == "castle wall") ? "#9da4aa" : (obj.name == "wood wall") ?
"#c9b758" : "#bcbcbc";
renderStar(tmpContext, sides, obj.scale * 0.65, obj.scale * 0.65);
tmpContext.fill();
} else if (obj.name == "spikes" || obj.name == "greater spikes" || obj.name == "poison spikes" ||
obj.name == "spinning spikes") {
tmpContext.fillStyle = (obj.name == "poison spikes") ? "#7b935d" : "#939393";
let tmpScale = (obj.scale * 0.6);
renderStar(tmpContext, (obj.name == "spikes") ? 5 : 6, obj.scale, tmpScale);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, tmpScale, tmpContext);
tmpContext.fillStyle = "#c9b758";
renderCircle(0, 0, tmpScale / 2, tmpContext, true);
} else if (obj.name == "windmill" || obj.name == "faster windmill" || obj.name == "power mill") {
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, reScale, tmpContext);
tmpContext.fillStyle = "#c9b758";
renderRectCircle(0, 0, reScale * 1.5, 29, 4, tmpContext);
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, reScale * 0.5, tmpContext);
} else if (obj.name == "mine") {
tmpContext.fillStyle = "#939393";
renderStar(tmpContext, 3, obj.scale, obj.scale);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#bcbcbc";
renderStar(tmpContext, 3, obj.scale * 0.55, obj.scale * 0.65);
tmpContext.fill();
} else if (obj.name == "sapling") {
for (let i = 0; i < 2; ++i) {
let tmpScale = obj.scale * (!i ? 1 : 0.5);
renderStar(tmpContext, 7, tmpScale, tmpScale * 0.7);
tmpContext.fillStyle = (!i ? "#9ebf57" : "#b4db62");
tmpContext.fill();
if (!i) tmpContext.stroke();
}
} else if (obj.name == "pit trap") {
tmpContext.fillStyle = "#a5974c";
renderStar(tmpContext, 3, obj.scale * 1.1, obj.scale * 1.1);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = outlineColor;
renderStar(tmpContext, 3, obj.scale * 0.65, obj.scale * 0.65);
tmpContext.fill();
} else if (obj.name == "boost pad") {
tmpContext.fillStyle = "#7e7f82";
renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#dbd97d";
renderTriangle(obj.scale * 1, tmpContext);
} else if (obj.name == "turret") {
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#939393";
let tmpLen = 50;
renderRect(0, -tmpLen / 2, obj.scale * 0.9, tmpLen, tmpContext);
renderCircle(0, 0, obj.scale * 0.6, tmpContext);
tmpContext.fill();
tmpContext.stroke();
} else if (obj.name == "platform") {
tmpContext.fillStyle = "#cebd5f";
let tmpCount = 4;
let tmpS = obj.scale * 2;
let tmpW = tmpS / tmpCount;
let tmpX = -(obj.scale / 2);
for (let i = 0; i < tmpCount; ++i) {
renderRect(tmpX - (tmpW / 2), 0, tmpW, obj.scale * 2, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpX += tmpS / tmpCount;
}
} else if (obj.name == "healing pad") {
tmpContext.fillStyle = "#7e7f82";
renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#db6e6e";
renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true);
} else if (obj.name == "spawn pad") {
tmpContext.fillStyle = "#7e7f82";
renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#71aad6";
renderCircle(0, 0, obj.scale * 0.6, tmpContext);
} else if (obj.name == "blocker") {
tmpContext.fillStyle = "#7e7f82";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.rotate(Math.PI / 4);
tmpContext.fillStyle = "#db6e6e";
renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true);
} else if (obj.name == "teleporter") {
tmpContext.fillStyle = "#7e7f82";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.rotate(Math.PI / 4);
tmpContext.fillStyle = "#d76edb";
renderCircle(0, 0, obj.scale * 0.5, tmpContext, true);
}
tmpContext.restore();
}
let objSprites = [];
function getObjSprite(obj) {
let tmpSprite = objSprites[obj.id];
if (!tmpSprite) {
let blurScale = 0;
let tmpCanvas = document.createElement("canvas");
tmpCanvas.width = tmpCanvas.height = obj.scale * 2.5 + outlineWidth + (items.list[obj.id].spritePadding || 0) + blurScale;
let tmpContext = tmpCanvas.getContext("2d");
tmpContext.translate(tmpCanvas.width / 2, tmpCanvas.height / 2);
tmpContext.rotate(Math.PI / 2);
tmpContext.strokeStyle = outlineColor;
tmpContext.lineWidth = outlineWidth;
if (obj.name == "spikes" || obj.name == "greater spikes" || obj.name == "poison spikes" || obj.name == "spinning spikes") {
tmpContext.fillStyle = obj.name == "poison spikes" ? "#7b935d" : "#939393";
let tmpScale = obj.scale * 0.6;
renderStar(tmpContext, obj.name == "spikes" ? 5 : 6, obj.scale, tmpScale);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, tmpScale, tmpContext);
tmpContext.fillStyle = "#cc5151";
renderCircle(0, 0, tmpScale / 2, tmpContext, true);
} else if (obj.name == "pit trap") {
tmpContext.fillStyle = "#a5974c";
renderStar(tmpContext, 3, obj.scale * 1.1, obj.scale * 1.1);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#cc5151";
renderStar(tmpContext, 3, obj.scale * 0.65, obj.scale * 0.65);
tmpContext.fill();
}
tmpSprite = tmpCanvas;
objSprites[obj.id] = tmpSprite;
}
return tmpSprite;
}
// GET MARK SPRITE:
function getMarkSprite(obj, tmpContext, tmpX, tmpY) {
tmpContext.lineWidth = outlineWidth;
tmpContext.globalAlpha = 1;
tmpContext.strokeStyle = outlineColor;
tmpContext.save();
tmpContext.translate(tmpX, tmpY);
tmpContext.rotate(obj.dir);
if (obj.name == "wood wall" || obj.name == "stone wall" || obj.name == "castle wall") {
let sides = obj.name == "castle wall" ? 4 : 3;
renderHealthStar(tmpContext, sides, obj.scale * 1.1, obj.scale * 1.1);
tmpContext.stroke();
} else if (obj.name == "spikes" || obj.name == "greater spikes" || obj.name == "poison spikes" || obj.name == "spinning spikes") {
let tmpScale = obj.scale * 0.6;
renderHealthStar(tmpContext, obj.name == "spikes" ? 5 : 6, obj.scale, tmpScale);
tmpContext.stroke();
} else if (obj.name == "windmill" || obj.name == "faster windmill" || obj.name == "power mill") {
renderHealthCircle(0, 0, obj.scale, tmpContext, false, true);
} else if (obj.name == "mine") {
renderHealthStar(tmpContext, 3, obj.scale, obj.scale);
tmpContext.stroke();
} else if (obj.name == "sapling") {
let tmpScale = obj.scale * 0.7;
renderHealthStar(tmpContext, 7, obj.scale, tmpScale);
tmpContext.stroke();
} else if (obj.name == "pit trap") {
renderHealthStar(tmpContext, 3, obj.scale * 1.1, obj.scale * 1.1);
tmpContext.stroke();
} else if (obj.name == "boost pad") {
renderHealthRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext, false, true);
} else if (obj.name == "turret") {
renderHealthCircle(0, 0, obj.scale, tmpContext, false, true);
} else if (obj.name == "platform") {
renderHealthRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext, false, true);
} else if (obj.name == "healing pad") {
renderHealthRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext, false, true);
} else if (obj.name == "spawn pad") {
renderHealthRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext, false, true);
} else if (obj.name == "blocker") {
renderHealthCircle(0, 0, obj.scale, tmpContext, false, true);
} else if (obj.name == "teleporter") {
renderHealthCircle(0, 0, obj.scale, tmpContext, false, true);
}
tmpContext.restore();
}
//renderCircle(tmpObj.x - xOffset, tmpObj.y - yOffset, tmpObj.getScale(0.6, true), mainContext, false, true);
// OBJECT ON SCREEN:
function isOnScreen(x, y, s) {
return (x + s >= 0 && x - s <= maxScreenWidth && y + s >= 0 && (y,
s,
maxScreenHeight));
}
function markObject(tmpObj, tmpX, tmpY) {
yen(tmpObj, mainContext, tmpX, tmpY);
}
function yen(obj, tmpContext, tmpX, tmpY) {
tmpContext.lineWidth = outlineWidth;
tmpContext.globalAlpha = 1;
tmpContext.strokeStyle = outlineColor;
tmpContext.save();
tmpContext.translate(tmpX, tmpY);
tmpContext.rotate(obj.dir);
if (obj.name == "wood wall" || obj.name == "stone wall" || obj.name == "castle wall") {
let sides = obj.name == "castle wall" ? 4 : 3;
renderHealthStar(tmpContext, sides, obj.scale * 1.1, obj.scale * 1.1);
tmpContext.stroke();
} else if (obj.name == "spikes" || obj.name == "greater spikes" || obj.name == "poison spikes" || obj.name == "spinning spikes") {
let tmpScale = obj.scale * 0.6;
renderHealthStar(tmpContext, obj.name == "spikes" ? 5 : 6, obj.scale, tmpScale);
tmpContext.stroke();
} else if (obj.name == "windmill" || obj.name == "faster windmill" || obj.name == "power mill") {
renderHealthCircle(0, 0, obj.scale, tmpContext, false, true);
} else if (obj.name == "mine") {
renderHealthStar(tmpContext, 3, obj.scale, obj.scale);
tmpContext.stroke();
} else if (obj.name == "sapling") {
let tmpScale = obj.scale * 0.7;
renderHealthStar(tmpContext, 7, obj.scale, tmpScale);
tmpContext.stroke();
} else if (obj.name == "pit trap") {
renderHealthStar(tmpContext, 3, obj.scale * 1.1, obj.scale * 1.1);
tmpContext.stroke();
} else if (obj.name == "boost pad") {
renderHealthRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext, false, true);
} else if (obj.name == "turret") {
renderHealthCircle(0, 0, obj.scale, tmpContext, false, true);
} else if (obj.name == "platform") {
renderHealthRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext, false, true);
} else if (obj.name == "healing pad") {
renderHealthRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext, false, true);
} else if (obj.name == "spawn pad") {
renderHealthRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext, false, true);
} else if (obj.name == "blocker") {
renderHealthCircle(0, 0, obj.scale, tmpContext, false, true);
} else if (obj.name == "teleporter") {
renderHealthCircle(0, 0, obj.scale, tmpContext, false, true);
}
tmpContext.restore();
}
// RENDER MINIMAP:
class MapPing {
constructor(color, scale) {
this.init = function(x, y) {
this.scale = 0;
this.x = x;
this.y = y;
this.active = true;
};
this.update = function(ctxt, delta) {
if (this.active) {
this.scale += 0.05 * delta;
if (this.scale >= scale) {
this.active = false;
} else {
ctxt.globalAlpha = (1 - Math.max(0, this.scale / scale));
ctxt.beginPath();
ctxt.arc((this.x / config.mapScale) * mapDisplay.width, (this.y / config.mapScale)
* mapDisplay.width, this.scale, 0, 2 * Math.PI);
ctxt.stroke();
}
}
};
this.color = color;
}
}
function pingMap(x, y) {
tmpPing = mapPings.find(pings => !pings.active);
if (!tmpPing) {
tmpPing = new MapPing("#fff", config.mapPingScale);
mapPings.push(tmpPing);
}
tmpPing.init(x, y);
}
function updateMapMarker() {
mapMarker.x = player.x;
mapMarker.y = player.y;
}
function renderMinimap(delta) {
if (player && player.alive) {
mapContext.clearRect(0, 0, mapDisplay.width, mapDisplay.height);
// RENDER PINGS:
mapContext.lineWidth = 4;
for (let i = 0; i < mapPings.length; ++i) {
tmpPing = mapPings[i];
mapContext.strokeStyle = tmpPing.color;
tmpPing.update(mapContext, delta);
}
// RENDER BREAK TRACKS:
mapContext.globalAlpha = 1;
mapContext.fillStyle = "#ff0000";
if (breakTrackers.length) {
mapContext.fillStyle = "#abcdef";
mapContext.font = "34px Hammersmith One";
mapContext.textBaseline = "middle";
mapContext.textAlign = "center";
for (let i = 0; i < breakTrackers.length;) {
mapContext.fillText("!", (breakTrackers[i].x / config.mapScale) * mapDisplay.width,
(breakTrackers[i].y / config.mapScale) * mapDisplay.height);
i += 2;
}
}
// RENDER PLAYERS:
mapContext.globalAlpha = 1;
mapContext.fillStyle = "#fff";
renderCircle((player.x / config.mapScale) * mapDisplay.width,
(player.y / config.mapScale) * mapDisplay.height, 7, mapContext, true);
mapContext.fillStyle = "rgba(255,255,255,0.35)";
if (player.team && minimapData) {
for (let i = 0; i < minimapData.length;) {
renderCircle((minimapData[i] / config.mapScale) * mapDisplay.width,
(minimapData[i + 1] / config.mapScale) * mapDisplay.height, 7, mapContext, true);
i += 2;
}
}
// DEATH LOCATION:
if (lastDeath) {
mapContext.fillStyle = "#fc5553";
mapContext.font = "34px Hammersmith One";
mapContext.textBaseline = "middle";
mapContext.textAlign = "center";
mapContext.fillText("x", (lastDeath.x / config.mapScale) * mapDisplay.width,
(lastDeath.y / config.mapScale) * mapDisplay.height);
}
// MAP MARKER:
if (mapMarker) {
mapContext.fillStyle = "#fff";
mapContext.font = "34px Hammersmith One";
mapContext.textBaseline = "middle";
mapContext.textAlign = "center";
mapContext.fillText("x", (mapMarker.x / config.mapScale) * mapDisplay.width,
(mapMarker.y / config.mapScale) * mapDisplay.height);
}
}
}
// ICONS:
let crossHairs = [
"https://cdn.discordapp.com/attachments/1001384433078779927/1149285738412769300/newawwddd.png",
"https://cdn.discordapp.com/attachments/1001384433078779927/1149285168780165170/100px-Crosshairs_Red.png"
];
let crossHairSprites = {};
let iconSprites = {
crown: new Image(),
skull: new Image()
};
function loadIcons() {
iconSprites.crown.onload = function() {
this.isLoaded = true;
};
iconSprites.crown.src = "./../img/icons/crown.png";
iconSprites.skull.onload = function() {
this.isLoaded = true;
};
iconSprites.skull.src = "./../img/icons/skull.png";
for (let i = 0; i < crossHairs.length; ++i) {
let tmpSprite = new Image();
tmpSprite.onload = function() {
this.isLoaded = true;
};
tmpSprite.src = crossHairs[i];
crossHairSprites[i] = tmpSprite;
}
}
loadIcons();
// UPDATE GAME:
function updateGame() {
if (config.resetRender) {
mainContext.clearRect(0, 0, gameCanvas.width, gameCanvas.height);
mainContext.beginPath();
}
if (true) {
if (player) {
if (false) {
camX = player.x;
camY = player.y;
} else {
let tmpDist = UTILS.getDistance(camX, camY, player.x, player.y);
let tmpDir = UTILS.getDirection(player.x, player.y, camX, camY);
let camSpd = Math.min(tmpDist * 0.01 * delta, tmpDist);
if (tmpDist > 0.05) {
camX += camSpd * Math.cos(tmpDir);
camY += camSpd * Math.sin(tmpDir);
} else {
camX = player.x;
camY = player.y;
}
}
} else {
camX = config.mapScale / 2;
camY = config.mapScale / 2;
}
// INTERPOLATE PLAYERS AND AI:
let lastTime = now - (1000 / config.serverUpdateRate);
let tmpDiff;
for (let i = 0; i < players.length + ais.length; ++i) {
tmpObj = players[i] || ais[i - players.length];
if (tmpObj && tmpObj.visible) {
if (tmpObj.forcePos) {
tmpObj.x = tmpObj.x2;
tmpObj.y = tmpObj.y2;
tmpObj.dir = tmpObj.d2;
} else {
let total = tmpObj.t2 - tmpObj.t1;
let fraction = lastTime - tmpObj.t1;
let ratio = (fraction / total);
let rate = 170;
tmpObj.dt += delta;
let tmpRate = Math.min(1.7, tmpObj.dt / rate);
tmpDiff = (tmpObj.x2 - tmpObj.x1);
tmpObj.x = tmpObj.x1 + (tmpDiff * tmpRate);
tmpDiff = (tmpObj.y2 - tmpObj.y1);
tmpObj.y = tmpObj.y1 + (tmpDiff * tmpRate);
if (config.anotherVisual) {
tmpObj.dir = Math.lerpAngle(tmpObj.d2, tmpObj.d1, Math.min(1.2, ratio));
} else {
tmpObj.dir = Math.lerpAngle(tmpObj.d2, tmpObj.d1, Math.min(1.2, ratio));
}
}
}
}
// RENDER CORDS:
let xOffset = camX - (maxScreenWidth / 2);
let yOffset = camY - (maxScreenHeight / 2);
// RENDER BACKGROUND:
if (config.snowBiomeTop - yOffset <= 0 && config.mapScale - config.snowBiomeTop - yOffset >= maxScreenHeight) {
mainContext.fillStyle = "#b6db66";
mainContext.fillRect(0, 0, maxScreenWidth, maxScreenHeight);
} else if (config.mapScale - config.snowBiomeTop - yOffset <= 0) {
mainContext.fillStyle = "#dbc666";
mainContext.fillRect(0, 0, maxScreenWidth, maxScreenHeight);
} else if (config.snowBiomeTop - yOffset >= maxScreenHeight) {
mainContext.fillStyle = "#fff";
mainContext.fillRect(0, 0, maxScreenWidth, maxScreenHeight);
} else if (config.snowBiomeTop - yOffset >= 0) {
mainContext.fillStyle = "#fff";
mainContext.fillRect(0, 0, maxScreenWidth, config.snowBiomeTop - yOffset);
mainContext.fillStyle = "#b6db66";
mainContext.fillRect(0, config.snowBiomeTop - yOffset, maxScreenWidth,
maxScreenHeight - (config.snowBiomeTop - yOffset));
} else {
mainContext.fillStyle = "#b6db66";
mainContext.fillRect(0, 0, maxScreenWidth,
(config.mapScale - config.snowBiomeTop - yOffset));
mainContext.fillStyle = "#dbc666";
mainContext.fillRect(0, (config.mapScale - config.snowBiomeTop - yOffset), maxScreenWidth,
maxScreenHeight - (config.mapScale - config.snowBiomeTop - yOffset));
}
// RENDER WATER AREAS:
if (!firstSetup) {
waterMult += waterPlus * config.waveSpeed * delta;
if (waterMult >= config.waveMax) {
waterMult = config.waveMax;
waterPlus = -1;
} else if (waterMult <= 1) {
waterMult = waterPlus = 1;
}
mainContext.globalAlpha = 1;
mainContext.fillStyle = "#dbc666";
renderWaterBodies(xOffset, yOffset, mainContext, config.riverPadding);
mainContext.fillStyle = "#91b2db";
renderWaterBodies(xOffset, yOffset, mainContext, (waterMult - 1) * 250);
}
// RENDER GRID:
if (getEl("visualType").value == "ae" || getEl("visualType").value == "fz" || getEl("visualType").value == "zika") {
mainContext.lineWidth = 4;
mainContext.strokeStyle = "#000";
mainContext.globalAlpha = 0.06;
mainContext.beginPath();
for (let x = -camX; x < maxScreenWidth; x += maxScreenHeight / 18) {
if (x > 0) {
mainContext.moveTo(x, 0);
mainContext.lineTo(x, maxScreenHeight);
}
}
for (let y = -camY; y < maxScreenHeight; y += maxScreenHeight / 18) {
if (y > 0) {
mainContext.moveTo(0, y);
mainContext.lineTo(maxScreenWidth, y);
}
}
mainContext.stroke();
}
if (player) {
// DEATH LOCATION:
if (lastDeath) {
mainContext.globalAlpha = 1;
mainContext.fillStyle = "#fc5553";
mainContext.font = "100px Hammersmith One";
mainContext.textBaseline = "middle";
mainContext.textAlign = "center";
mainContext.fillText("O", lastDeath.x - xOffset, lastDeath.y - yOffset);
}
// PATHFINDER LINE:
if (pathFind.active) {
if (pathFind.array && (pathFind.chaseNear ? enemy.length : true)) {
mainContext.lineWidth = 25;
mainContext.globalAlpha = 0.6;
mainContext.strokeStyle = "red";
mainContext.beginPath();
pathFind.array.forEach((path, i) => {
let pathXY = {
x: (pathFind.scale / pathFind.grid) * path.x,
y: (pathFind.scale / pathFind.grid) * path.y
}
let render = {
x: ((player.x2 - (pathFind.scale / 2)) + pathXY.x) - xOffset,
y: ((player.y2 - (pathFind.scale / 2)) + pathXY.y) - yOffset
}
if (i == 0) {
mainContext.moveTo(render.x, render.y);
} else {
mainContext.lineTo(render.x, render.y);
}
});
mainContext.stroke();
}
}
}
// RENDER DEAD PLAYERS:
mainContext.globalAlpha = 1;
mainContext.strokeStyle = outlineColor;
renderDeadPlayers(xOffset, yOffset);
// RENDER BOTTOM LAYER:
mainContext.globalAlpha = 1;
mainContext.strokeStyle = outlineColor;
renderGameObjects(-1, xOffset, yOffset);
// RENDER PROJECTILES:
mainContext.globalAlpha = 1;
mainContext.lineWidth = outlineWidth;
renderProjectiles(0, xOffset, yOffset);
// RENDER PLAYERS:
renderPlayers(xOffset, yOffset, 0);
// RENDER AI:
mainContext.globalAlpha = 1;
for (let i = 0; i < ais.length; ++i) {
tmpObj = ais[i];
if (tmpObj.active && tmpObj.visible) {
tmpObj.animate(delta);
mainContext.save();
mainContext.translate(tmpObj.x - xOffset, tmpObj.y - yOffset);
mainContext.rotate(tmpObj.dir + tmpObj.dirPlus - (Math.PI / 2));
renderAI(tmpObj, mainContext);
mainContext.restore();
}
}
// RENDER GAME OBJECTS (LAYERED):
renderGameObjects(0, xOffset, yOffset);
renderProjectiles(1, xOffset, yOffset);
renderGameObjects(1, xOffset, yOffset);
renderPlayers(xOffset, yOffset, 1);
renderGameObjects(2, xOffset, yOffset);
renderGameObjects(3, xOffset, yOffset);
// MAP BOUNDARIES:
mainContext.fillStyle = "#000";
mainContext.globalAlpha = 0.2;
if (xOffset <= 0) {
mainContext.fillRect(0, 0, -xOffset, maxScreenHeight);
} if (config.mapScale - xOffset <= maxScreenWidth) {
let tmpY = Math.max(0, -yOffset);
mainContext.fillRect(config.mapScale - xOffset, tmpY, maxScreenWidth - (config.mapScale - xOffset), maxScreenHeight - tmpY);
} if (yOffset <= 0) {
mainContext.fillRect(-xOffset, 0, maxScreenWidth + xOffset, -yOffset);
} if (config.mapScale - yOffset <= maxScreenHeight) {
let tmpX = Math.max(0, -xOffset);
let tmpMin = 0;
if (config.mapScale - xOffset <= maxScreenWidth)
tmpMin = maxScreenWidth - (config.mapScale - xOffset);
mainContext.fillRect(tmpX, config.mapScale - yOffset,
(maxScreenWidth - tmpX) - tmpMin, maxScreenHeight - (config.mapScale - yOffset));
}
// RENDER DAY/NIGHT TIME:
let nightTime = false;
setInterval(() => {
nightTime = !nightTime;
}, 30000);
if(getEl("visualType").value == "smiley") {
nightTime = false;
}
mainContext.globalAlpha = 1;
if(getEl("visualType").value == "ae" || getEl("visualType").value == "mega") {
mainContext.fillStyle = "rgba(0, 0, 70, 0.35)";
mainContext.fillRect(0, 0, maxScreenWidth, maxScreenHeight);
} else if(getEl("visualType").value == "fz") {
if(nightTime) {
mainContext.fillStyle = "rgba(0, 0, 70, 0.45)";
mainContext.fillRect(0, 0, maxScreenWidth, maxScreenHeight);
} else {
mainContext.fillStyle = "rgba(0, 0, 70, 0.35)";
mainContext.fillRect(0, 0, maxScreenWidth, maxScreenHeight);
}
} else if(getEl("visualType").value == "zika") {
mainContext.fillStyle = "rgba(0, 0, 70, 0.55)";
mainContext.fillRect(0, 0, maxScreenWidth, maxScreenHeight);
} else {
mainContext.fillStyle = "rgba(20, 0, 70, 0.45)";
mainContext.fillRect(0, 0, maxScreenWidth, maxScreenHeight);
mainContext.fillStyle = "rgba(0, 5, 0, 0.15)";
mainContext.fillRect(0, 0, maxScreenWidth, maxScreenHeight);
mainContext.fillStyle = "rgba(255, 255, 255, 0.025)";
mainContext.fillRect(0, 0, maxScreenWidth, maxScreenHeight);
}
// RENDER PLAYER AND AI UI:
mainContext.strokeStyle = darkOutlineColor;
mainContext.globalAlpha = 1;
let shame = false;
for (let i = 0; i < players.length + ais.length; ++i) {
tmpObj = players[i] || ais[i - players.length];
if (tmpObj.visible) {
mainContext.strokeStyle = darkOutlineColor;
if (tmpObj.skinIndex != 10 || (tmpObj == player) || (tmpObj.team && tmpObj.team == player.team)) {
let tmpText = "";
if(getEl("visualType").value == "ae" || getEl("visualType").value == "elite") {
shame = false;
tmpText = (tmpObj.team ? "[" + tmpObj.team + "] " : "") + tmpObj.name + " {" + tmpObj.maxShameCount + "} | " + tmpObj.damageThreat;
}
if (getEl("visualType").value == "fz") {
shame = true;
tmpText = (tmpObj.team ? "[" + tmpObj.team + "] " : "") + ("[" + tmpObj.primaryIndex + "/" + tmpObj.secondaryIndex + "/" + tmpObj.maxShameCount + "] ") + tmpObj.name;
}
if (getEl("visualType").value == "pacifist" || getEl("visualType").value == "zika") {
shame = false;
tmpText = (tmpObj.team ? "[" + tmpObj.team + "] " : "") + tmpObj.name;
}
if (getEl("visualType").value == "smiley") {
tmpText = (tmpObj.team?"["+tmpObj.team+"] ":"")+(tmpObj.name||"")+("");
shame = true;
}
if(getEl("visualType").value == "mega") {
shame = true;
tmpText = (tmpObj.team ? "{" + tmpObj.team + "} " : "") + tmpObj.name;
}
if (tmpText != "") {
if(tmpObj.isPlayer) {
if(getEl("visualType") == "mega") {
mainContext.font = (tmpObj.nameScale||30) + "px Hammersmith One";
mainContext.fillStyle = "#fff";
mainContext.textBaseline = "middle";
mainContext.textAlign = "center";
mainContext.lineWidth = (tmpObj.nameScale?11:8);
mainContext.lineJoin = "round";
mainContext.strokeText(tmpText, tmpObj.x - xOffset, (tmpObj.y - yOffset - tmpObj.scale) - config.nameY - 155);
mainContext.fillText(tmpText, tmpObj.x - xOffset, (tmpObj.y - yOffset - tmpObj.scale) - config.nameY - 155);
} else {
mainContext.font = (tmpObj.nameScale||30) + "px Hammersmith One";
mainContext.fillStyle = "#fff";
mainContext.textBaseline = "middle";
mainContext.textAlign = "center";
mainContext.lineWidth = (tmpObj.nameScale?11:8);
mainContext.lineJoin = "round";
mainContext.strokeText(tmpText, tmpObj.x - xOffset, (tmpObj.y - yOffset - tmpObj.scale) - config.nameY);
mainContext.fillText(tmpText, tmpObj.x - xOffset, (tmpObj.y - yOffset - tmpObj.scale) - config.nameY);
}
}
if (tmpObj.isLeader && iconSprites["crown"].isLoaded) {
let tmpS = config.crownIconScale;
let tmpX = tmpObj.x - xOffset - (tmpS/2) - (mainContext.measureText(tmpText).width / 2) - config.crownPad;
mainContext.drawImage(iconSprites["crown"], tmpX, (tmpObj.y - yOffset - tmpObj.scale)
- config.nameY - (tmpS/2) - 5, tmpS, tmpS);
} if (tmpObj.iconIndex == 1 && iconSprites["skull"].isLoaded) {
let tmpS = config.crownIconScale;
let tmpX = tmpObj.x - xOffset - (tmpS/2) + (mainContext.measureText(tmpText).width / 2) + config.crownPad;
mainContext.drawImage(iconSprites["skull"], tmpX, (tmpObj.y - yOffset - tmpObj.scale)
- config.nameY - (tmpS/2) - 5, tmpS, tmpS);
}
if (tmpObj.isPlayer && instaC.wait && near == tmpObj && (tmpObj.backupNobull ? crossHairSprites[1].isLoaded : crossHairSprites[0].isLoaded) && enemy.length && !getEl("visualType").value == "ae") {
let tmpS = tmpObj.scale * 2.2;
mainContext.drawImage((tmpObj.backupNobull ? crossHairSprites[1] : crossHairSprites[0]), tmpObj.x - xOffset - tmpS / 2, tmpObj.y - yOffset - tmpS / 2, tmpS, tmpS);
}
if(tmpObj.isPlayer && shame) {
mainContext.font = (tmpObj.nameScale || 30) + "px Hammersmith One";
mainContext.fillStyle = "#ff0000";
mainContext.textBaseline = "middle";
mainContext.textAlign = "center";
mainContext.lineWidth = tmpObj.nameScale ? 11 : 8;
mainContext.lineJoin = "round";
var tmpS = config.crownIconScale;
var tmpX = tmpObj.x - xOffset - (tmpS/2) + (mainContext.measureText(tmpText).width / 2) + config.crownPad + 15;
mainContext.strokeText(tmpObj.shameCount, tmpX, tmpObj.y - yOffset - tmpObj.scale - config.nameY);
mainContext.fillText(tmpObj.shameCount, tmpX, tmpObj.y - yOffset - tmpObj.scale - config.nameY);
}
tmpText = "";
}
if (tmpObj.health) {
// UNDER TEXT:
mainContext.globalAlpha = 1;
mainContext.font = "20px Hammersmith One";
mainContext.fillStyle = "#fff";
mainContext.strokeStyle = darkOutlineColor;
mainContext.textBaseline = "middle";
mainContext.textAlign = "center";
mainContext.lineWidth = 8;
mainContext.lineJoin = "round";
if(getEl("visualType").value == "fz" && tmpObj.isPlayer) {
// HEALTH HOLDER:
var tmpWidth = config.healthBarWidth;
mainContext.fillStyle = darkOutlineColor;
mainContext.roundRect(tmpObj.x - xOffset - config.healthBarWidth - config.healthBarPad,
(tmpObj.y - yOffset + tmpObj.scale) + config.nameY, (config.healthBarWidth * 2) +
(config.healthBarPad * 2), 17, 11); // 11
mainContext.fill();
// HEALTH BAR:
mainContext.fillStyle = (tmpObj==player||(tmpObj.team&&tmpObj.team==player.team))? "#8ecc51" : "#cc5151";
mainContext.roundRect(tmpObj.x - xOffset - config.healthBarWidth,
(tmpObj.y - yOffset + tmpObj.scale) + config.nameY + config.healthBarPad,
((config.healthBarWidth * 2) * (tmpObj.health / tmpObj.maxHealth)), 17 - config.healthBarPad * 2, 20);
mainContext.fill();
mainContext.fillStyle = "#fff";
let reloads = {
primary: (tmpObj.primaryIndex == undefined ? 1 : ((items.weapons[tmpObj.primaryIndex].speed - tmpObj.reloads[tmpObj.primaryIndex]) / items.weapons[tmpObj.primaryIndex].speed)),
secondary: (tmpObj.secondaryIndex == undefined ? 1 : ((items.weapons[tmpObj.secondaryIndex].speed - tmpObj.reloads[tmpObj.secondaryIndex]) / items.weapons[tmpObj.secondaryIndex].speed)),
// turret: (2500 - tmpObj.reloads[53]) / 2500
};
// SECONDARY RELOAD HOLDER:
mainContext.fillStyle = darkOutlineColor;
mainContext.roundRect(tmpObj.x - xOffset - config.healthBarPad + 5,
(tmpObj.y - yOffset + tmpObj.scale) + config.nameY - 13, (config.healthBarWidth-5) +
(config.healthBarPad * 2), 17, 8);
mainContext.fill();
// SECONDARY RELOAD BAR:
mainContext.fillStyle = reloads.secondary == 1 ? "#FFFFFF" : "hsl(" + 50 * reloads.secondary + ", 50%, 60%)";
mainContext.roundRect(tmpObj.x - xOffset + 5,
(tmpObj.y - yOffset + tmpObj.scale) + config.nameY - 13 + config.healthBarPad,
(config.healthBarWidth * reloads.secondary + 1) - 5, 17 - config.healthBarPad * 2, 7);
mainContext.fill();
// PRIMARY RELOAD HOLDER:
mainContext.fillStyle = darkOutlineColor;
mainContext.roundRect(tmpObj.x - xOffset - config.healthBarWidth - config.healthBarPad,
(tmpObj.y - yOffset + tmpObj.scale) + config.nameY - 13, config.healthBarWidth +
(config.healthBarPad * 2) - 5, 17, 8);
mainContext.fill();
// PRIMARY RELOAD BAR:
mainContext.fillStyle = reloads.primary == 1 ? "#FFF533" : "hsl(" + 50 * reloads.primary + ", 50%, 60%)";
mainContext.roundRect(tmpObj.x - xOffset - config.healthBarWidth,
(tmpObj.y - yOffset + tmpObj.scale) + config.nameY - 13 + config.healthBarPad,
(config.healthBarWidth * reloads.primary + 1) - 5, 17 - config.healthBarPad * 2, 7);
mainContext.fill();
if(tmpObj === player) {
mainContext.fillStyle = "#fff";
mainContext.strokeText("[" + instaC.isTrue + "/" + my.antiSync + "/" + ms.max + "," + window.pingTime + "," + ms.avg + "]", tmpObj.x - xOffset, (tmpObj.y - yOffset - tmpObj.scale) + 135);
mainContext.fillText("[" + instaC.isTrue + "/" + my.antiSync + "/" + ms.max + "," + window.pingTime + "," + ms.avg + "]", tmpObj.x - xOffset, (tmpObj.y - yOffset - tmpObj.scale) + 135);
}
} else if(getEl("visualType").value == "smiley" && tmpObj.isPlayer) {
// HEALTH HOLDER:
var mpWidth = config.healthBarWidth;
mainContext.fillStyle = darkOutlineColor;
mainContext.roundRect(tmpObj.x - xOffset - config.healthBarWidth - config.healthBarPad,
(tmpObj.y - yOffset + tmpObj.scale) + config.nameY, (config.healthBarWidth * 2) +
(config.healthBarPad * 2), 17, 11); // 11
mainContext.fill();
// HEALTH BAR:
mainContext.fillStyle = (tmpObj==player||(tmpObj.team&&tmpObj.team==player.team))? "#8ecc51" : "#cc5151";
mainContext.roundRect(tmpObj.x - xOffset - config.healthBarWidth,
(tmpObj.y - yOffset + tmpObj.scale) + config.nameY + config.healthBarPad,
((config.healthBarWidth * 2) * (tmpObj.health / tmpObj.maxHealth)), 17 - config.healthBarPad * 2, 20);
mainContext.fill();
mainContext.fillStyle = "#fff";
let reloads = {
primary: (tmpObj.primaryIndex == undefined ? 1 : ((items.weapons[tmpObj.primaryIndex].speed - tmpObj.reloads[tmpObj.primaryIndex]) / items.weapons[tmpObj.primaryIndex].speed)),
secondary: (tmpObj.secondaryIndex == undefined ? 1 : ((items.weapons[tmpObj.secondaryIndex].speed - tmpObj.reloads[tmpObj.secondaryIndex]) / items.weapons[tmpObj.secondaryIndex].speed)),
// turret: (2500 - tmpObj.reloads[53]) / 2500
turret: (2500 - tmpObj.reloads[53]) / 2500
};
// SECONDARY RELOAD HOLDER:
mainContext.fillStyle = darkOutlineColor;
mainContext.roundRect(tmpObj.x - xOffset - config.healthBarPad + 5,
(tmpObj.y - yOffset + tmpObj.scale) + config.nameY - 13, (config.healthBarWidth-5) +
(config.healthBarPad * 2), 17, 8);
mainContext.fill();
// SECONDARY RELOAD BAR:
mainContext.fillStyle = reloads.secondary == 1 ? "#FFFFFF" : "#ffa07a";
mainContext.roundRect(tmpObj.x - xOffset + 5,
(tmpObj.y - yOffset + tmpObj.scale) + config.nameY - 13 + config.healthBarPad,
(config.healthBarWidth * reloads.secondary + 1) - 5, 17 - config.healthBarPad * 2, 7);
mainContext.fill();
// PRIMARY RELOAD HOLDER:
mainContext.fillStyle = darkOutlineColor;
mainContext.roundRect(tmpObj.x - xOffset - config.healthBarWidth - config.healthBarPad,
(tmpObj.y - yOffset + tmpObj.scale) + config.nameY - 13, config.healthBarWidth +
(config.healthBarPad * 2) - 5, 17, 8);
mainContext.fill();
// PRIMARY RELOAD BAR:
mainContext.fillStyle = reloads.primary == 1 ? "#FFFFFF" : "#ffa07a";
mainContext.roundRect(tmpObj.x - xOffset - config.healthBarWidth,
(tmpObj.y - yOffset + tmpObj.scale) + config.nameY - 13 + config.healthBarPad,
(config.healthBarWidth * reloads.primary + 1) - 5, 17 - config.healthBarPad * 2, 7);
mainContext.fill();
if (getEl("visualType").value == "smiley") {
// TURRET RELOAD HOLDER:
mainContext.fillStyle = darkOutlineColor;
mainContext.roundRect(tmpObj.x - xOffset - config.healthBarWidth - config.healthBarPad,
(tmpObj.y - yOffset + tmpObj.scale) + config.nameY + 13, (config.healthBarWidth * 2) +
(config.healthBarPad * 2), 17, 8);
mainContext.fill();
// TURRET RELOAD BAR:
mainContext.fillStyle = "#a9a9a9";
mainContext.roundRect(tmpObj.x - xOffset - config.healthBarWidth,
(tmpObj.y - yOffset + tmpObj.scale) + config.nameY + 13 + config.healthBarPad,
((config.healthBarWidth * 2) * reloads.turret), 17 - config.healthBarPad * 2, 7);
mainContext.fill();
}
} else if (getEl("visualType").value == "pacifist" ) {
// HEALTH HOLDER:
var tmpWidth = config.healthBarWidth;
mainContext.fillStyle = darkOutlineColor;
mainContext.roundRect(tmpObj.x - xOffset - config.healthBarWidth - config.healthBarPad,
(tmpObj.y - yOffset + tmpObj.scale) + config.nameY, (config.healthBarWidth * 2) +
(config.healthBarPad * 2), 17, 11); // 11
mainContext.fill();
// HEALTH BAR:
mainContext.fillStyle = (tmpObj==player||(tmpObj.team&&tmpObj.team==player.team))? "#8ecc51" : "#cc5151";
mainContext.roundRect(tmpObj.x - xOffset - config.healthBarWidth,
(tmpObj.y - yOffset + tmpObj.scale) + config.nameY + config.healthBarPad,
((config.healthBarWidth * 2) * (tmpObj.health / tmpObj.maxHealth)), 17 - config.healthBarPad * 2, 20);
mainContext.fill();
mainContext.fillStyle = "#fff";
if(tmpObj === player) {
mainContext.strokeText(secPacket, tmpObj.x - xOffset, (tmpObj.y - yOffset - tmpObj.scale) - 10);
mainContext.fillText(secPacket, tmpObj.x - xOffset, (tmpObj.y - yOffset - tmpObj.scale) - 10);
} else if (tmpObj.isPlayer) {
mainContext.strokeText("[" + tmpObj.primaryIndex + " / " + (tmpObj.secondaryIndex!=undefined?tmpObj.secondaryIndex:"0") + "]", tmpObj.x - xOffset, (tmpObj.y - yOffset - tmpObj.scale) - 10);
mainContext.fillText("[" + tmpObj.primaryIndex + " / " + (tmpObj.secondaryIndex!=undefined?tmpObj.secondaryIndex:"0") + "]", tmpObj.x - xOffset, (tmpObj.y - yOffset - tmpObj.scale) - 10);
}
if(tmpObj.isPlayer) {
mainContext.strokeText(tmpObj.sid, tmpObj.x - xOffset, (tmpObj.y - yOffset - tmpObj.scale) + 40);
mainContext.fillText(tmpObj.sid, tmpObj.x - xOffset, (tmpObj.y - yOffset - tmpObj.scale) + 40);
mainContext.strokeText(tmpObj.shameCount, tmpObj.x - xOffset, (tmpObj.y - yOffset - tmpObj.scale) + 135);
mainContext.fillText(tmpObj.shameCount, tmpObj.x - xOffset, (tmpObj.y - yOffset - tmpObj.scale) + 135);
}
} else if (getEl("visualType").value == "zika") {
// HEALTH HOLDER:
var tmpWidth = config.healthBarWidth;
mainContext.fillStyle = darkOutlineColor;
mainContext.roundRect(tmpObj.x - xOffset - config.healthBarWidth - config.healthBarPad,
(tmpObj.y - yOffset + tmpObj.scale) + config.nameY, (config.healthBarWidth * 2) +
(config.healthBarPad * 2), 17, 11); // 11
mainContext.fill();
// HEALTH BAR:
mainContext.fillStyle = (tmpObj==player||(tmpObj.team&&tmpObj.team==player.team))? "#8ecc51" : "#cc5151";
mainContext.roundRect(tmpObj.x - xOffset - config.healthBarWidth,
(tmpObj.y - yOffset + tmpObj.scale) + config.nameY + config.healthBarPad,
((config.healthBarWidth * 2) * (tmpObj.health / tmpObj.maxHealth)), 17 - config.healthBarPad * 2, 20);
mainContext.fill();
mainContext.fillStyle = "#fff";
mainContext.font = "18px Hammersmith One";
if(tmpObj === player) {
mainContext.strokeText(secPacket, tmpObj.x - xOffset, (tmpObj.y - yOffset - tmpObj.scale) - 10);
mainContext.fillText(secPacket, tmpObj.x - xOffset, (tmpObj.y - yOffset - tmpObj.scale) - 10);
} else if (tmpObj.isPlayer) {
mainContext.strokeText("[" + tmpObj.primaryIndex + " / " + (tmpObj.secondaryIndex!=undefined?tmpObj.secondaryIndex:"0") + "]", tmpObj.x - xOffset, (tmpObj.y - yOffset - tmpObj.scale) - 10);
mainContext.fillText("[" + tmpObj.primaryIndex + " / " + (tmpObj.secondaryIndex!=undefined?tmpObj.secondaryIndex:"0") + "]", tmpObj.x - xOffset, (tmpObj.y - yOffset - tmpObj.scale) - 10);
}
if(tmpObj.isPlayer) {
mainContext.font = "22px Hammersmith One";
mainContext.strokeText(tmpObj.sid, tmpObj.x - xOffset, (tmpObj.y - yOffset - tmpObj.scale) + 40);
mainContext.fillText(tmpObj.sid, tmpObj.x - xOffset, (tmpObj.y - yOffset - tmpObj.scale) + 40);
mainContext.strokeText(tmpObj.shameCount, tmpObj.x - xOffset, (tmpObj.y - yOffset - tmpObj.scale) + 135);
mainContext.fillText(tmpObj.shameCount, tmpObj.x - xOffset, (tmpObj.y - yOffset - tmpObj.scale) + 135);
}
} else if (getEl("visualType").value == "mega") {
// HEALTH HOLDER:
var tmpWidth = config.healthBarWidth;
mainContext.fillStyle = darkOutlineColor;
mainContext.roundRect(tmpObj.x - xOffset - config.healthBarWidth - config.healthBarPad,
(tmpObj.y - yOffset + tmpObj.scale) + config.nameY - 140, (config.healthBarWidth * 2) +
(config.healthBarPad * 2), 17, 11); // 11
mainContext.fill();
// HEALTH BAR:
mainContext.fillStyle = (tmpObj==player||(tmpObj.team&&tmpObj.team==player.team))? "#8ecc51" : "#cc5151";
mainContext.roundRect(tmpObj.x - xOffset - config.healthBarWidth,
(tmpObj.y - yOffset + tmpObj.scale) + config.nameY + config.healthBarPad - 140,
((config.healthBarWidth * 2) * (tmpObj.health / tmpObj.maxHealth)), 17 - config.healthBarPad * 2, 20);
mainContext.fill();
mainContext.fillStyle = "#fff";
let reloads = {
primary: (tmpObj.primaryIndex == undefined ? 1 : ((items.weapons[tmpObj.primaryIndex].speed - tmpObj.reloads[tmpObj.primaryIndex]) / items.weapons[tmpObj.primaryIndex].speed)),
secondary: (tmpObj.secondaryIndex == undefined ? 1 : ((items.weapons[tmpObj.secondaryIndex].speed - tmpObj.reloads[tmpObj.secondaryIndex]) / items.weapons[tmpObj.secondaryIndex].speed)),
// turret: (2500 - tmpObj.reloads[53]) / 2500
};
// SECONDARY RELOAD HOLDER:
mainContext.fillStyle = darkOutlineColor;
mainContext.roundRect(tmpObj.x - xOffset - config.healthBarPad + 5,
(tmpObj.y - yOffset + tmpObj.scale) + config.nameY - 13, (config.healthBarWidth-5) +
(config.healthBarPad * 2), 17, 8);
mainContext.fill();
// SECONDARY RELOAD BAR:
mainContext.fillStyle = "#A19C4E";
mainContext.roundRect(tmpObj.x - xOffset + 5,
(tmpObj.y - yOffset + tmpObj.scale) + config.nameY - 13 + config.healthBarPad,
(config.healthBarWidth * reloads.secondary) - 5, 17 - config.healthBarPad * 2, 7);
mainContext.fill();
// PRIMARY RELOAD HOLDER:
mainContext.fillStyle = darkOutlineColor;
mainContext.roundRect(tmpObj.x - xOffset - config.healthBarWidth - config.healthBarPad,
(tmpObj.y - yOffset + tmpObj.scale) + config.nameY - 13, config.healthBarWidth +
(config.healthBarPad * 2) - 5, 17, 8);
mainContext.fill();
// PRIMARY RELOAD BAR:
mainContext.fillStyle = "#A19C4E"
mainContext.roundRect(tmpObj.x - xOffset - config.healthBarWidth,
(tmpObj.y - yOffset + tmpObj.scale) + config.nameY - 13 + config.healthBarPad,
(config.healthBarWidth * reloads.primary) - 5, 17 - config.healthBarPad * 2, 7);
mainContext.fill();
} else if (getEl("visualType").value == "ae") {
// HEALTH HOLDER:
var tmpWidth = config.healthBarWidth;
mainContext.fillStyle = darkOutlineColor;
mainContext.roundRect(tmpObj.x - xOffset - config.healthBarWidth - config.healthBarPad,
(tmpObj.y - yOffset + tmpObj.scale) + config.nameY, (config.healthBarWidth * 2) +
(config.healthBarPad * 2), 17, 11); // 11
mainContext.fill();
// HEALTH BAR:
mainContext.fillStyle = (tmpObj==player||(tmpObj.team&&tmpObj.team==player.team))? "#8ecc51" : "#cc5151";
mainContext.roundRect(tmpObj.x - xOffset - config.healthBarWidth,
(tmpObj.y - yOffset + tmpObj.scale) + config.nameY + config.healthBarPad,
((config.healthBarWidth * 2) * (tmpObj.health / tmpObj.maxHealth)), 17 - config.healthBarPad * 2, 20);
mainContext.fill();
mainContext.fillStyle = "#fff";
} else if (getEl("visualType").value == "elite" || getEl("visualType").value == "smiley") {
// HEALTH HOLDER:
var tmpWidth = config.healthBarWidth;
mainContext.fillStyle = darkOutlineColor;
mainContext.roundRect(tmpObj.x - xOffset - config.healthBarWidth - config.healthBarPad,
(tmpObj.y - yOffset + tmpObj.scale) + config.nameY, (config.healthBarWidth * 2) +
(config.healthBarPad * 2), 17, 11); // 11
mainContext.fill();
// HEALTH BAR:
mainContext.fillStyle = (tmpObj==player||(tmpObj.team&&tmpObj.team==player.team))? "#8ecc51" : "#cc5151";
mainContext.roundRect(tmpObj.x - xOffset - config.healthBarWidth,
(tmpObj.y - yOffset + tmpObj.scale) + config.nameY + config.healthBarPad,
((config.healthBarWidth * 2) * (tmpObj.health / tmpObj.maxHealth)), 17 - config.healthBarPad * 2, 20);
mainContext.fill();
mainContext.font = "16px Hammersmith One";
mainContext.fillStyle = "#fff";
mainContext.textBaseline = "middle";
mainContext.textAlign = "center";
mainContext.lineWidth = tmpObj.nameScale ? 11 : 8;
mainContext.lineJoin = "round";
mainContext.strokeText(tmpObj.health + "/" + tmpObj.maxHealth, tmpObj.x - xOffset, tmpObj.y - yOffset - tmpObj.scale + 125);
mainContext.fillText(tmpObj.health + "/" + tmpObj.maxHealth, tmpObj.x - xOffset, tmpObj.y - yOffset - tmpObj.scale + 125);
}
if(getEl("visualType").value == "zika" || getEl("visualType").value == "smiley") {
for(let i = 0; i < gameObjects.length; i++) {
let U = gameObjects[i];
if(U.active && U.health > 0 && U.group != undefined && getDist(U, player) <= 600) {
function get() {
if(U.owner.sid != player.sid && !(findAllianceBySid(U.owner.sid) != player.team)) {
return "#ab0c34";
} else {
return "#4db347";
}
}
let remainingHealthPercentage;
remainingHealthPercentage = 0.000- U.health / U.maxHealth + 1;
let fullbuildinghealth = 100;
// Calculate health percentage and format it to two decimal places
let healthPercentage = (fullbuildinghealth - remainingHealthPercentage * 100).toFixed(2);
const circleRadius = U.scale - 20;
const startAngle = Math.PI;
const endAngle = Math.PI + (remainingHealthPercentage * 2 * Math.PI);
function drawCircles() {
mainContext.beginPath();
mainContext.arc(U.x - xOffset, U.y - yOffset, circleRadius, Math.PI, Math.PI + (remainingHealthPercentage * 2 * Math.PI), true);
mainContext.strokeStyle = "#000";
mainContext.lineWidth = 12;
mainContext.lineCap = 'round';
mainContext.stroke();
// build health
mainContext.beginPath();
mainContext.arc(U.x - xOffset, U.y - yOffset, circleRadius, Math.PI, Math.PI + (remainingHealthPercentage * 2 * Math.PI), true);
mainContext.strokeStyle = get();
mainContext.lineWidth = 8;
mainContext.lineCap = 'round';
mainContext.stroke();
// Display health percentage
if (getEl("visualType").value == "smiley") {
mainContext.font = "15px Hammersmith One";
mainContext.fillStyle = "#ffffff";
mainContext.fillText(healthPercentage + "%", U.x - xOffset, U.y - yOffset);
}
}
drawCircles();
}
}
}
else if (getEl("visualType").value == "pacifist") {
gameObjects.forEach((tmp) => {
let tmpObj = tmp;
if (tmpObj.active && tmpObj.health > 0) {
const healthRatio = tmpObj.health / tmpObj.maxHealth;
if (tmpObj && getDist(tmpObj, player) <= 400) {
// HEALTH HOLDER:
var tmpWidth = config.healthBarWidth;
mainContext.fillStyle = "#000";
mainContext.roundRect(tmpObj.x - xOffset - config.healthBarPad - 35, tmpObj.y - yOffset - config.healthBarPad, config.healthBarWidth + 20 + config.healthBarPad * 2, 17, 8 + 5);
mainContext.fill();
// HEALTH BAR:
mainContext.fillStyle = player.sid != tmpObj.owner.sid && !findAllianceBySid(tmpObj.owner.sid) ? "#C12D5F" : "#2187C0";
mainContext.roundRect(tmpObj.x - xOffset - 35, tmpObj.y - yOffset, (config.healthBarWidth + 20) * (healthRatio), 17 - config.healthBarPad * 2, 7 + 5);
mainContext.fill();
}
if(tmpObj.health > 0 && getDist(tmpObj, player) <= 500) {
// PLAYER SID OWNER
mainContext.font = "16px Hammersmith One";
mainContext.fillStyle = player.sid != tmpObj.owner.sid && !findAllianceBySid(tmpObj.owner.sid) ? "#C12D5F" : "#2187C0";
mainContext.textBaseline = "middle";
mainContext.textAlign = "center";
mainContext.strokeStyle = "#000";
mainContext.lineWidth = 8;
mainContext.lineJoin = "round";
mainContext.strokeText(tmpObj.owner.sid, tmpObj.x - xOffset, (tmpObj.y - yOffset + 30));
mainContext.fillText(tmpObj.owner.sid, tmpObj.x - xOffset, (tmpObj.y - yOffset + 30));
}
}
});
} else if (getEl("visualType").value == "mega") {
gameObjects.forEach((tmp) => {
let tmpObj = tmp;
if (tmpObj.active && tmpObj.health > 0) {
if(tmpObj.dmg) {
mainContext.beginPath();
mainContext.arc(tmpObj.x - xOffset, tmpObj.y - yOffset, 5, Math.PI, Math.PI*2);
mainContext.fillStyle = player.sid != tmpObj.owner.sid && !findAllianceBySid(tmpObj.owner.sid) ? "#cc5151" : "#8ecc51";
mainContext.strokeStyle = player.sid != tmpObj.owner.sid && !findAllianceBySid(tmpObj.owner.sid) ? "#cc5151" : "#8ecc51";
mainContext.lineWidth = 6;
mainContext.stroke();
mainContext.fill();
mainContext.beginPath();
mainContext.arc(tmpObj.x - xOffset, tmpObj.y - yOffset, 5, Math.PI, Math.PI*2, true);
mainContext.fillStyle = player.sid != tmpObj.owner.sid && !findAllianceBySid(tmpObj.owner.sid) ? "#cc5151" : "#8ecc51";
mainContext.strokeStyle = player.sid != tmpObj.owner.sid && !findAllianceBySid(tmpObj.owner.sid) ? "#cc5151" : "#8ecc51";
mainContext.lineWidth = 6;
mainContext.stroke();
mainContext.fill();
}
const healthRatio = tmpObj.health / tmpObj.maxHealth;
if (tmpObj && getDist(tmpObj, player) <= 300) {
// HEALTH HOLDER:
var tmpWidth = config.healthBarWidth;
mainContext.fillStyle = darkOutlineColor;
mainContext.roundRect(tmpObj.x - xOffset - config.healthBarPad - 30, tmpObj.y - yOffset - config.healthBarPad + 60, config.healthBarWidth + 15 + config.healthBarPad * 2, 17, 8 + 5);
mainContext.fill();
// HEALTH BAR:
mainContext.fillStyle = player.sid != tmpObj.owner.sid && !findAllianceBySid(tmpObj.owner.sid) ? "#cc5151" : "#8ecc51";
mainContext.roundRect(tmpObj.x - xOffset - 30, tmpObj.y - yOffset + 60, (config.healthBarWidth + 15) * (healthRatio), 17 - config.healthBarPad * 2, 7 + 5);
mainContext.fill();
}
}
});
}
}
}
}
}
// RENDER GAME OBJECTS:
function renderGameObjects(layer, xOffset, yOffset) {
let tmpSprite;
let tmpX;
let tmpY;
gameObjects.forEach((tmp) => {
tmpObj = tmp;
tmp.dir = tmp.lastDir;
if (tmpObj.active) {
tmpX = tmpObj.x + tmpObj.xWiggle - xOffset;
tmpY = tmpObj.y + tmpObj.yWiggle - yOffset;
if (layer == 0) {
tmpObj.update(delta);
}
mainContext.globalAlpha = tmpObj.alpha;
if (tmpObj.layer == layer && isOnScreen(tmpX, tmpY, tmpObj.scale + (tmpObj.blocker || 0))) {
if (tmpObj.isItem) {
if ((tmpObj.dmg || tmpObj.trap) && !tmpObj.isTeamObject(player)) {
tmpSprite = getObjSprite(tmpObj);
} else {
tmpSprite = getItemSprite(tmpObj);
}
mainContext.save();
mainContext.translate(tmpX, tmpY);
mainContext.rotate(tmpObj.dir);
if (!tmpObj.active) {
mainContext.scale(tmpObj.visScale / tmpObj.scale, tmpObj.visScale / tmpObj.scale);
}
mainContext.drawImage(tmpSprite, -(tmpSprite.width / 2), -(tmpSprite.height / 2));
if (tmpObj.blocker) {
mainContext.strokeStyle = "#db6e6e";
mainContext.globalAlpha = 0.3;
mainContext.lineWidth = 6;
renderCircle(0, 0, tmpObj.blocker, mainContext, false, true);
}
mainContext.restore();
} else {
tmpSprite = getResSprite(tmpObj);
mainContext.drawImage(tmpSprite, tmpX - (tmpSprite.width / 2), tmpY - (tmpSprite.height / 2));
}
}
}
});
if (layer == 0) {
if (placeVisible.length) {
placeVisible.forEach((places) => {
tmpX = places.x - xOffset;
tmpY = places.y - yOffset;
markObject(places, tmpX, tmpY);
});
}
}
}
function drawArrow(xOffset, yOffset, x, y, arrowWidth, color, angle, lineWidth) {
mainContext.save()
mainContext.translate(x - xOffset, y - yOffset)
mainContext.rotate(Math.PI / 4)
mainContext.rotate(angle)
mainContext.globalAlpha = 1
mainContext.strokeStyle = color
mainContext.lineCap = "round"
mainContext.lineWidth = lineWidth
mainContext.beginPath()
mainContext.moveTo(-arrowWidth, -arrowWidth)
mainContext.lineTo(arrowWidth, -arrowWidth)
mainContext.lineTo(arrowWidth, arrowWidth)
mainContext.stroke()
mainContext.closePath()
mainContext.restore()
}
if (player) {
if(near.length) {
nears.forEach((tmpPlayer) => {
let tmpObj = tmpPlayer;
drawArrow(xOffset, yOffset, player.x, player.y, 6, "#fff", UTILS.getDirect(tmpObj, player, 0, 2), 6)
})
}
// AUTOPUSH LINE:
if (my.autoPush) {
mainContext.lineWidth = 5;
mainContext.globalAlpha = 1;
mainContext.beginPath();
mainContext.strokeStyle = "#fff";
mainContext.moveTo(player.x - xOffset, player.y - yOffset);
mainContext.lineTo(my.pushData.x2 - xOffset, my.pushData.y2 - yOffset);
mainContext.lineTo(my.pushData.x - xOffset, my.pushData.y - yOffset);
mainContext.stroke();
}
}
mainContext.globalAlpha = 1;
// RENDER ANIM TEXTS:
textManager.update(delta, mainContext, xOffset, yOffset);
for (var i = 0; i < players.length; ++i) {
tmpObj = players[i];
if (tmpObj.visible) {
if (tmpObj.chatCountdown > 0) {
tmpObj.chatCountdown -= delta;
if (tmpObj.chatCountdown <= 0)
tmpObj.chatCountdown = 0;
mainContext.font = "32px Hammersmith One";
let tmpSize = mainContext.measureText(tmpObj.chatMessage);
mainContext.textBaseline = "middle";
mainContext.textAlign = "center";
let tmpX = tmpObj.x - xOffset;
let tmpY = tmpObj.y - tmpObj.scale - yOffset - 90;
let tmpH = 47;
let tmpW = tmpSize.width + 17;
mainContext.fillStyle = "rgba(0,0,0,0.2)";
mainContext.roundRect(tmpX - tmpW / 2, tmpY - tmpH / 2, tmpW, tmpH, 6);
mainContext.fill();
mainContext.fillStyle = "#fff";
mainContext.fillText(tmpObj.chatMessage, tmpX, tmpY);
}
if (tmpObj.chat.count > 0) {
tmpObj.chat.count -= delta;
if (tmpObj.chat.count <= 0)
tmpObj.chat.count = 0;
mainContext.font = "32px Hammersmith One";
let tmpSize = mainContext.measureText(tmpObj.chat.message);
mainContext.textBaseline = "middle";
mainContext.textAlign = "center";
let tmpX = tmpObj.x - xOffset;
let tmpY = tmpObj.y - tmpObj.scale - yOffset + (90 * 2);
let tmpH = 47;
let tmpW = tmpSize.width + 17;
mainContext.fillStyle = "rgba(0,0,0,0.2)";
mainContext.roundRect(tmpX - tmpW / 2, tmpY - tmpH / 2, tmpW, tmpH, 6);
mainContext.fill();
mainContext.fillStyle = "#ffffff99";
mainContext.fillText(tmpObj.chat.message, tmpX, tmpY);
} else {
tmpObj.chat.count = 0;
}
}
}
}
mainContext.globalAlpha = 1;
// RENDER MINIMAP:
renderMinimap(delta);
}
// UPDATE & ANIMATE:
window.requestAnimFrame = function() {
return null;
}
window.rAF = (function() {
return window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
function(callback) {
window.setTimeout(callback, 1e999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999);
};
})();
let ms = {
avg: 0,
max: 0,
min: 0,
delay: 0
}
function doUpdate() {
now = performance.now();
delta = now - lastUpdate;
lastUpdate = now;
let timer = performance.now();
let diff = timer - fpsTimer.last;
if (diff >= 1000) {
fpsTimer.ltime = fpsTimer.time * (1000 / diff);
fpsTimer.last = timer;
fpsTimer.time = 0;
}
ms.avg = Math.round((ms.min+ms.max)/2);
fpsTimer.time++;
updateGame();
rAF(doUpdate);
getEl("pingFps").innerHTML = `${window.pingTime}ms | FPS: ${UTILS.round(fpsTimer.ltime, 10)}`;
getEl("packetStatus").innerHTML = secPacket;
}
prepareMenuBackground();
doUpdate();
function toggleUseless(boolean) {
getEl("instaType").disabled = boolean;
getEl("antiBullType").disabled = boolean;
getEl("predictType").disabled = boolean;
getEl("visualType").disabled = boolean;
}
let changeDays = {};
window.debug = function() {
my.waitHit = 0;
my.autoAim = false;
instaC.isTrue = false;
traps.inTrap = false;
itemSprites = [];
objSprites = [];
gameObjectSprites = [];
addDeadPlayer(tmpObj);
player.chat.message = "Test If debugged";
player.chat.count = 1000;
};
window.startGrind = function() {
if (getEl("weaponGrind").checked) {
for (let i = 0; i < Math.PI * 2; i += Math.PI / 2) {
checkPlace(player.getItemType(22), i);
}
}
};
window.resBuild = function() {
if (gameObjects.length) {
gameObjects.forEach((tmp) => {
tmp.breakObj = false;
});
breakObjects = [];
}
};
window.toggleBotsCircle = function() {
player.circle = !player.circle;
};
window.toggleVisual = function() {
config.anotherVisual = !config.anotherVisual;
gameObjects.forEach((tmp) => {
if (tmp.active) {
tmp.dir = tmp.lastDir;
}
});
};
window.prepareUI = function(tmpObj) {
resize();
// ACTION BAR:
UTILS.removeAllChildren(actionBar);
for (let i = 0; i < (items.weapons.length + items.list.length); ++i) {
(function(i) {
UTILS.generateElement({
id: "actionBarItem" + i,
class: "actionBarItem",
style: "display:none",
onmouseout: function() {
showItemInfo();
},
parent: actionBar
});
})(i);
}
for (let i = 0; i < (items.list.length + items.weapons.length); ++i) {
(function(i) {
let tmpCanvas = document.createElement("canvas");
tmpCanvas.width = tmpCanvas.height = 66;
let tmpContext = tmpCanvas.getContext("2d");
tmpContext.translate((tmpCanvas.width / 2), (tmpCanvas.height / 2));
tmpContext.imageSmoothingEnabled = false;
tmpContext.webkitImageSmoothingEnabled = false;
tmpContext.mozImageSmoothingEnabled = false;
if (items.weapons[i]) {
tmpContext.rotate((Math.PI / 4) + Math.PI);
let tmpSprite = new Image();
toolSprites[items.weapons[i].src] = tmpSprite;
tmpSprite.onload = function() {
this.isLoaded = true;
let tmpPad = 1 / (this.height / this.width);
let tmpMlt = (items.weapons[i].iPad || 1);
tmpContext.drawImage(this, -(tmpCanvas.width * tmpMlt * config.iconPad * tmpPad) / 2, -(tmpCanvas.height * tmpMlt * config.iconPad) / 2,
tmpCanvas.width * tmpMlt * tmpPad * config.iconPad, tmpCanvas.height * tmpMlt * config.iconPad);
tmpContext.fillStyle = "rgba(0, 0, 70, 0.1)";
tmpContext.globalCompositeOperation = "source-atop";
tmpContext.fillRect(-tmpCanvas.width / 2, -tmpCanvas.height / 2, tmpCanvas.width, tmpCanvas.height);
getEl('actionBarItem' + i).style.backgroundImage = "url(" + tmpCanvas.toDataURL() + ")";
};
tmpSprite.src = "./../img/weapons/" + items.weapons[i].src + ".png";
let tmpUnit = getEl('actionBarItem' + i);
tmpUnit.onmouseover = UTILS.checkTrusted(function() {
showItemInfo(items.weapons[i], true);
});
tmpUnit.onclick = UTILS.checkTrusted(function() {
selectWeapon(tmpObj.weapons[items.weapons[i].type]);
});
UTILS.hookTouchEvents(tmpUnit);
} else {
let tmpSprite = getItemSprite(items.list[i - items.weapons.length], true);
let tmpScale = Math.min(tmpCanvas.width - config.iconPadding, tmpSprite.width);
tmpContext.globalAlpha = 1;
tmpContext.drawImage(tmpSprite, -tmpScale / 2, -tmpScale / 2, tmpScale, tmpScale);
tmpContext.fillStyle = "rgba(0, 0, 70, 0.1)";
tmpContext.globalCompositeOperation = "source-atop";
tmpContext.fillRect(-tmpScale / 2, -tmpScale / 2, tmpScale, tmpScale);
getEl('actionBarItem' + i).style.backgroundImage = "url(" + tmpCanvas.toDataURL() + ")";
let tmpUnit = getEl('actionBarItem' + i);
tmpUnit.onmouseover = UTILS.checkTrusted(function() {
showItemInfo(items.list[i - items.weapons.length]);
});
tmpUnit.onclick = UTILS.checkTrusted(function() {
selectToBuild(tmpObj.items[tmpObj.getItemType(i - items.weapons.length)]);
});
UTILS.hookTouchEvents(tmpUnit);
}
})(i);
}
};
window.profineTest = function(data) {
if (data) {
// SET INITIAL NAME:
let noname = "unknown";
// VALIDATE NAME:
let name = data + "";
name = name.slice(0, config.maxNameLength);
name = name.replace(/[^\w:\(\)\/? -]+/gmi, " "); // USE SPACE SO WE CAN CHECK PROFANITY
name = name.replace(/[^\x00-\x7F]/g, " ");
name = name.trim();
let isProfane = false;
let convertedName = name.toLowerCase().replace(/\s/g, "").replace(/1/g, "i").replace(/0/g, "o").replace(/5/g, "s");
if (name.length > 0 && !isProfane) {
noname = name;
}
return noname;
}
};
window.toggleNight();
},
webgl_test: () => {
return;
let canvas = document.createElement("canvas");
canvas.id = "WEBGL";
canvas.width = canvas.height = 300;
canvas.style = `
position: relative;
bottom: 70%;
left: 70%;
pointer-events: none;
`;
let fat = document.createElement("div");
fat.id = "faku";
fat.width = fat.height = 300;
fat.style = `
position: relative;
bottom: 70%;
left: 70%;
pointer-events: none;
font-size: 20px;
`;
fat.innerHTML = "Webgl Test Rendering";
let gl = canvas.getContext("webgl");
if (!gl) {
alert("urbad");
return;
}
document.body.append(canvas);
document.body.append(fat);
log(gl);
gl.clearColor(0, 0, 0, 0.2);
gl.clear(gl.COLOR_BUFFER_BIT);
let buffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
function render(vs, fs, vertice, type) {
let vShader = gl.createShader(gl.VERTEX_SHADER);
gl.shaderSource(vShader, vs);
gl.compileShader(vShader);
gl.getShaderParameter(vShader, gl.COMPILE_STATUS);
let fShader = gl.createShader(gl.FRAGMENT_SHADER);
gl.shaderSource(fShader, fs);
gl.compileShader(fShader);
gl.getShaderParameter(fShader, gl.COMPILE_STATUS);
let program = gl.createProgram();
gl.attachShader(program, vShader);
gl.attachShader(program, fShader);
gl.linkProgram(program);
gl.getProgramParameter(program, gl.LINK_STATUS);
gl.useProgram(program);
let vertex = gl.getAttribLocation(program, "vertex");
gl.enableVertexAttribArray(vertex);
gl.vertexAttribPointer(vertex, 2, gl.FLOAT, false, 0, 0);
let vertices = vertice.length / 2;
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertice), gl.DYNAMIC_DRAW);
gl.drawArrays(type, 0, vertices);
}
function hexToRgb(hex) {
return hex.slice(1).match(/.{1,2}/g).map(g => parseInt(g, 16));
}
function getRgb(r, g, b) {
return [r / 255, g / 255, b / 255].join(", ");
}
let max = 50;
for (let i = 0; i < max; i++) {
let radian = (Math.PI * (i / (max / 2)));
render(`
precision mediump float;
attribute vec2 vertex;
void main(void) {
gl_Position = vec4(vertex, 0, 1);
}
`, `
precision mediump float;
void main(void) {
gl_FragColor = vec4(${getRgb(...hexToRgb("#cc5151"))}, 1);
}
`, [
// moveto, lineto
0 + (Math.cos(radian) * 0.5), 0 + (Math.sin(radian) * 0.5),
0, 0,
], gl.LINE_LOOP);
}
}
};
if (codes) {
for (let code in codes) {
let func = codes[code];
typeof func === "function" && func();
}
window.enableHack = function() {
if (!useHack) {
useHack = true;
codes.main();
}
};
}
}(1);