WME Utils - NavigationPoint

NavigationPoint class necessary for creating an entryExitPoint in code. Instantiate the class and pass the OL.Geometry.Point in the constructor then add the NavigationPoint object to the entryExitPoints array.

Skrip ini tidak untuk dipasang secara langsung. Ini adalah pustaka skrip lain untuk disertakan dengan direktif meta // @require https://update.greasyfork.org/scripts/38421/1291464/WME%20Utils%20-%20NavigationPoint.js

Penulis
WazeDev
Versi
2023.12.05.01
Dibuat
13 Februari 2018
Diperbarui
06 Desember 2023
Lisensi
GNU GPLv3

NavigationPoint class necessary for creating an entryExitPoint in code. Instantiate the class and pass the OL.Geometry.Point in the constructor then add the NavigationPoint object to the entryExitPoints array.

Example usage:

var PlaceObject = require("Waze/Feature/Vector/Landmark");
var AddPlace = require("Waze/Action/AddLandmark");
var NewPlace = new PlaceObject();

NewPlace.geometry = new OL.Geometry.Point(longitude, latitude);
NewPlace.attributes.categories.push(category);

let eep = new NavigationPoint(new OL.Geometry.Point(longitude, latitude));
NewPlace.attributes.entryExitPoints.push(eep);

W.model.actionManager.add(new AddPlace(NewPlace));

The above example is for creating a Place via script. The same can be done to modify an existing Place to add the entryExitPoint using the NavigationPoint class by utilizing the UpdateObject class and setting entryExitPoints to an array containing objects of the NavigationPoint class.