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AE86

0 shame anti, op insta, autp replace..etc!

// ==UserScript==
// @name         AE86
// @namespace    http://tampermonkey.net/
// @version      0.2
// @match        *://moomoo.io/*
// @match        *://*.moomoo.io/*
// @description  0 shame anti, op insta, autp replace..etc!
// @author       Blacky / Someone / Khaled / L1nzer
// @require      https://code.jquery.com/jquery-3.3.1.slim.min.js
// @require      https://cdnjs.cloudflare.com/ajax/libs/socket.io/1.4.5/socket.io.min.js
// @require      http://code.jquery.com/jquery-3.3.1.min.js
// @require      https://cdn.jsdelivr.net/npm/[email protected]/dist/msgpack.min.js
// @require      https://cdn.jsdelivr.net/npm/[email protected]/dist/msgpack.min.js
// @require      https://cdn.jsdelivr.net/npm/[email protected]/fontfaceobserver.standalone.min.js
// @grant        none
 // @license MIT
// ==/UserScript==

let newImg2 = document.createElement("img");
    newImg2.src = "https://wc.wallpaperuse.com/wallp/15-155534_s.jpg";
    newImg2.style = `position: absolute; top: 1px; left: 5px; width: 200px; height: 200px; margin: 60px auto 0 auto; cursor: pointer;`;
    document.body.prepend(newImg2);

var nearestEnemy;
var nearestEnemyAngle;
var enemiesNear;

var primary;
var secondary;
var foodType;
var wallType;
var spikeType;
var millType;
var mineType;
var boostType;
var turretType;
var spawnpadType;
var ws;
var mechat = 0, teammateChat = 0;
var syncSid = 0;
var msgpack5 = msgpack;
let myPlayer = {
    id: null,
    x: null,
    y: null,
    dir: null,
    object: null,
    weapon: null,
    clan: null,
    isLeader: null,
    hat: null,
    accessory: null,
    isSkull: null
};

document.msgpack = msgpack;
function n(){
    this.buffer = new Uint8Array([0]);
    this.buffer.__proto__ = new Uint8Array;
    this.type = 0;
}

WebSocket.prototype.oldSend = WebSocket.prototype.send;
WebSocket.prototype.send = function(m){
    if (!ws){
        document.ws = this;

        ws = this;
        socketFound(this);
    }
    this.oldSend(m);
};


function socketFound(socket){
    socket.addEventListener('message', function(message){
        handleMessage(message);
    });
}

function handleMessage(m){
    let temp = msgpack5.decode(new Uint8Array(m.data));
    let data;
    if(temp.length > 1) {
        data = [temp[0], ...temp[1]];
        if (data[1] instanceof Array){
            data = data;
        }
    } else {
        data = temp;
    }
    let item = data[0];
    if(!data) {return};

    if (item == "1" && myPlayer.id == null){
        myPlayer.id = data[1];
    }

    if (item == "33") {
        enemiesNear = [];
        for(let i = 0; i < data[1].length / 13; i++) {
            let playerInfo = data[1].slice(13*i, 13*i+13);
            if(playerInfo[0] == myPlayer.id) {
                myPlayer.x = playerInfo[1];
                myPlayer.y = playerInfo[2];
                myPlayer.dir = playerInfo[3];
                myPlayer.object = playerInfo[4];
                myPlayer.weapon = playerInfo[5];
                myPlayer.clan = playerInfo[7];
                myPlayer.isLeader = playerInfo[8];
                myPlayer.hat = playerInfo[9];
                myPlayer.accessory = playerInfo[10];
                myPlayer.isSkull = playerInfo[11];
            } else if(playerInfo[7] != myPlayer.clan || playerInfo[7] === null) {
                enemiesNear.push(playerInfo);
            }
        }
    }

    if(enemiesNear) {
        nearestEnemy = enemiesNear.sort((a,b) => dist(a, myPlayer) - dist(b, myPlayer))[0];
    }

    if(nearestEnemy) {
        nearestEnemyAngle = Math.atan2(nearestEnemy[2]-myPlayer.y, nearestEnemy[1]-myPlayer.x);
    }
    if(item == "18" && dist(nearestEnemy, myPlayer) > 250){/*
        if(data[3] == Math.atan2(myPlayer.y-nearestEnemy[2], myPlayer.x-nearestEnemy[1])){*/
        if(data[6] == 0){
            plc(millType, nearestEnemyAngle)
            plc(foodType, null)
            plc(foodType, null)
            plc(foodType, null)
        }
        if(data[6] == 2){
            plc(millType, nearestEnemyAngle)
            plc(foodType, null)
            plc(foodType, null)
            plc(foodType, null)
        }
        if(data[6] == 5){
            plc(millType, nearestEnemyAngle)
            plc(foodType, null)
            plc(foodType, null)
            plc(foodType, null)
        }/*
        }*/
    }
    if(item == "9" && "kills" == data[1]){
        dns("ch", ["gg - autoGG Master Race"])
    }
    if(data[0] == "ch" && data[1] == myPlayer.id && data[2].startsWith('-syncop')) {
        mechat = 1;
    }
    if(data[0] == "ch" && data[1] == syncSid && data[2].startsWith('-syncop')) {
        teammatechat = 1;
    }
    update();
}

function doNewSend(sender){
    ws.send(new Uint8Array(Array.from(msgpack5.encode(sender))));
}
function dns(a, b){
    doNewSend([a, b]);
}

function acc(id) {
    dns("13c", [0, 0, 1])
    dns("13c", [0, id, 1])
}

function hat(id) {
    dns("13c", [0, id, 0])
}
function ha(id, id2) {
    dns("13c", [0, 0, 1])
    dns("13c", [0, id2, 1])
    dns("13c", [0, id, 0])
}
function place(id, angle = Math.atan2(mouseY - height / 2, mouseX - width / 2)) {
    dns("5", [id, null])
    dns("c", [1, angle])
    dns("c", [0, angle])
    dns("5", [myPlayer.weapon, true])
}

function isElementVisible(e) {
    return (e.offsetParent !== null);
}


function toRad(angle) {
    return angle * 0.01745329251;
}

function dist(a, b){
    return Math.sqrt( Math.pow((b.y-a[2]), 2) + Math.pow((b.x-a[1]), 2) );
}

function update() {
    for (let i=0;i<9;i++){
        if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))){
            primary = i;
        }
    }

    for (let i=9;i<16;i++){
        if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))){
            secondary = i;
        }
    }

    for (let i=16;i<19;i++){
        if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))){
            foodType = i - 16;
        }
    }

    for (let i=19;i<22;i++){
        if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))){
            wallType = i - 16;
        }
    }

    for (let i=22;i<26;i++){
        if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))){
            spikeType = i - 16;
        }
    }

    for (let i=26;i<29;i++){
        if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))){
            millType = i - 16;
        }
    }

    for (let i=29;i<31;i++){
        if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))){
            mineType = i - 16;
        }
    }

    for (let i=31;i<33;i++){
        if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))){
            boostType = i - 16;
        }
    }

    for (let i=33;i<39;i++){
        if (isElementVisible(document.getElementById("actionBarItem" + i.toString())) && i != 36){
            turretType = i - 16;
        }
    }
    spawnpadType = 36;
    for (let i=36;i<37;i++){
        if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))){
            spawnpadType = i - 16;
        }
    }
}

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                       o.buffer
               }
               function p(e, t) {
                   var n = e && e.length;
                   return t |= 0,
                       n && t + 8 <= n && "string" != typeof e[t]
               }
               function g(e, t, n, i) {
                   t |= 0,
                       i |= 0;
                   for (var r = 0; r < 8; r++)
                       e[t++] = 255 & n[i++]
               }
               function m(e, t) {
                   return Array.prototype.slice.call(e, t, t + 8)
               }
               function y(e, t, n) {
                   for (var i = t + 8; i > t; )
                       e[--i] = 255 & n,
                           n /= 256
               }
               function k(e, t, n) {
                   var i = t + 8;
                   for (n++; i > t; )
                       e[--i] = 255 & -n ^ 255,
                           n /= 256
               }
               function v(e, t, n) {
                   for (var i = t + 8; t < i; )
                       e[t++] = 255 & n,
                           n /= 256
               }
               function w(e, t, n) {
                   var i = t + 8;
                   for (n++; t < i; )
                       e[t++] = 255 & -n ^ 255,
                           n /= 256
               }
               h("Uint64BE", !0, !0),
                   h("Int64BE", !0, !1),
                   h("Uint64LE", !1, !0),
                   h("Int64LE", !1, !1)
           }("string" != typeof t.nodeName ? t : this || {})
       }
       ).call(this, n(11).Buffer)
   }
   , function(e, t, n) {
       var i = n(3).ExtBuffer
       , r = n(35)
       , s = n(17).readUint8
       , a = n(36)
       , o = n(1);
       function c() {
           var e = this.options;
           return this.decode = function(e) {
               var t = a.getReadToken(e);
               return function(e) {
                   var n = s(e)
                   , i = t[n];
                   if (!i)
                       throw new Error("Invalid type: " + (n ? "0x" + n.toString(16) : n));
                   return i(e)
               }
           }(e),
               e && e.preset && r.setExtUnpackers(this),
               this
       }
       o.install({
           addExtUnpacker: function(e, t) {
               (this.extUnpackers || (this.extUnpackers = []))[e] = o.filter(t)
           },
           getExtUnpacker: function(e) {
               return (this.extUnpackers || (this.extUnpackers = []))[e] || function(t) {
                   return new i(t,e)
               }
           },
           init: c
       }),
           t.preset = c.call(o.preset)
   }
   , function(e, t, n) {
       t.encode = function(e, t) {
           var n = new i(t);
           return n.write(e),
               n.read()
       }
       ;
       var i = n(10).EncodeBuffer
       }
   , function(e, t, n) {
       t.EncodeBuffer = r;
       var i = n(2).preset;
       function r(e) {
           if (!(this instanceof r))
               return new r(e);
           if (e && (this.options = e,
                     e.codec)) {
               var t = this.codec = e.codec;
               t.bufferish && (this.bufferish = t.bufferish)
           }
       }
       n(14).FlexEncoder.mixin(r.prototype),
           r.prototype.codec = i,
           r.prototype.write = function(e) {
           this.codec.encode(this, e)
       }
   }
   , function(e, t, n) {
       "use strict";
       (function(e) {
           /*!
 * The buffer module from node.js, for the browser.
 *
 * @author   Feross Aboukhadijeh <http://feross.org>
 * @license  MIT
 */
           var i = n(26)
           , r = n(4)
           , s = n(27);
           function a() {
               return c.TYPED_ARRAY_SUPPORT ? 2147483647 : 1073741823
           }
           function o(e, t) {
               if (a() < t)
                   throw new RangeError("Invalid typed array length");
               return c.TYPED_ARRAY_SUPPORT ? (e = new Uint8Array(t)).__proto__ = c.prototype : (null === e && (e = new c(t)),
                                                                                                 e.length = t),
                   e
           }
           function c(e, t, n) {
               if (!(c.TYPED_ARRAY_SUPPORT || this instanceof c))
                   return new c(e,t,n);
               if ("number" == typeof e) {
                   if ("string" == typeof t)
                       throw new Error("If encoding is specified then the first argument must be a string");
                   return u(this, e)
               }
               return l(this, e, t, n)
           }
           function l(e, t, n, i) {
               if ("number" == typeof t)
                   throw new TypeError('"value" argument must not be a number');
               return "undefined" != typeof ArrayBuffer && t instanceof ArrayBuffer ? function(e, t, n, i) {
                   if (t.byteLength,
                       n < 0 || t.byteLength < n)
                       throw new RangeError("'offset' is out of bounds");
                   if (t.byteLength < n + (i || 0))
                       throw new RangeError("'length' is out of bounds");
                   return t = void 0 === n && void 0 === i ? new Uint8Array(t) : void 0 === i ? new Uint8Array(t,n) : new Uint8Array(t,n,i),
                       c.TYPED_ARRAY_SUPPORT ? (e = t).__proto__ = c.prototype : e = f(e, t),
                       e
               }(e, t, n, i) : "string" == typeof t ? function(e, t, n) {
                   if ("string" == typeof n && "" !== n || (n = "utf8"),
                       !c.isEncoding(n))
                       throw new TypeError('"encoding" must be a valid string encoding');
                   var i = 0 | p(t, n)
                   , r = (e = o(e, i)).write(t, n);
                   return r !== i && (e = e.slice(0, r)),
                       e
               }(e, t, n) : function(e, t) {
                   if (c.isBuffer(t)) {
                       var n = 0 | d(t.length);
                       return 0 === (e = o(e, n)).length || t.copy(e, 0, 0, n),
                           e
                   }
                   if (t) {
                       if ("undefined" != typeof ArrayBuffer && t.buffer instanceof ArrayBuffer || "length"in t)
                           return "number" != typeof t.length || function(e) {
                               return e != e
                           }(t.length) ? o(e, 0) : f(e, t);
                       if ("Buffer" === t.type && s(t.data))
                           return f(e, t.data)
                   }
                   throw new TypeError("First argument must be a string, Buffer, ArrayBuffer, Array, or array-like object.")
               }(e, t)
           }
           function h(e) {
               if ("number" != typeof e)
                   throw new TypeError('"size" argument must be a number');
               if (e < 0)
                   throw new RangeError('"size" argument must not be negative')
           }
           function u(e, t) {
               if (h(t),
                   e = o(e, t < 0 ? 0 : 0 | d(t)),
                   !c.TYPED_ARRAY_SUPPORT)
                   for (var n = 0; n < t; ++n)
                       e[n] = 0;
               return e
           }
           function f(e, t) {
               var n = t.length < 0 ? 0 : 0 | d(t.length);
               e = o(e, n);
               for (var i = 0; i < n; i += 1)
                   e[i] = 255 & t[i];
               return e
           }
           function d(e) {
               if (e >= a())
                   throw new RangeError("Attempt to allocate Buffer larger than maximum size: 0x" + a().toString(16) + " bytes");
               return 0 | e
           }
           function p(e, t) {
               if (c.isBuffer(e))
                   return e.length;
               if ("undefined" != typeof ArrayBuffer && "function" == typeof ArrayBuffer.isView && (ArrayBuffer.isView(e) || e instanceof ArrayBuffer))
                   return e.byteLength;
               "string" != typeof e && (e = "" + e);
               var n = e.length;
               if (0 === n)
                   return 0;
               for (var i = !1; ; )
                   switch (t) {
                       case "ascii":
                       case "latin1":
                       case "binary":
                           return n;
                       case "utf8":
                       case "utf-8":
                       case void 0:
                           return z(e).length;
                       case "ucs2":
                       case "ucs-2":
                       case "utf16le":
                       case "utf-16le":
                           return 2 * n;
                       case "hex":
                           return n >>> 1;
                       case "base64":
                           return H(e).length;
                       default:
                           if (i)
                               return z(e).length;
                           t = ("" + t).toLowerCase(),
                               i = !0
                   }
           }
           function g(e, t, n) {
               var i = e[t];
               e[t] = e[n],
                   e[n] = i
           }
           function m(e, t, n, i, r) {
               if (0 === e.length)
                   return -1;
               if ("string" == typeof n ? (i = n,
                                           n = 0) : n > 2147483647 ? n = 2147483647 : n < -2147483648 && (n = -2147483648),
                   n = +n,
                   isNaN(n) && (n = r ? 0 : e.length - 1),
                   n < 0 && (n = e.length + n),
                   n >= e.length) {
                   if (r)
                       return -1;
                   n = e.length - 1
               } else if (n < 0) {
                   if (!r)
                       return -1;
                   n = 0
               }
               if ("string" == typeof t && (t = c.from(t, i)),
                   c.isBuffer(t))
                   return 0 === t.length ? -1 : y(e, t, n, i, r);
               if ("number" == typeof t)
                   return t &= 255,
                       c.TYPED_ARRAY_SUPPORT && "function" == typeof Uint8Array.prototype.indexOf ? r ? Uint8Array.prototype.indexOf.call(e, t, n) : Uint8Array.prototype.lastIndexOf.call(e, t, n) : y(e, [t], n, i, r);
               throw new TypeError("val must be string, number or Buffer")
           }
           function y(e, t, n, i, r) {
               var s, a = 1, o = e.length, c = t.length;
               if (void 0 !== i && ("ucs2" === (i = String(i).toLowerCase()) || "ucs-2" === i || "utf16le" === i || "utf-16le" === i)) {
                   if (e.length < 2 || t.length < 2)
                       return -1;
                   a = 2,
                       o /= 2,
                       c /= 2,
                       n /= 2
               }
               function l(e, t) {
                   return 1 === a ? e[t] : e.readUInt16BE(t * a)
               }
               if (r) {
                   var h = -1;
                   for (s = n; s < o; s++)
                       if (l(e, s) === l(t, -1 === h ? 0 : s - h)) {
                           if (-1 === h && (h = s),
                               s - h + 1 === c)
                               return h * a
                       } else
                           -1 !== h && (s -= s - h),
                               h = -1
               } else
                   for (n + c > o && (n = o - c),
                        s = n; s >= 0; s--) {
                       for (var u = !0, f = 0; f < c; f++)
                           if (l(e, s + f) !== l(t, f)) {
                               u = !1;
                               break
                           }
                       if (u)
                           return s
                   }
               return -1
           }
           function k(e, t, n, i) {
               n = Number(n) || 0;
               var r = e.length - n;
               i ? (i = Number(i)) > r && (i = r) : i = r;
               var s = t.length;
               if (s % 2 != 0)
                   throw new TypeError("Invalid hex string");
               i > s / 2 && (i = s / 2);
               for (var a = 0; a < i; ++a) {
                   var o = parseInt(t.substr(2 * a, 2), 16);
                   if (isNaN(o))
                       return a;
                   e[n + a] = o
               }
               return a
           }
           function v(e, t, n, i) {
               return V(z(t, e.length - n), e, n, i)
           }
           function w(e, t, n, i) {
               return V(function(e) {
                   for (var t = [], n = 0; n < e.length; ++n)
                       t.push(255 & e.charCodeAt(n));
                   return t
               }(t), e, n, i)
           }
           function b(e, t, n, i) {
               return w(e, t, n, i)
           }
           function x(e, t, n, i) {
               return V(H(t), e, n, i)
           }
           function S(e, t, n, i) {
               return V(function(e, t) {
                   for (var n, i, r, s = [], a = 0; a < e.length && !((t -= 2) < 0); ++a)
                       i = (n = e.charCodeAt(a)) >> 8,
                           r = n % 256,
                           s.push(r),
                           s.push(i);
                   return s
               }(t, e.length - n), e, n, i)
           }
           function T(e, t, n) {
               return 0 === t && n === e.length ? i.fromByteArray(e) : i.fromByteArray(e.slice(t, n))
           }
           function I(e, t, n) {
               n = Math.min(e.length, n);
               for (var i = [], r = t; r < n; ) {
                   var s, a, o, c, l = e[r], h = null, u = l > 239 ? 4 : l > 223 ? 3 : l > 191 ? 2 : 1;
                   if (r + u <= n)
                       switch (u) {
                           case 1:
                               l < 128 && (h = l);
                               break;
                           case 2:
                               128 == (192 & (s = e[r + 1])) && (c = (31 & l) << 6 | 63 & s) > 127 && (h = c);
                               break;
                           case 3:
                               s = e[r + 1],
                                   a = e[r + 2],
                                   128 == (192 & s) && 128 == (192 & a) && (c = (15 & l) << 12 | (63 & s) << 6 | 63 & a) > 2047 && (c < 55296 || c > 57343) && (h = c);
                               break;
                           case 4:
                               s = e[r + 1],
                                   a = e[r + 2],
                                   o = e[r + 3],
                                   128 == (192 & s) && 128 == (192 & a) && 128 == (192 & o) && (c = (15 & l) << 18 | (63 & s) << 12 | (63 & a) << 6 | 63 & o) > 65535 && c < 1114112 && (h = c)
                       }
                   null === h ? (h = 65533,
                                 u = 1) : h > 65535 && (h -= 65536,
                                                        i.push(h >>> 10 & 1023 | 55296),
                                                        h = 56320 | 1023 & h),
                       i.push(h),
                       r += u
               }
               return function(e) {
                   var t = e.length;
                   if (t <= E)
                       return String.fromCharCode.apply(String, e);
                   for (var n = "", i = 0; i < t; )
                       n += String.fromCharCode.apply(String, e.slice(i, i += E));
                   return n
               }(i)
           }
           t.Buffer = c,
               t.SlowBuffer = function(e) {
               return +e != e && (e = 0),
                   c.alloc(+e)
           }
               ,
               t.INSPECT_MAX_BYTES = 50,
               c.TYPED_ARRAY_SUPPORT = void 0 !== e.TYPED_ARRAY_SUPPORT ? e.TYPED_ARRAY_SUPPORT : function() {
               try {
                   var e = new Uint8Array(1);
                   return e.__proto__ = {
                       __proto__: Uint8Array.prototype,
                       foo: function() {
                           return 42
                       }
                   },
                       42 === e.foo() && "function" == typeof e.subarray && 0 === e.subarray(1, 1).byteLength
               } catch (e) {
                   return !1
               }
           }(),
               t.kMaxLength = a(),
               c.poolSize = 8192,
               c._augment = function(e) {
               return e.__proto__ = c.prototype,
                   e
           }
               ,
               c.from = function(e, t, n) {
               return l(null, e, t, n)
           }
               ,
               c.TYPED_ARRAY_SUPPORT && (c.prototype.__proto__ = Uint8Array.prototype,
                                         c.__proto__ = Uint8Array,
                                         "undefined" != typeof Symbol && Symbol.species && c[Symbol.species] === c && Object.defineProperty(c, Symbol.species, {
               value: null,
               configurable: !0
           })),
               c.alloc = function(e, t, n) {
               return function(e, t, n, i) {
                   return h(t),
                       t <= 0 ? o(e, t) : void 0 !== n ? "string" == typeof i ? o(e, t).fill(n, i) : o(e, t).fill(n) : o(e, t)
               }(null, e, t, n)
           }
               ,
               c.allocUnsafe = function(e) {
               return u(null, e)
           }
               ,
               c.allocUnsafeSlow = function(e) {
               return u(null, e)
           }
               ,
               c.isBuffer = function(e) {
               return !(null == e || !e._isBuffer)
           }
               ,
               c.compare = function(e, t) {
               if (!c.isBuffer(e) || !c.isBuffer(t))
                   throw new TypeError("Arguments must be Buffers");
               if (e === t)
                   return 0;
               for (var n = e.length, i = t.length, r = 0, s = Math.min(n, i); r < s; ++r)
                   if (e[r] !== t[r]) {
                       n = e[r],
                           i = t[r];
                       break
                   }
               return n < i ? -1 : i < n ? 1 : 0
           }
               ,
               c.isEncoding = function(e) {
               switch (String(e).toLowerCase()) {
                   case "hex":
                   case "utf8":
                   case "utf-8":
                   case "ascii":
                   case "latin1":
                   case "binary":
                   case "base64":
                   case "ucs2":
                   case "ucs-2":
                   case "utf16le":
                   case "utf-16le":
                       return !0;
                   default:
                       return !1
               }
           }
               ,
               c.concat = function(e, t) {
               if (!s(e))
                   throw new TypeError('"list" argument must be an Array of Buffers');
               if (0 === e.length)
                   return c.alloc(0);
               var n;
               if (void 0 === t)
                   for (t = 0,
                        n = 0; n < e.length; ++n)
                       t += e[n].length;
               var i = c.allocUnsafe(t)
               , r = 0;
               for (n = 0; n < e.length; ++n) {
                   var a = e[n];
                   if (!c.isBuffer(a))
                       throw new TypeError('"list" argument must be an Array of Buffers');
                   a.copy(i, r),
                       r += a.length
               }
               return i
           }
               ,
               c.byteLength = p,
               c.prototype._isBuffer = !0,
               c.prototype.swap16 = function() {
               var e = this.length;
               if (e % 2 != 0)
                   throw new RangeError("Buffer size must be a multiple of 16-bits");
               for (var t = 0; t < e; t += 2)
                   g(this, t, t + 1);
               return this
           }
               ,
               c.prototype.swap32 = function() {
               var e = this.length;
               if (e % 4 != 0)
                   throw new RangeError("Buffer size must be a multiple of 32-bits");
               for (var t = 0; t < e; t += 4)
                   g(this, t, t + 3),
                       g(this, t + 1, t + 2);
               return this
           }
               ,
               c.prototype.swap64 = function() {
               var e = this.length;
               if (e % 8 != 0)
                   throw new RangeError("Buffer size must be a multiple of 64-bits");
               for (var t = 0; t < e; t += 8)
                   g(this, t, t + 7),
                       g(this, t + 1, t + 6),
                       g(this, t + 2, t + 5),
                       g(this, t + 3, t + 4);
               return this
           }
               ,
               c.prototype.toString = function() {
               var e = 0 | this.length;
               return 0 === e ? "" : 0 === arguments.length ? I(this, 0, e) : function(e, t, n) {
                   var i = !1;
                   if ((void 0 === t || t < 0) && (t = 0),
                       t > this.length)
                       return "";
                   if ((void 0 === n || n > this.length) && (n = this.length),
                       n <= 0)
                       return "";
                   if ((n >>>= 0) <= (t >>>= 0))
                       return "";
                   for (e || (e = "utf8"); ; )
                       switch (e) {
                           case "hex":
                               return P(this, t, n);
                           case "utf8":
                           case "utf-8":
                               return I(this, t, n);
                           case "ascii":
                               return M(this, t, n);
                           case "latin1":
                           case "binary":
                               return A(this, t, n);
                           case "base64":
                               return T(this, t, n);
                           case "ucs2":
                           case "ucs-2":
                           case "utf16le":
                           case "utf-16le":
                               return B(this, t, n);
                           default:
                               if (i)
                                   throw new TypeError("Unknown encoding: " + e);
                               e = (e + "").toLowerCase(),
                                   i = !0
                       }
               }
                   .apply(this, arguments)
           }
               ,
               c.prototype.equals = function(e) {
               if (!c.isBuffer(e))
                   throw new TypeError("Argument must be a Buffer");
               return this === e || 0 === c.compare(this, e)
           }
               ,
               c.prototype.inspect = function() {
               var e = ""
               , n = t.INSPECT_MAX_BYTES;
               return this.length > 0 && (e = this.toString("hex", 0, n).match(/.{2}/g).join(" "),
                                          this.length > n && (e += " ... ")),
                   "<Buffer " + e + ">"
           }
               ,
               c.prototype.compare = function(e, t, n, i, r) {
               if (!c.isBuffer(e))
                   throw new TypeError("Argument must be a Buffer");
               if (void 0 === t && (t = 0),
                   void 0 === n && (n = e ? e.length : 0),
                   void 0 === i && (i = 0),
                   void 0 === r && (r = this.length),
                   t < 0 || n > e.length || i < 0 || r > this.length)
                   throw new RangeError("out of range index");
               if (i >= r && t >= n)
                   return 0;
               if (i >= r)
                   return -1;
               if (t >= n)
                   return 1;
               if (this === e)
                   return 0;
               for (var s = (r >>>= 0) - (i >>>= 0), a = (n >>>= 0) - (t >>>= 0), o = Math.min(s, a), l = this.slice(i, r), h = e.slice(t, n), u = 0; u < o; ++u)
                   if (l[u] !== h[u]) {
                       s = l[u],
                           a = h[u];
                       break
                   }
               return s < a ? -1 : a < s ? 1 : 0
           }
               ,
               c.prototype.includes = function(e, t, n) {
               return -1 !== this.indexOf(e, t, n)
           }
               ,
               c.prototype.indexOf = function(e, t, n) {
               return m(this, e, t, n, !0)
           }
               ,
               c.prototype.lastIndexOf = function(e, t, n) {
               return m(this, e, t, n, !1)
           }
               ,
               c.prototype.write = function(e, t, n, i) {
               if (void 0 === t)
                   i = "utf8",
                       n = this.length,
                       t = 0;
               else if (void 0 === n && "string" == typeof t)
                   i = t,
                       n = this.length,
                       t = 0;
               else {
                   if (!isFinite(t))
                       throw new Error("Buffer.write(string, encoding, offset[, length]) is no longer supported");
                   t |= 0,
                       isFinite(n) ? (n |= 0,
                                      void 0 === i && (i = "utf8")) : (i = n,
                                                                       n = void 0)
               }
               var r = this.length - t;
               if ((void 0 === n || n > r) && (n = r),
                   e.length > 0 && (n < 0 || t < 0) || t > this.length)
                   throw new RangeError("Attempt to write outside buffer bounds");
               i || (i = "utf8");
               for (var s = !1; ; )
                   switch (i) {
                       case "hex":
                           return k(this, e, t, n);
                       case "utf8":
                       case "utf-8":
                           return v(this, e, t, n);
                       case "ascii":
                           return w(this, e, t, n);
                       case "latin1":
                       case "binary":
                           return b(this, e, t, n);
                       case "base64":
                           return x(this, e, t, n);
                       case "ucs2":
                       case "ucs-2":
                       case "utf16le":
                       case "utf-16le":
                           return S(this, e, t, n);
                       default:
                           if (s)
                               throw new TypeError("Unknown encoding: " + i);
                           i = ("" + i).toLowerCase(),
                               s = !0
                   }
           }
               ,
               c.prototype.toJSON = function() {
               return {
                   type: "Buffer",
                   data: Array.prototype.slice.call(this._arr || this, 0)
               }
           }
           ;
           var E = 4096;
           function M(e, t, n) {
               var i = "";
               n = Math.min(e.length, n);
               for (var r = t; r < n; ++r)
                   i += String.fromCharCode(127 & e[r]);
               return i
           }
           function A(e, t, n) {
               var i = "";
               n = Math.min(e.length, n);
               for (var r = t; r < n; ++r)
                   i += String.fromCharCode(e[r]);
               return i
           }
           function P(e, t, n) {
               var i = e.length;
               (!t || t < 0) && (t = 0),
                   (!n || n < 0 || n > i) && (n = i);
               for (var r = "", s = t; s < n; ++s)
                   r += F(e[s]);
               return r
           }
           function B(e, t, n) {
               for (var i = e.slice(t, n), r = "", s = 0; s < i.length; s += 2)
                   r += String.fromCharCode(i[s] + 256 * i[s + 1]);
               return r
           }
           function C(e, t, n) {
               if (e % 1 != 0 || e < 0)
                   throw new RangeError("offset is not uint");
               if (e + t > n)
                   throw new RangeError("Trying to access beyond buffer length")
           }
           function O(e, t, n, i, r, s) {
               if (!c.isBuffer(e))
                   throw new TypeError('"buffer" argument must be a Buffer instance');
               if (t > r || t < s)
                   throw new RangeError('"value" argument is out of bounds');
               if (n + i > e.length)
                   throw new RangeError("Index out of range")
           }
           function R(e, t, n, i) {
               t < 0 && (t = 65535 + t + 1);
               for (var r = 0, s = Math.min(e.length - n, 2); r < s; ++r)
                   e[n + r] = (t & 255 << 8 * (i ? r : 1 - r)) >>> 8 * (i ? r : 1 - r)
           }
           function j(e, t, n, i) {
               t < 0 && (t = 4294967295 + t + 1);
               for (var r = 0, s = Math.min(e.length - n, 4); r < s; ++r)
                   e[n + r] = t >>> 8 * (i ? r : 3 - r) & 255
           }
           function _(e, t, n, i, r, s) {
               if (n + i > e.length)
                   throw new RangeError("Index out of range");
               if (n < 0)
                   throw new RangeError("Index out of range")
           }
           function U(e, t, n, i, s) {
               return s || _(e, 0, n, 4),
                   r.write(e, t, n, i, 23, 4),
                   n + 4
           }
           function D(e, t, n, i, s) {
               return s || _(e, 0, n, 8),
                   r.write(e, t, n, i, 52, 8),
                   n + 8
           }
           c.prototype.slice = function(e, t) {
               var n, i = this.length;
               if ((e = ~~e) < 0 ? (e += i) < 0 && (e = 0) : e > i && (e = i),
                   (t = void 0 === t ? i : ~~t) < 0 ? (t += i) < 0 && (t = 0) : t > i && (t = i),
                   t < e && (t = e),
                   c.TYPED_ARRAY_SUPPORT)
                   (n = this.subarray(e, t)).__proto__ = c.prototype;
               else {
                   var r = t - e;
                   n = new c(r,void 0);
                   for (var s = 0; s < r; ++s)
                       n[s] = this[s + e]
               }
               return n
           }
               ,
               c.prototype.readUIntLE = function(e, t, n) {
               e |= 0,
                   t |= 0,
                   n || C(e, t, this.length);
               for (var i = this[e], r = 1, s = 0; ++s < t && (r *= 256); )
                   i += this[e + s] * r;
               return i
           }
               ,
               c.prototype.readUIntBE = function(e, t, n) {
               e |= 0,
                   t |= 0,
                   n || C(e, t, this.length);
               for (var i = this[e + --t], r = 1; t > 0 && (r *= 256); )
                   i += this[e + --t] * r;
               return i
           }
               ,
               c.prototype.readUInt8 = function(e, t) {
               return t || C(e, 1, this.length),
                   this[e]
           }
               ,
               c.prototype.readUInt16LE = function(e, t) {
               return t || C(e, 2, this.length),
                   this[e] | this[e + 1] << 8
           }
               ,
               c.prototype.readUInt16BE = function(e, t) {
               return t || C(e, 2, this.length),
                   this[e] << 8 | this[e + 1]
           }
               ,
               c.prototype.readUInt32LE = function(e, t) {
               return t || C(e, 4, this.length),
                   (this[e] | this[e + 1] << 8 | this[e + 2] << 16) + 16777216 * this[e + 3]
           }
               ,
               c.prototype.readUInt32BE = function(e, t) {
               return t || C(e, 4, this.length),
                   16777216 * this[e] + (this[e + 1] << 16 | this[e + 2] << 8 | this[e + 3])
           }
               ,
               c.prototype.readIntLE = function(e, t, n) {
               e |= 0,
                   t |= 0,
                   n || C(e, t, this.length);
               for (var i = this[e], r = 1, s = 0; ++s < t && (r *= 256); )
                   i += this[e + s] * r;
               return i >= (r *= 128) && (i -= Math.pow(2, 8 * t)),
                   i
           }
               ,
               c.prototype.readIntBE = function(e, t, n) {
               e |= 0,
                   t |= 0,
                   n || C(e, t, this.length);
               for (var i = t, r = 1, s = this[e + --i]; i > 0 && (r *= 256); )
                   s += this[e + --i] * r;
               return s >= (r *= 128) && (s -= Math.pow(2, 8 * t)),
                   s
           }
               ,
               c.prototype.readInt8 = function(e, t) {
               return t || C(e, 1, this.length),
                   128 & this[e] ? -1 * (255 - this[e] + 1) : this[e]
           }
               ,
               c.prototype.readInt16LE = function(e, t) {
               t || C(e, 2, this.length);
               var n = this[e] | this[e + 1] << 8;
               return 32768 & n ? 4294901760 | n : n
           }
               ,
               c.prototype.readInt16BE = function(e, t) {
               t || C(e, 2, this.length);
               var n = this[e + 1] | this[e] << 8;
               return 32768 & n ? 4294901760 | n : n
           }
               ,
               c.prototype.readInt32LE = function(e, t) {
               return t || C(e, 4, this.length),
                   this[e] | this[e + 1] << 8 | this[e + 2] << 16 | this[e + 3] << 24
           }
               ,
               c.prototype.readInt32BE = function(e, t) {
               return t || C(e, 4, this.length),
                   this[e] << 24 | this[e + 1] << 16 | this[e + 2] << 8 | this[e + 3]
           }
               ,
               c.prototype.readFloatLE = function(e, t) {
               return t || C(e, 4, this.length),
                   r.read(this, e, !0, 23, 4)
           }
               ,
               c.prototype.readFloatBE = function(e, t) {
               return t || C(e, 4, this.length),
                   r.read(this, e, !1, 23, 4)
           }
               ,
               c.prototype.readDoubleLE = function(e, t) {
               return t || C(e, 8, this.length),
                   r.read(this, e, !0, 52, 8)
           }
               ,
               c.prototype.readDoubleBE = function(e, t) {
               return t || C(e, 8, this.length),
                   r.read(this, e, !1, 52, 8)
           }
               ,
               c.prototype.writeUIntLE = function(e, t, n, i) {
               e = +e,
                   t |= 0,
                   n |= 0,
                   i || O(this, e, t, n, Math.pow(2, 8 * n) - 1, 0);
               var r = 1
               , s = 0;
               for (this[t] = 255 & e; ++s < n && (r *= 256); )
                   this[t + s] = e / r & 255;
               return t + n
           }
               ,
               c.prototype.writeUIntBE = function(e, t, n, i) {
               e = +e,
                   t |= 0,
                   n |= 0,
                   i || O(this, e, t, n, Math.pow(2, 8 * n) - 1, 0);
               var r = n - 1
               , s = 1;
               for (this[t + r] = 255 & e; --r >= 0 && (s *= 256); )
                   this[t + r] = e / s & 255;
               return t + n
           }
               ,
               c.prototype.writeUInt8 = function(e, t, n) {
               return e = +e,
                   t |= 0,
                   n || O(this, e, t, 1, 255, 0),
                   c.TYPED_ARRAY_SUPPORT || (e = Math.floor(e)),
                   this[t] = 255 & e,
                   t + 1
           }
               ,
               c.prototype.writeUInt16LE = function(e, t, n) {
               return e = +e,
                   t |= 0,
                   n || O(this, e, t, 2, 65535, 0),
                   c.TYPED_ARRAY_SUPPORT ? (this[t] = 255 & e,
                                            this[t + 1] = e >>> 8) : R(this, e, t, !0),
                   t + 2
           }
               ,
               c.prototype.writeUInt16BE = function(e, t, n) {
               return e = +e,
                   t |= 0,
                   n || O(this, e, t, 2, 65535, 0),
                   c.TYPED_ARRAY_SUPPORT ? (this[t] = e >>> 8,
                                            this[t + 1] = 255 & e) : R(this, e, t, !1),
                   t + 2
           }
               ,
               c.prototype.writeUInt32LE = function(e, t, n) {
               return e = +e,
                   t |= 0,
                   n || O(this, e, t, 4, 4294967295, 0),
                   c.TYPED_ARRAY_SUPPORT ? (this[t + 3] = e >>> 24,
                                            this[t + 2] = e >>> 16,
                                            this[t + 1] = e >>> 8,
                                            this[t] = 255 & e) : j(this, e, t, !0),
                   t + 4
           }
               ,
               c.prototype.writeUInt32BE = function(e, t, n) {
               return e = +e,
                   t |= 0,
                   n || O(this, e, t, 4, 4294967295, 0),
                   c.TYPED_ARRAY_SUPPORT ? (this[t] = e >>> 24,
                                            this[t + 1] = e >>> 16,
                                            this[t + 2] = e >>> 8,
                                            this[t + 3] = 255 & e) : j(this, e, t, !1),
                   t + 4
           }
               ,
               c.prototype.writeIntLE = function(e, t, n, i) {
               if (e = +e,
                   t |= 0,
                   !i) {
                   var r = Math.pow(2, 8 * n - 1);
                   O(this, e, t, n, r - 1, -r)
               }
               var s = 0
               , a = 1
               , o = 0;
               for (this[t] = 255 & e; ++s < n && (a *= 256); )
                   e < 0 && 0 === o && 0 !== this[t + s - 1] && (o = 1),
                       this[t + s] = (e / a >> 0) - o & 255;
               return t + n
           }
               ,
               c.prototype.writeIntBE = function(e, t, n, i) {
               if (e = +e,
                   t |= 0,
                   !i) {
                   var r = Math.pow(2, 8 * n - 1);
                   O(this, e, t, n, r - 1, -r)
               }
               var s = n - 1
               , a = 1
               , o = 0;
               for (this[t + s] = 255 & e; --s >= 0 && (a *= 256); )
                   e < 0 && 0 === o && 0 !== this[t + s + 1] && (o = 1),
                       this[t + s] = (e / a >> 0) - o & 255;
               return t + n
           }
               ,
               c.prototype.writeInt8 = function(e, t, n) {
               return e = +e,
                   t |= 0,
                   n || O(this, e, t, 1, 127, -128),
                   c.TYPED_ARRAY_SUPPORT || (e = Math.floor(e)),
                   e < 0 && (e = 255 + e + 1),
                   this[t] = 255 & e,
                   t + 1
           }
               ,
               c.prototype.writeInt16LE = function(e, t, n) {
               return e = +e,
                   t |= 0,
                   n || O(this, e, t, 2, 32767, -32768),
                   c.TYPED_ARRAY_SUPPORT ? (this[t] = 255 & e,
                                            this[t + 1] = e >>> 8) : R(this, e, t, !0),
                   t + 2
           }
               ,
               c.prototype.writeInt16BE = function(e, t, n) {
               return e = +e,
                   t |= 0,
                   n || O(this, e, t, 2, 32767, -32768),
                   c.TYPED_ARRAY_SUPPORT ? (this[t] = e >>> 8,
                                            this[t + 1] = 255 & e) : R(this, e, t, !1),
                   t + 2
           }
               ,
               c.prototype.writeInt32LE = function(e, t, n) {
               return e = +e,
                   t |= 0,
                   n || O(this, e, t, 4, 2147483647, -2147483648),
                   c.TYPED_ARRAY_SUPPORT ? (this[t] = 255 & e,
                                            this[t + 1] = e >>> 8,
                                            this[t + 2] = e >>> 16,
                                            this[t + 3] = e >>> 24) : j(this, e, t, !0),
                   t + 4
           }
               ,
               c.prototype.writeInt32BE = function(e, t, n) {
               return e = +e,
                   t |= 0,
                   n || O(this, e, t, 4, 2147483647, -2147483648),
                   e < 0 && (e = 4294967295 + e + 1),
                   c.TYPED_ARRAY_SUPPORT ? (this[t] = e >>> 24,
                                            this[t + 1] = e >>> 16,
                                            this[t + 2] = e >>> 8,
                                            this[t + 3] = 255 & e) : j(this, e, t, !1),
                   t + 4
           }
               ,
               c.prototype.writeFloatLE = function(e, t, n) {
               return U(this, e, t, !0, n)
           }
               ,
               c.prototype.writeFloatBE = function(e, t, n) {
               return U(this, e, t, !1, n)
           }
               ,
               c.prototype.writeDoubleLE = function(e, t, n) {
               return D(this, e, t, !0, n)
           }
               ,
               c.prototype.writeDoubleBE = function(e, t, n) {
               return D(this, e, t, !1, n)
           }
               ,
               c.prototype.copy = function(e, t, n, i) {
               if (n || (n = 0),
                   i || 0 === i || (i = this.length),
                   t >= e.length && (t = e.length),
                   t || (t = 0),
                   i > 0 && i < n && (i = n),
                   i === n)
                   return 0;
               if (0 === e.length || 0 === this.length)
                   return 0;
               if (t < 0)
                   throw new RangeError("targetStart out of bounds");
               if (n < 0 || n >= this.length)
                   throw new RangeError("sourceStart out of bounds");
               if (i < 0)
                   throw new RangeError("sourceEnd out of bounds");
               i > this.length && (i = this.length),
                   e.length - t < i - n && (i = e.length - t + n);
               var r, s = i - n;
               if (this === e && n < t && t < i)
                   for (r = s - 1; r >= 0; --r)
                       e[r + t] = this[r + n];
               else if (s < 1e3 || !c.TYPED_ARRAY_SUPPORT)
                   for (r = 0; r < s; ++r)
                       e[r + t] = this[r + n];
               else
                   Uint8Array.prototype.set.call(e, this.subarray(n, n + s), t);
               return s
           }
               ,
               c.prototype.fill = function(e, t, n, i) {
               if ("string" == typeof e) {
                   if ("string" == typeof t ? (i = t,
                                               t = 0,
                                               n = this.length) : "string" == typeof n && (i = n,
                                                                                           n = this.length),
                       1 === e.length) {
                       var r = e.charCodeAt(0);
                       r < 256 && (e = r)
                   }
                   if (void 0 !== i && "string" != typeof i)
                       throw new TypeError("encoding must be a string");
                   if ("string" == typeof i && !c.isEncoding(i))
                       throw new TypeError("Unknown encoding: " + i)
               } else
                   "number" == typeof e && (e &= 255);
               if (t < 0 || this.length < t || this.length < n)
                   throw new RangeError("Out of range index");
               if (n <= t)
                   return this;
               var s;
               if (t >>>= 0,
                   n = void 0 === n ? this.length : n >>> 0,
                   e || (e = 0),
                   "number" == typeof e)
                   for (s = t; s < n; ++s)
                       this[s] = e;
               else {
                   var a = c.isBuffer(e) ? e : z(new c(e,i).toString())
                   , o = a.length;
                   for (s = 0; s < n - t; ++s)
                       this[s + t] = a[s % o]
               }
               return this
           }
           ;
           var L = /[^+\/0-9A-Za-z-_]/g;
           function F(e) {
               return e < 16 ? "0" + e.toString(16) : e.toString(16)
           }
           function z(e, t) {
               var n;
               t = t || 1 / 0;
               for (var i = e.length, r = null, s = [], a = 0; a < i; ++a) {
                   if ((n = e.charCodeAt(a)) > 55295 && n < 57344) {
                       if (!r) {
                           if (n > 56319) {
                               (t -= 3) > -1 && s.push(239, 191, 189);
                               continue
                           }
                           if (a + 1 === i) {
                               (t -= 3) > -1 && s.push(239, 191, 189);
                               continue
                           }
                           r = n;
                           continue
                       }
                       if (n < 56320) {
                           (t -= 3) > -1 && s.push(239, 191, 189),
                               r = n;
                           continue
                       }
                       n = 65536 + (r - 55296 << 10 | n - 56320)
                   } else
                       r && (t -= 3) > -1 && s.push(239, 191, 189);
                   if (r = null,
                       n < 128) {
                       if ((t -= 1) < 0)
                           break;
                       s.push(n)
                   } else if (n < 2048) {
                       if ((t -= 2) < 0)
                           break;
                       s.push(n >> 6 | 192, 63 & n | 128)
                   } else if (n < 65536) {
                       if ((t -= 3) < 0)
                           break;
                       s.push(n >> 12 | 224, n >> 6 & 63 | 128, 63 & n | 128)
                   } else {
                       if (!(n < 1114112))
                           throw new Error("Invalid code point");
                       if ((t -= 4) < 0)
                           break;
                       s.push(n >> 18 | 240, n >> 12 & 63 | 128, n >> 6 & 63 | 128, 63 & n | 128)
                   }
               }
               return s
           }
           function H(e) {
               return i.toByteArray(function(e) {
                   if ((e = function(e) {
                       return e.trim ? e.trim() : e.replace(/^\s+|\s+$/g, "")
                   }(e).replace(L, "")).length < 2)
                       return "";
                   for (; e.length % 4 != 0; )
                       e += "=";
                   return e
               }(e))
           }
           function V(e, t, n, i) {
               for (var r = 0; r < i && !(r + n >= t.length || r >= e.length); ++r)
                   t[r + n] = e[r];
               return r
           }
       }
       ).call(this, n(12))
   }
   , function(e, t) {
       var n;
       n = function() {
           return this
       }();
       try {
           n = n || new Function("return this")()
       } catch (e) {
           "object" == typeof window && (n = window)
       }
       e.exports = n
   }
   , function(e, t) {
       for (var n = t.uint8 = new Array(256), i = 0; i <= 255; i++)
           n[i] = r(i);
       function r(e) {
           return function(t) {
               var n = t.reserve(1);
               t.buffer[n] = e
           }
       }
   }
   , function(e, t, n) {
       t.FlexDecoder = s,
           t.FlexEncoder = a;
       var i = n(0)
       , r = "BUFFER_SHORTAGE";
       function s() {
           if (!(this instanceof s))
               return new s
       }
       function a() {
           if (!(this instanceof a))
               return new a
       }
       function o() {
           throw new Error("method not implemented: write()")
       }
       function c() {
           throw new Error("method not implemented: fetch()")
       }
       function l() {
           return this.buffers && this.buffers.length ? (this.flush(),
                                                         this.pull()) : this.fetch()
       }
       function h(e) {
           (this.buffers || (this.buffers = [])).push(e)
       }
       function u() {
           return (this.buffers || (this.buffers = [])).shift()
       }
       function f(e) {
           return function(t) {
               for (var n in e)
                   t[n] = e[n];
               return t
           }
       }
       s.mixin = f({
           bufferish: i,
           write: function(e) {
               var t = this.offset ? i.prototype.slice.call(this.buffer, this.offset) : this.buffer;
               this.buffer = t ? e ? this.bufferish.concat([t, e]) : t : e,
                   this.offset = 0
           },
           fetch: c,
           flush: function() {
               for (; this.offset < this.buffer.length; ) {
                   var e, t = this.offset;
                   try {
                       e = this.fetch()
                   } catch (e) {
                       if (e && e.message != r)
                           throw e;
                       this.offset = t;
                       break
                   }
                   this.push(e)
               }
           },
           push: h,
           pull: u,
           read: l,
           reserve: function(e) {
               var t = this.offset
               , n = t + e;
               if (n > this.buffer.length)
                   throw new Error(r);
               return this.offset = n,
                   t
           },
           offset: 0
       }),
           s.mixin(s.prototype),
           a.mixin = f({
           bufferish: i,
           write: o,
           fetch: function() {
               var e = this.start;
               if (e < this.offset) {
                   var t = this.start = this.offset;
                   return i.prototype.slice.call(this.buffer, e, t)
               }
           },
           flush: function() {
               for (; this.start < this.offset; ) {
                   var e = this.fetch();
                   e && this.push(e)
               }
           },
           push: h,
           pull: function() {
               var e = this.buffers || (this.buffers = [])
               , t = e.length > 1 ? this.bufferish.concat(e) : e[0];
               return e.length = 0,
                   t
           },
           read: l,
           reserve: function(e) {
               var t = 0 | e;
               if (this.buffer) {
                   var n = this.buffer.length
                   , i = 0 | this.offset
                   , r = i + t;
                   if (r < n)
                       return this.offset = r,
                           i;
                   this.flush(),
                       e = Math.max(e, Math.min(2 * n, this.maxBufferSize))
               }
               return e = Math.max(e, this.minBufferSize),
                   this.buffer = this.bufferish.alloc(e),
                   this.start = 0,
                   this.offset = t,
                   0
           },
           send: function(e) {
               var t = e.length;
               if (t > this.minBufferSize)
                   this.flush(),
                       this.push(e);
               else {
                   var n = this.reserve(t);
                   i.prototype.copy.call(e, this.buffer, n)
               }
           },
           maxBufferSize: 65536,
           minBufferSize: 2048,
           offset: 0,
           start: 0
       }),
           a.mixin(a.prototype)
   }
   , function(e, t, n) {
       t.decode = function(e, t) {
           var n = new i(t);
           return n.write(e),
               n.read()
       }
       ;
       var i = n(16).DecodeBuffer
       }
   , function(e, t, n) {
       t.DecodeBuffer = r;
       var i = n(8).preset;
       function r(e) {
           if (!(this instanceof r))
               return new r(e);
           if (e && (this.options = e,
                     e.codec)) {
               var t = this.codec = e.codec;
               t.bufferish && (this.bufferish = t.bufferish)
           }
       }
       n(14).FlexDecoder.mixin(r.prototype),
           r.prototype.codec = i,
           r.prototype.fetch = function() {
           return this.codec.decode(this)
       }
   }
   , function(e, t, n) {
       var i = n(4)
       , r = n(7)
       , s = r.Uint64BE
       , a = r.Int64BE;
       t.getReadFormat = function(e) {
           var t = o.hasArrayBuffer && e && e.binarraybuffer
           , n = e && e.int64;
           return {
               map: l && e && e.usemap ? u : h,
               array: f,
               str: d,
               bin: t ? g : p,
               ext: m,
               uint8: y,
               uint16: v,
               uint32: b,
               uint64: S(8, n ? E : T),
               int8: k,
               int16: w,
               int32: x,
               int64: S(8, n ? M : I),
               float32: S(4, A),
               float64: S(8, P)
           }
       }
           ,
           t.readUint8 = y;
       var o = n(0)
       , c = n(6)
       , l = "undefined" != typeof Map;
       function h(e, t) {
           var n, i = {}, r = new Array(t), s = new Array(t), a = e.codec.decode;
           for (n = 0; n < t; n++)
               r[n] = a(e),
                   s[n] = a(e);
           for (n = 0; n < t; n++)
               i[r[n]] = s[n];
           return i
       }
       function u(e, t) {
           var n, i = new Map, r = new Array(t), s = new Array(t), a = e.codec.decode;
           for (n = 0; n < t; n++)
               r[n] = a(e),
                   s[n] = a(e);
           for (n = 0; n < t; n++)
               i.set(r[n], s[n]);
           return i
       }
       function f(e, t) {
           for (var n = new Array(t), i = e.codec.decode, r = 0; r < t; r++)
               n[r] = i(e);
           return n
       }
       function d(e, t) {
           var n = e.reserve(t)
           , i = n + t;
           return c.toString.call(e.buffer, "utf-8", n, i)
       }
       function p(e, t) {
           var n = e.reserve(t)
           , i = n + t
           , r = c.slice.call(e.buffer, n, i);
           return o.from(r)
       }
       function g(e, t) {
           var n = e.reserve(t)
           , i = n + t
           , r = c.slice.call(e.buffer, n, i);
           return o.Uint8Array.from(r).buffer
       }
       function m(e, t) {
           var n = e.reserve(t + 1)
           , i = e.buffer[n++]
           , r = n + t
           , s = e.codec.getExtUnpacker(i);
           if (!s)
               throw new Error("Invalid ext type: " + (i ? "0x" + i.toString(16) : i));
           return s(c.slice.call(e.buffer, n, r))
       }
       function y(e) {
           var t = e.reserve(1);
           return e.buffer[t]
       }
       function k(e) {
           var t = e.reserve(1)
           , n = e.buffer[t];
           return 128 & n ? n - 256 : n
       }
       function v(e) {
           var t = e.reserve(2)
           , n = e.buffer;
           return n[t++] << 8 | n[t]
       }
       function w(e) {
           var t = e.reserve(2)
           , n = e.buffer
           , i = n[t++] << 8 | n[t];
           return 32768 & i ? i - 65536 : i
       }
       function b(e) {
           var t = e.reserve(4)
           , n = e.buffer;
           return 16777216 * n[t++] + (n[t++] << 16) + (n[t++] << 8) + n[t]
       }
       function x(e) {
           var t = e.reserve(4)
           , n = e.buffer;
           return n[t++] << 24 | n[t++] << 16 | n[t++] << 8 | n[t]
       }
       function S(e, t) {
           return function(n) {
               var i = n.reserve(e);
               return t.call(n.buffer, i, !0)
           }
       }
       function T(e) {
           return new s(this,e).toNumber()
       }
       function I(e) {
           return new a(this,e).toNumber()
       }
       function E(e) {
           return new s(this,e)
       }
       function M(e) {
           return new a(this,e)
       }
       function A(e) {
           return i.read(this, e, !1, 23, 4)
       }
       function P(e) {
           return i.read(this, e, !1, 52, 8)
       }
   }
   , function(e, t, n) {
       !function(t) {
           e.exports = t;
           var n = "listeners"
           , i = {
               on: function(e, t) {
                   return a(this, e).push(t),
                       this
               },
               once: function(e, t) {
                   var n = this;
                   return i.originalListener = t,
                       a(n, e).push(i),
                       n;
                   function i() {
                       s.call(n, e, i),
                           t.apply(this, arguments)
                   }
               },
               off: s,
               emit: function(e, t) {
                   var n = this
                   , i = a(n, e, !0);
                   if (!i)
                       return !1;
                   var r = arguments.length;
                   if (1 === r)
                       i.forEach((function(e) {
                           e.call(n)
                       }
                                 ));
                   else if (2 === r)
                       i.forEach((function(e) {
                           e.call(n, t)
                       }
                                 ));
                   else {
                       var s = Array.prototype.slice.call(arguments, 1);
                       i.forEach((function(e) {
                           e.apply(n, s)
                       }
                                 ))
                   }
                   return !!i.length
               }
           };
           function r(e) {
               for (var t in i)
                   e[t] = i[t];
               return e
           }
           function s(e, t) {
               var i;
               if (arguments.length) {
                   if (t) {
                       if (i = a(this, e, !0)) {
                           if (!(i = i.filter((function(e) {
                               return e !== t && e.originalListener !== t
                           }
                                              ))).length)
                               return s.call(this, e);
                           this[n][e] = i
                       }
                   } else if ((i = this[n]) && (delete i[e],
                                                !Object.keys(i).length))
                       return s.call(this)
               } else
                   delete this[n];
               return this
           }
           function a(e, t, i) {
               if (!i || e[n]) {
                   var r = e[n] || (e[n] = {});
                   return r[t] || (r[t] = [])
               }
           }
           r(t.prototype),
               t.mixin = r
       }((/**
 * event-lite.js - Light-weight EventEmitter (less than 1KB when gzipped)
 *
 * @copyright Yusuke Kawasaki
 * @license MIT
 * @constructor
 * @see https://github.com/kawanet/event-lite
 * @see http://kawanet.github.io/event-lite/EventLite.html
 * @example
 * var EventLite = require("event-lite");
 *
 * function MyClass() {...}             // your class
 *
 * EventLite.mixin(MyClass.prototype);  // import event methods
 *
 * var obj = new MyClass();
 * obj.on("foo", function() {...});     // add event listener
 * obj.once("bar", function() {...});   // add one-time event listener
 * obj.emit("foo");                     // dispatch event
 * obj.emit("bar");                     // dispatch another event
 * obj.off("foo");                      // remove event listener
 */
           function e() {
               if (!(this instanceof e))
                   return new e
           }
       ))
   }
   , function(e, t, n) {
       (function(t) {
           e.exports.maxScreenWidth = 1920,
               e.exports.maxScreenHeight = 1080,
               e.exports.serverUpdateRate = 9,
               e.exports.maxPlayers = t && -1 != t.argv.indexOf("--largeserver") ? 80 : 50,
               e.exports.maxPlayersHard = e.exports.maxPlayers + 10,
               e.exports.collisionDepth = 6,
               e.exports.minimapRate = 3e3,
               e.exports.colGrid = 10,
               e.exports.clientSendRate = 20,
               e.exports.healthBarWidth = 50,
               e.exports.reloadBarWidth = 22,
               e.exports.healthBarPad = 4.5,
               e.exports.iconPadding = 15,
               e.exports.iconPad = .9,
               e.exports.deathFadeout = 3e3,
               e.exports.crownIconScale = 60,
               e.exports.crownPad = 35,
               e.exports.chatCountdown = 3e3,
               e.exports.chatCooldown = 500,
               e.exports.inSandbox = t && "mm_exp" === t.env.VULTR_SCHEME,
               e.exports.maxAge = 100,
               e.exports.gatherAngle = Math.PI / 2.6,
               e.exports.gatherWiggle = 10,
               e.exports.hitReturnRatio = .25,
               e.exports.hitAngle = Math.PI / 2,
               e.exports.playerScale = 35,
               e.exports.playerSpeed = .0016,
               e.exports.playerDecel = .993,
               e.exports.nameY = 34,
               e.exports.skinColors = ["#bf8f54", "#cbb091", "#896c4b", "#fadadc", "#ececec", "#c37373", "#4c4c4c", "#ecaff7", "#738cc3", "#8bc373"],
               e.exports.animalCount = 7,
               e.exports.aiTurnRandom = .06,
               e.exports.cowNames = ["Sid", "Steph", "Bmoe", "Romn", "Jononthecool", "Fiona", "Vince", "Nathan", "Nick", "Flappy", "Ronald", "Otis", "Pepe", "Mc Donald", "Theo", "Fabz", "Oliver", "Jeff", "Jimmy", "Helena", "Reaper", "Ben", "Alan", "Naomi", "XYZ", "Clever", "Jeremy", "Mike", "Destined", "Stallion", "Allison", "Meaty", "Sophia", "Vaja", "Joey", "Pendy", "Murdoch", "Theo", "Jared", "July", "Sonia", "Mel", "Dexter", "Quinn", "Milky"],
               e.exports.shieldAngle = Math.PI / 3,
               e.exports.weaponVariants = [{
                   id: 0,
                   src: "",
                   xp: 0,
                   val: 1
               }, {
                   id: 1,
                   src: "_g",
                   xp: 3e3,
                   val: 1.1
               }, {
                   id: 2,
                   src: "_d",
                   xp: 7e3,
                   val: 1.18
               }, {
                   id: 3,
                   src: "_r",
                   poison: !0,
                   xp: 12e3,
                   val: 1.18
               }],
               e.exports.fetchVariant = function(t) {
               for (var n = t.weaponXP[t.weaponIndex] || 0, i = e.exports.weaponVariants.length - 1; i >= 0; --i)
                   if (n >= e.exports.weaponVariants[i].xp)
                       return e.exports.weaponVariants[i]
           }
               ,
               e.exports.resourceTypes = ["wood", "food", "stone", "points"],
               e.exports.areaCount = 7,
               e.exports.treesPerArea = 9,
               e.exports.bushesPerArea = 3,
               e.exports.totalRocks = 32,
               e.exports.goldOres = 7,
               e.exports.riverWidth = 724,
               e.exports.riverPadding = 114,
               e.exports.waterCurrent = .0011,
               e.exports.waveSpeed = 1e-4,
               e.exports.waveMax = 1.3,
               e.exports.treeScales = [150, 160, 165, 175],
               e.exports.bushScales = [80, 85, 95],
               e.exports.rockScales = [80, 85, 90],
               e.exports.snowBiomeTop = 2400,
               e.exports.snowSpeed = .75,
               e.exports.maxNameLength = 15,
               e.exports.mapScale = 14400,
               e.exports.mapPingScale = 40,
               e.exports.mapPingTime = 2200
       }
       ).call(this, n(41))
   }
   , function(e, t) {
       var n = {
           utf8: {
               stringToBytes: function(e) {
                   return n.bin.stringToBytes(unescape(encodeURIComponent(e)))
               },
               bytesToString: function(e) {
                   return decodeURIComponent(escape(n.bin.bytesToString(e)))
               }
           },
           bin: {
               stringToBytes: function(e) {
                   for (var t = [], n = 0; n < e.length; n++)
                       t.push(255 & e.charCodeAt(n));
                   return t
               },
               bytesToString: function(e) {
                   for (var t = [], n = 0; n < e.length; n++)
                       t.push(String.fromCharCode(e[n]));
                   return t.join("")
               }
           }
       };
       e.exports = n
   }
   , function(e, t, n) {
       "use strict";
       window.loadedScript = !0;
       var i = "127.0.0.1" !== location.hostname && !location.hostname.startsWith("192.168.");
       n(22);
       var r = n(23)
       , s = n(42)
       , a = n(43)
       , o = n(19)
       , c = n(44)
       , l = n(45)
       , h = (n(46),
              n(47))
       , u = n(48)
       , f = n(55)
       , d = n(56)
       , p = n(57)
       , g = n(58).obj
       , m = new a.TextManager
       , y = new (n(59))("moomoo.io",3e3,o.maxPlayers,5,!1);
       y.debugLog = !1;
       var k = !1;
       function v() {
           ht && ut && (k = !0,
                        i ? window.grecaptcha.execute("6LevKusUAAAAAAFknhlV8sPtXAk5Z5dGP5T2FYIZ", {
               action: "homepage"
           }).then((function(e) {
               w(e)
           }
                   )) : w(null))
       }
       function w(e) {
           y.start((function(t, n, a) {
               var c = (i ? "wss" : "ws") + "://" + t + ":8008/?gameIndex=" + a;
               e && (c += "&token=" + encodeURIComponent(e)),
                   r.connect(c, (function(e) {
                   Bi(),
                       setInterval(()=>Bi(), 2500),
                       e ? ft(e) : (ue.onclick = s.checkTrusted((function() {
                       !function() {
                           var e = ++bt > 1
                           , t = Date.now() - wt > vt;
                           e && Tn()
                       }()
                   }
                                                                )),
                                    s.hookTouchEvents(ue),
                                    fe.onclick = s.checkTrusted((function() {
                       Oi("https://krunker.io")
                   }
                                                                )),
                                    s.hookTouchEvents(fe),
                                    pe.onclick = s.checkTrusted((function() {
                       setTimeout((function() {
                           !function() {
                               var e = xe.value
                               , t = prompt("party key", e);
                               t && (window.onbeforeunload = void 0,
                                     window.location.href = "/?server=" + t)
                           }()
                       }
                                  ), 10)
                   }
                                                                )),
                                    s.hookTouchEvents(pe),
                                    ge.onclick = s.checkTrusted((function() {
                       Ae.classList.contains("showing") ? (Ae.classList.remove("showing"),
                                                           me.innerText = "Settings") : (Ae.classList.add("showing"),
                                                                                         me.innerText = "Close")
                   }
                                                                )),
                                    s.hookTouchEvents(ge),
                                    ye.onclick = s.checkTrusted((function() {
                       yn(),
                           "block" != Ye.style.display ? Ut() : Ye.style.display = "none"
                   }
                                                                )),
                                    s.hookTouchEvents(ye),
                                    ke.onclick = s.checkTrusted((function() {
                       "block" != Qe.style.display ? (Qe.style.display = "block",
                                                      Ye.style.display = "none",
                                                      an(),
                                                      Gt()) : Qe.style.display = "none"
                   }
                                                                )),
                                    s.hookTouchEvents(ke),
                                    ve.onclick = s.checkTrusted((function() {
                       rn()
                   }
                                                                )),
                                    s.hookTouchEvents(ve),
                                    Ne.onclick = s.checkTrusted((function() {
                       r.send("14", 1)
                   }
                                                                )),
                                    s.hookTouchEvents(Ne),
                                    function() {
                       for (var e = 0; e < jn.length; ++e) {
                           var t = new Image;
                           t.onload = function() {
                               this.isLoaded = !0
                           }
                               ,
                               t.src = ".././img/icons/" + jn[e] + ".png",
                               Rn[jn[e]] = t
                       }
                   }(),
                                    Pe.style.display = "none",
                                    Me.style.display = "block",
                                    Le.value = E("moo_name") || "",
                                    function() {
                       var e = E("native_resolution");
                       Zt(e ? "true" == e : "undefined" != typeof cordova),
                           A = "true" == E("show_ping"),
                           Ie.hidden = !A,
                           E("moo_moosic"),
                           setInterval((function() {
                           window.cordova && (document.getElementById("downloadButtonContainer").classList.add("cordova"),
                                              document.getElementById("mobileDownloadButtonContainer").classList.add("cordova"))
                       }
                                       ), 1e3),
                           en(),
                           s.removeAllChildren(Ce);
                       for (var t = 0; t < l.weapons.length + l.list.length; ++t)
                           !function(e) {
                               s.generateElement({
                                   id: "actionBarItem" + e,
                                   class: "actionBarItem",
                                   style: "display:none",
                                   onmouseout: function() {
                                       Tt()
                                   },
                                   parent: Ce
                               })
                           }(t);
                       for (t = 0; t < l.list.length + l.weapons.length; ++t)
                           !function(e) {
                               var t = document.createElement("canvas");
                               t.width = t.height = 66;
                               var n = t.getContext("2d");
                               if (n.translate(t.width / 2, t.height / 2),
                                   n.imageSmoothingEnabled = !1,
                                   n.webkitImageSmoothingEnabled = !1,
                                   n.mozImageSmoothingEnabled = !1,
                                   l.weapons[e]) {
                                   n.rotate(Math.PI / 4 + Math.PI);
                                   var i = new Image;
                                   Zn[l.weapons[e].src] = i,
                                       i.onload = function() {
                                       this.isLoaded = !0;
                                       var i = 1 / (this.height / this.width)
                                       , r = l.weapons[e].iPad || 1;
                                       n.drawImage(this, -t.width * r * o.iconPad * i / 2, -t.height * r * o.iconPad / 2, t.width * r * i * o.iconPad, t.height * r * o.iconPad),
                                           n.fillStyle = "rgba(0, 0, 70, 0.1)",
                                           n.globalCompositeOperation = "source-atop",
                                           n.fillRect(-t.width / 2, -t.height / 2, t.width, t.height),
                                           document.getElementById("actionBarItem" + e).style.backgroundImage = "url(" + t.toDataURL() + ")"
                                   }
                                       ,
                                       i.src = ".././img/weapons/" + l.weapons[e].src + ".png",
                                       (r = document.getElementById("actionBarItem" + e)).onmouseover = s.checkTrusted((function() {
                                       Tt(l.weapons[e], !0)
                                   }
                                                                                                                       )),
                                       r.onclick = s.checkTrusted((function() {
                                       Sn(e, !0)
                                       oW = e
                                   }
                                                                  )),
                                       s.hookTouchEvents(r)
                               } else {
                                   i = ri(l.list[e - l.weapons.length], !0);
                                   var r, a = Math.min(t.width - o.iconPadding, i.width);
                                   n.globalAlpha = 1,
                                       n.drawImage(i, -a / 2, -a / 2, a, a),
                                       n.fillStyle = "rgba(0, 0, 70, 0.1)",
                                       n.globalCompositeOperation = "source-atop",
                                       n.fillRect(-a / 2, -a / 2, a, a),
                                       document.getElementById("actionBarItem" + e).style.backgroundImage = "url(" + t.toDataURL() + ")",
                                       (r = document.getElementById("actionBarItem" + e)).onmouseover = s.checkTrusted((function() {
                                       Tt(l.list[e - l.weapons.length])
                                   }
                                                                                                                       )),
                                       r.onclick = s.checkTrusted((function() {
                                       Sn(e - l.weapons.length)
                                   }
                                                                  )),
                                       s.hookTouchEvents(r)
                               }
                           }(t);
                       Le.ontouchstart = s.checkTrusted((function(e) {
                           e.preventDefault();
                           var t = prompt("enter name", e.currentTarget.value);
                           e.currentTarget.value = t.slice(0, 15)
                       }
                                                        )),
                           Se.checked = M,
                           Se.onchange = s.checkTrusted((function(e) {
                           Zt(e.target.checked)
                       }
                                                        )),
                           Te.checked = A,
                           Te.onchange = s.checkTrusted((function(e) {
                           A = Te.checked,
                               Ie.hidden = !A,
                               I("show_ping", A ? "true" : "false")
                       }
                                                        ))
                   }())
               }
                                ), {
                   id: st,
                   d: ft,
                   1: En,
                   2: vi,
                   4: wi,
                   33: Ti,
                   5: Ln,
                   6: li,
                   a: gi,
                   aa: pi,
                   7: Wn,
                   8: hi,
                   sp: ui,
                   9: xi,
                   h: Si,
                   11: Pn,
                   12: Cn,
                   13: Bn,
                   14: bi,
                   15: Dn,
                   16: Un,
                   17: $t,
                   18: fi,
                   19: di,
                   20: Ci,
                   ac: Ot,
                   ad: _t,
                   an: Bt,
                   st: Rt,
                   sa: jt,
                   us: Nt,
                   ch: hn,
                   mm: Wt,
                   t: Mn,
                   p: Yt,
                   pp: Pi
               }),
                   pt(),
                   setTimeout(()=>gt(), 3e3)
           }
                   ), (function(e) {
               console.error("Vultr error:", e),
                   alert("Error:\n" + e),
                   ft("disconnected")
           }
                      ))
       }
       var b, x = new g(o,s), S = Math.PI, T = 2 * S;
       function I(e, t) {
           b && localStorage.setItem(e, t)
       }
       function E(e) {
           return b ? localStorage.getItem(e) : null
       }
       Math.lerpAngle = function(e, t, n) {
           Math.abs(t - e) > S && (e > t ? t += T : e += T);
           var i = t + (e - t) * n;
           return i >= 0 && i <= T ? i : i % T
       }
           ,
           CanvasRenderingContext2D.prototype.roundRect = function(e, t, n, i, r) {
           return n < 2 * r && (r = n / 2),
               i < 2 * r && (r = i / 2),
               r < 0 && (r = 0),
               this.beginPath(),
               this.moveTo(e + r, t),
               this.arcTo(e + n, t, e + n, t + i, r),
               this.arcTo(e + n, t + i, e, t + i, r),
               this.arcTo(e, t + i, e, t, r),
               this.arcTo(e, t, e + n, t, r),
               this.closePath(),
               this
       }
           ,
           "undefined" != typeof Storage && (b = !0),
           E("consent") || (consentBlock.style.display = "block"),
           window.checkTerms = function(e) {
           e ? (consentBlock.style.display = "none",
                I("consent", 1)) : $("#consentShake").effect("shake")
       };
       var iI = 0, AA = 0, DS = 0, aimxd = 0;
       var M, A, P, B, C, O, R, j, _, U, D, L, F, z, H = true, V = 1, q = Date.now(), Y = [], W = [], X = [], N = [], G = [], J = new p(d,G,W,Y,nt,l,o,s), K = n(70), Q = n(71), Z = new K(Y,Q,W,l,null,o,s), ee = 1, te = 0, ne = 0, ie = 0, re = {
           id: -1,
           startX: 0,
           startY: 0,
           currentX: 0,
           currentY: 0
       }, se = {
           id: -1,
           startX: 0,
           startY: 0,
           currentX: 0,
           currentY: 0
       }, ae = 0, oe = o.maxScreenWidth, ce = o.maxScreenHeight, le = !1, he = (document.getElementById("ad-container"),
                                                                                document.getElementById("mainMenu")), ue = document.getElementById("enterGame"), fe = document.getElementById("promoImg"), de = document.getElementById("partyButton"), pe = document.getElementById("joinPartyButton"), ge = document.getElementById("settingsButton"), me = ge.getElementsByTagName("span")[0], ye = document.getElementById("allianceButton"), ke = document.getElementById("storeButton"), ve = document.getElementById("chatButton"), we = document.getElementById("gameCanvas"), be = we.getContext("2d"), xe = document.getElementById("serverBrowser"), Se = document.getElementById("nativeResolution"), Te = document.getElementById("showPing"), Ie = (document.getElementById("playMusic"),
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       Ne.width = 300,
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       Ne.style.backgroundSize = "130px";
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       Ie.style.fontSize = "20px";
       Ie.style.fontFamily = "Courier";
       Ie.style.display = "block";
       Ie.style.zIndex = "1";
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               ce *= 1.05;
               //o.maxScreenHeight *= 1.05;
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       , $e = document.getElementById("storeHolder")
       , Ze = document.getElementById("noticationDisplay")
       , et = f.hats
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       , it = "#525252"
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       }, {
           name: "Tweak Big",
           link: "https://www.youtube.com/channel/UCbwvzJ38AndDTkoX8sD9YOw"
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           name: "Arena Closer",
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           name: "Godenot",
           link: "https://www.youtube.com/user/SirGodenot"
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           name: "RajNoobTV",
           link: "https://www.youtube.com/channel/UCVLo9brXBWrCttMaGzvm0-Q"
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           link: "https://www.youtube.com/channel/UC7z97RgHFJRcv2niXgArBDw"
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           name: "Nation",
           link: "https://www.youtube.com/channel/UCSl-MBn3qzjrIvLNESQRk-g"
       }, {
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           link: "https://www.youtube.com/channel/UC04p8Mg8nDaDx04A9is2B8Q"
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           name: "Enigma",
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       }, {
           name: "Bauer",
           link: "https://www.youtube.com/channel/UCwU2TbJx3xTSlPqg-Ix3R1g"
       }, {
           name: "iStealth",
           link: "https://www.youtube.com/channel/UCGrvlEOsQFViZbyFDE6t69A"
       }, {
           name: "SICKmania",
           link: "https://www.youtube.com/channel/UCvVI98ezn4TpX5wDMZjMa3g"
       }, {
           name: "LightThief",
           link: "https://www.youtube.com/channel/UCj6C_tiDeATiKd3GX127XoQ"
       }, {
           name: "Fortish",
           link: "https://www.youtube.com/channel/UCou6CLU-szZA3Tb340TB9_Q"
       }, {
           name: "巧克力",
           link: "https://www.youtube.com/channel/UCgL6J6oL8F69vm-GcPScmwg"
       }, {
           name: "i Febag",
           link: "https://www.youtube.com/channel/UCiU6WZwiKbsnt5xmwr0OFbg"
       }, {
           name: "GoneGaming",
           link: "https://www.youtube.com/channel/UCOcQthRanYcwYY0XVyVeK0g"
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               Me.style.display = "none",
               Ge.style.display = "none",
               Pe.style.display = "block",
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           window.onfocus = function() {
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               k || (alert("Captcha failed to load"),
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                       , g = 1 * f.index + d + 1
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       }
                         ));
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                       parent: Fe
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                   s.generateElement({
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                   text: e.name,
                   parent: Ze
               }),
                   s.generateElement({
                   class: "notifButton",
                   html: "<i class='material-icons' style='font-size:28px;color:#cc5151;'>&#xE14C;</i>",
                   parent: Ze,
                   onclick: function() {
                       Dt(0)
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                   hookTouch: !0
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                   html: "<i class='material-icons' style='font-size:28px;color:#8ecc51;'>&#xE876;</i>",
                   parent: Ze,
                   onclick: function() {
                       Dt(1)
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                   hookTouch: !0
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           X.push(e),
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       function Rt(e, t) {
           R && (R.team = e,
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           Pt = e,
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                               parent: We
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                               class: "joinAlBtn",
                               text: "Kick",
                               onclick: function() {
                                   Lt(Pt[e])
                               },
                               hookTouch: !0,
                               parent: t
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                           var t = s.generateElement({
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                               style: "color:" + (X[e].sid == R.team ? "#fff" : "rgba(255,255,255,0.6)"),
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                               parent: We
                           });
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                               class: "joinAlBtn",
                               text: "Join",
                               onclick: function() {
                                   Ft(e)
                               },
                               hookTouch: !0,
                               parent: t
                           })
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                       class: "allianceItem",
                       text: "No Tribes Yet",
                       parent: We
                   });
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                   class: "allianceButtonM",
                   style: "width: 360px",
                   text: R.isOwner ? "Delete Tribe" : "Leave Tribe",
                   onclick: function() {
                       Ht()
                   },
                   hookTouch: !0,
                   parent: Xe
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                   onclick: function() {
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                   hookTouch: !0,
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                       var i = s.generateElement({
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                           onmouseout: function() {
                               Tt()
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                           onmouseover: function() {
                               Tt(t[n], !1, !0)
                           },
                           parent: $e
                       });
                       s.hookTouchEvents(i, !0),
                           s.generateElement({
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                           src: "../img/" + (e ? "accessories/access_" : "hats/hat_") + t[n].id + (t[n].topSprite ? "_p" : "") + ".png",
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                       }),
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                           tag: "span",
                           text: t[n].name,
                           parent: i
                       }),
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                           style: "margin-top: 5px",
                           text: "Unequip",
                           onclick: function() {
                               Jt(0, e)
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                           hookTouch: !0,
                           parent: i
                       }) : s.generateElement({
                           class: "joinAlBtn",
                           style: "margin-top: 5px",
                           text: "Equip",
                           onclick: function() {
                               Jt(t[n].id, e)
                           },
                           hookTouch: !0,
                           parent: i
                       }) : (s.generateElement({
                           class: "joinAlBtn",
                           style: "margin-top: 5px",
                           text: "Buy",
                           onclick: function() {
                               Kt(t[n].id, e)
                           },
                           hookTouch: !0,
                           parent: i
                       }),
                             s.generateElement({
                           tag: "span",
                           class: "itemPrice",
                           text: t[n].price,
                           parent: i
                       }))
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                       ac = true;
                       if(pd === undefined) {
                           pd = setInterval(() => {
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                                   clearInterval(pd);
                                   pd = undefined;
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               stop(cs) {
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                       ac = false;
                       r.send("2", pn());
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           };
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       function Jt(e, t) {
           r.send("13c", 0, e, t)
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       function Kt(e, t) {
           r.send("13c", 1, e, t)
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       function en() {
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       var tn = document.getElementById("chatBox")
       , nn = document.getElementById("chatHolder");
       var chatHistory = ["~", "~Chat Log~"];
       var commandPrefix = "!";
       var showCommand = false;
       var ignoreList = [];
       var commands = [];
       var camX = 0;
       var camY = 0;
       var camDir;
       var camID;
       var freeCam = false;
       var clickerID;
       var priR = [];
       var secR = [];
       var turretReload = [];
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               chatHistoryDisplay.removeChild(chatHistoryDisplay.firstChild);
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           for (let n = 0; n < chatHistory.length; n += 2){
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               a.style.fontSize = "20px";
               a.style.color = "#fff";
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           let input = msg.split(" ");
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               try{
                   commands[input[0]](input);
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                   returnMsg("Error occured");
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               for(let i = 0;i < ignoreList.length;i++){
                   if(ignoreList[i] == input[1]){
                       returnMsg("Alreadly ignoring player '"+input[1]+"'");
                       return;
                   }
               }
               ignoreList.push(input[1]);
               returnMsg("Now ignoring '"+input[1]+"'");
           }
       });
       addCommand("listen", function(input){
           if(isNaN(input[1])){
               returnMsg("'"+input[1]+"' is not a id(number)");
           }else{
               for(let i = 0;i < ignoreList.length;i++){
                   if(ignoreList[i] == input[1]){
                       returnMsg("Removed '"+input[1]+"' from ignored");
                       ignoreList.splice(i, 1);
                       return;
                   }
               }
               returnMsg("'"+input[1]+"' was not ignored");
           }
       });
       addCommand("send", function(input){
           if(input.length == 2){
               r.send(input[1]);
               returnMsg("Sent ["+input[1]+"]");
           }else if(input.length == 3){
               r.send(input[1], input[2]);
               returnMsg("Sent ["+input[1]+",["+input[2]+"]]");
           }else if(input.length == 4){
               r.send(input[1], input[2], input[3]);
               returnMsg("Sent ["+input[1]+",["+input[2]+","+input[3]+"]]");
           }else if(input.length == 4){
               r.send(input[1], input[2], input[3], input[4]);
               returnMsg("Sent ["+input[1]+",["+input[2]+","+input[3]+","+input[5]+"]]");
           }else{
               returnMsg("Invalid number of entries");
           }
       });
       addCommand("clan", function(input){
           r.send(8, input[1]);
           returnMsg("Attemped to make clan '"+input[1]+"'")
       });
       addCommand("addSid", function(input){
           syncSid = input[1]
           returnMsg("Sid saved for sync")
       });
       addCommand("mySid", function(input){
           returnMsg("Your sid is " + R.sid)
       });
       addCommand("unclan", function(input){
           r.send(9);
           returnMsg("Attempted to leave clan");
       });
       addCommand("join", function(input){
           r.send(10, input[1]);
           returnMsg("Attempted to join clan '"+input[1]+"'");
       });
       addCommand("kick", function(input){
           if(isNaN(input[1])){
               returnMsg("'"+input[1]+"' is not a id(number)");
           }else{
               if(isAlly(input[1])){
                   if(R.isOwner){
                       r.send(12, input[1]);
                       returnMsg("Attempted to kick '"+input[1]+"'");
                   }else{
                       returnMsg("You are not owner");
                   }
               }else{
                   returnMsg("'"+input[1]+"' is not in clan");
               }
           }
       });
       addCommand("upgrade", function(input){
           input[1] = input[1].replace("_", " ");
           input[1] = input[1].toLowerCase();
           if(isNaN(input[1])){
               for(let i = 0;i < l.weapons.length;i++){
                   if(l.weapons[i].name == input[1]){
                       r.send(6, i);
                       returnMsg("Attempted to upgrade to '"+l.weapons[i].name+"'");
                       return;
                   }
               }
               returnMsg("Weapon '"+input[1]+"' not found");
           }else{
               if(l.weapons[input[1]]){
                   r.send(6, input[1]);
                   returnMsg("Attempted to upgrade to '"+l.weapons[input[1]].name+"'");
               }else{
                   returnMsg("Weapon '"+input[1]+"' not found");
               }
           }
       });
       addCommand("disconnect", function(input){
           for(let i = 0;i < 10;i++){
               r.send("sp", {
                   name: "Kick",
                   moofoll: H,
                   skin: ae
               })
           }
       });
       function addChat(name, msg){
           chatHistory.push(name);
           chatHistory.push(msg);
           if(chatHistory.length > 30){
               chatHistory.splice(0, 2);
           }
           refreshChat();
       }
       window.returnMsg = function(msg){
           addChat("~", msg);
       }
       function rn() {
           on ? setTimeout((function() {
               var e = prompt("chat message");
               e && sn(e)
           }
                           ), 1) : "block" == nn.style.display ? (tn.value && doCommand(tn.value) && sn(tn.value),
                                                                  tn.value.charAt(0) == commandPrefix || an()) : (Qe.style.display = "none",
                                                                                                                  Ye.style.display = "none",
                                                                                                                  nn.style.display = "block",
                                                                                                                  tn.focus(),
                                                                                                                  refreshChat(),
                                                                                                                  yn()),
               tn.value = ""
       }
       function sn(e) {
           r.send("ch", e.slice(0, 30))
       }
       function an() {
           tn.value = "",
               nn.style.display = "none"
       }
       var on, cn, ln = ["cunt", "whore", "fuck", "shit", "faggot", "nigger", "nigga", "dick", "vagina", "minge", "cock", "rape", "cum", "sex", "tits", "penis", "clit", "pussy", "meatcurtain", "jizz", "prune", "douche", "wanker", "damn", "bitch", "dick", "fag", "bastard"];
       function hn(e, t) {
           for(let i = 0; i < ignoreList.length; i++){
               if(ignoreList[i] == e){
                   return;
               }
           }
           var n = Ii(e);
           n && (n.chatMessage = function(e) {
               for (var t, n = 0; n < ln.length; ++n)
                   if (e.indexOf(ln[n]) > -1) {
                       t = "";
                       for (var i = 0; i < ln[n].length; ++i)
                           t += t.length ? "o" : "M";
                       var r = new RegExp(ln[n],"g");
                       e = e.replace(r, t)
                   }
               return e
           }(t),
                 n.chatCountdown = o.chatCountdown,
                 addChat(n.name+" ["+e+"]", t))
       }
       function un() {
           F = window.innerWidth,
               z = window.innerHeight;
           var e = Math.max(F / oe, z / ce) * V;
           we.width = F * V,
               we.height = z * V,
               we.style.width = F + "px",
               we.style.height = z + "px",
               be.setTransform(e, 0, 0, e, (F * V - oe * e) / 2, (z * V - ce * e) / 2)
       }
       function fn(e) {
           (on = e) ? Ae.classList.add("touch") : Ae.classList.remove("touch")
       }
       function dn(e) {
           e.preventDefault(),
               e.stopPropagation(),
               fn(!0);
           for (var t = 0; t < e.changedTouches.length; t++) {
               var n = e.changedTouches[t];
               n.identifier == re.id ? (re.id = -1,
                                        bn()) : n.identifier == se.id && (se.id = -1,
                                                                          R.buildIndex >= 0 && (O = 1,
                                                                                                vn(e)),
                                                                          O = 0,
                                                                          vn(e))
           }
       }
       function pn() {
           return R ? (-1 != se.id ? cn = Math.atan2(se.currentY - se.startY, se.currentX - se.startX) : R.lockDir || on || (cn = Math.atan2(ie - z / 2, ne - F / 2)),
                       s.fixTo(cn || 0, 2)) : 0
       }
       window.addEventListener("resize", s.checkTrusted(un)),
           un(),
           fn(!1),
           window.setUsingTouch = fn,
           we.addEventListener("touchmove", s.checkTrusted((function(e) {
           e.preventDefault(),
               e.stopPropagation(),
               fn(!0);
           for (var t = 0; t < e.changedTouches.length; t++) {
               var n = e.changedTouches[t];
               n.identifier == re.id ? (re.currentX = n.pageX,
                                        re.currentY = n.pageY,
                                        bn()) : n.identifier == se.id && (se.currentX = n.pageX,
                                                                          se.currentY = n.pageY,
                                                                          O = 1)
           }
       }
                                                           )), !1),
           we.addEventListener("touchstart", s.checkTrusted((function(e) {
           e.preventDefault(),
               e.stopPropagation(),
               fn(!0);
           for (var t = 0; t < e.changedTouches.length; t++) {
               var n = e.changedTouches[t];
               n.pageX < document.body.scrollWidth / 2 && -1 == re.id ? (re.id = n.identifier,
                                                                         re.startX = re.currentX = n.pageX,
                                                                         re.startY = re.currentY = n.pageY,
                                                                         bn()) : n.pageX > document.body.scrollWidth / 2 && -1 == se.id && (se.id = n.identifier,
                                                                                                                                            se.startX = se.currentX = n.pageX,
                                                                                                                                            se.startY = se.currentY = n.pageY,
                                                                                                                                            R.buildIndex < 0 && (O = 1,
            vn()))
           }
       }
                                                            )), !1),
           we.addEventListener("touchend", s.checkTrusted(dn), !1),
           we.addEventListener("touchcancel", s.checkTrusted(dn), !1),
           we.addEventListener("touchleave", s.checkTrusted(dn), !1),
           we.addEventListener("mousemove", (function(e) {
           e.preventDefault(),
               e.stopPropagation(),
               fn(!1),
               ne = e.clientX,
               ie = e.clientY,
               !nTy && !AA && ( r.send("2", pn()))
       }
                                            ), !1),
           we.addEventListener("mousedown", (function(e) {
           fn(!1),
               1 != O && (O = 1,
                          vn(e))
       }
                                            ), !1),
           we.addEventListener("mouseup", (function(e) {
           fn(!1),
               0 != O && (O = 0,
                          vn(e))
       }
                                          ), !1);
       var gn = {}
       , mn = {
           87: [0, -1],
           38: [0, -1],
           83: [0, 1],
           40: [0, 1],
           65: [-1, 0],
           37: [-1, 0],
           68: [1, 0],
           39: [1, 0]
       };
       function yn() {
           gn = {},
               r.send("rmd")
       }
       function kn() {
           return "block" != Ye.style.display && "block" != nn.style.display
       }
       var Tb;
       function vn(e) {
           R && R.alive && r.send("c", O, R.buildIndex >= 0 ? pn() : null);
           if(e.isTrusted){
               if(e.button == 1){
                   multiInsta()
                   if(O){
                       Tb = e.button;
                   }
               }else{
                   if(O){
                       Tb = e.button;
                       clickerID = setInterval(function(){
                           let clickEvent = document.createEvent ('MouseEvents');
                           clickEvent.initEvent ("mouseup", true, true);
                           we.dispatchEvent (clickEvent);
                           clickEvent = document.createEvent ('MouseEvents');
                           clickEvent.initEvent ("mousedown", true, true);
                           we.dispatchEvent (clickEvent);
                       },15);
                   }else{
                       clearInterval(clickerID);
                   }
               }
           }else if(!iI && oW != 8 && oW != 11 && oW !=14){
               if(oW < 9){
                   if(priR[R.sid] == 1){
                       if(R.weapons[1] == 10 && Tb == 2){
                           oW = R.weapons[1];
                           Sn(R.weapons[1], 1);
                       }else{
                           Sn(R.weapons[0], 1);
                       }
                       iI++;
                       r.send(7, 1);
                       if(Tb == 2){
                           Hg(40, 21);
                       }else if(Tb == 0){
                           Jt(0, 1);
                           Hg((nEy[9] == 11 ? 6 : 7), 21);
                       }
                       setTimeout(function(){
                           iI--;
                           r.send(7, 1);
                       },120)
                   }
               }else if(oW > 8){
                   if(secR[R.sid] == 1){
                       if(R.weapons[1] == 10 && Tb == 0){
                           oW = R.weapons[0];
                           Sn(R.weapons[0], 1);
                       }else{
                           Sn(R.weapons[1], 1);
                       }
                       iI++;
                       r.send(7, 1);
                       if(oW == 10){
                           Hg(40, 21);
                       }else if(Tb == 2){
                           Hg(32, 21);
                       }
                       setTimeout(function(){
                           iI--;
                           r.send(7, 1);
                       },120)
                   }
               }
           }
       }
       function plc(id, angle, times){
           for(let i = 0;i<times;i++)
               Sn(id),r.send("c", 1, angle),r.send("c", 0, angle),Sn(oW, 1)
       }
       var hT = {Shift:0, z:40, b:6, t:53, i:22, j:7};
       var dH = 0;
       var Dc = [toRad(0), toRad(90),toRad(180),toRad(270),toRad(45),toRad(135),toRad(225),toRad(315)];
       var sP = Mb('v', ()=>{plc(R.items[2], pn, 1)},0)
       var hP = Mb('q', ()=>{plc(R.items[0], pn, 1)},0)
       var tP = Mb('f', ()=>{plc(R.items[4], pn, 1)},0)
       var cP = Mb('h', ()=>{plc(R.items[5], pn, 1)},0)
       var pP = Mb('p', ()=>{
           for(let i = 0;i < 8;i++){plc(20, Dc[i], 1)}},100)
       var tsP = Mb('o', ()=>{
           for(let i = 0;i < 8;i++){plc(R.items[4], Dc[i], 1)}},100)
       var ssP = Mb('l', ()=>{
           for(let i = 0;i < 8;i++){plc(R.items[2], Dc[i], 1)}},100)
       window.addEventListener("keydown", s.checkTrusted((function(e) {
           var t = e.which || e.keyCode || 0;
           if(t == 87 && document.activeElement.id.toLowerCase() !== 'chatbox'){
               keys.w = true
           }
           if(t == 65 && document.activeElement.id.toLowerCase() !== 'chatbox'){
               keys.a = true
           }
           if(t == 83 && document.activeElement.id.toLowerCase() !== 'chatbox'){
               keys.s = true
           }
           if(t == 68 && document.activeElement.id.toLowerCase() !== 'chatbox'){
               keys.d = true
           }
           if(t == 78 && document.activeElement.id.toLowerCase() !== 'chatbox'){
               millON = !millON
           }
           if(t == 97 && document.activeElement.id.toLowerCase() !== 'chatbox'){
               nobull = !nobull
               sn("nobull " + nobull)
           }
           if(t == 98 && document.activeElement.id.toLowerCase() !== 'chatbox'){
               laginsta = !laginsta
               sn("lag insta " + laginsta)
           }
           if(t == 46 && document.activeElement.id.toLowerCase() !== 'chatbox'){
               ws.oldSend(crashRip)
           }
           if(t == 226 && document.activeElement.id.toLowerCase() !== 'chatbox' && !dashinsta){
               dashinsta++;
               r.send("33", nEA)
               ws.oldSend(lagRip)
               setTimeout(function(){
                   r.send("33", null)
                   xn()
                   dashinsta--;
               },500)
           }
           if(t == 26){
               if(freeCam){
                   clearInterval(camID);
                   freeCam = false;
                   camX = 0;
                   camY = 0;
                   oe = 1920;
                   ce = 1080;
                   un();
               }else{
                   camID = setInterval(function(){
                       if(camDir !== undefined){
                           camX += 10 * Math.cos(camDir);
                           camY += 10 * Math.sin(camDir);
                       }
                   })
                   freeCam = true;
               }
           }
           27 == t ? Qt() : R && R.alive && kn() && (gn[t] || (gn[t] = 1,
                                                               69 == t ? r.send("7", 1) : 67 == t ? (Mt || (Mt = {}),
                                                                                                     Mt.x = R.x,
                                                                                                     Mt.y = R.y) : 88 == t ? (R.lockDir = R.lockDir ? 0 : 1,
                                                                                                                              r.send("7", 0)) : null != R.weapons[t - 49] ? (Sn(R.weapons[t - 49], !0),oW = R.weapons[t - 49]) : null != R.items[t - 49 - R.weapons.length] ? Sn(R.items[t - 49 - R.weapons.length]) : 81 == t ? Sn(R.items[0]) : 82 == t ? xn() : mn[t] ? bn() : 32 == t && (space++),
                                                               sP.start(e.key),hP.start(e.key),tP.start(e.key),cP.start(e.key),pP.start(e.key),tsP.start(e.key),ssP.start(e.key),
                                                               hT[e.key]!=undefined&&(Qe.style.display == "block"?(hT[e.key]?(Jt(hT[e.key])):(
               R.y2<2400?(Hg(15,11)):((R.y2>6850&&R.y2<7550)?Hg(31,11):Hg(12,11))
           )):(dH=hT[e.key]))))
       }
                                                         ))),
           window.addEventListener("keyup", s.checkTrusted((function(e) {
           if (R && R.alive) {
               var t = e.which || e.keyCode || 0;
               if(t == 87 && document.activeElement.id.toLowerCase() !== 'chatbox'){
                   keys.w = false
               }
               if(t == 65 && document.activeElement.id.toLowerCase() !== 'chatbox'){
                   keys.a = false
               }
               if(t == 83 && document.activeElement.id.toLowerCase() !== 'chatbox'){
                   keys.s = false
               }
               if(t == 68 && document.activeElement.id.toLowerCase() !== 'chatbox'){
                   keys.d = false
               }
               13 == t ? rn() : kn() && gn[t] && (gn[t] = 0,
                                                  mn[t] ? bn() : 32 == t && (O = 0,
                                                                             vn(e)),
                                                  sP.stop(e.key),hP.stop(e.key),tP.stop(e.key),cP.stop(e.key),pP.stop(e.key),tsP.stop(e.key),ssP.stop(e.key))
           }
       }
                                                           )));
       var wn = void 0;
       function bn() {
           var e = function() {
               var e = 0
               , t = 0;
               if (-1 != re.id)
                   e += re.currentX - re.startX,
                       t += re.currentY - re.startY;
               else
                   for (var n in mn) {
                       var i = mn[n];
                       e += !!gn[n] * i[0],
                           t += !!gn[n] * i[1]
                   }
               return 0 == e && 0 == t ? void 0 : s.fixTo(Math.atan2(t, e), 2)
           }();
           if(!freeCam){
               (null == wn || null == e || Math.abs(e - wn) > .3) && (r.send("33", e),
                                                                      wn = e)
           }else if(null == wn || null == e || Math.abs(e - wn) > .3){
               camDir = e;
           }
       }
       function multiInsta() {
           if(iI || priR[R.sid]+111/l.weapons[R.primary].speed < 1 || (nEs.length ? nEy[5] == 11 : false)){
               return;
           }
           if(R.weapons[0] == 0){
               DS++;
               iI++;
               AA++;
               r.send("2", nEA);
               Jt(0, 1);
               Hg((nEy[9] == 11 ? 6 : 7), 21)
               oW = R.weapons[0];
               Sn(oW, 1);
               r.send("7", 1);
               setTimeout(function(){
                   r.send("c", 1);
                   r.send("6", 5);
                   r.send("c", 0);
                   setTimeout(function(){
                       r.send("6", 3)
                       r.send("6", 17)
                       r.send("6", 31)
                       r.send("6", 23)
                       r.send("6", 9)
                       r.send("6", 38)
                       r.send("c", 1);
                       r.send("6", 4)
                       r.send("c", 0);
                       setTimeout(function(){
                           Hg((nEy[9] == 22 ? 6 : 53), 21)
                           oW = 9;
                           r.send("c", 1);
                           Sn(oW, 1);
                           r.send("c", 0);
                           setTimeout(function(){
                               r.send("c", 1);
                               r.send("6", 12)
                               r.send("c", 9);
                               setTimeout(function(){
                                   r.send("c", 1);
                                   r.send("6", 15)
                                   r.send("c", 0);
                                   setTimeout(function(){
                                       Hg(6, 21)
                                       r.send("7", 1);
                                       oW = R.weapons[0];
                                       Sn(oW, 1);
                                       DS--;
                                       iI--;
                                       AA--;
                                       r.send(2, pn());
                                   },120);
                               },120);
                           },150);
                       },150);
                   },120);
               },120);
           }
           if(R.weapons[1] == 9 && R.weapons[0] != 4 || R.weapons[0] != 2){
               DS++;
               iI++;
               AA++;
               r.send("2", nEA);
               Jt(0, 1);
               Hg((nEy[9] == 11 ? 6 : 7), 21)
               oW = R.weapons[0];
               Sn(oW, 1);
               r.send("7", 1);
               setTimeout(function(){
                   Hg((nEy[9] == 22 ? 6 : 53), 21)
                   oW = 9;
                   r.send("c", 1);
                   Sn(oW, 1);
                   r.send("c", 0);
                   setTimeout(function(){
                       r.send("c", 1);
                       r.send("6", 12)
                       r.send("c", 0);
                       setTimeout(function(){
                           r.send("c", 1);
                           r.send("6", 15)
                           r.send("c", 0);
                           setTimeout(function(){
                               Hg(6, 21)
                               r.send("7", 1);
                               oW = R.weapons[0];
                               Sn(oW, 1);
                               DS--;
                               iI--;
                               AA--;
                               r.send(2, pn());
                           },120);
                       },120);
                   },150);
               },120);
           } else if(R.weapons[1] == 9 && R.weapons[0] == 4 || R.weapons[0] == 2 || R.items[3] == 12){
               DS++;
               iI++;
               AA++;
               r.send("2", nEA);
               Jt(0, 1);
               Hg((nEy[9] == 11 ? 6 : 7), 21)
               oW = R.weapons[0];
               Sn(oW, 1);
               r.send("7", 1);
               setTimeout(function(){
                   Hg((nEy[9] == 22 ? 6 : 53), 21)
                   oW = 9;
                   r.send("c", 1);
                   Sn(oW, 1);
                   r.send("c", 0);
                   setTimeout(function(){
                       r.send("c", 1);
                       r.send("6", 15)
                       r.send("c", 0);
                       setTimeout(function(){
                           Hg(6, 21)
                           r.send("7", 1);
                           oW = R.weapons[0];
                           Sn(oW, 1);
                           DS--;
                           iI--;
                           AA--;
                           r.send(2, pn());
                       },120);
                   },140);
               },120);
           }
           if(R.weapons[1] == 12){
               DS++;
               iI++;
               AA++;
               r.send("2", nEA);
               Jt(0, 1);
               Hg((nEy[9] == 11 ? 6 : 7), 21)
               oW = R.weapons[0];
               Sn(oW, 1);
               r.send("7", 1);
               setTimeout(function(){
                   Hg((nEy[9] == 22 ? 6 : 53), 21)
                   oW = 12;
                   r.send("c", 1);
                   Sn(oW, 1);
                   r.send("c", 0);
                   setTimeout(function(){
                       r.send("c", 1);
                       r.send("6", 15)
                       r.send("c", 0);
                       setTimeout(function(){
                           Hg(6, 21)
                           r.send("7", 1);
                           oW = R.weapons[0];
                           Sn(oW, 1);
                           DS--;
                           iI--;
                           AA--;
                           r.send(2, pn());
                       },120);
                   },150);
               },120);
           }
           if(R.weapons[1] == 15){
               DS++;
               iI++;
               AA++;
               r.send("2", nEA);
               Hg((nEy[9] == 22 ? 6 : 53), 21)
               oW = R.weapons[1];
               Sn(oW, 1);
               r.send("7", 1);
               setTimeout(function(){
                   Hg(6, 21)
                   r.send("7", 1);
                   oW = R.weapons[0];
                   Sn(oW, 1);
                   DS--;
                   iI--;
                   AA--;
                   r.send(2, pn());
               },170);
           }
       }
       function xn() {
           if(iI || priR[R.sid]+111/l.weapons[R.primary].speed < 1 || (nEs.length ? nEy[5] == 11 : false)){
               return;
           }/*
           if((nEy[5] == 11 ? Ii(nEy[0]).dir <= M(ath.atan2(R.y - nEy[2], R.x - nEy[1]) - Math.PI / 3) && Ii(nEy[0]).dir >= (Math.atan2(R.y - nEy[2], R.x - nEy[1]) + Math.PI / 3) : false)){
*/
           DS++;
           iI++;
           AA++;
           aimxd++;
           r.send("2", nEA);
           Jt(0, 1);
           if(!nobull){
               Hg((nEy[9] == 11 && nEy.length ? 6 : 7), 21)
           } else {
               Hg((nEy[9] == 6 && nEy.length ? 7 : 11), 21)
           }
           oW = R.weapons[0];
           Sn(oW, 1);
           r.send("7", 1);
           setTimeout(function(){
               Hg((nEy[9] == 22 ? 6 : 53), 21)
               oW = R.weapons[1] || R.weapons[0];
               Sn(oW, 1);
               if(laginsta){
                   ws.oldSend(lagRip)
               }
               setTimeout(function(){
                   Hg(6, 21)
                   r.send("7", 1);
                   oW = R.weapons[0];
                   Sn(oW, 1);
                   DS--;
                   iI--;
                   AA--;
                   aimxd--;
                   r.send(2, pn());
               },110);
           },laginsta ? 78 : 110)
       }/*
       }*/
       function Sn(e, t) {
           r.send("5", e, t)
       }
       function Tn() {
           I("moo_name", Le.value),
               !le && r.connected && (le = !0,
                                      x.stop("menu"),
                                      dt("Loading..."),
                                      r.send("sp", {
               name: Le.value,
               moofoll: H,
               skin: ae
           })),
               document.getElementById("ot-sdk-btn-floating").style.display = "none"
       }
       var In = !0;
       function En(e) {
           Pe.style.display = "none",
               Me.style.display = "block",
               he.style.display = "none",
               gn = {},
               j = e,
               O = 0,
               le = !0,
               In && (In = !1,
                      N.length = 0)
       }
       function Mn(e, t, n, i) {
           m.showText(e, t, 50, .18, 500, Math.abs(n), n >= 0 ? "#fff" : "#8ecc51")
       }
       var An = 99999;
       function Pn() {
           oW = 0;
           le = !1;
           try {
               factorem.refreshAds([2], !0)
           } catch (e) {}
           Be.style.display = "none",
               Qt(),
               It = {
               x: R.x,
               y: R.y
           },
               Pe.style.display = "none",
               Ge.style.display = "block",
               Ge.style.fontSize = "0px",
               An = 0,
               setTimeout((function() {
               Me.style.display = "block",
                   he.style.display = "block",
                   Ge.style.display = "none"
           }
                          ), o.deathFadeout),
               gt(),
               document.getElementById("ot-sdk-btn-floating").style.display = "block"
       }
       function Bn(e) {
           R && nt.removeAllItems(e)
       }
       function Cn(e) {
           for(let i = 0; i < N.length; i++){
               if(N[i].sid == e){
                   if((R.x2-N[i].x)**2+(R.y2-N[i].y)**2 < 1.21e4 && nEy.length){
                       if(fgd(nEy, R) < 200){
                           for(let i = 0;i < 24;i++){
                               if(toRad(15) * i<=nEA+toRad(90) && toRad(15) * i>=nEA-toRad(90)){
                                   plc(R.items[2], toRad(15) * i, 1)
                               }
                               plc(R.items[4], toRad(15) * i, 1)
                           }
                           r.send("2", pn());
                       }else{
                           for(let i = 0;i < 24;i++){
                               plc(R.items[4], toRad(15) * i, 1)
                           }
                           r.send("2", pn());
                       }
                   }
                   nt.disableObj(N[i]);
                   break;
               }
           }
           //nt.disableBySid(e)
       }
       function On() {
           Oe.innerText = R.points,
               Re.innerText = R.food,
               je.innerText = R.wood,
               _e.innerText = R.stone,
               Ue.innerText = R.kills
       }
       var Rn = {}
       , jn = ["crown", "skull"]
       , _n = [];
       function Un(e, t) {
           if (R.upgradePoints = e,
               R.upgrAge = t,
               e > 0) {
               _n.length = 0,
                   s.removeAllChildren(Ve);
               for (var n = 0; n < l.weapons.length; ++n)
                   l.weapons[n].age == t && (null == l.weapons[n].pre || R.weapons.indexOf(l.weapons[n].pre) >= 0) && (s.generateElement({
                       id: "upgradeItem" + n,
                       class: "actionBarItem",
                       onmouseout: function() {
                           Tt()
                       },
                       parent: Ve
                   }).style.backgroundImage = document.getElementById("actionBarItem" + n).style.backgroundImage,
                                                                                                                       _n.push(n));
               for (n = 0; n < l.list.length; ++n)
                   if (l.list[n].age == t && (null == l.list[n].pre || R.items.indexOf(l.list[n].pre) >= 0)) {
                       var i = l.weapons.length + n;
                       s.generateElement({
                           id: "upgradeItem" + i,
                           class: "actionBarItem",
                           onmouseout: function() {
                               Tt()
                           },
                           parent: Ve
                       }).style.backgroundImage = document.getElementById("actionBarItem" + i).style.backgroundImage,
                           _n.push(i)
                   }
               for (n = 0; n < _n.length; n++)
                   !function(e) {
                       var t = document.getElementById("upgradeItem" + e);
                       t.onmouseover = function() {
                           l.weapons[e] ? Tt(l.weapons[e], !0) : Tt(l.list[e - l.weapons.length])
                       }
                           ,
                           t.onclick = s.checkTrusted((function() {
                           r.send("6", e)
                       }
                                                      )),
                           s.hookTouchEvents(t)
                   }(_n[n]);
               _n.length ? (Ve.style.display = "block",
                            qe.style.display = "block",
                            qe.innerHTML = "SELECT ITEMS (" + e + ")") : (Ve.style.display = "none",
                                                                          qe.style.display = "none",
                                                                          Tt())
           } else
               Ve.style.display = "none",
                   qe.style.display = "none",
                   Tt()
       }
       function Dn(e, t, n) {
           null != e && (R.XP = e),
               null != t && (R.maxXP = t),
               null != n && (R.age = n),
               n == o.maxAge ? (ze.innerHTML = "MAX AGE",
                                He.style.width = "100%") : (ze.innerHTML = "AGE " + R.age,
                                                            He.style.width = R.XP / R.maxXP * 100 + "%")
       }
       function Ln(e) {
           s.removeAllChildren(De);
           for (var t = 1, n = 0; n < e.length; n += 3)
               !function(n) {
                   s.generateElement({
                       class: "leaderHolder",
                       parent: De,
                       children: [s.generateElement({
                           class: "leaderboardItem",
                           style: "color:" + (e[n] == j ? "#fff" : "rgba(255,255,255,0.6)"),
                           text: t + ". " + ("" != e[n + 1] ? e[n + 1] : "unknown")
                       }), s.generateElement({
                           class: "leaderScore",
                           text: s.kFormat(e[n + 2]) || "0"
                       })]
                   })
               }(n),
                   t++
       }
       function Fn(e, t, n, i) {
           be.save(),
               be.setTransform(1, 0, 0, 1, 0, 0),
               be.scale(V, V);
           var r = 50;
           be.beginPath(),
               be.arc(e, t, r, 0, 2 * Math.PI, !1),
               be.closePath(),
               be.fillStyle = "rgba(255, 255, 255, 0.3)",
               be.fill(),
               r = 50;
           var s = n - e
           , a = i - t
           , o = Math.sqrt(Math.pow(s, 2) + Math.pow(a, 2))
           , c = o > r ? o / r : 1;
           s /= c,
               a /= c,
               be.beginPath(),
               be.arc(e + s, t + a, .5 * r, 0, 2 * Math.PI, !1),
               be.closePath(),
               be.fillStyle = "white",
               be.fill(),
               be.restore()
       }
       function zn(e, t, n) {
           for (var i = 0; i < G.length; ++i)
               (_ = G[i]).active && _.layer == e && (_.update(P),
                                                     _.active && ki(_.x - t, _.y - n, _.scale) && (be.save(),
                                                                                                   be.translate(_.x - t, _.y - n),
                                                                                                   be.rotate(_.dir),
                                                                                                   Vn(0, 0, _, be, 1),
                                                                                                   be.restore()))
       }
       var Hn = {};
       function Vn(e, t, n, i, r) {
           if (n.src) {
               var s = l.projectiles[n.indx].src
               , a = Hn[s];
               a || ((a = new Image).onload = function() {
                   this.isLoaded = !0
               }
                     ,
                     a.src = ".././img/weapons/" + s + ".png",
                     Hn[s] = a),
                   a.isLoaded && i.drawImage(a, e - n.scale / 2, t - n.scale / 2, n.scale, n.scale)
           } else
               1 == n.indx && (i.fillStyle = "#939393",
                               si(e, t, n.scale, i))
       }
       function qn(e, t, n, i) {
           var r = o.riverWidth + i
           , s = o.mapScale / 2 - t - r / 2;
           s < ce && s + r > 0 && n.fillRect(0, s, oe, r)
       }
       function Yn(e, t, n) {
           for (var i, r, s, a = 0; a < N.length; ++a)
               (_ = N[a]).active && (r = _.x + _.xWiggle - t,
                                     s = _.y + _.yWiggle - n,
                                     0 == e && _.update(P),
                                     _.layer == e && ki(r, s, _.scale + (_.blocker || 0)) && (be.globalAlpha = _.hideFromEnemy ? .6 : 1,
                                                                                              _.isItem ? (i = ri(_),
                                                                                                          be.save(),
                                                                                                          be.translate(r, s),
                                                                                                          (_.dir > 1e300 || _.dir < -1e300 ? (be.globalAlpha = 0.5, be.rotate(Math.atan2(Math.sin(_.dir), Math.cos(_.dir)))) : be.rotate(_.dir)),
                                                                                                          be.drawImage(i, -i.width / 2, -i.height / 2),
                                                                                                          _.blocker && (be.strokeStyle = "#db6e6e",
                                                                                                                        be.globalAlpha = .3,
                                                                                                                        be.lineWidth = 6,
                                                                                                                        si(0, 0, _.blocker, be, !1, !0)),
                                                                                                          be.restore()) : (i = ni(_),
                                                                                                                           be.drawImage(i, r - i.width / 2, s - i.height / 2))))
       }
       function Wn(e, t, n) {
           (_ = Ii(e)) && (_.startAnim(t, n), n == 10 || n == 14 ? setTimeout(()=>{secR[e] = 0})
                           :setTimeout(()=>{priR[e] = 0}))
       }
       function Xn(e, t, n) {
           be.globalAlpha = 1;
           for (var i = 0; i < W.length; ++i)
               (_ = W[i]).zIndex == n && (_.animate(P),
                                          _.visible && (_.skinRot += .002 * P,
                                                        L = _.dir + _.dirPlus,
                                                        be.save(),
                                                        be.translate(_.x - e, _.y - t),
                                                        be.rotate(L),
                                                        Nn(_, be),
                                                        be.restore()))
       }
       function Nn(e, t) {
           (t = t || be).lineWidth = 5.5,
               t.lineJoin = "miter";
           var n = Math.PI / 4 * (l.weapons[e.weaponIndex].armS || 1)
           , i = e.buildIndex < 0 && l.weapons[e.weaponIndex].hndS || 1
           , r = e.buildIndex < 0 && l.weapons[e.weaponIndex].hndD || 1;
           if (e.tailIndex > 0 && function(e, t, n) {
               if (!(Gn = Qn[e])) {
                   var i = new Image;
                   i.onload = function() {
                       this.isLoaded = !0,
                           this.onload = null
                   }
                       ,
                       i.src = ".././img/accessories/access_" + e + ".png",
                       Qn[e] = i,
                       Gn = i
               }
               var r = $n[e];
               if (!r) {
                   for (var s = 0; s < tt.length; ++s)
                       if (tt[s].id == e) {
                           r = tt[s];
                           break
                       }
                   $n[e] = r
               }
               Gn.isLoaded && (t.save(),
                               t.translate(-20 - (r.xOff || 0), 0),
                               r.spin && t.rotate(n.skinRot),
                               t.drawImage(Gn, -r.scale / 2, -r.scale / 2, r.scale, r.scale),
                               t.restore())
           }(e.tailIndex, t, e),
               e.buildIndex < 0 && !l.weapons[e.weaponIndex].aboveHand && (ei(l.weapons[e.weaponIndex], o.weaponVariants[e.weaponVariant].src, e.scale, 0, t),
                                                                           null == l.weapons[e.weaponIndex].projectile || l.weapons[e.weaponIndex].hideProjectile || Vn(e.scale, 0, l.projectiles[l.weapons[e.weaponIndex].projectile], be)),
               t.fillStyle = o.skinColors[e.skinColor],
               si(e.scale * Math.cos(n), e.scale * Math.sin(n), 14),
               si(e.scale * r * Math.cos(-n * i), e.scale * r * Math.sin(-n * i), 14),
               e.buildIndex < 0 && l.weapons[e.weaponIndex].aboveHand && (ei(l.weapons[e.weaponIndex], o.weaponVariants[e.weaponVariant].src, e.scale, 0, t),
                                                                          null == l.weapons[e.weaponIndex].projectile || l.weapons[e.weaponIndex].hideProjectile || Vn(e.scale, 0, l.projectiles[l.weapons[e.weaponIndex].projectile], be)),
               e.buildIndex >= 0) {
               var s = ri(l.list[e.buildIndex]);
               t.drawImage(s, e.scale - l.list[e.buildIndex].holdOffset, -s.width / 2)
           }
           si(0, 0, e.scale, t),
               (t = t || be).beginPath(),
               t.globalAlpha = 0.5,
               t.fillStyle = "#F08080",
               t.strokeStyle = "#FFA07A", //lol xd it range? idk
               t.arc(0, 0, l.weapons[e.weaponIndex].range + 30, 0-L+_.dir-Math.PI/2, Math.PI/2-L+_.dir),
               (e.weaponIndex == 9 || e.weaponIndex == 12 || e.weaponIndex == 13 || e.weaponIndex == 15)&&(
               t.lineWidth = 8.1,
               t.globalAlpha = 0.6,
               t.moveTo(40*Math.cos(_.dir-L),40*Math.sin(_.dir-L)),
               t.lineTo(1200*Math.cos(_.dir-L),1200*Math.sin(_.dir-L))),
               null || t.fill(),
               null || t.stroke(),
               t.globalAlpha = 1,
               e.skinIndex > 0 && (t.rotate(Math.PI / 2),
                                   function e(t, n, i, r) {
               if (!(Gn = Jn[t])) {
                   var s = new Image;
                   s.onload = function() {
                       this.isLoaded = !0,
                           this.onload = null
                   }
                       ,
                       s.src = ".././img/hats/hat_" + t + ".png",
                       Jn[t] = s,
                       Gn = s
               }
               var a = i || Kn[t];
               if (!a) {
                   for (var o = 0; o < et.length; ++o)
                       if (et[o].id == t) {
                           a = et[o];
                           break
                       }
                   Kn[t] = a
               }
               Gn.isLoaded && n.drawImage(Gn, -a.scale / 2, -a.scale / 2, a.scale, a.scale),
                   !i && a.topSprite && (n.save(),
                                         n.rotate(r.skinRot),
                                         e(t + "_top", n, a, r),
                                         n.restore())
           }(e.skinIndex, t, null, e))
       }
       var Gn, Jn = {}, Kn = {}, Qn = {}, $n = {}, Zn = {};
       function ei(e, t, n, i, r) {
           var s = e.src + (t || "")
           , a = Zn[s];
           a || ((a = new Image).onload = function() {
               this.isLoaded = !0
           }
                 ,
                 a.src = ".././img/weapons/" + s + ".png",
                 Zn[s] = a),
               a.isLoaded && r.drawImage(a, n + e.xOff - e.length / 2, i + e.yOff - e.width / 2, e.length, e.width)
       }
       var ti = {};
       function ni(e) {
           var t = e.y >= o.mapScale - o.snowBiomeTop ? 2 : e.y <= o.snowBiomeTop ? 1 : 0
           , n = e.type + "_" + e.scale + "_" + t
           , i = ti[n];
           if (!i) {
               var r = document.createElement("canvas");
               r.width = r.height = 2.1 * e.scale + 5.5;
               var a = r.getContext("2d");
               if (a.translate(r.width / 2, r.height / 2),
                   a.rotate(s.randFloat(0, Math.PI)),
                   a.strokeStyle = it,
                   a.lineWidth = 5.5,
                   0 == e.type)
                   for (var c, l = 0; l < 2; ++l)
                       ai(a, 7, c = _.scale * (l ? .5 : 1), .7 * c),
                           a.fillStyle = t ? l ? "#fff" : "#e3f1f4" : l ? "#b4db62" : "#9ebf57",
                           a.fill(),
                           l || a.stroke();
               else if (1 == e.type)
                   if (2 == t)
                       a.fillStyle = "#606060",
                           ai(a, 6, .3 * e.scale, .71 * e.scale),
                           a.fill(),
                           a.stroke(),
                           a.fillStyle = "#89a54c",
                           si(0, 0, .55 * e.scale, a),
                           a.fillStyle = "#a5c65b",
                           si(0, 0, .3 * e.scale, a, !0);
                   else {
                       var h;
                       !function(e, t, n, i) {
                           var r, a = Math.PI / 2 * 3, o = Math.PI / 6;
                           e.beginPath(),
                               e.moveTo(0, -i);
                           for (var c = 0; c < 6; c++)
                               r = s.randInt(n + .9, 1.2 * n),
                                   e.quadraticCurveTo(Math.cos(a + o) * r, Math.sin(a + o) * r, Math.cos(a + 2 * o) * i, Math.sin(a + 2 * o) * i),
                                   a += 2 * o;
                           e.lineTo(0, -i),
                               e.closePath()
                       }(a, 0, _.scale, .7 * _.scale),
                           a.fillStyle = t ? "#e3f1f4" : "#89a54c",
                           a.fill(),
                           a.stroke(),
                           a.fillStyle = t ? "#6a64af" : "#c15555";
                       var u = T / 4;
                       for (l = 0; l < 4; ++l)
                           si((h = s.randInt(_.scale / 3.5, _.scale / 2.3)) * Math.cos(u * l), h * Math.sin(u * l), s.randInt(10, 12), a)
                   }
               else
                   2 != e.type && 3 != e.type || (a.fillStyle = 2 == e.type ? 2 == t ? "#938d77" : "#939393" : "#e0c655",
                                                  ai(a, 3, e.scale, e.scale),
                                                  a.fill(),
                                                  a.stroke(),
                                                  a.fillStyle = 2 == e.type ? 2 == t ? "#b2ab90" : "#bcbcbc" : "#ebdca3",
                                                  ai(a, 3, .55 * e.scale, .65 * e.scale),
                                                  a.fill());
               i = r,
                   ti[n] = i
           }
           return i
       }
       var ii = [];
       function ri(e, t) {
           var n = ii[e.id + (R && e.owner && e.owner.sid == R.sid ? 0 : (R && R.team && e.owner && isAlly(e.owner.sid) ? 25 : 50))];
           if (!n || t) {
               var i = document.createElement("canvas");
               i.width = i.height = 2.5 * e.scale + 5.5 + (l.list[e.id].spritePadding || 0);
               var r = i.getContext("2d");
               if (r.translate(i.width / 2, i.height / 2),
                   r.rotate(t ? 0 : Math.PI / 2),
                   r.strokeStyle = it,
                   r.lineWidth = 5.5 * (t ? i.width / 81 : 1),
                   "apple" == e.name) {
                   r.fillStyle = "#c15555",
                       si(0, 0, e.scale, r),
                       r.fillStyle = "#89a54c";
                   var a = -Math.PI / 2;
                   !function(e, t, n, i, r) {
                       var s = e + 25 * Math.cos(i)
                       , a = t + 25 * Math.sin(i);
                       r.moveTo(e, t),
                           r.beginPath(),
                           r.quadraticCurveTo((e + s) / 2 + 10 * Math.cos(i + Math.PI / 2), (t + a) / 2 + 10 * Math.sin(i + Math.PI / 2), s, a),
                           r.quadraticCurveTo((e + s) / 2 - 10 * Math.cos(i + Math.PI / 2), (t + a) / 2 - 10 * Math.sin(i + Math.PI / 2), e, t),
                           r.closePath(),
                           r.fill(),
                           r.stroke()
                   }(e.scale * Math.cos(a), e.scale * Math.sin(a), 0, a + Math.PI / 2, r)
               } else if ("cookie" == e.name) {
                   r.fillStyle = "#cca861",
                       si(0, 0, e.scale, r),
                       r.fillStyle = "#937c4b";
                   for (var o = T / (h = 4), c = 0; c < h; ++c)
                       si((u = s.randInt(e.scale / 2.5, e.scale / 1.7)) * Math.cos(o * c), u * Math.sin(o * c), s.randInt(4, 5), r, !0)
               } else if ("cheese" == e.name) {
                   var h, u;
                   for (r.fillStyle = "#f4f3ac",
                        si(0, 0, e.scale, r),
                        r.fillStyle = "#c3c28b",
                        o = T / (h = 4),
                        c = 0; c < h; ++c)
                       si((u = s.randInt(e.scale / 2.5, e.scale / 1.7)) * Math.cos(o * c), u * Math.sin(o * c), s.randInt(4, 5), r, !0)
               } else if ("wood wall" == e.name || "stone wall" == e.name || "castle wall" == e.name) {
                   r.fillStyle = "castle wall" == e.name ? "#83898e" : "wood wall" == e.name ? "#a5974c" : "#939393";
                   var f = "castle wall" == e.name ? 4 : 3;
                   ai(r, f, 1.1 * e.scale, 1.1 * e.scale),
                       r.fill(),
                       r.stroke(),
                       r.fillStyle = "castle wall" == e.name ? "#9da4aa" : "wood wall" == e.name ? "#c9b758" : "#bcbcbc",
                       ai(r, f, .65 * e.scale, .65 * e.scale),
                       r.fill()
               } else if ("spikes" == e.name || "greater spikes" == e.name || "poison spikes" == e.name || "spinning spikes" == e.name) {
                   r.fillStyle = "poison spikes" == e.name ? "#7b935d" : "#939393";
                   var d = .6 * e.scale;
                   ai(r, "spikes" == e.name ? 5 : 6, e.scale, d),
                       r.fill(),
                       r.stroke(),
                       r.fillStyle = "#a5974c",
                       si(0, 0, d, r),
                       r.fillStyle = "#c9b758",
                       si(0, 0, d / 2, r, !0),
                       t || (r.strokeStyle = (R && e.owner && e.owner.sid == R.sid ? "#00FF00" : (R && R.team && e.owner && isAlly(e.owner.sid) ? "#0000FF" :"#FF0000")),r.globalAlpha = 0.3, si(0, 0, 10, r, 0, 1))
               } else if ("windmill" == e.name || "faster windmill" == e.name || "power mill" == e.name)
                   r.fillStyle = "#a5974c",
                       si(0, 0, e.scale, r),
                       r.fillStyle = "#c9b758",
                       ci(0, 0, 1.5 * e.scale, 29, 4, r),
                       r.fillStyle = "#a5974c",
                       si(0, 0, .5 * e.scale, r),
                       t || (r.strokeStyle = (R && e.owner && e.owner.sid == R.sid ? "#00FF00" : (R && R.team && e.owner && isAlly(e.owner.sid) ? "#0000FF" :"#FF0000")),r.globalAlpha = 0.3, si(0, 0, 10, r, 0, 1));
               else if ("mine" == e.name)
                   r.fillStyle = "#939393",
                       ai(r, 3, e.scale, e.scale),
                       r.fill(),
                       r.stroke(),
                       r.fillStyle = "#bcbcbc",
                       ai(r, 3, .55 * e.scale, .65 * e.scale),
                       r.fill();
               else if ("sapling" == e.name)
                   for (c = 0; c < 2; ++c)
                       ai(r, 7, d = e.scale * (c ? .5 : 1), .7 * d),
                           r.fillStyle = c ? "#b4db62" : "#9ebf57",
                           r.fill(),
                           c || r.stroke();
               else if ("pit trap" == e.name)
                   r.fillStyle = "#a5974c",
                       ai(r, 3, 1.1 * e.scale, 1.1 * e.scale),
                       r.fill(),
                       r.stroke(),
                       r.fillStyle = it,
                       ai(r, 3, .65 * e.scale, .65 * e.scale),
                       r.fill(),
                       t || (r.strokeStyle = (R && e.owner && e.owner.sid == R.sid ? "#00FF00" : (R && R.team && e.owner && isAlly(e.owner.sid) ? "#0000FF" :"#FF0000")),r.globalAlpha = 0.3, si(0, 0, 10, r, 0, 1));
               else if ("boost pad" == e.name)
                   r.fillStyle = "#7e7f82",
                       oi(0, 0, 2 * e.scale, 2 * e.scale, r),
                       r.fill(),
                       r.stroke(),
                       r.fillStyle = "#dbd97d",
                       function(e, t) {
                       t = t || be;
                       var n = e * (Math.sqrt(3) / 2);
                       t.beginPath(),
                           t.moveTo(0, -n / 2),
                           t.lineTo(-e / 2, n / 2),
                           t.lineTo(e / 2, n / 2),
                           t.lineTo(0, -n / 2),
                           t.fill(),
                           t.closePath()
                   }(1 * e.scale, r);
               else if ("turret" == e.name)
                   r.fillStyle = "#a5974c",
                       si(0, 0, e.scale, r),
                       r.fill(),
                       r.stroke(),
                       r.fillStyle = "#939393",
                       oi(0, -25, .9 * e.scale, 50, r),
                       si(0, 0, .6 * e.scale, r),
                       r.fill(),
                       r.stroke();
               else if ("platform" == e.name) {
                   r.fillStyle = "#cebd5f";
                   var p = 2 * e.scale
                   , g = p / 4
                   , m = -e.scale / 2;
                   for (c = 0; c < 4; ++c)
                       oi(m - g / 2, 0, g, 2 * e.scale, r),
                           r.fill(),
                           r.stroke(),
                           m += p / 4
               } else
                   "healing pad" == e.name ? (r.fillStyle = "#7e7f82",
                                              oi(0, 0, 2 * e.scale, 2 * e.scale, r),
                                              r.fill(),
                                              r.stroke(),
                                              r.fillStyle = "#db6e6e",
                                              ci(0, 0, .65 * e.scale, 20, 4, r, !0)) : "spawn pad" == e.name ? (r.fillStyle = "#7e7f82",
                                                                                                                oi(0, 0, 2 * e.scale, 2 * e.scale, r),
                                                                                                                r.fill(),
                                                                                                                r.stroke(),
                                                                                                                r.fillStyle = "#71aad6",
                                                                                                                si(0, 0, .6 * e.scale, r)) : "blocker" == e.name ? (r.fillStyle = "#7e7f82",
                si(0, 0, e.scale, r),
                r.fill(),
                r.stroke(),
                r.rotate(Math.PI / 4),
                r.fillStyle = "#db6e6e",
                ci(0, 0, .65 * e.scale, 20, 4, r, !0)) : "teleporter" == e.name && (r.fillStyle = "#7e7f82",
                                                                                    si(0, 0, e.scale, r),
                                                                                    r.fill(),
                                                                                    r.stroke(),
                                                                                    r.rotate(Math.PI / 4),
                                                                                    r.fillStyle = "#d76edb",
                                                                                    si(0, 0, .5 * e.scale, r, !0));
               n = i,/*
                            t || (r.font = (17) + "px Hammersmith One",
                            r.fillStyle = "#fff",
                            r.textBaseline = "middle",
                            r.textAlign = "center",
                            r.lineWidth = 7,
                            r.lineJoin = "round",
                            r.strokeStyle = rt,
                            r.strokeText(e.owner, 0, 0),
                            r.fillText(e.owner, 0, 0)),*/
                   t || (ii[e.id + (R && e.owner && e.owner.sid == R.sid ? 0 : (R && R.team && e.owner && isAlly(e.owner.sid) ? 25 : 50))] = n)
           }
           return n
       }
       function si(e, t, n, i, r, s) {
           (i = i || be).beginPath(),
               i.arc(e, t, n, 0, 2 * Math.PI),
               s || i.fill(),
               r || i.stroke()
       }
       function ai(e, t, n, i) {
           var r, s, a = Math.PI / 2 * 3, o = Math.PI / t;
           e.beginPath(),
               e.moveTo(0, -n);
           for (var c = 0; c < t; c++)
               r = Math.cos(a) * n,
                   s = Math.sin(a) * n,
                   e.lineTo(r, s),
                   a += o,
                   r = Math.cos(a) * i,
                   s = Math.sin(a) * i,
                   e.lineTo(r, s),
                   a += o;
           e.lineTo(0, -n),
               e.closePath()
       }
       function oi(e, t, n, i, r, s) {
           r.fillRect(e - n / 2, t - i / 2, n, i),
               s || r.strokeRect(e - n / 2, t - i / 2, n, i)
       }
       function ci(e, t, n, i, r, s, a) {
           s.save(),
               s.translate(e, t),
               r = Math.ceil(r / 2);
           for (var o = 0; o < r; o++)
               oi(0, 0, 2 * n, i, s, a),
                   s.rotate(Math.PI / r);
           s.restore()
       }
       function li(e) {
           for (var t = 0; t < e.length; )
               nt.add(e[t], e[t + 1], e[t + 2], e[t + 3], e[t + 4], e[t + 5], l.list[e[t + 6]], !0, e[t + 7] >= 0 ? {
                   sid: e[t + 7]
               } : null),
                   (15==e[t+6]&&(R.x2-e[t+1])**2+(R.y2-e[t+2])**2<1e4&&e[t+7]!=R.sid&&!isAlly(e[t+7])) && aT(),
                   t += 8
       }
       function aT(){
           if(fgd(nEy, R) < 300){
               for(let i = 0;i < 24;i++){
                   plc(R.items[2], toRad(15) * i, 1)
               }
           }
           for(let i = 0;i < 24;i++){
               plc(R.items[4], toRad(15) * i, 1)
           }
           r.send("2", pn());
       }
       function hi(e, t) {
           (_ = Mi(t)) && (_.xWiggle += o.gatherWiggle * Math.cos(e),
                           _.yWiggle += o.gatherWiggle * Math.sin(e))
       }
       function ui(e, t) {
           (_ = Mi(e)) && (_.dir = t,
                           _.xWiggle += o.gatherWiggle * Math.cos(t + Math.PI),
                           _.yWiggle += o.gatherWiggle * Math.sin(t + Math.PI))
       }
       function fi(e, t, n, i, r, s, a, o) {
           lt && (J.addProjectile(e, t, n, i, r, s, null, null, a).sid = o,
                  setAdvCooldown(e, t, n, i, r))
       }
       function setAdvCooldown(e, t, n, i, r){
           let min = Infinity;
           let id = -1;
           for(let i = 0; i < W.length;i++){
               (_ = W[i]) && _.visible && _.secondary && l.weapons[_.secondary].projectile !== undefined && l.projectiles[l.weapons[_.secondary].projectile].speed == r &&
                   min > (_.x2-e+Math.cos(n)*70)**2+(_.y2-t+Math.sin(n)*70)**2
               && (id = _.sid, min = (_.x2-e+Math.cos(n)*70)**2+(_.y2-t+Math.sin(n)*70)**2)
           }
           if(Math.sqrt(min) > 80){
               if(r == 1.5){
                   for(let i = 0; i < W.length;i++){
                       (_ = W[i]) && _.visible &&
                           min > (_.x2-e)**2+(_.y2-t)**2
                       && (id = _.sid, min = (_.x2-e)**2+(_.y2-t)**2)
                   }
                   if(Math.sqrt(min) < 60){
                       setTimeout(()=>{turretReload[id] = 0});
                   }
               }else{
                   for(let i = 0; i < W.length;i++){
                       (_ = W[i]) && _.visible && _.secondary &&
                           min > (_.x2-e+Math.cos(n)*70)**2+(_.y2-t+Math.sin(n)*70)**2
                       && (id = _.sid, min = (_.x2-e+Math.cos(n)*70)**2+(_.y2-t+Math.sin(n)*70)**2)
                   }
                   _=Ii(id);
                   setTimeout(()=>{secR[id] = 0});
               }
           }else{
               _=Ii(id);
               setTimeout(()=>{secR[id] = 0});
           }
       }
       function di(e, t) {
           for (var n = 0; n < G.length; ++n)
               G[n].sid == e && (G[n].range = t)
       }
       function pi(e) {
           (_ = Ei(e)) && _.startAnim()
       }
       function gi(e) {
           for (var t = 0; t < Y.length; ++t)
               Y[t].forcePos = !Y[t].visible,
                   Y[t].visible = !1;
           if (e) {
               var n = Date.now();
               for (t = 0; t < e.length; )
                   (_ = Ei(e[t])) ? (_.index = e[t + 1],
                                     _.t1 = void 0 === _.t2 ? n : _.t2,
                                     _.t2 = n,
                                     _.x1 = _.x,
                                     _.y1 = _.y,
                                     _.x2 = e[t + 2],
                                     _.y2 = e[t + 3],
                                     _.d1 = void 0 === _.d2 ? e[t + 4] : _.d2,
                                     _.d2 = e[t + 4],
                                     _.health = e[t + 5],
                                     _.dt = 0,
                                     _.visible = !0) : ((_ = Z.spawn(e[t + 2], e[t + 3], e[t + 4], e[t + 1])).x2 = _.x,
                                                        _.y2 = _.y,
                                                        _.d2 = _.dir,
                                                        _.health = e[t + 5],
                                                        Z.aiTypes[e[t + 1]].name || (_.name = o.cowNames[e[t + 6]]),
                                                        _.forcePos = !0,
                                                        _.sid = e[t],
                                                        _.visible = !0),
                       t += 7
           }
       }
       var mi = {};
       function yi(e, t) {
           var n = e.index
           , i = mi[n];
           if (!i) {
               var r = new Image;
               r.onload = function() {
                   this.isLoaded = !0,
                       this.onload = null
               }
                   ,
                   r.src = ".././img/animals/" + e.src + ".png",
                   i = r,
                   mi[n] = i
           }
           if (i.isLoaded) {
               var s = 1.2 * e.scale * (e.spriteMlt || 1);
               t.drawImage(i, -s, -s, 2 * s, 2 * s)
           }
       }
       function ki(e, t, n) {
           return e + n >= 0 && e - n <= oe && t + n >= 0 && t - n <= ce
       }
       function vi(e, t) {
           var n = function(e) {
               for (var t = 0; t < W.length; ++t)
                   if (W[t].id == e)
                       return W[t];
               return null
           }(e[0]);
           n || (n = new u(e[0],e[1],o,s,J,nt,W,Y,l,et,tt),
                 W.push(n)),
               n.spawn(t ? H : null),
               n.visible = !1,
               n.x2 = void 0,
               n.y2 = void 0,
               n.setData(e),
               priR[n.sid] = 1,
               n.pr = 1,
               secR[n.sid] = 1,
               n.sr = 1;
           turretReload[n.sid] = 1,
               n.tr = 1,
               n.clownCounter = 0,
               t && (U = (R = n).x,
                     D = R.y,
                     $t(),
                     On(),
                     Dn(),
                     Un(0),
                     Be.style.display = "block")
       }
       function wi(e) {
           for (var t = 0; t < W.length; t++)
               if (W[t].id == e) {
                   W.splice(t, 1);
                   break
               }
       }
       function bi(e, t) {
           R && (R.itemCounts[e] = t)
       }
       function xi(e, t, n) {
           R && (R[e] = t,
                 n && On())
       }
       function Si(e, t) {
           (_ = Ii(e)) && (Qz(_, t), _.health = t)
       }
       var FT = 0;
       function Qz(_, t){
           let d = t - _.health;
           if(d > 0){
               if(_.skinIndex == 13){
                   if(_.tailIndex == 13){
                       d == 6 && (_.lastBull = tC);
                       R == _ && (FT = 0);
                       return;
                   }else{
                       d == 3 && (_.lastBull = tC);
                       R == _ && (FT = 0);
                       return;
                   }
               }
               if(!isNaN(_.clownCounter) && _.lastDamage){
                   if(tC - _.lastDamage < 2){
                       _.clownCounter++;
                   }else{
                       _.clownCounter = Math.max(0, _.clownCounter-2);
                   }
                   _.lastDamage = 0;
               }
           }else{
               _.lastDamage = tC;
               if(_.skinIndex == 7){
                   if(_.tailIndex == 13){
                       if(d == -2){
                           _.lastBull = tC;
                           R == _ && (setTimeout(()=>{plc(R.items[0], null, 1)}, 90), FT = 0)
                           return;
                       }
                   }else{
                       if(d == -5){
                           _.lastBull = tC;
                           R == _ && (setTimeout(()=>{plc(R.items[0], null, 1)}, 90), FT = 0)
                           return;
                       }
                   }
               }
               if(R == _){
                   if(nEy.length && fgd(nEy, R) < 300){
                       if(Ii(nEy[0]).secondary != 14 && Ii(nEy[0]).secondary != 11 && Ii(nEy[0]).secondary != 10){
                           if(Ii(nEy[0]).primary == 5){
                               if(d <= -40 && d != (R.skinIndex == 6 ? -37.5 :-50)/*&& Ii(nEy[0]).weaponIndex != Ii(nEy[0]).secondary*/){
                                   if(Ii(nEy[0]).priVarId == 3){
                                       sn("Ruby gae")
                                   }
                                   slowheal++;
                                   plc(R.items[0], null, (R.skinIndex == 6 ? polearm - 1 : polearm))
                                   setTimeout(function(){
                                       plc(R.items[0], null, 5)
                                       slowheal--;
                                   },450)
                               }
                               if(d <= -40 && Ii(nEy[0]).weaponIndex != Ii(nEy[0]).primary){
                                   sn("anti reversee mann")
                                   slowheal++;
                                   plc(R.items[0], null, (R.skinIndex == 6 ? polearm - 1 : polearm))
                                   setTimeout(function(){
                                       plc(R.items[0], null, 5)
                                       slowheal--;
                                   },450)
                               }
                           } else {
                               if(d <= -40 && d != (R.skinIndex == 6 ? -37.5 :-50)/*&& Ii(nEy[0]).weaponIndex != Ii(nEy[0]).secondary*/){
                                   if(Ii(nEy[0]).priVarId == 3){
                                       sn("Ruby gae")
                                   }
                                   slowheal++;
                                   plc(R.items[0], null, (R.skinIndex == 6 ? another - 1 : another))
                                   setTimeout(function(){
                                       plc(R.items[0], null, 5)
                                       slowheal--;
                                   },300)
                               }
                               if(d <= -40 && Ii(nEy[0]).weaponIndex != Ii(nEy[0]).primary){
                                   sn("anti reversee mann")
                                   slowheal++;
                                   plc(R.items[0], null, (R.skinIndex == 6 ? another - 1 : another))
                                   setTimeout(function(){
                                       plc(R.items[0], null, 5)
                                       slowheal--;
                                   },300)
                               }
                           }
                       }
                       if(d == -25 && Ii(nEy[0]).primary == 5 && Ii(nEy[0]).priVarId >= 2){
                           sn("anti onetickk mann")
                           iI++;
                           Jt(6, 0)
                           plc(R.items[0], null, 3)
                           setTimeout(function(){
                               iI--;
                           },120)
                       }
                   }
                   if(nEy.length){
                       if(d && !slowheal){
                           setTimeout(function(){
                               plc(R.items[0], null, 3)
                           }, (Ii(nEy[0]).primary == 7 ? 241 : /*20 + R.health*/ antiClownSpeed));
                       }
                   } else {
                       if(d && !slowheal){
                           setTimeout(function(){
                               plc(R.items[0], null, 3)
                           }, /*20 + R.health*/ antiClownSpeed);
                       }
                   }
               }
           }
       }
       /*
                                  for(let i = 0;i < 30;i++){
                               if(toRad(12) * i<=nEA+Math.PI/4 && toRad(12) * i>=nEA-Math.PI/4){
                                   plc(R.items[2], toRad(12) * i, 1)
                               } else {
                                   plc(R.items[4], toRad(12) * i, 1)
                           }
                           }
                           */
       var nEy, nEA, nEs;

       var nTey, nTes;

       var nTy, nTs, nTA;

       var tC = 0;

       var slowheal = 0;

       var dNG = false;

       var space = 0, wait = 0;

       var tNG = false;

       var millON = 0, millAim = null, millx = null, milly = null;

       var smtxd = 1, autobuy = 1;

       var polearm = 10, another = 8;

       var autotrapplace = 1;

       var antiClownSpeed = 121;

       var nobull = 0;

       var laginsta = 0;

       var dash = 0, dashf = 1;

       var lagger = 0, laggerf = 1;

       let lagRip = new Uint8Array([135, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180])

       let crashRip = new Uint8Array([135, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180, 102, 37, 116, 94, 162, 44, 210, 28, 223, 1, 13, 113, 180])

       var dashinsta = 0;

       var keys = {
           w: false,
           a: false,
           s: false,
           d: false
       }
       function Ti(e) {
           tC++;
           nEs = [];
           nEy = [];
           nTy = [];
           nTs = [];
           nTey = [];
           nTes = [];

           for (var t = Date.now(), n = 0; n < W.length; ++n)
               W[n].forcePos = !W[n].visible,
                   W[n].visible = !1;
           for (n = 0; n < e.length; )
               (_ = Ii(e[n])) && (_.t1 = void 0 === _.t2 ? t : _.t2,
                                  _.t2 = t,
                                  _.x1 = _.x,
                                  _.y1 = _.y,
                                  _.primary,
                                  _.secondary,
                                  _.health,
                                  _.dir,
                                  _.weaponIndex,
                                  _.animTime,
                                  _.animSpeed,
                                  _.skinIndex,
                                  _.tailIndex,
                                  _.team,
                                  _.name,
                                  _.priVarSrc,
                                  _.secVarSrc,
                                  _.priVarXP,
                                  _.secVarXP,
                                  _.priVarId,
                                  _.secVarId,
                                  _.priVarVal,
                                  _.secVarVal,
                                  _.chatMessage,
                                  _.x2 = e[n + 1],
                                  _.y2 = e[n + 2],
                                  _.d1 = void 0 === _.d2 ? e[n + 3] : _.d2,
                                  _.d2 = e[n + 3],
                                  _.dt = 0,
                                  _.buildIndex = e[n + 4],
                                  _.weaponIndex = e[n + 5],
                                  _.weaponVariant = e[n + 6],
                                  _.team = e[n + 7],
                                  _.isLeader = e[n + 8],
                                  _.skinIndex = e[n + 9],
                                  _.tailIndex = e[n + 10],
                                  _.iconIndex = e[n + 11],
                                  _.zIndex = e[n + 12],
                                  _.visible = !0,
                                  (_ == R || _.team && _.team == R.team) ? doWeaponStuff(_) : nEs.push(e.slice(n, n + 13))),
                   n += 13
           nEs.length && (nEs = nEs.sort((a,b) => fgd(a, R) - fgd(b, R)), nEy = nEs[0]);
           nEA = (nEy.length ? Math.atan2(nEy[2]-R.y2, nEy[1]-R.x2) : undefined);

           dNG = false;
           for(let i = 0; i < nEs.length;i++){
               if(Ii(nEy[0]).priVarId == 0){
                   polearm = 11;
                   another = 9;
               } else if(Ii(nEy[0]).priVarId == 1){
                   polearm = 12;
                   another = 10;
               } else if(Ii(nEy[0]).priVarId == 2){
                   polearm = 13;
                   another = 11;
               } else if(Ii(nEy[0]).priVarId == 3){
                   polearm = 13;
                   another = 11;
               }
               /*
               if(fgd(nEs[i], R) < 300){
                   _ = Ii(nEs[i][0]);
                   if(_.sr == 1){
                       dNG = true;
                       break;
                   }
               }else{
                   break;
               }*/
           }
           if(aimxd){
               r.send("2", nEA)
           }
           for(let i = 0;i < nEs.length;i++){
               doWeaponStuff(Ii(nEs[i][0]));
           }
           if(smtxd){
               Qe.style.display = "none"
               smtxd--;
           }
           N.length && (
               nTA = (nTy ? Math.atan2(nTy.y-R.y2, nTy.x-R.x2) : undefined),
               nTs = N.filter(c => c.active && c.owner && c.owner.sid != R.sid && !isAlly(c.owner.sid) && Math.hypot(c.y - R.y, c.x - R.x) <= 79 && c.id == 15),
               nTy = nTs.sort((a,b) => Math.hypot(a.y - R.y2, a.x - R.x2) - Math.hypot(b.y - R.y, b.x - R.x))[0],
               nEy.length && (
                   nTes = N.filter(c => c.active && c.owner && c.owner.sid != Ii(nEy[0]).sid && Math.hypot(c.y - Ii(nEy[0]).y, c.x - Ii(nEy[0]).x) <= 79 && c.id == 15),
                   nTey = nTes.sort((a,b) => Math.hypot(c.y - Ii(nEy[0]).y, c.x - Ii(nEy[0]).x) - Math.hypot(c.y - Ii(nEy[0]).y, c.x - Ii(nEy[0]).x))[0]
               )
           );
           if(tC - _.lastDamage < 2){
               antiClownSpeed += 50;
           } else {
               antiClownSpeed -= 100;
               if(antiClownSpeed < 121){
                   antiClownSpeed = 121;
               }
           }
           if(mechat){
               mechat = 0;
               xn()
           }
           if(_.sid == syncSid){
               if(teammatechat){
                   teammatechat = 0;
                   xn()
               }
           }
           if(nTy && nTey && autotrapplace){
               autotrapplace--;
               setTimeout(function(){
                   autotrapplace++;
               },750);
               if(fgd(nEy, R) <= 180){
                   for(let i = 0;i < 24;i++){
                       if(toRad(15) * i <= nTA-toRad(90) && toRad(15) * i >= nTA+toRad(90)){
                           plc(R.items[2], toRad(15) * i, 1)
                       }
                   }
               } else if(fgd(nEy, R) <= 300){
                   for(let i = 0;i < 24;i++){
                       if(toRad(15) * i <= nTA-toRad(90) && toRad(15) * i >= nTA+toRad(90)){
                           plc(R.items[4], toRad(15) * i, 1)
                       }
                   }
               }
           }
           if(autobuy){
               if(R.points >= 6000 + 2500 + 600 + 2000){
                   Kt(12, 0)
                   Kt(15, 0)
                   Kt(31, 0)
                   Kt(11, 1)
               }
               if(R.points >= 4000 + 6000 + 10000){
                   Kt(6, 0)
                   Kt(53, 0)
                   Kt(7, 0)
               }
               if(R.points >= 6000 + 5000 + 8000){
                   Kt(22, 0)
                   Kt(32, 0)
                   Kt(26, 0)
               }
               if(R.points >= 20000 + 15000){
                   Kt(40, 0)
                   Kt(21, 1)
                   autobuy = 0;
               }
           }
           //AE THINGS
           if(space == 1){
               if(priR[R.sid] == 1 && !nTy && fgd(nEy, R) < 300){
                   Jt(0, 1);
                   if(dH == 40){
                       Hg(40, 21);
                   } else {
                       Hg((nEy[9] == 11 ? 6 : 7), 21);
                   }
                   oW = R.weapons[0];
                   Sn(oW, 1);
                   AA++;
                   r.send("2", nEA)
                   iI++;
                   r.send(7, 1);
                   setTimeout(function(){
                       iI--;
                       AA--;
                       r.send(7, 1);
                   }, 120);
               }
           } else if(space == 2){
               space -= 2;
               setTimeout(function(){
                   wait++;
               },120)
               if(!nTy){
                   oW = R.weapons[0];
                   Sn(oW, 1);
               }
           }
           if(wait && !nTy){
               if(priR[R.sid] == 1){
                   wait--;
                   if(fgd(nEy, R) < l.weapons[R.primary].range + 100){
                       xn()
                   }
               }
           }
           //AE THINGS
           //AUTOBREAK TRAP
           if (nTy && !DS) {
               tNG = true;
               nTA = Math.atan2(nTy.y-R.y2, nTy.x-R.x2);
               if(!iI && oW != 8 && oW != 11 && oW != 14) {
                   r.send("2", nTA);
                   if(oW < 9){
                       if(priR[R.sid] == 1){
                           Hg(40, 21);
                           if(R.weapons[0] == 7 && R.weapons[1] == 10){
                               Sn(oW, 1);
                           } else {
                               if(R.weapons[1] == 10){
                                   oW = R.weapons[1];
                                   Sn(oW, 1);
                               }else{
                                   Sn(oW, 1);
                               }
                           }
                           iI++;
                           r.send(7, 1);
                           setTimeout(function(){
                               iI--;
                               r.send(7, 1);
                               if(R.weapons[0] == 7 && R.weapons[1] == 10){
                                   oW = R.weapons[1];
                                   Sn(oW, 1);
                               }
                           }, 120)
                       }
                   } else if(oW > 8){
                       if(secR[R.sid] == 1){
                           Jt(0, 1);
                           Hg(40, 21);
                           if(R.weapons[1] == 10){
                               Sn(oW, 1);
                           }else{
                               oW = R.weapons[0];
                               Sn(oW, 1);
                           }
                           iI++;
                           r.send(7, 1);
                           setTimeout(function(){
                               iI--;
                               r.send(7, 1);
                           }, 120)
                       }
                   }
               }
           } else if (tNG) {
               tNG = false;
               r.send("2", pn())
               setTimeout(function(){
                   oW = R.weapons[0];
                   Sn(oW, 1)
               },120);
           }
           //AUTOBREAK TRAP
           //MILL
           if(!keys.w && keys.a && !keys.s && !keys.d){
               millAim = 0
           } else if(!keys.w && keys.a && keys.s && !keys.d){
               millAim = -0.77
           } else if(!keys.w && !keys.a && keys.s && !keys.d){
               millAim = -1.57
           } else if(!keys.w && !keys.a && keys.s && keys.d){
               millAim = -2.34
           } else if(!keys.w && !keys.a && !keys.s && keys.d){
               millAim = 3.14
           } else if(keys.w && !keys.a && !keys.s && keys.d){
               millAim = 2.34
           } else if(keys.w && !keys.a && !keys.s && !keys.d){
               millAim = 1.57
           } else if(keys.w && keys.a && !keys.s && !keys.d){
               millAim = 0.77
           }
           if(millx == null){
               millx = R.x2
           }
           if(milly == null){
               milly = R.y2
           }
           if(millON && !nTy && !DS && !O){
               if(Math.sqrt(Math.pow((R.y2-milly),2)+Math.pow((R.x2-millx),2)) > 100){

                   plc(R.items[3], millAim, 1)
                   plc(R.items[3], millAim + toRad(67), 1)
                   plc(R.items[3], millAim - toRad(67), 1)
                   r.send("2", pn())
                   millx = R.x2
                   milly = R.y2
               }
           }
           //MILL
           if(!iI && Qe.style.display == "none"){
               if(R.clownCounter >= 4 && (tC - R.lastBull) % 9 == 0 || (R.lastBull && FT > 1)){
                   FT++;
                   Hg(7, 13);
               }else if(nEy.length && fgd(nEy, R) < 300){
                   if(O || nTy || space == 1){
                       if(turretReload[R.sid] == 1 && ((nEy[9] == 7 && (tC - Ii(nEy[0]).lastBull) % 9 == 0) || nEy[9] == 45 || Ii(nEy[0]).health <= (nEy[9] == 6 ? 25 * 0.75 : 25))){
                           Hg(53, 21);
                       }else{
                           if(dH){
                               Hg(dH, 21);
                           }else{
                               Hg(6, 21);
                           }
                       }
                   }else{
                       if(turretReload[R.sid] == 1 && nEy.length && (nEy[9] == 45 || Ii(nEy[0]).health <= (nEy[9] == 6 ? 25 * 0.75 : 25))){
                           Hg(53, 11);
                       } else {
                           if(dH){
                               Hg(dH, 11);
                           }else{
                               let Qs = R.y2*1.5-R.y/2;
                               if(Qs < 2400){
                                   Hg(15, 11);
                               }else if(Qs > 6850 && Qs < 7550){
                                   Hg(31, 11);
                               }else{
                                   if(l.weapons[Ii(nEy[0]).primary].dmg >= 40){
                                       Hg(6, 11);
                                   } else if(nEy[5] == 7){
                                       Hg(26, 11)
                                   } else {
                                       Hg(12, 11);
                                   }
                               }
                           }
                       }
                   }
               }else{
                   if(turretReload[R.sid] == 1 && nEy.length && (nEy[9] == 45 || Ii(nEy[0]).health <= (nEy[9] == 6 ? 25 * 0.75 : 25))){
                       Hg(53, 11);
                   } else {
                       if(dH){
                           Hg(dH, 11);
                       }else{
                           let Qs = R.y2*1.5-R.y/2;
                           if(Qs < 2400){
                               Hg(15, 11);
                           }else if(Qs > 6850 && Qs < 7550){
                               Hg(31, 11);
                           }else{
                               Hg(12, 11);
                           }
                       }
                   }
               }
           }
       }
       function fgd(a, b){
           return Math.sqrt(Math.pow((b.y2-a[2]),2)+Math.pow((b.x2-a[1]),2));
       }
       var oW = 0;
       function doWeaponStuff(_){
           if(_.skinIndex == 45){
               _.clownCounter = "∞";
           }else if(isNaN(_.clownCounter)){
               _.clownCounter = 0;
           }
           if(_.weaponIndex < 9){
               if(_.weaponIndex == _.primary){
                   _.weapVarSrc = o.weaponVariants[_.weaponVariant].src;
                   _.weapVarId = o.weaponVariants[_.weaponVariant].id;
                   _.weapVarXP = o.weaponVariants[_.weaponVariant].xp;
                   _.weapVarVal = o.weaponVariants[_.weaponVariant].val;

                   _.priVarSrc = o.weaponVariants[_.weaponVariant].src;
                   _.priVarId = o.weaponVariants[_.weaponVariant].id;
                   _.priVarXP = o.weaponVariants[_.weaponVariant].xp;
                   _.priVarVal = o.weaponVariants[_.weaponVariant].val;
                   if(_.buildIndex == -1){
                       _.pr = priR[_.sid];
                       _.sr = secR[_.sid];
                       priR[_.sid] = Math.min(1, priR[_.sid] + 111/l.weapons[_.primary].speed);
                   }else{
                       _.pr = priR[_.sid];
                   }
               }else{
                   priR[_.sid] = 1;
                   _.primary = _.weaponIndex;
               }
           }else if(_.weaponIndex > 8){
               if(_.weaponIndex == _.secondary){
                   _.weapVarSrc = o.weaponVariants[_.weaponVariant].src;
                   _.weapVarId = o.weaponVariants[_.weaponVariant].id;
                   _.weapVarXP = o.weaponVariants[_.weaponVariant].xp;
                   _.weapVarVal = o.weaponVariants[_.weaponVariant].val;

                   _.secVarSrc = o.weaponVariants[_.weaponVariant].src;
                   _.secVarId = o.weaponVariants[_.weaponVariant].id;
                   _.secVarXP = o.weaponVariants[_.weaponVariant].xp;
                   _.secVarVal = o.weaponVariants[_.weaponVariant].val;
                   if(_.buildIndex == -1){
                       _.sr = secR[_.sid];
                       _.pr = priR[_.sid];
                       secR[_.sid] = Math.min(1, secR[_.sid] + 111/l.weapons[_.secondary].speed);
                   }else{
                       _.sr = secR[_.sid];
                   }
               }else{
                   secR[_.sid] = 1;
                   _.secondary = _.weaponIndex;
               }
           }
           _.tr = turretReload[_.sid];
           turretReload[_.sid] = Math.min(1, turretReload[_.sid]+0.0444);
       }
       function Ii(e) {
           for (var t = 0; t < W.length; ++t)
               if (W[t].sid == e)
                   return W[t];
           return null
       }
       function Ei(e) {
           for (var t = 0; t < Y.length; ++t)
               if (Y[t].sid == e)
                   return Y[t];
           return null
       }
       function Mi(e) {
           for (var t = 0; t < N.length; ++t)
               if (N[t].sid == e)
                   return N[t];
           return null
       }
       var Ai = -1;
       function Pi() {
           var e = Date.now() - Ai;
           window.pingTime = e,
               Ie.innerText = "Ping: " + e + " ms"
       }
       function Bi() {
           Ai = Date.now(),
               r.send("pp")
       }
       function Ci(e) {
           if (!(e < 0)) {
               var t = Math.floor(e / 60)
               , n = e % 60;
               n = ("0" + n).slice(-2),
                   Ee.innerText = "Server restarting in " + t + ":" + n,
                   Ee.hidden = !1
           }
       }
       function Oi(e) {
           window.open(e, "_blank")
       }
       window.requestAnimFrame = window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || function(e) {
           window.setTimeout(e, 1e3 / 60)
       }
           ,
           function() {
           var e = o.mapScale / 2;
           nt.add(0, e, e + 200, 0, o.treeScales[3], 0),
               nt.add(1, e, e - 480, 0, o.treeScales[3], 0),
               nt.add(2, e + 300, e + 450, 0, o.treeScales[3], 0),
               nt.add(3, e - 950, e - 130, 0, o.treeScales[2], 0),
               nt.add(4, e - 750, e - 400, 0, o.treeScales[3], 0),
               nt.add(5, e - 700, e + 400, 0, o.treeScales[2], 0),
               nt.add(6, e + 800, e - 200, 0, o.treeScales[3], 0),
               nt.add(7, e - 260, e + 340, 0, o.bushScales[3], 1),
               nt.add(8, e + 760, e + 310, 0, o.bushScales[3], 1),
               nt.add(9, e - 800, e + 100, 0, o.bushScales[3], 1),
               nt.add(10, e - 800, e + 300, 0, l.list[4].scale, l.list[4].id, l.list[10]),
               nt.add(11, e + 650, e - 390, 0, l.list[4].scale, l.list[4].id, l.list[10]),
               nt.add(12, e - 400, e - 450, 0, o.rockScales[2], 2)
       }(),
           function e() {
           B = Date.now(),
               P = B - q,
               q = B,
               function() {
               if (R && (!C || B - C >= 1e3 / o.clientSendRate) && (C = B,
                                                                    AA && r.send("2", nEA)),
                   An < 120 && (An += .1 * P,
                                Ge.style.fontSize = Math.min(Math.round(An), 120) + "px"),
                   R) {
                   var e = s.getDistance(U, D, R.x, R.y)
                   , t = s.getDirection(R.x, R.y, U, D)
                   , n = Math.min(.01 * e * P, e);
                   e > .05 ? (U += n * Math.cos(t),
                              D += n * Math.sin(t)) : (U = R.x,
                                                       D = R.y)
               } else
                   U = o.mapScale / 2,
                       D = o.mapScale / 2;
               for (var i = B - 1e3 / o.serverUpdateRate, a = 0; a < W.length + Y.length; ++a)
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                           var c = _.t2 - _.t1
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                           _.dt += P;
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                                                                                                                             be.fillRect(0, 0, oe, o.snowBiomeTop - d),
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                                                                       te = -1) : ee <= 1 && (ee = te = 1),
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                          be.fillStyle = "#dbc666",
                          qn(f, d, be, o.riverPadding),
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                   be.strokeStyle = "#000",
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                   p > 0 && (be.moveTo(p, 0),
                             be.lineTo(p, ce));
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                   p > 0 && (be.moveTo(0, g),
                             be.lineTo(oe, g));
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                                     be.roundRect(_.x - f, _.y - d + _.scale + o.nameY + o.healthBarPad - 13, 2 * o.healthBarWidth / 2 * (secR[_.sid]), 17 - 2 * o.healthBarPad, 7),
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                  be.fillStyle = "#fff",
                  be.lineJoin = "round",
                  be.font = "20px Hammersmith One",
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                           _.chatCountdown <= 0 && (_.chatCountdown = 0),
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                           be.textAlign = "center",
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                           be.fillStyle = "#fff",
                           be.fillText(_.chatMessage, k, y)
                   }
               !function(e) {
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                       Ke.clearRect(0, 0, Ne.width, Ne.height),
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                           Ke.lineWidth = 4;
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                           (Vt = qt[t]).update(Ke, e);
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                           Ke.fillStyle = "#fff",
                           si(R.x / o.mapScale * Ne.width, R.y / o.mapScale * Ne.height, 7, Ke, !0),
                           Ke.fillStyle = "rgba(255,255,255,0.35)",
                           R.team && Et)
                           for (t = 0; t < Et.length; )
                               si(Et[t] / o.mapScale * Ne.width, Et[t + 1] / o.mapScale * Ne.height, 7, Ke, !0),
                                   t += 2;
                       It && (Ke.fillStyle = "#fc5553",
                              Ke.font = "34px Hammersmith One",
                              Ke.textBaseline = "middle",
                              Ke.textAlign = "center",
                              Ke.fillText("x", It.x / o.mapScale * Ne.width, It.y / o.mapScale * Ne.height)),
                           Mt && (Ke.fillStyle = "#fff",
                                  Ke.font = "34px Hammersmith One",
                                  Ke.textBaseline = "middle",
                                  Ke.textAlign = "center",
                                  Ke.fillText("x", Mt.x / o.mapScale * Ne.width, Mt.y / o.mapScale * Ne.height))
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               }(P),
                   -1 !== re.id && Fn(re.startX, re.startY, re.currentX, re.currentY),
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           }(),
               requestAnimFrame(e)
       }(),
           window.openLink = Oi,
           window.aJoinReq = Dt,
           window.follmoo = function() {
           H || (H = !0,
                 I("moofoll", 1))
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           ,
           window.kickFromClan = Lt,
           window.sendJoin = Ft,
           window.leaveAlliance = Ht,
           window.createAlliance = zt,
           window.storeBuy = Kt,
           window.storeEquip = Jt,
           window.showItemInfo = Tt,
           window.selectSkinColor = function(e) {
           ae = e,
               en()
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           ,
           window.changeStoreIndex = function(e) {
           Xt != e && (Xt = e,
                       Gt())
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           window.config = o
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       !function(e, t, n) {
           function i(e, t) {
               return typeof e === t
           }
           var r = []
           , s = []
           , a = {
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               _config: {
                   classPrefix: "",
                   enableClasses: !0,
                   enableJSClass: !0,
                   usePrefixes: !0
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               _q: [],
               on: function(e, t) {
                   var n = this;
                   setTimeout((function() {
                       t(n[e])
                   }
                              ), 0)
               },
               addTest: function(e, t, n) {
                   s.push({
                       name: e,
                       fn: t,
                       options: n
                   })
               },
               addAsyncTest: function(e) {
                   s.push({
                       name: null,
                       fn: e
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           }
           , o = function() {};
           o.prototype = a,
               o = new o;
           var c = t.documentElement
           , l = "svg" === c.nodeName.toLowerCase();
           o.addTest("passiveeventlisteners", (function() {
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                   var n = Object.defineProperty({}, "passive", {
                       get: function() {
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                   });
                   e.addEventListener("test", null, n)
               } catch (e) {}
               return t
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               function() {
               var e, t, n, a, c, l;
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                       if (e = [],
                           (t = s[h]).name && (e.push(t.name.toLowerCase()),
                                               t.options && t.options.aliases && t.options.aliases.length))
                           for (n = 0; n < t.options.aliases.length; n++)
                               e.push(t.options.aliases[n].toLowerCase());
                       for (a = i(t.fn, "function") ? t.fn() : t.fn,
                            c = 0; c < e.length; c++)
                           1 === (l = e[c].split(".")).length ? o[l[0]] = a : (!o[l[0]] || o[l[0]]instanceof Boolean || (o[l[0]] = new Boolean(o[l[0]])),
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               function(e) {
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               o._config.enableClasses && (t += " " + n + e.join(" " + n),
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           e.Modernizr = o
       }(window, document)
   }
   , function(e, t, n) {
       var i = n(24);
       n(19),
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           socket: null,
           connected: !1,
           socketId: -1,
           connect: function(e, t, n) {
               if (!this.socket) {
                   var r = this;
                   try {
                       var s = !1
                       , a = e;
                       this.socket = new WebSocket(a),
                           this.socket.binaryType = "arraybuffer",
                           this.socket.onmessage = function(e) {
                           var t = new Uint8Array(e.data)
                           , s = i.decode(t)
                           , a = s[0];
                           t = s[1],
                               "io-init" == a ? r.socketId = t[0] : n[a].apply(void 0, t)
                       }
                           ,
                           this.socket.onopen = function() {
                           r.connected = !0,
                               t()
                       }
                           ,
                           this.socket.onclose = function(e) {
                           r.connected = !1,
                               4001 == e.code ? t("Invalid Connection") : s || t("disconnected")
                       }
                           ,
                           this.socket.onerror = function(e) {
                           this.socket && this.socket.readyState != WebSocket.OPEN && (s = !0,
                                                                                       console.error("Socket error", arguments),
                                                                                       t("Socket error"))
                       }
                   } catch (e) {
                       console.warn("Socket connection error:", e),
                           t(e)
                   }
               }
           },
           send: function(e) {
               var t = Array.prototype.slice.call(arguments, 1)
               , n = i.encode([e, t]);
               this.socket.send(n)
           },
           socketReady: function() {
               return this.socket && this.connected
           },
           close: function() {
               this.socket && this.socket.close()
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       }
   }
   , function(e, t, n) {
       t.encode = n(9).encode,
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           t.createCodec = n(39).createCodec,
           t.codec = n(40).codec
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   , function(e, t, n) {
       (function(t) {
           function n(e) {
               return e && e.isBuffer && e
           }
           e.exports = n(void 0 !== t && t) || n(this.Buffer) || n("undefined" != typeof window && window.Buffer) || this.Buffer
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       ).call(this, n(11).Buffer)
   }
   , function(e, t, n) {
       "use strict";
       t.byteLength = function(e) {
           var t = l(e)
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           ,
           t.toByteArray = function(e) {
           var t, n, i = l(e), a = i[0], o = i[1], c = new s(function(e, t, n) {
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           }(0, a, o)), h = 0, u = o > 0 ? a - 4 : a;
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               t = r[e.charCodeAt(n)] << 18 | r[e.charCodeAt(n + 1)] << 12 | r[e.charCodeAt(n + 2)] << 6 | r[e.charCodeAt(n + 3)],
                   c[h++] = t >> 16 & 255,
                   c[h++] = t >> 8 & 255,
                   c[h++] = 255 & t;
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                              c[h++] = 255 & t),
               1 === o && (t = r[e.charCodeAt(n)] << 10 | r[e.charCodeAt(n + 1)] << 4 | r[e.charCodeAt(n + 2)] >> 2,
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                           c[h++] = 255 & t),
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       }
           ,
           t.fromByteArray = function(e) {
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           return 1 === r ? (t = e[n - 1],
                             s.push(i[t >> 2] + i[t << 4 & 63] + "==")) : 2 === r && (t = (e[n - 2] << 8) + e[n - 1],
                                                                                      s.push(i[t >> 10] + i[t >> 4 & 63] + i[t << 2 & 63] + "=")),
               s.join("")
       }
       ;
       for (var i = [], r = [], s = "undefined" != typeof Uint8Array ? Uint8Array : Array, a = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/", o = 0, c = a.length; o < c; ++o)
           i[o] = a[o],
               r[a.charCodeAt(o)] = o;
       function l(e) {
           var t = e.length;
           if (t % 4 > 0)
               throw new Error("Invalid string. Length must be a multiple of 4");
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       function h(e) {
           return i[e >> 18 & 63] + i[e >> 12 & 63] + i[e >> 6 & 63] + i[63 & e]
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       function u(e, t, n) {
           for (var i, r = [], s = t; s < n; s += 3)
               i = (e[s] << 16 & 16711680) + (e[s + 1] << 8 & 65280) + (255 & e[s + 2]),
                   r.push(h(i));
           return r.join("")
       }
       r["-".charCodeAt(0)] = 62,
           r["_".charCodeAt(0)] = 63
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   , function(e, t) {
       var n = {}.toString;
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           return "[object Array]" == n.call(e)
       }
   }
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       var i = n(0);
       function r(e) {
           return new Array(e)
       }
       (t = e.exports = r(0)).alloc = r,
           t.concat = i.concat,
           t.from = function(e) {
           if (!i.isBuffer(e) && i.isView(e))
               e = i.Uint8Array.from(e);
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               e = new Uint8Array(e);
           else {
               if ("string" == typeof e)
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               if ("number" == typeof e)
                   throw new TypeError('"value" argument must not be a number')
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           return Array.prototype.slice.call(e)
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           t.from = function(e) {
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               e = new Uint8Array(e);
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               if ("string" == typeof e)
                   return i.from.call(t, e);
               if ("number" == typeof e)
                   throw new TypeError('"value" argument must not be a number')
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       }
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       var i = n(0);
       function r(e) {
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       (t = e.exports = i.hasArrayBuffer ? r(0) : []).alloc = r,
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               var n = e.byteOffset
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               if ("string" == typeof e)
                   return i.from.call(t, e);
               if ("number" == typeof e)
                   throw new TypeError('"value" argument must not be a number')
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           return new Uint8Array(e)
       }
   }
   , function(e, t) {
       t.copy = function(e, t, n, i) {
           var r;
           n || (n = 0),
               i || 0 === i || (i = this.length),
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           var s = i - n;
           if (e === this && n < t && t < i)
               for (r = s - 1; r >= 0; r--)
                   e[r + t] = this[r + n];
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               for (r = 0; r < s; r++)
                   e[r + t] = this[r + n];
           return s
       }
           ,
           t.toString = function(e, t, n) {
           var i = 0 | t;
           n || (n = this.length);
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                                                                      s >= 65536 ? (s -= 65536,
                                                                                    r += String.fromCharCode(55296 + (s >>> 10), 56320 + (1023 & s))) : r += String.fromCharCode(s));
           return r
       }
           ,
           t.write = function(e, t) {
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                                                                                                                                 this[n++] = 128 | 63 & r) : (r = 65536 + (r - 55296 << 10 | e.charCodeAt(s++) - 56320),
            this[n++] = 240 | r >>> 18,
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            this[n++] = 128 | r >>> 6 & 63,
            this[n++] = 128 | 63 & r);
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       }
   }
   , function(e, t, n) {
       t.setExtPackers = function(e) {
           e.addExtPacker(14, Error, [u, c]),
               e.addExtPacker(1, EvalError, [u, c]),
               e.addExtPacker(2, RangeError, [u, c]),
               e.addExtPacker(3, ReferenceError, [u, c]),
               e.addExtPacker(4, SyntaxError, [u, c]),
               e.addExtPacker(5, TypeError, [u, c]),
               e.addExtPacker(6, URIError, [u, c]),
               e.addExtPacker(10, RegExp, [h, c]),
               e.addExtPacker(11, Boolean, [l, c]),
               e.addExtPacker(12, String, [l, c]),
               e.addExtPacker(13, Date, [Number, c]),
               e.addExtPacker(15, Number, [l, c]),
               "undefined" != typeof Uint8Array && (e.addExtPacker(17, Int8Array, a),
                                                    e.addExtPacker(18, Uint8Array, a),
                                                    e.addExtPacker(19, Int16Array, a),
                                                    e.addExtPacker(20, Uint16Array, a),
                                                    e.addExtPacker(21, Int32Array, a),
                                                    e.addExtPacker(22, Uint32Array, a),
                                                    e.addExtPacker(23, Float32Array, a),
                                                    "undefined" != typeof Float64Array && e.addExtPacker(24, Float64Array, a),
                                                    "undefined" != typeof Uint8ClampedArray && e.addExtPacker(25, Uint8ClampedArray, a),
                                                    e.addExtPacker(26, ArrayBuffer, a),
                                                    e.addExtPacker(29, DataView, a)),
               r.hasBuffer && e.addExtPacker(27, s, r.from)
       }
       ;
       var i, r = n(0), s = r.global, a = r.Uint8Array.from, o = {
           name: 1,
           message: 1,
           stack: 1,
           columnNumber: 1,
           fileName: 1,
           lineNumber: 1
       };
       function c(e) {
           return i || (i = n(9).encode),
               i(e)
       }
       function l(e) {
           return e.valueOf()
       }
       function h(e) {
           (e = RegExp.prototype.toString.call(e).split("/")).shift();
           var t = [e.pop()];
           return t.unshift(e.join("/")),
               t
       }
       function u(e) {
           var t = {};
           for (var n in o)
               t[n] = e[n];
           return t
       }
   }
   , function(e, t, n) {
       var i = n(5)
       , r = n(7)
       , s = r.Uint64BE
       , a = r.Int64BE
       , o = n(0)
       , c = n(6)
       , l = n(34)
       , h = n(13).uint8
       , u = n(3).ExtBuffer
       , f = "undefined" != typeof Uint8Array
       , d = "undefined" != typeof Map
       , p = [];
       p[1] = 212,
           p[2] = 213,
           p[4] = 214,
           p[8] = 215,
           p[16] = 216,
           t.getWriteType = function(e) {
           var t = l.getWriteToken(e)
           , n = e && e.useraw
           , r = f && e && e.binarraybuffer
           , g = r ? o.isArrayBuffer : o.isBuffer
           , m = r ? function(e, t) {
               w(e, new Uint8Array(t))
           }
           : w
           , y = d && e && e.usemap ? function(e, n) {
               if (!(n instanceof Map))
                   return b(e, n);
               var i = n.size;
               t[i < 16 ? 128 + i : i <= 65535 ? 222 : 223](e, i);
               var r = e.codec.encode;
               n.forEach((function(t, n, i) {
                   r(e, n),
                       r(e, t)
               }
                         ))
           }
           : b;
           return {
               boolean: function(e, n) {
                   t[n ? 195 : 194](e, n)
               },
               function: v,
               number: function(e, n) {
                   var i = 0 | n;
                   n === i ? t[-32 <= i && i <= 127 ? 255 & i : 0 <= i ? i <= 255 ? 204 : i <= 65535 ? 205 : 206 : -128 <= i ? 208 : -32768 <= i ? 209 : 210](e, i) : t[203](e, n)
               },
               object: n ? function(e, n) {
                   if (g(n))
                       return function(e, n) {
                           var i = n.length;
                           t[i < 32 ? 160 + i : i <= 65535 ? 218 : 219](e, i),
                               e.send(n)
                       }(e, n);
                   k(e, n)
               }
               : k,
               string: function(e) {
                   return function(n, i) {
                       var r = i.length
                       , s = 5 + 3 * r;
                       n.offset = n.reserve(s);
                       var a = n.buffer
                       , o = e(r)
                       , l = n.offset + o;
                       r = c.write.call(a, i, l);
                       var h = e(r);
                       if (o !== h) {
                           var u = l + h - o
                           , f = l + r;
                           c.copy.call(a, a, u, l, f)
                       }
                       t[1 === h ? 160 + r : h <= 3 ? 215 + h : 219](n, r),
                           n.offset += r
                   }
               }(n ? function(e) {
                   return e < 32 ? 1 : e <= 65535 ? 3 : 5
               }
                 : function(e) {
                   return e < 32 ? 1 : e <= 255 ? 2 : e <= 65535 ? 3 : 5
               }
                ),
               symbol: v,
               undefined: v
           };
           function k(e, n) {
               if (null === n)
                   return v(e, n);
               if (g(n))
                   return m(e, n);
               if (i(n))
                   return function(e, n) {
                       var i = n.length;
                       t[i < 16 ? 144 + i : i <= 65535 ? 220 : 221](e, i);
                       for (var r = e.codec.encode, s = 0; s < i; s++)
                           r(e, n[s])
                   }(e, n);
               if (s.isUint64BE(n))
                   return function(e, n) {
                       t[207](e, n.toArray())
                   }(e, n);
               if (a.isInt64BE(n))
                   return function(e, n) {
                       t[211](e, n.toArray())
                   }(e, n);
               var r = e.codec.getExtPacker(n);
               if (r && (n = r(n)),
                   n instanceof u)
                   return function(e, n) {
                       var i = n.buffer
                       , r = i.length
                       , s = p[r] || (r < 255 ? 199 : r <= 65535 ? 200 : 201);
                       t[s](e, r),
                           h[n.type](e),
                           e.send(i)
                   }(e, n);
               y(e, n)
           }
           function v(e, n) {
               t[192](e, n)
           }
           function w(e, n) {
               var i = n.length;
               t[i < 255 ? 196 : i <= 65535 ? 197 : 198](e, i),
                   e.send(n)
           }
           function b(e, n) {
               var i = Object.keys(n)
               , r = i.length;
               t[r < 16 ? 128 + r : r <= 65535 ? 222 : 223](e, r);
               var s = e.codec.encode;
               i.forEach((function(t) {
                   s(e, t),
                       s(e, n[t])
               }
                         ))
           }
       }
   }
   , function(e, t, n) {
       var i = n(4)
       , r = n(7)
       , s = r.Uint64BE
       , a = r.Int64BE
       , o = n(13).uint8
       , c = n(0)
       , l = c.global
       , h = c.hasBuffer && "TYPED_ARRAY_SUPPORT"in l && !l.TYPED_ARRAY_SUPPORT
       , u = c.hasBuffer && l.prototype || {};
       function f() {
           var e = o.slice();
           return e[196] = d(196),
               e[197] = p(197),
               e[198] = g(198),
               e[199] = d(199),
               e[200] = p(200),
               e[201] = g(201),
               e[202] = m(202, 4, u.writeFloatBE || v, !0),
               e[203] = m(203, 8, u.writeDoubleBE || w, !0),
               e[204] = d(204),
               e[205] = p(205),
               e[206] = g(206),
               e[207] = m(207, 8, y),
               e[208] = d(208),
               e[209] = p(209),
               e[210] = g(210),
               e[211] = m(211, 8, k),
               e[217] = d(217),
               e[218] = p(218),
               e[219] = g(219),
               e[220] = p(220),
               e[221] = g(221),
               e[222] = p(222),
               e[223] = g(223),
               e
       }
       function d(e) {
           return function(t, n) {
               var i = t.reserve(2)
               , r = t.buffer;
               r[i++] = e,
                   r[i] = n
           }
       }
       function p(e) {
           return function(t, n) {
               var i = t.reserve(3)
               , r = t.buffer;
               r[i++] = e,
                   r[i++] = n >>> 8,
                   r[i] = n
           }
       }
       function g(e) {
           return function(t, n) {
               var i = t.reserve(5)
               , r = t.buffer;
               r[i++] = e,
                   r[i++] = n >>> 24,
                   r[i++] = n >>> 16,
                   r[i++] = n >>> 8,
                   r[i] = n
           }
       }
       function m(e, t, n, i) {
           return function(r, s) {
               var a = r.reserve(t + 1);
               r.buffer[a++] = e,
                   n.call(r.buffer, s, a, i)
           }
       }
       function y(e, t) {
           new s(this,t,e)
       }
       function k(e, t) {
           new a(this,t,e)
       }
       function v(e, t) {
           i.write(this, e, t, !1, 23, 4)
       }
       function w(e, t) {
           i.write(this, e, t, !1, 52, 8)
       }
       t.getWriteToken = function(e) {
           return e && e.uint8array ? function() {
               var e = f();
               return e[202] = m(202, 4, v),
                   e[203] = m(203, 8, w),
                   e
           }() : h || c.hasBuffer && e && e.safe ? function() {
               var e = o.slice();
               return e[196] = m(196, 1, l.prototype.writeUInt8),
                   e[197] = m(197, 2, l.prototype.writeUInt16BE),
                   e[198] = m(198, 4, l.prototype.writeUInt32BE),
                   e[199] = m(199, 1, l.prototype.writeUInt8),
                   e[200] = m(200, 2, l.prototype.writeUInt16BE),
                   e[201] = m(201, 4, l.prototype.writeUInt32BE),
                   e[202] = m(202, 4, l.prototype.writeFloatBE),
                   e[203] = m(203, 8, l.prototype.writeDoubleBE),
                   e[204] = m(204, 1, l.prototype.writeUInt8),
                   e[205] = m(205, 2, l.prototype.writeUInt16BE),
                   e[206] = m(206, 4, l.prototype.writeUInt32BE),
                   e[207] = m(207, 8, y),
                   e[208] = m(208, 1, l.prototype.writeInt8),
                   e[209] = m(209, 2, l.prototype.writeInt16BE),
                   e[210] = m(210, 4, l.prototype.writeInt32BE),
                   e[211] = m(211, 8, k),
                   e[217] = m(217, 1, l.prototype.writeUInt8),
                   e[218] = m(218, 2, l.prototype.writeUInt16BE),
                   e[219] = m(219, 4, l.prototype.writeUInt32BE),
                   e[220] = m(220, 2, l.prototype.writeUInt16BE),
                   e[221] = m(221, 4, l.prototype.writeUInt32BE),
                   e[222] = m(222, 2, l.prototype.writeUInt16BE),
                   e[223] = m(223, 4, l.prototype.writeUInt32BE),
                   e
           }() : f()
       }
   }
   , function(e, t, n) {
       t.setExtUnpackers = function(e) {
           e.addExtUnpacker(14, [o, l(Error)]),
               e.addExtUnpacker(1, [o, l(EvalError)]),
               e.addExtUnpacker(2, [o, l(RangeError)]),
               e.addExtUnpacker(3, [o, l(ReferenceError)]),
               e.addExtUnpacker(4, [o, l(SyntaxError)]),
               e.addExtUnpacker(5, [o, l(TypeError)]),
               e.addExtUnpacker(6, [o, l(URIError)]),
               e.addExtUnpacker(10, [o, c]),
               e.addExtUnpacker(11, [o, h(Boolean)]),
               e.addExtUnpacker(12, [o, h(String)]),
               e.addExtUnpacker(13, [o, h(Date)]),
               e.addExtUnpacker(15, [o, h(Number)]),
               "undefined" != typeof Uint8Array && (e.addExtUnpacker(17, h(Int8Array)),
                                                    e.addExtUnpacker(18, h(Uint8Array)),
                                                    e.addExtUnpacker(19, [u, h(Int16Array)]),
                                                    e.addExtUnpacker(20, [u, h(Uint16Array)]),
                                                    e.addExtUnpacker(21, [u, h(Int32Array)]),
                                                    e.addExtUnpacker(22, [u, h(Uint32Array)]),
                                                    e.addExtUnpacker(23, [u, h(Float32Array)]),
                                                    "undefined" != typeof Float64Array && e.addExtUnpacker(24, [u, h(Float64Array)]),
                                                    "undefined" != typeof Uint8ClampedArray && e.addExtUnpacker(25, h(Uint8ClampedArray)),
                                                    e.addExtUnpacker(26, u),
                                                    e.addExtUnpacker(29, [u, h(DataView)])),
               r.hasBuffer && e.addExtUnpacker(27, h(s))
       }
       ;
       var i, r = n(0), s = r.global, a = {
           name: 1,
           message: 1,
           stack: 1,
           columnNumber: 1,
           fileName: 1,
           lineNumber: 1
       };
       function o(e) {
           return i || (i = n(15).decode),
               i(e)
       }
       function c(e) {
           return RegExp.apply(null, e)
       }
       function l(e) {
           return function(t) {
               var n = new e;
               for (var i in a)
                   n[i] = t[i];
               return n
           }
       }
       function h(e) {
           return function(t) {
               return new e(t)
           }
       }
       function u(e) {
           return new Uint8Array(e).buffer
       }
   }
   , function(e, t, n) {
       var i = n(17);
       function r(e) {
           var t, n = new Array(256);
           for (t = 0; t <= 127; t++)
               n[t] = s(t);
           for (t = 128; t <= 143; t++)
               n[t] = o(t - 128, e.map);
           for (t = 144; t <= 159; t++)
               n[t] = o(t - 144, e.array);
           for (t = 160; t <= 191; t++)
               n[t] = o(t - 160, e.str);
           for (n[192] = s(null),
                n[193] = null,
                n[194] = s(!1),
                n[195] = s(!0),
                n[196] = a(e.uint8, e.bin),
                n[197] = a(e.uint16, e.bin),
                n[198] = a(e.uint32, e.bin),
                n[199] = a(e.uint8, e.ext),
                n[200] = a(e.uint16, e.ext),
                n[201] = a(e.uint32, e.ext),
                n[202] = e.float32,
                n[203] = e.float64,
                n[204] = e.uint8,
                n[205] = e.uint16,
                n[206] = e.uint32,
                n[207] = e.uint64,
                n[208] = e.int8,
                n[209] = e.int16,
                n[210] = e.int32,
                n[211] = e.int64,
                n[212] = o(1, e.ext),
                n[213] = o(2, e.ext),
                n[214] = o(4, e.ext),
                n[215] = o(8, e.ext),
                n[216] = o(16, e.ext),
                n[217] = a(e.uint8, e.str),
                n[218] = a(e.uint16, e.str),
                n[219] = a(e.uint32, e.str),
                n[220] = a(e.uint16, e.array),
                n[221] = a(e.uint32, e.array),
                n[222] = a(e.uint16, e.map),
                n[223] = a(e.uint32, e.map),
                t = 224; t <= 255; t++)
               n[t] = s(t - 256);
           return n
       }
       function s(e) {
           return function() {
               return e
           }
       }
       function a(e, t) {
           return function(n) {
               var i = e(n);
               return t(n, i)
           }
       }
       function o(e, t) {
           return function(n) {
               return t(n, e)
           }
       }
       t.getReadToken = function(e) {
           var t = i.getReadFormat(e);
           return e && e.useraw ? function(e) {
               var t, n = r(e).slice();
               for (n[217] = n[196],
                    n[218] = n[197],
                    n[219] = n[198],
                    t = 160; t <= 191; t++)
                   n[t] = o(t - 160, e.bin);
               return n
           }(t) : r(t)
       }
   }
   , function(e, t, n) {
       t.Encoder = s;
       var i = n(18)
       , r = n(10).EncodeBuffer;
       function s(e) {
           if (!(this instanceof s))
               return new s(e);
           r.call(this, e)
       }
       s.prototype = new r,
           i.mixin(s.prototype),
           s.prototype.encode = function(e) {
           this.write(e),
               this.emit("data", this.read())
       }
           ,
           s.prototype.end = function(e) {
           arguments.length && this.encode(e),
               this.flush(),
               this.emit("end")
       }
   }
   , function(e, t, n) {
       t.Decoder = s;
       var i = n(18)
       , r = n(16).DecodeBuffer;
       function s(e) {
           if (!(this instanceof s))
               return new s(e);
           r.call(this, e)
       }
       s.prototype = new r,
           i.mixin(s.prototype),
           s.prototype.decode = function(e) {
           arguments.length && this.write(e),
               this.flush()
       }
           ,
           s.prototype.push = function(e) {
           this.emit("data", e)
       }
           ,
           s.prototype.end = function(e) {
           this.decode(e),
               this.emit("end")
       }
   }
   , function(e, t, n) {
       n(8),
           n(2),
           t.createCodec = n(1).createCodec
   }
   , function(e, t, n) {
       n(8),
           n(2),
           t.codec = {
           preset: n(1).preset
       }
   }
   , function(e, t) {
       var n, i, r = e.exports = {};
       function s() {
           throw new Error("setTimeout has not been defined")
       }
       function a() {
           throw new Error("clearTimeout has not been defined")
       }
       function o(e) {
           if (n === setTimeout)
               return setTimeout(e, 0);
           if ((n === s || !n) && setTimeout)
               return n = setTimeout,
                   setTimeout(e, 0);
           try {
               return n(e, 0)
           } catch (t) {
               try {
                   return n.call(null, e, 0)
               } catch (t) {
                   return n.call(this, e, 0)
               }
           }
       }
       !function() {
           try {
               n = "function" == typeof setTimeout ? setTimeout : s
           } catch (e) {
               n = s
           }
           try {
               i = "function" == typeof clearTimeout ? clearTimeout : a
           } catch (e) {
               i = a
           }
       }();
       var c, l = [], h = !1, u = -1;
       function f() {
           h && c && (h = !1,
                      c.length ? l = c.concat(l) : u = -1,
                      l.length && d())
       }
       function d() {
           if (!h) {
               var e = o(f);
               h = !0;
               for (var t = l.length; t; ) {
                   for (c = l,
                        l = []; ++u < t; )
                       c && c[u].run();
                   u = -1,
                       t = l.length
               }
               c = null,
                   h = !1,
                   function(e) {
                   if (i === clearTimeout)
                       return clearTimeout(e);
                   if ((i === a || !i) && clearTimeout)
                       return i = clearTimeout,
                           clearTimeout(e);
                   try {
                       i(e)
                   } catch (t) {
                       try {
                           return i.call(null, e)
                       } catch (t) {
                           return i.call(this, e)
                       }
                   }
               }(e)
           }
       }
       function p(e, t) {
           this.fun = e,
               this.array = t
       }
       function g() {}
       r.nextTick = function(e) {
           var t = new Array(arguments.length - 1);
           if (arguments.length > 1)
               for (var n = 1; n < arguments.length; n++)
                   t[n - 1] = arguments[n];
           l.push(new p(e,t)),
               1 !== l.length || h || o(d)
       }
           ,
           p.prototype.run = function() {
           this.fun.apply(null, this.array)
       }
           ,
           r.title = "browser",
           r.browser = !0,
           r.env = {},
           r.argv = [],
           r.version = "",
           r.versions = {},
           r.on = g,
           r.addListener = g,
           r.once = g,
           r.off = g,
           r.removeListener = g,
           r.removeAllListeners = g,
           r.emit = g,
           r.prependListener = g,
           r.prependOnceListener = g,
           r.listeners = function(e) {
           return []
       }
           ,
           r.binding = function(e) {
           throw new Error("process.binding is not supported")
       }
           ,
           r.cwd = function() {
           return "/"
       }
           ,
           r.chdir = function(e) {
           throw new Error("process.chdir is not supported")
       }
           ,
           r.umask = function() {
           return 0
       }
   }
   , function(e, t) {
       var n = Math.abs
       , i = (Math.cos,
              Math.sin,
              Math.pow,
              Math.sqrt)
       , r = (n = Math.abs,
              Math.atan2)
       , s = Math.PI;
       e.exports.randInt = function(e, t) {
           return Math.floor(Math.random() * (t - e + 1)) + e
       }
           ,
           e.exports.randFloat = function(e, t) {
           return Math.random() * (t - e + 1) + e
       }
           ,
           e.exports.lerp = function(e, t, n) {
           return e + (t - e) * n
       }
           ,
           e.exports.decel = function(e, t) {
           return e > 0 ? e = Math.max(0, e - t) : e < 0 && (e = Math.min(0, e + t)),
               e
       }
           ,
           e.exports.getDistance = function(e, t, n, r) {
           return i((n -= e) * n + (r -= t) * r)
       }
           ,
           e.exports.getDirection = function(e, t, n, i) {
           return r(t - i, e - n)
       }
           ,
           e.exports.getAngleDist = function(e, t) {
           var i = n(t - e) % (2 * s);
           return i > s ? 2 * s - i : i
       }
           ,
           e.exports.isNumber = function(e) {
           return "number" == typeof e && !isNaN(e) && isFinite(e)
       }
           ,
           e.exports.isString = function(e) {
           return e && "string" == typeof e
       }
           ,
           e.exports.kFormat = function(e) {
           return e > 999 ? (e / 1e3).toFixed(1) + "k" : e
       }
           ,
           e.exports.capitalizeFirst = function(e) {
           return e.charAt(0).toUpperCase() + e.slice(1)
       }
           ,
           e.exports.fixTo = function(e, t) {
           return parseFloat(e.toFixed(t))
       }
           ,
           e.exports.sortByPoints = function(e, t) {
           return parseFloat(t.points) - parseFloat(e.points)
       }
           ,
           e.exports.lineInRect = function(e, t, n, i, r, s, a, o) {
           var c = r
           , l = a;
           if (r > a && (c = a,
                         l = r),
               l > n && (l = n),
               c < e && (c = e),
               c > l)
               return !1;
           var h = s
           , u = o
           , f = a - r;
           if (Math.abs(f) > 1e-7) {
               var d = (o - s) / f
               , p = s - d * r;
               h = d * c + p,
                   u = d * l + p
           }
           if (h > u) {
               var g = u;
               u = h,
                   h = g
           }
           return u > i && (u = i),
               h < t && (h = t),
               !(h > u)
       }
           ,
           e.exports.containsPoint = function(e, t, n) {
           var i = e.getBoundingClientRect()
           , r = i.left + window.scrollX
           , s = i.top + window.scrollY
           , a = i.width
           , o = i.height;
           return t > r && t < r + a && n > s && n < s + o
       }
           ,
           e.exports.mousifyTouchEvent = function(e) {
           var t = e.changedTouches[0];
           e.screenX = t.screenX,
               e.screenY = t.screenY,
               e.clientX = t.clientX,
               e.clientY = t.clientY,
               e.pageX = t.pageX,
               e.pageY = t.pageY
       }
           ,
           e.exports.hookTouchEvents = function(t, n) {
           var i = !n
           , r = !1;
           function s(n) {
               e.exports.mousifyTouchEvent(n),
                   window.setUsingTouch(!0),
                   i && (n.preventDefault(),
                         n.stopPropagation()),
                   r && (t.onclick && t.onclick(n),
                         t.onmouseout && t.onmouseout(n),
                         r = !1)
           }
           t.addEventListener("touchstart", e.exports.checkTrusted((function(n) {
               e.exports.mousifyTouchEvent(n),
                   window.setUsingTouch(!0),
                   i && (n.preventDefault(),
                         n.stopPropagation()),
                   t.onmouseover && t.onmouseover(n),
                   r = !0
           }
                                                                   )), !1),
               t.addEventListener("touchmove", e.exports.checkTrusted((function(n) {
               e.exports.mousifyTouchEvent(n),
                   window.setUsingTouch(!0),
                   i && (n.preventDefault(),
                         n.stopPropagation()),
                   e.exports.containsPoint(t, n.pageX, n.pageY) ? r || (t.onmouseover && t.onmouseover(n),
                                                                        r = !0) : r && (t.onmouseout && t.onmouseout(n),
                                                                                        r = !1)
           }
                                                                      )), !1),
               t.addEventListener("touchend", e.exports.checkTrusted(s), !1),
               t.addEventListener("touchcancel", e.exports.checkTrusted(s), !1),
               t.addEventListener("touchleave", e.exports.checkTrusted(s), !1)
       }
           ,
           e.exports.removeAllChildren = function(e) {
           for (; e.hasChildNodes(); )
               e.removeChild(e.lastChild)
       }
           ,
           e.exports.generateElement = function(t) {
           var n = document.createElement(t.tag || "div");
           function i(e, i) {
               t[e] && (n[i] = t[e])
           }
           for (var r in i("text", "textContent"),
                i("html", "innerHTML"),
                i("class", "className"),
                t) {
               switch (r) {
                   case "tag":
                   case "text":
                   case "html":
                   case "class":
                   case "style":
                   case "hookTouch":
                   case "parent":
                   case "children":
                       continue
               }
               n[r] = t[r]
           }
           if (n.onclick && (n.onclick = e.exports.checkTrusted(n.onclick)),
               n.onmouseover && (n.onmouseover = e.exports.checkTrusted(n.onmouseover)),
               n.onmouseout && (n.onmouseout = e.exports.checkTrusted(n.onmouseout)),
               t.style && (n.style.cssText = t.style),
               t.hookTouch && e.exports.hookTouchEvents(n),
               t.parent && t.parent.appendChild(n),
               t.children)
               for (var s = 0; s < t.children.length; s++)
                   n.appendChild(t.children[s]);
           return n
       }
           ,
           e.exports.eventIsTrusted = function(e) {
           return !e || "boolean" != typeof e.isTrusted || e.isTrusted
       }
           ,
           e.exports.checkTrusted = function(t) {
           return function(n) {
               n && n instanceof Event && e.exports.eventIsTrusted(n) && t(n)
           }
       }
           ,
           e.exports.randomString = function(e) {
           for (var t = "", n = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789", i = 0; i < e; i++)
               t += n.charAt(Math.floor(Math.random() * n.length));
           return t
       }
           ,
           e.exports.countInArray = function(e, t) {
           for (var n = 0, i = 0; i < e.length; i++)
               e[i] === t && n++;
           return n
       }
   }
   , function(e, t) {
       e.exports.AnimText = function() {
           this.init = function(e, t, n, i, r, s, a) {
               this.x = e,
                   this.y = t,
                   this.color = a,
                   this.scale = n,
                   this.startScale = this.scale,
                   this.maxScale = 1.5 * n,
                   this.scaleSpeed = .7,
                   this.speed = i,
                   this.life = r,
                   this.text = s
           }
               ,
               this.update = function(e) {
               this.life && (this.life -= e,
                             this.y -= this.speed * e,
                             this.scale += this.scaleSpeed * e,
                             this.scale >= this.maxScale ? (this.scale = this.maxScale,
                                                            this.scaleSpeed *= -1) : this.scale <= this.startScale && (this.scale = this.startScale,
                                                                                                                       this.scaleSpeed = 0),
                             this.life <= 0 && (this.life = 0))
           }
               ,
               this.render = function(e, t, n) {
               e.fillStyle = this.color,
                   e.font = this.scale + "px Hammersmith One",
                   e.fillText(this.text, this.x - t, this.y - n)
           }
       }
           ,
           e.exports.TextManager = function() {
           this.texts = [],
               this.update = function(e, t, n, i) {
               t.textBaseline = "middle",
                   t.textAlign = "center";
               for (var r = 0; r < this.texts.length; ++r)
                   this.texts[r].life && (this.texts[r].update(e),
                                          this.texts[r].render(t, n, i))
           }
               ,
               this.showText = function(t, n, i, r, s, a, o) {
               for (var c, l = 0; l < this.texts.length; ++l)
                   if (!this.texts[l].life) {
                       c = this.texts[l];
                       break
                   }
               c || (c = new e.exports.AnimText,
                     this.texts.push(c)),
                   c.init(t, n, i, r, s, a, o)
           }
       }
   }
   , function(e, t) {
       e.exports = function(e) {
           this.sid = e,
               this.init = function(e, t, n, i, r, s, a) {
               s = s || {},
                   this.sentTo = {},
                   this.gridLocations = [],
                   this.active = !0,
                   this.doUpdate = s.doUpdate,
                   this.x = e,
                   this.y = t,
                   this.dir = n,
                   this.xWiggle = 0,
                   this.yWiggle = 0,
                   this.scale = i,
                   this.type = r,
                   this.id = s.id,
                   this.owner = a,
                   this.name = s.name,
                   this.isItem = null != this.id,
                   this.group = s.group,
                   this.health = s.health,
                   this.layer = 2,
                   null != this.group ? this.layer = this.group.layer : 0 == this.type ? this.layer = 3 : 2 == this.type ? this.layer = 0 : 4 == this.type && (this.layer = -1),
                   this.colDiv = s.colDiv || 1,
                   this.blocker = s.blocker,
                   this.ignoreCollision = s.ignoreCollision,
                   this.dontGather = s.dontGather,
                   this.hideFromEnemy = s.hideFromEnemy,
                   this.friction = s.friction,
                   this.projDmg = s.projDmg,
                   this.dmg = s.dmg,
                   this.pDmg = s.pDmg,
                   this.pps = s.pps,
                   this.zIndex = s.zIndex || 0,
                   this.turnSpeed = s.turnSpeed,
                   this.req = s.req,
                   this.trap = s.trap,
                   this.healCol = s.healCol,
                   this.teleport = s.teleport,
                   this.boostSpeed = s.boostSpeed,
                   this.projectile = s.projectile,
                   this.shootRange = s.shootRange,
                   this.shootRate = s.shootRate,
                   this.shootCount = this.shootRate,
                   this.spawnPoint = s.spawnPoint
           }
               ,
               this.changeHealth = function(e, t) {
               return this.health += e,
                   this.health <= 0
           }
               ,
               this.getScale = function(e, t) {
               return e = e || 1,
                   this.scale * (this.isItem || 2 == this.type || 3 == this.type || 4 == this.type ? 1 : .6 * e) * (t ? 1 : this.colDiv)
           }
               ,
               this.visibleToPlayer = function(e) {
               return !this.hideFromEnemy || this.owner && (this.owner == e || this.owner.team && e.team == this.owner.team)
           }
               ,
               this.update = function(e) {
               this.active && (this.xWiggle && (this.xWiggle *= Math.pow(.99, e)),
                               this.yWiggle && (this.yWiggle *= Math.pow(.99, e)))
           }
       }
   }
   , function(e, t) {
       e.exports.groups = [{
           id: 0,
           name: "food",
           layer: 0
       }, {
           id: 1,
           name: "walls",
           place: !0,
           limit: 30,
           layer: 0
       }, {
           id: 2,
           name: "spikes",
           place: !0,
           limit: 15,
           layer: 0
       }, {
           id: 3,
           name: "mill",
           place: !0,
           limit: 7,
           layer: 1
       }, {
           id: 4,
           name: "mine",
           place: !0,
           limit: 1,
           layer: 0
       }, {
           id: 5,
           name: "trap",
           place: !0,
           limit: 6,
           layer: -1
       }, {
           id: 6,
           name: "booster",
           place: !0,
           limit: 12,
           layer: -1
       }, {
           id: 7,
           name: "turret",
           place: !0,
           limit: 2,
           layer: 1
       }, {
           id: 8,
           name: "watchtower",
           place: !0,
           limit: 12,
           layer: 1
       }, {
           id: 9,
           name: "buff",
           place: !0,
           limit: 4,
           layer: -1
       }, {
           id: 10,
           name: "spawn",
           place: !0,
           limit: 1,
           layer: -1
       }, {
           id: 11,
           name: "sapling",
           place: !0,
           limit: 2,
           layer: 0
       }, {
           id: 12,
           name: "blocker",
           place: !0,
           limit: 3,
           layer: -1
       }, {
           id: 13,
           name: "teleporter",
           place: !0,
           limit: 2,
           layer: -1
       }],
           t.projectiles = [{
               indx: 0,
               layer: 0,
               src: "arrow_1",
               dmg: 25,
               speed: 1.6,
               scale: 103,
               range: 1e3
           }, {
               indx: 1,
               layer: 1,
               dmg: 25,
               scale: 20
           }, {
               indx: 0,
               layer: 0,
               src: "arrow_1",
               dmg: 35,
               speed: 2.5,
               scale: 103,
               range: 1200
           }, {
               indx: 0,
               layer: 0,
               src: "arrow_1",
               dmg: 30,
               speed: 2,
               scale: 103,
               range: 1200
           }, {
               indx: 1,
               layer: 1,
               dmg: 16,
               scale: 20
           }, {
               indx: 0,
               layer: 0,
               src: "bullet_1",
               dmg: 50,
               speed: 3.6,
               scale: 160,
               range: 1400
           }],
           t.weapons = [{
               id: 0,
               type: 0,
               name: "tool hammer",
               desc: "tool for gathering all resources",
               src: "hammer_1",
               length: 140,
               width: 140,
               xOff: -3,
               yOff: 18,
               dmg: 25,
               range: 65,
               gather: 1,
               speed: 300
           }, {
               id: 1,
               type: 0,
               age: 2,
               name: "hand axe",
               desc: "gathers resources at a higher rate",
               src: "axe_1",
               length: 140,
               width: 140,
               xOff: 3,
               yOff: 24,
               dmg: 30,
               spdMult: 1,
               range: 70,
               gather: 2,
               speed: 400
           }, {
               id: 2,
               type: 0,
               age: 8,
               name: "great axe",
               desc: "deal more damage and gather more resources",
               src: "great_axe_1",
               length: 140,
               width: 140,
               xOff: -8,
               yOff: 25,
               dmg: 35,
               spdMult: 1,
               range: 75,
               gather: 4,
               speed: 400
           }, {
               id: 3,
               type: 0,
               age: 2,
               name: "short sword",
               desc: "increased attack power but slower move speed",
               src: "sword_1",
               iPad: 1.3,
               length: 130,
               width: 210,
               xOff: -8,
               yOff: 46,
               dmg: 35,
               spdMult: .85,
               range: 110,
               gather: 1,
               speed: 300
           }, {
               id: 4,
               type: 0,
               age: 8,
               name: "katana",
               desc: "greater range and damage",
               src: "samurai_1",
               iPad: 1.3,
               length: 130,
               width: 210,
               xOff: -8,
               yOff: 59,
               dmg: 40,
               spdMult: .8,
               range: 118,
               gather: 1,
               speed: 300
           }, {
               id: 5,
               type: 0,
               age: 2,
               name: "polearm",
               desc: "long range melee weapon",
               src: "spear_1",
               iPad: 1.3,
               length: 130,
               width: 210,
               xOff: -8,
               yOff: 53,
               dmg: 45,
               knock: .2,
               spdMult: .82,
               range: 142,
               gather: 1,
               speed: 700
           }, {
               id: 6,
               type: 0,
               age: 2,
               name: "bat",
               desc: "fast long range melee weapon",
               src: "bat_1",
               iPad: 1.3,
               length: 110,
               width: 180,
               xOff: -8,
               yOff: 53,
               dmg: 20,
               knock: .7,
               range: 110,
               gather: 1,
               speed: 300
           }, {
               id: 7,
               type: 0,
               age: 2,
               name: "daggers",
               desc: "really fast short range weapon",
               src: "dagger_1",
               iPad: .8,
               length: 110,
               width: 110,
               xOff: 18,
               yOff: 0,
               dmg: 20,
               knock: .1,
               range: 65,
               gather: 1,
               hitSlow: .1,
               spdMult: 1.13,
               speed: 100
           }, {
               id: 8,
               type: 0,
               age: 2,
               name: "stick",
               desc: "great for gathering but very weak",
               src: "stick_1",
               length: 140,
               width: 140,
               xOff: 3,
               yOff: 24,
               dmg: 1,
               spdMult: 1,
               range: 70,
               gather: 7,
               speed: 400
           }, {
               id: 9,
               type: 1,
               age: 6,
               name: "hunting bow",
               desc: "bow used for ranged combat and hunting",
               src: "bow_1",
               req: ["wood", 4],
               length: 120,
               width: 120,
               xOff: -6,
               yOff: 0,
               projectile: 0,
               spdMult: .75,
               speed: 600
           }, {
               id: 10,
               type: 1,
               age: 6,
               name: "great hammer",
               desc: "hammer used for destroying structures",
               src: "great_hammer_1",
               length: 140,
               width: 140,
               xOff: -9,
               yOff: 25,
               dmg: 10,
               spdMult: .88,
               range: 75,
               sDmg: 7.5,
               gather: 1,
               speed: 400
           }, {
               id: 11,
               type: 1,
               age: 6,
               name: "wooden shield",
               desc: "blocks projectiles and reduces melee damage",
               src: "shield_1",
               length: 120,
               width: 120,
               shield: .2,
               xOff: 6,
               yOff: 0,
               spdMult: .7,
               speed: 1
           }, {
               id: 12,
               type: 1,
               age: 8,
               name: "crossbow",
               desc: "deals more damage and has greater range",
               src: "crossbow_1",
               req: ["wood", 5],
               aboveHand: !0,
               armS: .75,
               length: 120,
               width: 120,
               xOff: -4,
               yOff: 0,
               projectile: 2,
               spdMult: .7,
               speed: 700
           }, {
               id: 13,
               type: 1,
               age: 9,
               name: "repeater crossbow",
               desc: "high firerate crossbow with reduced damage",
               src: "crossbow_2",
               req: ["wood", 10],
               aboveHand: !0,
               armS: .75,
               length: 120,
               width: 120,
               xOff: -4,
               yOff: 0,
               projectile: 3,
               spdMult: .7,
               speed: 230
           }, {
               id: 14,
               type: 1,
               age: 6,
               name: "mc grabby",
               desc: "steals resources from enemies",
               src: "grab_1",
               length: 130,
               width: 210,
               xOff: -8,
               yOff: 53,
               dmg: 0,
               steal: 250,
               knock: .2,
               spdMult: 1.05,
               range: 125,
               gather: 0,
               speed: 700
           }, {
               id: 15,
               type: 1,
               age: 9,
               name: "musket",
               desc: "slow firerate but high damage and range",
               src: "musket_1",
               req: ["stone", 10],
               aboveHand: !0,
               rec: .35,
               armS: .6,
               hndS: .3,
               hndD: 1.6,
               length: 205,
               width: 205,
               xOff: 25,
               yOff: 0,
               projectile: 5,
               hideProjectile: !0,
               spdMult: .6,
               speed: 1500
           }],
           e.exports.list = [{
               group: e.exports.groups[0],
               name: "apple",
               desc: "restores 20 health when consumed",
               req: ["food", 10],
               consume: function(e) {
                   return e.changeHealth(20, e)
               },
               scale: 22,
               holdOffset: 15
           }, {
               age: 3,
               group: e.exports.groups[0],
               name: "cookie",
               desc: "restores 40 health when consumed",
               req: ["food", 15],
               consume: function(e) {
                   return e.changeHealth(40, e)
               },
               scale: 27,
               holdOffset: 15
           }, {
               age: 7,
               group: e.exports.groups[0],
               name: "cheese",
               desc: "restores 30 health and another 50 over 5 seconds",
               req: ["food", 25],
               consume: function(e) {
                   return !!(e.changeHealth(30, e) || e.health < 100) && (e.dmgOverTime.dmg = -10,
                                                                          e.dmgOverTime.doer = e,
                                                                          e.dmgOverTime.time = 5,
                                                                          !0)
               },
               scale: 27,
               holdOffset: 15
           }, {
               group: e.exports.groups[1],
               name: "wood wall",
               desc: "provides protection for your village",
               req: ["wood", 10],
               projDmg: !0,
               health: 380,
               scale: 50,
               holdOffset: 20,
               placeOffset: -5
           }, {
               age: 3,
               group: e.exports.groups[1],
               name: "stone wall",
               desc: "provides improved protection for your village",
               req: ["stone", 25],
               health: 900,
               scale: 50,
               holdOffset: 20,
               placeOffset: -5
           }, {
               age: 7,
               group: e.exports.groups[1],
               name: "castle wall",
               desc: "provides powerful protection for your village",
               req: ["stone", 35],
               health: 1500,
               scale: 52,
               holdOffset: 20,
               placeOffset: -5
           }, {
               group: e.exports.groups[2],
               name: "spikes",
               desc: "damages enemies when they touch them",
               req: ["wood", 20, "stone", 5],
               health: 400,
               dmg: 20,
               scale: 49,
               spritePadding: -23,
               holdOffset: 8,
               placeOffset: -5
           }, {
               age: 5,
               group: e.exports.groups[2],
               name: "greater spikes",
               desc: "damages enemies when they touch them",
               req: ["wood", 30, "stone", 10],
               health: 500,
               dmg: 35,
               scale: 52,
               spritePadding: -23,
               holdOffset: 8,
               placeOffset: -5
           }, {
               age: 9,
               group: e.exports.groups[2],
               name: "poison spikes",
               desc: "poisons enemies when they touch them",
               req: ["wood", 35, "stone", 15],
               health: 600,
               dmg: 30,
               pDmg: 5,
               scale: 52,
               spritePadding: -23,
               holdOffset: 8,
               placeOffset: -5
           }, {
               age: 9,
               group: e.exports.groups[2],
               name: "spinning spikes",
               desc: "damages enemies when they touch them",
               req: ["wood", 30, "stone", 20],
               health: 500,
               dmg: 45,
               turnSpeed: .003,
               scale: 52,
               spritePadding: -23,
               holdOffset: 8,
               placeOffset: -5
           }, {
               group: e.exports.groups[3],
               name: "windmill",
               desc: "generates gold over time",
               req: ["wood", 50, "stone", 10],
               health: 400,
               pps: 1,
               turnSpeed: .0016,
               spritePadding: 25,
               iconLineMult: 12,
               scale: 45,
               holdOffset: 20,
               placeOffset: 5
           }, {
               age: 5,
               group: e.exports.groups[3],
               name: "faster windmill",
               desc: "generates more gold over time",
               req: ["wood", 60, "stone", 20],
               health: 500,
               pps: 1.5,
               turnSpeed: .0025,
               spritePadding: 25,
               iconLineMult: 12,
               scale: 47,
               holdOffset: 20,
               placeOffset: 5
           }, {
               age: 8,
               group: e.exports.groups[3],
               name: "power mill",
               desc: "generates more gold over time",
               req: ["wood", 100, "stone", 50],
               health: 800,
               pps: 2,
               turnSpeed: .005,
               spritePadding: 25,
               iconLineMult: 12,
               scale: 47,
               holdOffset: 20,
               placeOffset: 5
           }, {
               age: 5,
               group: e.exports.groups[4],
               type: 2,
               name: "mine",
               desc: "allows you to mine stone",
               req: ["wood", 20, "stone", 100],
               iconLineMult: 12,
               scale: 65,
               holdOffset: 20,
               placeOffset: 0
           }, {
               age: 5,
               group: e.exports.groups[11],
               type: 0,
               name: "sapling",
               desc: "allows you to farm wood",
               req: ["wood", 150],
               iconLineMult: 12,
               colDiv: .5,
               scale: 110,
               holdOffset: 50,
               placeOffset: -15
           }, {
               age: 4,
               group: e.exports.groups[5],
               name: "pit trap",
               desc: "pit that traps enemies if they walk over it",
               req: ["wood", 30, "stone", 30],
               trap: !0,
               ignoreCollision: !0,
               hideFromEnemy: !0,
               health: 500,
               colDiv: .2,
               scale: 50,
               holdOffset: 20,
               placeOffset: -5
           }, {
               age: 4,
               group: e.exports.groups[6],
               name: "boost pad",
               desc: "provides boost when stepped on",
               req: ["stone", 20, "wood", 5],
               ignoreCollision: !0,
               boostSpeed: 1.5,
               health: 150,
               colDiv: .7,
               scale: 45,
               holdOffset: 20,
               placeOffset: -5
           }, {
               age: 7,
               group: e.exports.groups[7],
               name: "turret",
               desc: "defensive structure that shoots at enemies",
               req: ["wood", 200, "stone", 150],
               health: 800,
               projectile: 1,
               shootRange: 700,
               shootRate: 2200,
               scale: 43,
               holdOffset: 20,
               placeOffset: -5
           }, {
               age: 7,
               group: e.exports.groups[8],
               name: "platform",
               desc: "platform to shoot over walls and cross over water",
               req: ["wood", 20],
               ignoreCollision: !0,
               zIndex: 1,
               health: 300,
               scale: 43,
               holdOffset: 20,
               placeOffset: -5
           }, {
               age: 7,
               group: e.exports.groups[9],
               name: "healing pad",
               desc: "standing on it will slowly heal you",
               req: ["wood", 30, "food", 10],
               ignoreCollision: !0,
               healCol: 15,
               health: 400,
               colDiv: .7,
               scale: 45,
               holdOffset: 20,
               placeOffset: -5
           }, {
               age: 9,
               group: e.exports.groups[10],
               name: "spawn pad",
               desc: "you will spawn here when you die but it will dissapear",
               req: ["wood", 100, "stone", 100],
               health: 400,
               ignoreCollision: !0,
               spawnPoint: !0,
               scale: 45,
               holdOffset: 20,
               placeOffset: -5
           }, {
               age: 7,
               group: e.exports.groups[12],
               name: "blocker",
               desc: "blocks building in radius",
               req: ["wood", 30, "stone", 25],
               ignoreCollision: !0,
               blocker: 300,
               health: 400,
               colDiv: .7,
               scale: 45,
               holdOffset: 20,
               placeOffset: -5
           }, {
               age: 7,
               group: e.exports.groups[13],
               name: "teleporter",
               desc: "teleports you to a random point on the map",
               req: ["wood", 60, "stone", 60],
               ignoreCollision: !0,
               teleport: !0,
               health: 200,
               colDiv: .7,
               scale: 45,
               holdOffset: 20,
               placeOffset: -5
           }];
       for (var n = 0; n < e.exports.list.length; ++n)
           e.exports.list[n].id = n,
               e.exports.list[n].pre && (e.exports.list[n].pre = n - e.exports.list[n].pre)
   }
   , function(e, t) {
       e.exports = {}
   }
   , function(e, t) {
       var n = Math.floor
       , i = Math.abs
       , r = Math.cos
       , s = Math.sin
       , a = (Math.pow,
              Math.sqrt);
       e.exports = function(e, t, o, c, l, h) {
           var u, f;
           this.objects = t,
               this.grids = {},
               this.updateObjects = [];
           var d = c.mapScale / c.colGrid;
           this.setObjectGrids = function(e) {
               for (var t = Math.min(c.mapScale, Math.max(0, e.x)), n = Math.min(c.mapScale, Math.max(0, e.y)), i = 0; i < c.colGrid; ++i) {
                   u = i * d;
                   for (var r = 0; r < c.colGrid; ++r)
                       f = r * d,
                           t + e.scale >= u && t - e.scale <= u + d && n + e.scale >= f && n - e.scale <= f + d && (this.grids[i + "_" + r] || (this.grids[i + "_" + r] = []),
                                                                                                                    this.grids[i + "_" + r].push(e),
                                                                                                                    e.gridLocations.push(i + "_" + r))
               }
           }
               ,
               this.removeObjGrid = function(e) {
               for (var t, n = 0; n < e.gridLocations.length; ++n)
                   (t = this.grids[e.gridLocations[n]].indexOf(e)) >= 0 && this.grids[e.gridLocations[n]].splice(t, 1)
           }
               ,
               this.disableObj = function(e) {
               if (e.active = !1,
                   h) {
                   e.owner && e.pps && (e.owner.pps -= e.pps),
                       this.removeObjGrid(e);
                   var t = this.updateObjects.indexOf(e);
                   t >= 0 && this.updateObjects.splice(t, 1)
               }
           }
               ,
               this.hitObj = function(e, t) {
               for (var n = 0; n < l.length; ++n)
                   l[n].active && (e.sentTo[l[n].id] && (e.active ? l[n].canSee(e) && h.send(l[n].id, "8", o.fixTo(t, 1), e.sid) : h.send(l[n].id, "12", e.sid)),
                                   e.active || e.owner != l[n] || l[n].changeItemCount(e.group.id, -1))
           }
           ;
           var p, g, m = [];
           this.getGridArrays = function(e, t, i) {
               u = n(e / d),
                   f = n(t / d),
                   m.length = 0;
               try {
                   this.grids[u + "_" + f] && m.push(this.grids[u + "_" + f]),
                       e + i >= (u + 1) * d && ((p = this.grids[u + 1 + "_" + f]) && m.push(p),
                                                f && t - i <= f * d ? (p = this.grids[u + 1 + "_" + (f - 1)]) && m.push(p) : t + i >= (f + 1) * d && (p = this.grids[u + 1 + "_" + (f + 1)]) && m.push(p)),
                       u && e - i <= u * d && ((p = this.grids[u - 1 + "_" + f]) && m.push(p),
                                               f && t - i <= f * d ? (p = this.grids[u - 1 + "_" + (f - 1)]) && m.push(p) : t + i >= (f + 1) * d && (p = this.grids[u - 1 + "_" + (f + 1)]) && m.push(p)),
                       t + i >= (f + 1) * d && (p = this.grids[u + "_" + (f + 1)]) && m.push(p),
                       f && t - i <= f * d && (p = this.grids[u + "_" + (f - 1)]) && m.push(p)
               } catch (e) {}
               return m
           }
               ,
               this.add = function(n, i, r, s, a, o, c, l, u) {
               g = null;
               for (var f = 0; f < t.length; ++f)
                   if (t[f].sid == n) {
                       g = t[f];
                       break
                   }
               if (!g)
                   for (f = 0; f < t.length; ++f)
                       if (!t[f].active) {
                           g = t[f];
                           break
                       }
               g || (g = new e(n),
                     t.push(g)),
                   l && (g.sid = n),
                   g.init(i, r, s, a, o, c, u),
                   h && (this.setObjectGrids(g),
                         g.doUpdate && this.updateObjects.push(g))
           }
               ,
               this.disableBySid = function(e) {
               for (var n = 0; n < t.length; ++n)
                   if (t[n].sid == e) {
                       this.disableObj(t[n]);
                       break
                   }
           }
               ,
               this.removeAllItems = function(e, n) {
               for (var i = 0; i < t.length; ++i)
                   t[i].active && t[i].owner && t[i].owner.sid == e && this.disableObj(t[i]);
               n && n.broadcast("13", e)
           }
               ,
               this.fetchSpawnObj = function(e) {
               for (var n = null, i = 0; i < t.length; ++i)
                   if ((g = t[i]).active && g.owner && g.owner.sid == e && g.spawnPoint) {
                       n = [g.x, g.y],
                           this.disableObj(g),
                           h.broadcast("12", g.sid),
                           g.owner && g.owner.changeItemCount(g.group.id, -1);
                       break
                   }
               return n
           }
               ,
               this.checkItemLocation = function(e, n, i, r, s, a, l) {
               for (var h = 0; h < t.length; ++h) {
                   var u = t[h].blocker ? t[h].blocker : t[h].getScale(r, t[h].isItem);
                   if (t[h].active && o.getDistance(e, n, t[h].x, t[h].y) < i + u)
                       return !1
               }
               return !(!a && 18 != s && n >= c.mapScale / 2 - c.riverWidth / 2 && n <= c.mapScale / 2 + c.riverWidth / 2)
           }
               ,
               this.addProjectile = function(e, t, n, i, r) {
               for (var s, a = items.projectiles[r], c = 0; c < projectiles.length; ++c)
                   if (!projectiles[c].active) {
                       s = projectiles[c];
                       break
                   }
               s || (s = new Projectile(l,o),
                     projectiles.push(s)),
                   s.init(r, e, t, n, a.speed, i, a.scale)
           }
               ,
               this.checkCollision = function(e, t, n) {
               n = n || 1;
               var l = e.x - t.x
               , h = e.y - t.y
               , u = e.scale + t.scale;
               if (i(l) <= u || i(h) <= u) {
                   u = e.scale + (t.getScale ? t.getScale() : t.scale);
                   var f = a(l * l + h * h) - u;
                   if (f <= 0) {
                       if (t.ignoreCollision)
                           !t.trap || e.noTrap || t.owner == e || t.owner && t.owner.team && t.owner.team == e.team ? t.boostSpeed ? (e.xVel += n * t.boostSpeed * (t.weightM || 1) * r(t.dir),
                                                                                                                                      e.yVel += n * t.boostSpeed * (t.weightM || 1) * s(t.dir)) : t.healCol ? e.healCol = t.healCol : t.teleport && (e.x = o.randInt(0, c.mapScale),
                        e.y = o.randInt(0, c.mapScale)) : (e.lockMove = !0,
                                                           t.hideFromEnemy = !1);
                       else {
                           var d = o.getDirection(e.x, e.y, t.x, t.y);
                           if (o.getDistance(e.x, e.y, t.x, t.y),
                               t.isPlayer ? (f = -1 * f / 2,
                                             e.x += f * r(d),
                                             e.y += f * s(d),
                                             t.x -= f * r(d),
                                             t.y -= f * s(d)) : (e.x = t.x + u * r(d),
                                                                 e.y = t.y + u * s(d),
                                                                 e.xVel *= .75,
                                                                 e.yVel *= .75),
                               t.dmg && t.owner != e && (!t.owner || !t.owner.team || t.owner.team != e.team)) {
                               e.changeHealth(-t.dmg, t.owner, t);
                               var p = 1.5 * (t.weightM || 1);
                               e.xVel += p * r(d),
                                   e.yVel += p * s(d),
                                   !t.pDmg || e.skin && e.skin.poisonRes || (e.dmgOverTime.dmg = t.pDmg,
                                                                             e.dmgOverTime.time = 5,
                                                                             e.dmgOverTime.doer = t.owner),
                                   e.colDmg && t.health && (t.changeHealth(-e.colDmg) && this.disableObj(t),
                                                            this.hitObj(t, o.getDirection(e.x, e.y, t.x, t.y)))
                           }
                       }
                       return t.zIndex > e.zIndex && (e.zIndex = t.zIndex),
                           !0
                   }
               }
               return !1
           }
       }
   }
   , function(e, t, n) {
       var i = new (n(49));
       i.addWords("jew", "black", "baby", "child", "white", "porn", "pedo", "trump", "clinton", "hitler", "nazi", "gay", "pride", "sex", "pleasure", "touch", "poo", "kids", "rape", "white power", "nigga", "nig nog", "doggy", "rapist", "boner", "nigger", "nigg", "finger", "nogger", "nagger", "nig", "fag", "gai", "pole", "stripper", "penis", "vagina", "pussy", "nazi", "hitler", "stalin", "burn", "chamber", "cock", "peen", "dick", "spick", "nieger", "die", "satan", "n|ig", "nlg", "cunt", "c0ck", "fag", "lick", "condom", "anal", "shit", "phile", "little", "kids", "free KR", "tiny", "sidney", "ass", "kill", ".io", "(dot)", "[dot]", "mini", "whiore", "whore", "faggot", "github", "1337", "666", "satan", "senpa", "discord", "d1scord", "mistik", ".io", "senpa.io", "sidney", "sid", "senpaio", "vries", "asa");
       var r = Math.abs
       , s = Math.cos
       , a = Math.sin
       , o = Math.pow
       , c = Math.sqrt;
       e.exports = function(e, t, n, l, h, u, f, d, p, g, m, y, k, v) {
           this.id = e,
               this.sid = t,
               this.tmpScore = 0,
               this.team = null,
               this.skinIndex = 0,
               this.tailIndex = 0,
               this.hitTime = 0,
               this.tails = {};
           for (var w = 0; w < m.length; ++w)
               m[w].price <= 0 && (this.tails[m[w].id] = 1);
           for (this.skins = {},
                w = 0; w < g.length; ++w)
               g[w].price <= 0 && (this.skins[g[w].id] = 1);
           this.points = 0,
               this.dt = 0,
               this.hidden = !1,
               this.itemCounts = {},
               this.isPlayer = !0,
               this.pps = 0,
               this.moveDir = void 0,
               this.skinRot = 0,
               this.lastPing = 0,
               this.iconIndex = 0,
               this.skinColor = 0,
               this.spawn = function(e) {
               this.active = !0,
                   this.alive = !0,
                   this.lockMove = !1,
                   this.lockDir = !1,
                   this.minimapCounter = 0,
                   this.chatCountdown = 0,
                   this.shameCount = 0,
                   this.shameTimer = 0,
                   this.sentTo = {},
                   this.gathering = 0,
                   this.autoGather = 0,
                   this.animTime = 0,
                   this.animSpeed = 0,
                   this.mouseState = 0,
                   this.buildIndex = -1,
                   this.weaponIndex = 0,
                   this.dmgOverTime = {},
                   this.noMovTimer = 0,
                   this.maxXP = 300,
                   this.XP = 0,
                   this.age = 1,
                   this.kills = 0,
                   this.upgrAge = 2,
                   this.upgradePoints = 0,
                   this.x = 0,
                   this.y = 0,
                   this.zIndex = 0,
                   this.xVel = 0,
                   this.yVel = 0,
                   this.slowMult = 1,
                   this.dir = 0,
                   this.dirPlus = 0,
                   this.targetDir = 0,
                   this.targetAngle = 0,
                   this.maxHealth = 100,
                   this.health = this.maxHealth,
                   this.scale = n.playerScale,
                   this.speed = n.playerSpeed,
                   this.resetMoveDir(),
                   this.resetResources(e),
                   this.items = [0, 3, 6, 10],
                   this.weapons = [0],
                   this.shootCount = 0,
                   this.weaponXP = [],
                   this.reloads = {}
           }
               ,
               this.resetMoveDir = function() {
               this.moveDir = void 0
           }
               ,
               this.resetResources = function(e) {
               for (var t = 0; t < n.resourceTypes.length; ++t)
                   this[n.resourceTypes[t]] = e ? 100 : 0
           }
               ,
               this.addItem = function(e) {
               var t = p.list[e];
               if (t) {
                   for (var n = 0; n < this.items.length; ++n)
                       if (p.list[this.items[n]].group == t.group)
                           return this.buildIndex == this.items[n] && (this.buildIndex = e),
                               this.items[n] = e,
                               !0;
                   return this.items.push(e),
                       !0
               }
               return !1
           }
               ,
               this.setUserData = function(e) {
               if (e) {
                   this.name = "unknown";
                   var t = e.name + ""
                   , r = !1
                   , s = (t = (t = (t = (t = t.slice(0, n.maxNameLength)).replace(/[^\w:\(\)\/? -]+/gim, " ")).replace(/[^\x00-\x7F]/g, " ")).trim()).toLowerCase().replace(/\s/g, "").replace(/1/g, "i").replace(/0/g, "o").replace(/5/g, "s");
                   for (var a of i.list)
                       if (-1 != s.indexOf(a)) {
                           r = !0;
                           break
                       }
                   t.length > 0 && !r && (this.name = t),
                       this.skinColor = 0,
                       n.skinColors[e.skin] && (this.skinColor = e.skin)
               }
           }
               ,
               this.getData = function() {
               return [this.id, this.sid, this.name, l.fixTo(this.x, 2), l.fixTo(this.y, 2), l.fixTo(this.dir, 3), this.health, this.maxHealth, this.scale, this.skinColor]
           }
               ,
               this.setData = function(e) {
               this.id = e[0],
                   this.sid = e[1],
                   this.name = e[2],
                   this.x = e[3],
                   this.y = e[4],
                   this.dir = e[5],
                   this.health = e[6],
                   this.maxHealth = e[7],
                   this.scale = e[8],
                   this.skinColor = e[9]
           }
           ;
           var b = 0;
           this.update = function(e) {
               if (this.alive) {
                   if (this.shameTimer > 0 && (this.shameTimer -= e,
                                               this.shameTimer <= 0 && (this.shameTimer = 0,
                                                                        this.shameCount = 0)),
                       (b -= e) <= 0) {
                       var t = (this.skin && this.skin.healthRegen ? this.skin.healthRegen : 0) + (this.tail && this.tail.healthRegen ? this.tail.healthRegen : 0);
                       t && this.changeHealth(t, this),
                           this.dmgOverTime.dmg && (this.changeHealth(-this.dmgOverTime.dmg, this.dmgOverTime.doer),
                                                    this.dmgOverTime.time -= 1,
                                                    this.dmgOverTime.time <= 0 && (this.dmgOverTime.dmg = 0)),
                           this.healCol && this.changeHealth(this.healCol, this),
                           b = 1e3
                   }
                   if (this.alive) {
                       if (this.slowMult < 1 && (this.slowMult += 8e-4 * e,
                                                 this.slowMult > 1 && (this.slowMult = 1)),
                           this.noMovTimer += e,
                           (this.xVel || this.yVel) && (this.noMovTimer = 0),
                           this.lockMove)
                           this.xVel = 0,
                               this.yVel = 0;
                       else {
                           var i = (this.buildIndex >= 0 ? .5 : 1) * (p.weapons[this.weaponIndex].spdMult || 1) * (this.skin && this.skin.spdMult || 1) * (this.tail && this.tail.spdMult || 1) * (this.y <= n.snowBiomeTop ? this.skin && this.skin.coldM ? 1 : n.snowSpeed : 1) * this.slowMult;
                           !this.zIndex && this.y >= n.mapScale / 2 - n.riverWidth / 2 && this.y <= n.mapScale / 2 + n.riverWidth / 2 && (this.skin && this.skin.watrImm ? (i *= .75,
                        this.xVel += .4 * n.waterCurrent * e) : (i *= .33,
                                                                 this.xVel += n.waterCurrent * e));
                           var r = null != this.moveDir ? s(this.moveDir) : 0
                           , d = null != this.moveDir ? a(this.moveDir) : 0
                           , g = c(r * r + d * d);
                           0 != g && (r /= g,
                                      d /= g),
                               r && (this.xVel += r * this.speed * i * e),
                               d && (this.yVel += d * this.speed * i * e)
                       }
                       var m;
                       this.zIndex = 0,
                           this.lockMove = !1,
                           this.healCol = 0;
                       for (var y = l.getDistance(0, 0, this.xVel * e, this.yVel * e), k = Math.min(4, Math.max(1, Math.round(y / 40))), v = 1 / k, w = 0; w < k; ++w) {
                           this.xVel && (this.x += this.xVel * e * v),
                               this.yVel && (this.y += this.yVel * e * v),
                               m = u.getGridArrays(this.x, this.y, this.scale);
                           for (var x = 0; x < m.length; ++x)
                               for (var S = 0; S < m[x].length; ++S)
                                   m[x][S].active && u.checkCollision(this, m[x][S], v)
                       }
                       for (w = (I = f.indexOf(this)) + 1; w < f.length; ++w)
                           f[w] != this && f[w].alive && u.checkCollision(this, f[w]);
                       if (this.xVel && (this.xVel *= o(n.playerDecel, e),
                                         this.xVel <= .01 && this.xVel >= -.01 && (this.xVel = 0)),
                           this.yVel && (this.yVel *= o(n.playerDecel, e),
                                         this.yVel <= .01 && this.yVel >= -.01 && (this.yVel = 0)),
                           this.x - this.scale < 0 ? this.x = this.scale : this.x + this.scale > n.mapScale && (this.x = n.mapScale - this.scale),
                           this.y - this.scale < 0 ? this.y = this.scale : this.y + this.scale > n.mapScale && (this.y = n.mapScale - this.scale),
                           this.buildIndex < 0)
                           if (this.reloads[this.weaponIndex] > 0)
                               this.reloads[this.weaponIndex] -= e,
                                   this.gathering = this.mouseState;
                           else if (this.gathering || this.autoGather) {
                               var T = !0;
                               if (null != p.weapons[this.weaponIndex].gather)
                                   this.gather(f);
                               else if (null != p.weapons[this.weaponIndex].projectile && this.hasRes(p.weapons[this.weaponIndex], this.skin ? this.skin.projCost : 0)) {
                                   this.useRes(p.weapons[this.weaponIndex], this.skin ? this.skin.projCost : 0),
                                       this.noMovTimer = 0;
                                   var I = p.weapons[this.weaponIndex].projectile
                                   , E = 2 * this.scale
                                   , M = this.skin && this.skin.aMlt ? this.skin.aMlt : 1;
                                   p.weapons[this.weaponIndex].rec && (this.xVel -= p.weapons[this.weaponIndex].rec * s(this.dir),
                                                                       this.yVel -= p.weapons[this.weaponIndex].rec * a(this.dir)),
                                       h.addProjectile(this.x + E * s(this.dir), this.y + E * a(this.dir), this.dir, p.projectiles[I].range * M, p.projectiles[I].speed * M, I, this, null, this.zIndex)
                               } else
                                   T = !1;
                               this.gathering = this.mouseState,
                                   T && (this.reloads[this.weaponIndex] = p.weapons[this.weaponIndex].speed * (this.skin && this.skin.atkSpd || 1))
                           }
                   }
               }
           }
               ,
               this.addWeaponXP = function(e) {
               this.weaponXP[this.weaponIndex] || (this.weaponXP[this.weaponIndex] = 0),
                   this.weaponXP[this.weaponIndex] += e
           }
               ,
               this.earnXP = function(e) {
               this.age < n.maxAge && (this.XP += e,
                                       this.XP >= this.maxXP ? (this.age < n.maxAge ? (this.age++,
                                                                                       this.XP = 0,
                                                                                       this.maxXP *= 1.2) : this.XP = this.maxXP,
                                                                this.upgradePoints++,
                                                                y.send(this.id, "16", this.upgradePoints, this.upgrAge),
                                                                y.send(this.id, "15", this.XP, l.fixTo(this.maxXP, 1), this.age)) : y.send(this.id, "15", this.XP))
           }
               ,
               this.changeHealth = function(e, t) {
               if (e > 0 && this.health >= this.maxHealth)
                   return !1;
               e < 0 && this.skin && (e *= this.skin.dmgMult || 1),
                   e < 0 && this.tail && (e *= this.tail.dmgMult || 1),
                   e < 0 && (this.hitTime = Date.now()),
                   this.health += e,
                   this.health > this.maxHealth && (e -= this.health - this.maxHealth,
                                                    this.health = this.maxHealth),
                   this.health <= 0 && this.kill(t);
               for (var n = 0; n < f.length; ++n)
                   this.sentTo[f[n].id] && y.send(f[n].id, "h", this.sid, Math.round(this.health));
               return !t || !t.canSee(this) || t == this && e < 0 || y.send(t.id, "t", Math.round(this.x), Math.round(this.y), Math.round(-e), 1),
                   !0
           }
               ,
               this.kill = function(e) {
               e && e.alive && (e.kills++,
                                e.skin && e.skin.goldSteal ? k(e, Math.round(this.points / 2)) : k(e, Math.round(100 * this.age * (e.skin && e.skin.kScrM ? e.skin.kScrM : 1))),
                                y.send(e.id, "9", "kills", e.kills, 1)),
                   this.alive = !1,
                   y.send(this.id, "11"),
                   v()
           }
               ,
               this.addResource = function(e, t, i) {
               !i && t > 0 && this.addWeaponXP(t),
                   3 == e ? k(this, t, !0) : (this[n.resourceTypes[e]] += t,
                                              y.send(this.id, "9", n.resourceTypes[e], this[n.resourceTypes[e]], 1))
           }
               ,
               this.changeItemCount = function(e, t) {
               this.itemCounts[e] = this.itemCounts[e] || 0,
                   this.itemCounts[e] += t,
                   y.send(this.id, "14", e, this.itemCounts[e])
           }
               ,
               this.buildItem = function(e) {
               var t = this.scale + e.scale + (e.placeOffset || 0)
               , n = this.x + t * s(this.dir)
               , i = this.y + t * a(this.dir);
               if (this.canBuild(e) && !(e.consume && this.skin && this.skin.noEat) && (e.consume || u.checkItemLocation(n, i, e.scale, .6, e.id, !1, this))) {
                   var r = !1;
                   if (e.consume) {
                       if (this.hitTime) {
                           var o = Date.now() - this.hitTime;
                           this.hitTime = 0,
                               o <= 120 ? (this.shameCount++,
                                           this.shameCount >= 8 && (this.shameTimer = 3e4,
                                                                    this.shameCount = 0)) : (this.shameCount -= 2,
                                                                                             this.shameCount <= 0 && (this.shameCount = 0))
                       }
                       this.shameTimer <= 0 && (r = e.consume(this))
                   } else
                       r = !0,
                           e.group.limit && this.changeItemCount(e.group.id, 1),
                           e.pps && (this.pps += e.pps),
                           u.add(u.objects.length, n, i, this.dir, e.scale, e.type, e, !1, this);
                   r && (this.useRes(e),
                         this.buildIndex = -1)
               }
           }
               ,
               this.hasRes = function(e, t) {
               for (var n = 0; n < e.req.length; ) {
                   if (this[e.req[n]] < Math.round(e.req[n + 1] * (t || 1)))
                       return !1;
                   n += 2
               }
               return !0
           }
               ,
               this.useRes = function(e, t) {
               if (!n.inSandbox)
                   for (var i = 0; i < e.req.length; )
                       this.addResource(n.resourceTypes.indexOf(e.req[i]), -Math.round(e.req[i + 1] * (t || 1))),
                           i += 2
           }
               ,
               this.canBuild = function(e) {
               return !!n.inSandbox || !(e.group.limit && this.itemCounts[e.group.id] >= e.group.limit) && this.hasRes(e)
           }
               ,
               this.gather = function() {
               this.noMovTimer = 0,
                   this.slowMult -= p.weapons[this.weaponIndex].hitSlow || .3,
                   this.slowMult < 0 && (this.slowMult = 0);
               for (var e, t, i, r = n.fetchVariant(this), o = r.poison, c = r.val, h = {}, g = u.getGridArrays(this.x, this.y, p.weapons[this.weaponIndex].range), m = 0; m < g.length; ++m)
                   for (var y = 0; y < g[m].length; ++y)
                       if ((t = g[m][y]).active && !t.dontGather && !h[t.sid] && t.visibleToPlayer(this) && l.getDistance(this.x, this.y, t.x, t.y) - t.scale <= p.weapons[this.weaponIndex].range && (e = l.getDirection(t.x, t.y, this.x, this.y),
                    l.getAngleDist(e, this.dir) <= n.gatherAngle)) {
                           if (h[t.sid] = 1,
                               t.health) {
                               if (t.changeHealth(-p.weapons[this.weaponIndex].dmg * c * (p.weapons[this.weaponIndex].sDmg || 1) * (this.skin && this.skin.bDmg ? this.skin.bDmg : 1), this)) {
                                   for (var k = 0; k < t.req.length; )
                                       this.addResource(n.resourceTypes.indexOf(t.req[k]), t.req[k + 1]),
                                           k += 2;
                                   u.disableObj(t)
                               }
                           } else {
                               this.earnXP(4 * p.weapons[this.weaponIndex].gather);
                               var v = p.weapons[this.weaponIndex].gather + (3 == t.type ? 4 : 0);
                               this.skin && this.skin.extraGold && this.addResource(3, 1),
                                   this.addResource(t.type, v)
                           }
                           i = !0,
                               u.hitObj(t, e)
                       }
               for (y = 0; y < f.length + d.length; ++y)
                   if ((t = f[y] || d[y - f.length]) != this && t.alive && (!t.team || t.team != this.team) && l.getDistance(this.x, this.y, t.x, t.y) - 1.8 * t.scale <= p.weapons[this.weaponIndex].range && (e = l.getDirection(t.x, t.y, this.x, this.y),
                l.getAngleDist(e, this.dir) <= n.gatherAngle)) {
                       var w = p.weapons[this.weaponIndex].steal;
                       w && t.addResource && (w = Math.min(t.points || 0, w),
                                              this.addResource(3, w),
                                              t.addResource(3, -w));
                       var b = c;
                       null != t.weaponIndex && p.weapons[t.weaponIndex].shield && l.getAngleDist(e + Math.PI, t.dir) <= n.shieldAngle && (b = p.weapons[t.weaponIndex].shield);
                       var x = p.weapons[this.weaponIndex].dmg * (this.skin && this.skin.dmgMultO ? this.skin.dmgMultO : 1) * (this.tail && this.tail.dmgMultO ? this.tail.dmgMultO : 1)
                       , S = .3 * (t.weightM || 1) + (p.weapons[this.weaponIndex].knock || 0);
                       t.xVel += S * s(e),
                           t.yVel += S * a(e),
                           this.skin && this.skin.healD && this.changeHealth(x * b * this.skin.healD, this),
                           this.tail && this.tail.healD && this.changeHealth(x * b * this.tail.healD, this),
                           t.skin && t.skin.dmg && 1 == b && this.changeHealth(-x * t.skin.dmg, t),
                           t.tail && t.tail.dmg && 1 == b && this.changeHealth(-x * t.tail.dmg, t),
                           !(t.dmgOverTime && this.skin && this.skin.poisonDmg) || t.skin && t.skin.poisonRes || (t.dmgOverTime.dmg = this.skin.poisonDmg,
                                                                                                                  t.dmgOverTime.time = this.skin.poisonTime || 1,
                                                                                                                  t.dmgOverTime.doer = this),
                           !t.dmgOverTime || !o || t.skin && t.skin.poisonRes || (t.dmgOverTime.dmg = 5,
                                                                                  t.dmgOverTime.time = 5,
                                                                                  t.dmgOverTime.doer = this),
                           t.skin && t.skin.dmgK && (this.xVel -= t.skin.dmgK * s(e),
                                                     this.yVel -= t.skin.dmgK * a(e)),
                           t.changeHealth(-x * b, this, this)
                   }
               this.sendAnimation(i ? 1 : 0)
           }
               ,
               this.sendAnimation = function(e) {
               for (var t = 0; t < f.length; ++t)
                   this.sentTo[f[t].id] && this.canSee(f[t]) && y.send(f[t].id, "7", this.sid, e ? 1 : 0, this.weaponIndex)
           }
           ;
           var x = 0
           , S = 0;
           this.animate = function(e) {
               this.animTime > 0 && (this.animTime -= e,
                                     this.animTime <= 0 ? (this.animTime = 0,
                                                           this.dirPlus = 0,
                                                           x = 0,
                                                           S = 0) : 0 == S ? (x += e / (this.animSpeed * n.hitReturnRatio),
                                                                              this.dirPlus = l.lerp(0, this.targetAngle, Math.min(1, x)),
                                                                              x >= 1 && (x = 1,
                                                                                         S = 1)) : (x -= e / (this.animSpeed * (1 - n.hitReturnRatio)),
                                                                                                    this.dirPlus = l.lerp(0, this.targetAngle, Math.max(0, x))))
           }
               ,
               this.startAnim = function(e, t) {
               this.animTime = this.animSpeed = p.weapons[t].speed,
                   this.targetAngle = e ? -n.hitAngle : -Math.PI,
                   x = 0,
                   S = 0
           }
               ,
               this.canSee = function(e) {
               if (!e)
                   return !1;
               if (e.skin && e.skin.invisTimer && e.noMovTimer >= e.skin.invisTimer)
                   return !1;
               var t = r(e.x - this.x) - e.scale
               , i = r(e.y - this.y) - e.scale;
               return t <= n.maxScreenWidth / 2 * 1.3 && i <= n.maxScreenHeight / 2 * 1.3
           }
       }
   }
   , function(e, t, n) {
       const i = n(50).words
       , r = n(51).array;
       e.exports = class {
           constructor(e={}) {
               Object.assign(this, {
                   list: e.emptyList && [] || Array.prototype.concat.apply(i, [r, e.list || []]),
                   exclude: e.exclude || [],
                   placeHolder: e.placeHolder || "*",
                   regex: e.regex || /[^a-zA-Z0-9|\$|\@]|\^/g,
                   replaceRegex: e.replaceRegex || /\w/g
               })
           }
           isProfane(e) {
               return this.list.filter(t=>{
                   const n = new RegExp(`\\b${t.replace(/(\W)/g, "\\$1")}\\b`,"gi");
                   return !this.exclude.includes(t.toLowerCase()) && n.test(e)
               }
                                      ).length > 0 || !1
           }
           replaceWord(e) {
               return e.replace(this.regex, "").replace(this.replaceRegex, this.placeHolder)
           }
           clean(e) {
               return e.split(/\b/).map(e=>this.isProfane(e) ? this.replaceWord(e) : e).join("")
           }
           addWords() {
               let e = Array.from(arguments);
               this.list.push(...e),
                   e.map(e=>e.toLowerCase()).forEach(e=>{
                   this.exclude.includes(e) && this.exclude.splice(this.exclude.indexOf(e), 1)
               }
                                                    )
           }
           removeWords() {
               this.exclude.push(...Array.from(arguments).map(e=>e.toLowerCase()))
           }
       }
   }
   , function(e) {
       e.exports = {
           words: ["ahole", "anus", "ash0le", "ash0les", "asholes", "ass", "Ass Monkey", "Assface", "assh0le", "assh0lez", "asshole", "assholes", "assholz", "asswipe", "azzhole", "bassterds", "bastard", "bastards", "bastardz", "basterds", "basterdz", "Biatch", "bitch", "bitches", "Blow Job", "boffing", "butthole", "buttwipe", "c0ck", "c0cks", "c0k", "Carpet Muncher", "cawk", "cawks", "Clit", "cnts", "cntz", "cock", "cockhead", "cock-head", "cocks", "CockSucker", "cock-sucker", "crap", "cum", "cunt", "cunts", "cuntz", "dick", "dild0", "dild0s", "dildo", "dildos", "dilld0", "dilld0s", "dominatricks", "dominatrics", "dominatrix", "dyke", "enema", "f u c k", "f u c k e r", "fag", "fag1t", "faget", "fagg1t", "faggit", "faggot", "fagg0t", "fagit", "fags", "fagz", "faig", "faigs", "fart", "flipping the bird", "fuck", "fucker", "fuckin", "fucking", "fucks", "Fudge Packer", "fuk", "Fukah", "Fuken", "fuker", "Fukin", "Fukk", "Fukkah", "Fukken", "Fukker", "Fukkin", "g00k", "God-damned", "h00r", "h0ar", "h0re", "hells", "hoar", "hoor", "hoore", "jackoff", "jap", "japs", "jerk-off", "jisim", "jiss", "jizm", "jizz", "knob", "knobs", "knobz", "kunt", "kunts", "kuntz", "Lezzian", "Lipshits", "Lipshitz", "masochist", "masokist", "massterbait", "masstrbait", "masstrbate", "masterbaiter", "masterbate", "masterbates", "Motha Fucker", "Motha Fuker", "Motha Fukkah", "Motha Fukker", "Mother Fucker", "Mother Fukah", "Mother Fuker", "Mother Fukkah", "Mother Fukker", "mother-fucker", "Mutha Fucker", "Mutha Fukah", "Mutha Fuker", "Mutha Fukkah", "Mutha Fukker", "n1gr", "nastt", "nigger;", "nigur;", "niiger;", "niigr;", "orafis", "orgasim;", "orgasm", "orgasum", "oriface", "orifice", "orifiss", "packi", "packie", "packy", "paki", "pakie", "paky", "pecker", "peeenus", "peeenusss", "peenus", "peinus", "pen1s", "penas", "penis", "penis-breath", "penus", "penuus", "Phuc", "Phuck", "Phuk", "Phuker", "Phukker", "polac", "polack", "polak", "Poonani", "pr1c", "pr1ck", "pr1k", "pusse", "pussee", "pussy", "puuke", "puuker", "queer", "queers", "queerz", "qweers", "qweerz", "qweir", "recktum", "rectum", "retard", "sadist", "scank", "schlong", "screwing", "semen", "sex", "sexy", "Sh!t", "sh1t", "sh1ter", "sh1ts", "sh1tter", "sh1tz", "shit", "shits", "shitter", "Shitty", "Shity", "shitz", "Shyt", "Shyte", "Shytty", "Shyty", "skanck", "skank", "skankee", "skankey", "skanks", "Skanky", "slag", "slut", "sluts", "Slutty", "slutz", "son-of-a-bitch", "tit", "turd", "va1jina", "vag1na", "vagiina", "vagina", "vaj1na", "vajina", "vullva", "vulva", "w0p", "wh00r", "wh0re", "whore", "xrated", "xxx", "b!+ch", "bitch", "blowjob", "clit", "arschloch", "fuck", "shit", "ass", "asshole", "b!tch", "b17ch", "b1tch", "bastard", "bi+ch", "boiolas", "buceta", "c0ck", "cawk", "chink", "cipa", "clits", "cock", "cum", "cunt", "dildo", "dirsa", "ejakulate", "fatass", "fcuk", "fuk", "fux0r", "hoer", "hore", "jism", "kawk", "l3itch", "l3i+ch", "lesbian", "masturbate", "masterbat*", "masterbat3", "motherfucker", "s.o.b.", "mofo", "nazi", "nigga", "nigger", "nutsack", "phuck", "pimpis", "pusse", "pussy", "scrotum", "sh!t", "shemale", "shi+", "sh!+", "slut", "smut", "teets", "tits", "boobs", "b00bs", "teez", "testical", "testicle", "titt", "w00se", "jackoff", "wank", "whoar", "whore", "*damn", "*dyke", "*fuck*", "*shit*", "@$$", "amcik", "andskota", "arse*", "assrammer", "ayir", "bi7ch", "bitch*", "bollock*", "breasts", "butt-pirate", "cabron", "cazzo", "chraa", "chuj", "Cock*", "cunt*", "d4mn", "daygo", "dego", "dick*", "dike*", "dupa", "dziwka", "ejackulate", "Ekrem*", "Ekto", "enculer", "faen", "fag*", "fanculo", "fanny", "feces", "feg", "Felcher", "ficken", "fitt*", "Flikker", "foreskin", "Fotze", "Fu(*", "fuk*", "futkretzn", "gook", "guiena", "h0r", "h4x0r", "hell", "helvete", "hoer*", "honkey", "Huevon", "hui", "injun", "jizz", "kanker*", "kike", "klootzak", "kraut", "knulle", "kuk", "kuksuger", "Kurac", "kurwa", "kusi*", "kyrpa*", "lesbo", "mamhoon", "masturbat*", "merd*", "mibun", "monkleigh", "mouliewop", "muie", "mulkku", "muschi", "nazis", "nepesaurio", "nigger*", "orospu", "paska*", "perse", "picka", "pierdol*", "pillu*", "pimmel", "piss*", "pizda", "poontsee", "poop", "porn", "p0rn", "pr0n", "preteen", "pula", "pule", "puta", "puto", "qahbeh", "queef*", "rautenberg", "schaffer", "scheiss*", "schlampe", "schmuck", "screw", "sh!t*", "sharmuta", "sharmute", "shipal", "shiz", "skribz", "skurwysyn", "sphencter", "spic", "spierdalaj", "splooge", "suka", "b00b*", "testicle*", "titt*", "twat", "vittu", "wank*", "wetback*", "wichser", "wop*", "yed", "zabourah"]
       }
   }
   , function(e, t, n) {
       e.exports = {
           object: n(52),
           array: n(53),
           regex: n(54)
       }
   }
   , function(e, t) {
       e.exports = {
           "4r5e": 1,
           "5h1t": 1,
           "5hit": 1,
           a55: 1,
           anal: 1,
           anus: 1,
           ar5e: 1,
           arrse: 1,
           arse: 1,
           ass: 1,
           "ass-fucker": 1,
           asses: 1,
           assfucker: 1,
           assfukka: 1,
           asshole: 1,
           assholes: 1,
           asswhole: 1,
           a_s_s: 1,
           "b!tch": 1,
           b00bs: 1,
           b17ch: 1,
           b1tch: 1,
           ballbag: 1,
           balls: 1,
           ballsack: 1,
           bastard: 1,
           beastial: 1,
           beastiality: 1,
           bellend: 1,
           bestial: 1,
           bestiality: 1,
           "bi+ch": 1,
           biatch: 1,
           bitch: 1,
           bitcher: 1,
           bitchers: 1,
           bitches: 1,
           bitchin: 1,
           bitching: 1,
           bloody: 1,
           "blow job": 1,
           blowjob: 1,
           blowjobs: 1,
           boiolas: 1,
           bollock: 1,
           bollok: 1,
           boner: 1,
           boob: 1,
           boobs: 1,
           booobs: 1,
           boooobs: 1,
           booooobs: 1,
           booooooobs: 1,
           breasts: 1,
           buceta: 1,
           bugger: 1,
           bum: 1,
           "bunny fucker": 1,
           butt: 1,
           butthole: 1,
           buttmuch: 1,
           buttplug: 1,
           c0ck: 1,
           c0cksucker: 1,
           "carpet muncher": 1,
           cawk: 1,
           chink: 1,
           cipa: 1,
           cl1t: 1,
           clit: 1,
           clitoris: 1,
           clits: 1,
           cnut: 1,
           cock: 1,
           "cock-sucker": 1,
           cockface: 1,
           cockhead: 1,
           cockmunch: 1,
           cockmuncher: 1,
           cocks: 1,
           cocksuck: 1,
           cocksucked: 1,
           cocksucker: 1,
           cocksucking: 1,
           cocksucks: 1,
           cocksuka: 1,
           cocksukka: 1,
           cok: 1,
           cokmuncher: 1,
           coksucka: 1,
           coon: 1,
           cox: 1,
           crap: 1,
           cum: 1,
           cummer: 1,
           cumming: 1,
           cums: 1,
           cumshot: 1,
           cunilingus: 1,
           cunillingus: 1,
           cunnilingus: 1,
           cunt: 1,
           cuntlick: 1,
           cuntlicker: 1,
           cuntlicking: 1,
           cunts: 1,
           cyalis: 1,
           cyberfuc: 1,
           cyberfuck: 1,
           cyberfucked: 1,
           cyberfucker: 1,
           cyberfuckers: 1,
           cyberfucking: 1,
           d1ck: 1,
           damn: 1,
           dick: 1,
           dickhead: 1,
           dildo: 1,
           dildos: 1,
           dink: 1,
           dinks: 1,
           dirsa: 1,
           dlck: 1,
           "dog-fucker": 1,
           doggin: 1,
           dogging: 1,
           donkeyribber: 1,
           doosh: 1,
           duche: 1,
           dyke: 1,
           ejaculate: 1,
           ejaculated: 1,
           ejaculates: 1,
           ejaculating: 1,
           ejaculatings: 1,
           ejaculation: 1,
           ejakulate: 1,
           "f u c k": 1,
           "f u c k e r": 1,
           f4nny: 1,
           fag: 1,
           fagging: 1,
           faggitt: 1,
           faggot: 1,
           faggs: 1,
           fagot: 1,
           fagots: 1,
           fags: 1,
           fanny: 1,
           fannyflaps: 1,
           fannyfucker: 1,
           fanyy: 1,
           fatass: 1,
           fcuk: 1,
           fcuker: 1,
           fcuking: 1,
           feck: 1,
           fecker: 1,
           felching: 1,
           fellate: 1,
           fellatio: 1,
           fingerfuck: 1,
           fingerfucked: 1,
           fingerfucker: 1,
           fingerfuckers: 1,
           fingerfucking: 1,
           fingerfucks: 1,
           fistfuck: 1,
           fistfucked: 1,
           fistfucker: 1,
           fistfuckers: 1,
           fistfucking: 1,
           fistfuckings: 1,
           fistfucks: 1,
           flange: 1,
           fook: 1,
           fooker: 1,
           fuck: 1,
           fucka: 1,
           fucked: 1,
           fucker: 1,
           fuckers: 1,
           fuckhead: 1,
           fuckheads: 1,
           fuckin: 1,
           fucking: 1,
           fuckings: 1,
           fuckingshitmotherfucker: 1,
           fuckme: 1,
           fucks: 1,
           fuckwhit: 1,
           fuckwit: 1,
           "fudge packer": 1,
           fudgepacker: 1,
           fuk: 1,
           fuker: 1,
           fukker: 1,
           fukkin: 1,
           fuks: 1,
           fukwhit: 1,
           fukwit: 1,
           fux: 1,
           fux0r: 1,
           f_u_c_k: 1,
           gangbang: 1,
           gangbanged: 1,
           gangbangs: 1,
           gaylord: 1,
           gaysex: 1,
           goatse: 1,
           God: 1,
           "god-dam": 1,
           "god-damned": 1,
           goddamn: 1,
           goddamned: 1,
           hardcoresex: 1,
           hell: 1,
           heshe: 1,
           hoar: 1,
           hoare: 1,
           hoer: 1,
           homo: 1,
           hore: 1,
           horniest: 1,
           horny: 1,
           hotsex: 1,
           "jack-off": 1,
           jackoff: 1,
           jap: 1,
           "jerk-off": 1,
           jism: 1,
           jiz: 1,
           jizm: 1,
           jizz: 1,
           kawk: 1,
           knob: 1,
           knobead: 1,
           knobed: 1,
           knobend: 1,
           knobhead: 1,
           knobjocky: 1,
           knobjokey: 1,
           kock: 1,
           kondum: 1,
           kondums: 1,
           kum: 1,
           kummer: 1,
           kumming: 1,
           kums: 1,
           kunilingus: 1,
           "l3i+ch": 1,
           l3itch: 1,
           labia: 1,
           lust: 1,
           lusting: 1,
           m0f0: 1,
           m0fo: 1,
           m45terbate: 1,
           ma5terb8: 1,
           ma5terbate: 1,
           masochist: 1,
           "master-bate": 1,
           masterb8: 1,
           "masterbat*": 1,
           masterbat3: 1,
           masterbate: 1,
           masterbation: 1,
           masterbations: 1,
           masturbate: 1,
           "mo-fo": 1,
           mof0: 1,
           mofo: 1,
           mothafuck: 1,
           mothafucka: 1,
           mothafuckas: 1,
           mothafuckaz: 1,
           mothafucked: 1,
           mothafucker: 1,
           mothafuckers: 1,
           mothafuckin: 1,
           mothafucking: 1,
           mothafuckings: 1,
           mothafucks: 1,
           "mother fucker": 1,
           motherfuck: 1,
           motherfucked: 1,
           motherfucker: 1,
           motherfuckers: 1,
           motherfuckin: 1,
           motherfucking: 1,
           motherfuckings: 1,
           motherfuckka: 1,
           motherfucks: 1,
           muff: 1,
           mutha: 1,
           muthafecker: 1,
           muthafuckker: 1,
           muther: 1,
           mutherfucker: 1,
           n1gga: 1,
           n1gger: 1,
           nazi: 1,
           nigg3r: 1,
           nigg4h: 1,
           nigga: 1,
           niggah: 1,
           niggas: 1,
           niggaz: 1,
           nigger: 1,
           niggers: 1,
           nob: 1,
           "nob jokey": 1,
           nobhead: 1,
           nobjocky: 1,
           nobjokey: 1,
           numbnuts: 1,
           nutsack: 1,
           orgasim: 1,
           orgasims: 1,
           orgasm: 1,
           orgasms: 1,
           p0rn: 1,
           pawn: 1,
           pecker: 1,
           penis: 1,
           penisfucker: 1,
           phonesex: 1,
           phuck: 1,
           phuk: 1,
           phuked: 1,
           phuking: 1,
           phukked: 1,
           phukking: 1,
           phuks: 1,
           phuq: 1,
           pigfucker: 1,
           pimpis: 1,
           piss: 1,
           pissed: 1,
           pisser: 1,
           pissers: 1,
           pisses: 1,
           pissflaps: 1,
           pissin: 1,
           pissing: 1,
           pissoff: 1,
           poop: 1,
           porn: 1,
           porno: 1,
           pornography: 1,
           pornos: 1,
           prick: 1,
           pricks: 1,
           pron: 1,
           pube: 1,
           pusse: 1,
           pussi: 1,
           pussies: 1,
           pussy: 1,
           pussys: 1,
           rectum: 1,
           retard: 1,
           rimjaw: 1,
           rimming: 1,
           "s hit": 1,
           "s.o.b.": 1,
           sadist: 1,
           schlong: 1,
           screwing: 1,
           scroat: 1,
           scrote: 1,
           scrotum: 1,
           semen: 1,
           sex: 1,
           "sh!+": 1,
           "sh!t": 1,
           sh1t: 1,
           shag: 1,
           shagger: 1,
           shaggin: 1,
           shagging: 1,
           shemale: 1,
           "shi+": 1,
           shit: 1,
           shitdick: 1,
           shite: 1,
           shited: 1,
           shitey: 1,
           shitfuck: 1,
           shitfull: 1,
           shithead: 1,
           shiting: 1,
           shitings: 1,
           shits: 1,
           shitted: 1,
           shitter: 1,
           shitters: 1,
           shitting: 1,
           shittings: 1,
           shitty: 1,
           skank: 1,
           slut: 1,
           sluts: 1,
           smegma: 1,
           smut: 1,
           snatch: 1,
           "son-of-a-bitch": 1,
           spac: 1,
           spunk: 1,
           s_h_i_t: 1,
           t1tt1e5: 1,
           t1tties: 1,
           teets: 1,
           teez: 1,
           testical: 1,
           testicle: 1,
           tit: 1,
           titfuck: 1,
           tits: 1,
           titt: 1,
           tittie5: 1,
           tittiefucker: 1,
           titties: 1,
           tittyfuck: 1,
           tittywank: 1,
           titwank: 1,
           tosser: 1,
           turd: 1,
           tw4t: 1,
           twat: 1,
           twathead: 1,
           twatty: 1,
           twunt: 1,
           twunter: 1,
           v14gra: 1,
           v1gra: 1,
           vagina: 1,
           viagra: 1,
           vulva: 1,
           w00se: 1,
           wang: 1,
           wank: 1,
           wanker: 1,
           wanky: 1,
           whoar: 1,
           whore: 1,
           willies: 1,
           willy: 1,
           xrated: 1,
           xxx: 1
       }
   }
   , function(e, t) {
       e.exports = ["4r5e", "5h1t", "5hit", "a55", "anal", "anus", "ar5e", "arrse", "arse", "ass", "ass-fucker", "asses", "assfucker", "assfukka", "asshole", "assholes", "asswhole", "a_s_s", "b!tch", "b00bs", "b17ch", "b1tch", "ballbag", "balls", "ballsack", "bastard", "beastial", "beastiality", "bellend", "bestial", "bestiality", "bi+ch", "biatch", "bitch", "bitcher", "bitchers", "bitches", "bitchin", "bitching", "bloody", "blow job", "blowjob", "blowjobs", "boiolas", "bollock", "bollok", "boner", "boob", "boobs", "booobs", "boooobs", "booooobs", "booooooobs", "breasts", "buceta", "bugger", "bum", "bunny fucker", "butt", "butthole", "buttmuch", "buttplug", "c0ck", "c0cksucker", "carpet muncher", "cawk", "chink", "cipa", "cl1t", "clit", "clitoris", "clits", "cnut", "cock", "cock-sucker", "cockface", "cockhead", "cockmunch", "cockmuncher", "cocks", "cocksuck", "cocksucked", "cocksucker", "cocksucking", "cocksucks", "cocksuka", "cocksukka", "cok", "cokmuncher", "coksucka", "coon", "cox", "crap", "cum", "cummer", "cumming", "cums", "cumshot", "cunilingus", "cunillingus", "cunnilingus", "cunt", "cuntlick", "cuntlicker", "cuntlicking", "cunts", "cyalis", "cyberfuc", "cyberfuck", "cyberfucked", "cyberfucker", "cyberfuckers", "cyberfucking", "d1ck", "damn", "dick", "dickhead", "dildo", "dildos", "dink", "dinks", "dirsa", "dlck", "dog-fucker", "doggin", "dogging", "donkeyribber", "doosh", "duche", "dyke", "ejaculate", "ejaculated", "ejaculates", "ejaculating", "ejaculatings", "ejaculation", "ejakulate", "f u c k", "f u c k e r", "f4nny", "fag", "fagging", "faggitt", "faggot", "faggs", "fagot", "fagots", "fags", "fanny", "fannyflaps", "fannyfucker", "fanyy", "fatass", "fcuk", "fcuker", "fcuking", "feck", "fecker", "felching", "fellate", "fellatio", "fingerfuck", "fingerfucked", "fingerfucker", "fingerfuckers", "fingerfucking", "fingerfucks", "fistfuck", "fistfucked", "fistfucker", "fistfuckers", "fistfucking", "fistfuckings", "fistfucks", "flange", "fook", "fooker", "fuck", "fucka", "fucked", "fucker", "fuckers", "fuckhead", "fuckheads", "fuckin", "fucking", "fuckings", "fuckingshitmotherfucker", "fuckme", "fucks", "fuckwhit", "fuckwit", "fudge packer", "fudgepacker", "fuk", "fuker", "fukker", "fukkin", "fuks", "fukwhit", "fukwit", "fux", "fux0r", "f_u_c_k", "gangbang", "gangbanged", "gangbangs", "gaylord", "gaysex", "goatse", "God", "god-dam", "god-damned", "goddamn", "goddamned", "hardcoresex", "hell", "heshe", "hoar", "hoare", "hoer", "homo", "hore", "horniest", "horny", "hotsex", "jack-off", "jackoff", "jap", "jerk-off", "jism", "jiz", "jizm", "jizz", "kawk", "knob", "knobead", "knobed", "knobend", "knobhead", "knobjocky", "knobjokey", "kock", "kondum", "kondums", "kum", "kummer", "kumming", "kums", "kunilingus", "l3i+ch", "l3itch", "labia", "lust", "lusting", "m0f0", "m0fo", "m45terbate", "ma5terb8", "ma5terbate", "masochist", "master-bate", "masterb8", "masterbat*", "masterbat3", "masterbate", "masterbation", "masterbations", "masturbate", "mo-fo", "mof0", "mofo", "mothafuck", "mothafucka", "mothafuckas", "mothafuckaz", "mothafucked", "mothafucker", "mothafuckers", "mothafuckin", "mothafucking", "mothafuckings", "mothafucks", "mother fucker", "motherfuck", "motherfucked", "motherfucker", "motherfuckers", "motherfuckin", "motherfucking", "motherfuckings", "motherfuckka", "motherfucks", "muff", "mutha", "muthafecker", "muthafuckker", "muther", "mutherfucker", "n1gga", "n1gger", "nazi", "nigg3r", "nigg4h", "nigga", "niggah", "niggas", "niggaz", "nigger", "niggers", "nob", "nob jokey", "nobhead", "nobjocky", "nobjokey", "numbnuts", "nutsack", "orgasim", "orgasims", "orgasm", "orgasms", "p0rn", "pawn", "pecker", "penis", "penisfucker", "phonesex", "phuck", "phuk", "phuked", "phuking", "phukked", "phukking", "phuks", "phuq", "pigfucker", "pimpis", "piss", "pissed", "pisser", "pissers", "pisses", "pissflaps", "pissin", "pissing", "pissoff", "poop", "porn", "porno", "pornography", "pornos", "prick", "pricks", "pron", "pube", "pusse", "pussi", "pussies", "pussy", "pussys", "rectum", "retard", "rimjaw", "rimming", "s hit", "s.o.b.", "sadist", "schlong", "screwing", "scroat", "scrote", "scrotum", "semen", "sex", "sh!+", "sh!t", "sh1t", "shag", "shagger", "shaggin", "shagging", "shemale", "shi+", "shit", "shitdick", "shite", "shited", "shitey", "shitfuck", "shitfull", "shithead", "shiting", "shitings", "shits", "shitted", "shitter", "shitters", "shitting", "shittings", "shitty", "skank", "slut", "sluts", "smegma", "smut", "snatch", "son-of-a-bitch", "spac", "spunk", "s_h_i_t", "t1tt1e5", "t1tties", "teets", "teez", "testical", "testicle", "tit", "titfuck", "tits", "titt", "tittie5", "tittiefucker", "titties", "tittyfuck", "tittywank", "titwank", "tosser", "turd", "tw4t", "twat", "twathead", "twatty", "twunt", "twunter", "v14gra", "v1gra", "vagina", "viagra", "vulva", "w00se", "wang", "wank", "wanker", "wanky", "whoar", "whore", "willies", "willy", "xrated", "xxx"]
   }
   , function(e, t) {
       e.exports = /\b(4r5e|5h1t|5hit|a55|anal|anus|ar5e|arrse|arse|ass|ass-fucker|asses|assfucker|assfukka|asshole|assholes|asswhole|a_s_s|b!tch|b00bs|b17ch|b1tch|ballbag|balls|ballsack|bastard|beastial|beastiality|bellend|bestial|bestiality|bi\+ch|biatch|bitch|bitcher|bitchers|bitches|bitchin|bitching|bloody|blow job|blowjob|blowjobs|boiolas|bollock|bollok|boner|boob|boobs|booobs|boooobs|booooobs|booooooobs|breasts|buceta|bugger|bum|bunny fucker|butt|butthole|buttmuch|buttplug|c0ck|c0cksucker|carpet muncher|cawk|chink|cipa|cl1t|clit|clitoris|clits|cnut|cock|cock-sucker|cockface|cockhead|cockmunch|cockmuncher|cocks|cocksuck|cocksucked|cocksucker|cocksucking|cocksucks|cocksuka|cocksukka|cok|cokmuncher|coksucka|coon|cox|crap|cum|cummer|cumming|cums|cumshot|cunilingus|cunillingus|cunnilingus|cunt|cuntlick|cuntlicker|cuntlicking|cunts|cyalis|cyberfuc|cyberfuck|cyberfucked|cyberfucker|cyberfuckers|cyberfucking|d1ck|damn|dick|dickhead|dildo|dildos|dink|dinks|dirsa|dlck|dog-fucker|doggin|dogging|donkeyribber|doosh|duche|dyke|ejaculate|ejaculated|ejaculates|ejaculating|ejaculatings|ejaculation|ejakulate|f u c k|f u c k e r|f4nny|fag|fagging|faggitt|faggot|faggs|fagot|fagots|fags|fanny|fannyflaps|fannyfucker|fanyy|fatass|fcuk|fcuker|fcuking|feck|fecker|felching|fellate|fellatio|fingerfuck|fingerfucked|fingerfucker|fingerfuckers|fingerfucking|fingerfucks|fistfuck|fistfucked|fistfucker|fistfuckers|fistfucking|fistfuckings|fistfucks|flange|fook|fooker|fuck|fucka|fucked|fucker|fuckers|fuckhead|fuckheads|fuckin|fucking|fuckings|fuckingshitmotherfucker|fuckme|fucks|fuckwhit|fuckwit|fudge packer|fudgepacker|fuk|fuker|fukker|fukkin|fuks|fukwhit|fukwit|fux|fux0r|f_u_c_k|gangbang|gangbanged|gangbangs|gaylord|gaysex|goatse|God|god-dam|god-damned|goddamn|goddamned|hardcoresex|hell|heshe|hoar|hoare|hoer|homo|hore|horniest|horny|hotsex|jack-off|jackoff|jap|jerk-off|jism|jiz|jizm|jizz|kawk|knob|knobead|knobed|knobend|knobhead|knobjocky|knobjokey|kock|kondum|kondums|kum|kummer|kumming|kums|kunilingus|l3i\+ch|l3itch|labia|lust|lusting|m0f0|m0fo|m45terbate|ma5terb8|ma5terbate|masochist|master-bate|masterb8|masterbat*|masterbat3|masterbate|masterbation|masterbations|masturbate|mo-fo|mof0|mofo|mothafuck|mothafucka|mothafuckas|mothafuckaz|mothafucked|mothafucker|mothafuckers|mothafuckin|mothafucking|mothafuckings|mothafucks|mother fucker|motherfuck|motherfucked|motherfucker|motherfuckers|motherfuckin|motherfucking|motherfuckings|motherfuckka|motherfucks|muff|mutha|muthafecker|muthafuckker|muther|mutherfucker|n1gga|n1gger|nazi|nigg3r|nigg4h|nigga|niggah|niggas|niggaz|nigger|niggers|nob|nob jokey|nobhead|nobjocky|nobjokey|numbnuts|nutsack|orgasim|orgasims|orgasm|orgasms|p0rn|pawn|pecker|penis|penisfucker|phonesex|phuck|phuk|phuked|phuking|phukked|phukking|phuks|phuq|pigfucker|pimpis|piss|pissed|pisser|pissers|pisses|pissflaps|pissin|pissing|pissoff|poop|porn|porno|pornography|pornos|prick|pricks|pron|pube|pusse|pussi|pussies|pussy|pussys|rectum|retard|rimjaw|rimming|s hit|s.o.b.|sadist|schlong|screwing|scroat|scrote|scrotum|semen|sex|sh!\+|sh!t|sh1t|shag|shagger|shaggin|shagging|shemale|shi\+|shit|shitdick|shite|shited|shitey|shitfuck|shitfull|shithead|shiting|shitings|shits|shitted|shitter|shitters|shitting|shittings|shitty|skank|slut|sluts|smegma|smut|snatch|son-of-a-bitch|spac|spunk|s_h_i_t|t1tt1e5|t1tties|teets|teez|testical|testicle|tit|titfuck|tits|titt|tittie5|tittiefucker|titties|tittyfuck|tittywank|titwank|tosser|turd|tw4t|twat|twathead|twatty|twunt|twunter|v14gra|v1gra|vagina|viagra|vulva|w00se|wang|wank|wanker|wanky|whoar|whore|willies|willy|xrated|xxx)\b/gi
   }
   , function(e, t) {
       e.exports.hats = [{
           id: 45,
           name: "Shame!",
           dontSell: !0,
           price: 0,
           scale: 120,
           desc: "hacks are for losers"
       }, {
           id: 51,
           name: "Moo Cap",
           price: 0,
           scale: 120,
           desc: "coolest mooer around"
       }, {
           id: 50,
           name: "Apple Cap",
           price: 0,
           scale: 120,
           desc: "apple farms remembers"
       }, {
           id: 28,
           name: "Moo Head",
           price: 0,
           scale: 120,
           desc: "no effect"
       }, {
           id: 29,
           name: "Pig Head",
           price: 0,
           scale: 120,
           desc: "no effect"
       }, {
           id: 30,
           name: "Fluff Head",
           price: 0,
           scale: 120,
           desc: "no effect"
       }, {
           id: 36,
           name: "Pandou Head",
           price: 0,
           scale: 120,
           desc: "no effect"
       }, {
           id: 37,
           name: "Bear Head",
           price: 0,
           scale: 120,
           desc: "no effect"
       }, {
           id: 38,
           name: "Monkey Head",
           price: 0,
           scale: 120,
           desc: "no effect"
       }, {
           id: 44,
           name: "Polar Head",
           price: 0,
           scale: 120,
           desc: "no effect"
       }, {
           id: 35,
           name: "Fez Hat",
           price: 0,
           scale: 120,
           desc: "no effect"
       }, {
           id: 42,
           name: "Enigma Hat",
           price: 0,
           scale: 120,
           desc: "join the enigma army"
       }, {
           id: 43,
           name: "Blitz Hat",
           price: 0,
           scale: 120,
           desc: "hey everybody i'm blitz"
       }, {
           id: 49,
           name: "Bob XIII Hat",
           price: 0,
           scale: 120,
           desc: "like and subscribe"
       }, {
           id: 57,
           name: "Pumpkin",
           price: 50,
           scale: 120,
           desc: "Spooooky"
       }, {
           id: 8,
           name: "Bummle Hat",
           price: 100,
           scale: 120,
           desc: "no effect"
       }, {
           id: 2,
           name: "Straw Hat",
           price: 500,
           scale: 120,
           desc: "no effect"
       }, {
           id: 15,
           name: "Winter Cap",
           price: 600,
           scale: 120,
           desc: "allows you to move at normal speed in snow",
           coldM: 1
       }, {
           id: 5,
           name: "Cowboy Hat",
           price: 1e3,
           scale: 120,
           desc: "no effect"
       }, {
           id: 4,
           name: "Ranger Hat",
           price: 2e3,
           scale: 120,
           desc: "no effect"
       }, {
           id: 18,
           name: "Explorer Hat",
           price: 2e3,
           scale: 120,
           desc: "no effect"
       }, {
           id: 31,
           name: "Flipper Hat",
           price: 2500,
           scale: 120,
           desc: "have more control while in water",
           watrImm: !0
       }, {
           id: 1,
           name: "Marksman Cap",
           price: 3e3,
           scale: 120,
           desc: "increases arrow speed and range",
           aMlt: 1.3
       }, {
           id: 10,
           name: "Bush Gear",
           price: 3e3,
           scale: 160,
           desc: "allows you to disguise yourself as a bush"
       }, {
           id: 48,
           name: "Halo",
           price: 3e3,
           scale: 120,
           desc: "no effect"
       }, {
           id: 6,
           name: "Soldier Helmet",
           price: 4e3,
           scale: 120,
           desc: "reduces damage taken but slows movement",
           spdMult: .94,
           dmgMult: .75
       }, {
           id: 23,
           name: "Anti Venom Gear",
           price: 4e3,
           scale: 120,
           desc: "makes you immune to poison",
           poisonRes: 1
       }, {
           id: 13,
           name: "Medic Gear",
           price: 5e3,
           scale: 110,
           desc: "slowly regenerates health over time",
           healthRegen: 3
       }, {
           id: 9,
           name: "Miners Helmet",
           price: 5e3,
           scale: 120,
           desc: "earn 1 extra gold per resource",
           extraGold: 1
       }, {
           id: 32,
           name: "Musketeer Hat",
           price: 5e3,
           scale: 120,
           desc: "reduces cost of projectiles",
           projCost: .5
       }, {
           id: 7,
           name: "Bull Helmet",
           price: 6e3,
           scale: 120,
           desc: "increases damage done but drains health",
           healthRegen: -5,
           dmgMultO: 1.5,
           spdMult: .96
       }, {
           id: 22,
           name: "Emp Helmet",
           price: 6e3,
           scale: 120,
           desc: "turrets won't attack but you move slower",
           antiTurret: 1,
           spdMult: .7
       }, {
           id: 12,
           name: "Booster Hat",
           price: 6e3,
           scale: 120,
           desc: "increases your movement speed",
           spdMult: 1.16
       }, {
           id: 26,
           name: "Barbarian Armor",
           price: 8e3,
           scale: 120,
           desc: "knocks back enemies that attack you",
           dmgK: .6
       }, {
           id: 21,
           name: "Plague Mask",
           price: 1e4,
           scale: 120,
           desc: "melee attacks deal poison damage",
           poisonDmg: 5,
           poisonTime: 6
       }, {
           id: 46,
           name: "Bull Mask",
           price: 1e4,
           scale: 120,
           desc: "bulls won't target you unless you attack them",
           bullRepel: 1
       }, {
           id: 14,
           name: "Windmill Hat",
           topSprite: !0,
           price: 1e4,
           scale: 120,
           desc: "generates points while worn",
           pps: 1.5
       }, {
           id: 11,
           name: "Spike Gear",
           topSprite: !0,
           price: 1e4,
           scale: 120,
           desc: "deal damage to players that damage you",
           dmg: .45
       }, {
           id: 53,
           name: "Turret Gear",
           topSprite: !0,
           price: 1e4,
           scale: 120,
           desc: "you become a walking turret",
           turret: {
               proj: 1,
               range: 700,
               rate: 2500
           },
           spdMult: .7
       }, {
           id: 20,
           name: "Samurai Armor",
           price: 12e3,
           scale: 120,
           desc: "increased attack speed and fire rate",
           atkSpd: .78
       }, {
           id: 58,
           name: "Dark Knight",
           price: 12e3,
           scale: 120,
           desc: "restores health when you deal damage",
           healD: .4
       }, {
           id: 27,
           name: "Scavenger Gear",
           price: 15e3,
           scale: 120,
           desc: "earn double points for each kill",
           kScrM: 2
       }, {
           id: 40,
           name: "Tank Gear",
           price: 15e3,
           scale: 120,
           desc: "increased damage to buildings but slower movement",
           spdMult: .3,
           bDmg: 3.3
       }, {
           id: 52,
           name: "Thief Gear",
           price: 15e3,
           scale: 120,
           desc: "steal half of a players gold when you kill them",
           goldSteal: .5
       }, {
           id: 55,
           name: "Bloodthirster",
           price: 2e4,
           scale: 120,
           desc: "Restore Health when dealing damage. And increased damage",
           healD: .25,
           dmgMultO: 1.2
       }, {
           id: 56,
           name: "Assassin Gear",
           price: 2e4,
           scale: 120,
           desc: "Go invisible when not moving. Can't eat. Increased speed",
           noEat: !0,
           spdMult: 1.1,
           invisTimer: 1e3
       }],
           e.exports.accessories = [{
               id: 12,
               name: "Snowball",
               price: 1e3,
               scale: 105,
               xOff: 18,
               desc: "no effect"
           }, {
               id: 9,
               name: "Tree Cape",
               price: 1e3,
               scale: 90,
               desc: "no effect"
           }, {
               id: 10,
               name: "Stone Cape",
               price: 1e3,
               scale: 90,
               desc: "no effect"
           }, {
               id: 3,
               name: "Cookie Cape",
               price: 1500,
               scale: 90,
               desc: "no effect"
           }, {
               id: 8,
               name: "Cow Cape",
               price: 2e3,
               scale: 90,
               desc: "no effect"
           }, {
               id: 11,
               name: "Monkey Tail",
               price: 2e3,
               scale: 97,
               xOff: 25,
               desc: "I am speed",
               spdMult: 1.35,
               dmgMultO: .2
           }, {
               id: 17,
               name: "Apple Basket",
               price: 3e3,
               scale: 80,
               xOff: 12,
               desc: "\"your dont come\" -ApplePie",
               healthRegen: 1
           }, {
               id: 6,
               name: "Winter Cape",
               price: 3e3,
               scale: 90,
               desc: "no effect"
           }, {
               id: 4,
               name: "Skull Cape",
               price: 4e3,
               scale: 90,
               desc: "no effect"
           }, {
               id: 5,
               name: "Dash Cape",
               price: 5e3,
               scale: 90,
               desc: "no effect"
           }, {
               id: 2,
               name: "Dragon Cape",
               price: 6e3,
               scale: 90,
               desc: "no effect"
           }, {
               id: 1,
               name: "Super Cape",
               price: 8e3,
               scale: 90,
               desc: "I am super noob"
           }, {
               id: 7,
               name: "Troll Cape",
               price: 8e3,
               scale: 90,
               desc: "no effect"
           }, {
               id: 14,
               name: "Thorns",
               price: 1e4,
               scale: 115,
               xOff: 20,
               desc: "no effect"
           }, {
               id: 15,
               name: "Blockades",
               price: 1e4,
               scale: 95,
               xOff: 15,
               desc: "no effect"
           }, {
               id: 20,
               name: "Devils Tail",
               price: 1e4,
               scale: 95,
               xOff: 20,
               desc: "no effect"
           }, {
               id: 16,
               name: "Sawblade",
               price: 12e3,
               scale: 90,
               spin: !0,
               xOff: 0,
               desc: "right back at you",
               dmg: .15
           }, {
               id: 13,
               name: "Angel Wings",
               price: 15e3,
               scale: 138,
               xOff: 22,
               desc: "why is this here",
               healthRegen: 3
           }, {
               id: 19,
               name: "Shadow Wings",
               price: 15e3,
               scale: 138,
               xOff: 22,
               desc: "you're evil C:",
               spdMult: 1.1
           }, {
               id: 18,
               name: "Blood Wings",
               price: 2e4,
               scale: 178,
               xOff: 26,
               desc: "our health now",
               healD: .2
           }, {
               id: 21,
               name: "Corrupt X Wings",
               price: 2e4,
               scale: 178,
               xOff: 26,
               desc: "\"rude\" -Corrupt X",
               dmg: .25
           }]
   }
   , function(e, t) {
       e.exports = function(e, t, n, i, r, s, a) {
           this.init = function(e, t, n, i, r, s, o, c, l) {
               this.active = !0,
                   this.indx = e,
                   this.x = t,
                   this.y = n,
                   this.dir = i,
                   this.skipMov = !0,
                   this.speed = r,
                   this.dmg = s,
                   this.scale = c,
                   this.range = o,
                   this.owner = l,
                   a && (this.sentTo = {})
           }
           ;
           var o, c = [];
           this.update = function(l) {
               if (this.active) {
                   var h, u = this.speed * l;
                   if (this.skipMov ? this.skipMov = !1 : (this.x += u * Math.cos(this.dir),
                                                           this.y += u * Math.sin(this.dir),
                                                           this.range -= u,
                                                           this.range <= 0 && (this.x += this.range * Math.cos(this.dir),
                                                                               this.y += this.range * Math.sin(this.dir),
                                                                               u = 1,
                                                                               this.range = 0,
                                                                               this.active = !1)),
                       a) {
                       for (var f = 0; f < e.length; ++f)
                           !this.sentTo[e[f].id] && e[f].canSee(this) && (this.sentTo[e[f].id] = 1,
                                                                          a.send(e[f].id, "18", s.fixTo(this.x, 1), s.fixTo(this.y, 1), s.fixTo(this.dir, 2), s.fixTo(this.range, 1), this.speed, this.indx, this.layer, this.sid));
                       for (c.length = 0,
                            f = 0; f < e.length + t.length; ++f)
                           !(o = e[f] || t[f - e.length]).alive || o == this.owner || this.owner.team && o.team == this.owner.team || s.lineInRect(o.x - o.scale, o.y - o.scale, o.x + o.scale, o.y + o.scale, this.x, this.y, this.x + u * Math.cos(this.dir), this.y + u * Math.sin(this.dir)) && c.push(o);
                       for (var d = n.getGridArrays(this.x, this.y, this.scale), p = 0; p < d.length; ++p)
                           for (var g = 0; g < d[p].length; ++g)
                               h = (o = d[p][g]).getScale(),
                                   o.active && this.ignoreObj != o.sid && this.layer <= o.layer && c.indexOf(o) < 0 && !o.ignoreCollision && s.lineInRect(o.x - h, o.y - h, o.x + h, o.y + h, this.x, this.y, this.x + u * Math.cos(this.dir), this.y + u * Math.sin(this.dir)) && c.push(o);
                       if (c.length > 0) {
                           var m = null
                           , y = null
                           , k = null;
                           for (f = 0; f < c.length; ++f)
                               k = s.getDistance(this.x, this.y, c[f].x, c[f].y),
                                   (null == y || k < y) && (y = k,
                                                            m = c[f]);
                           if (m.isPlayer || m.isAI) {
                               var v = .3 * (m.weightM || 1);
                               m.xVel += v * Math.cos(this.dir),
                                   m.yVel += v * Math.sin(this.dir),
                                   null != m.weaponIndex && i.weapons[m.weaponIndex].shield && s.getAngleDist(this.dir + Math.PI, m.dir) <= r.shieldAngle || m.changeHealth(-this.dmg, this.owner, this.owner)
                           } else
                               for (m.projDmg && m.health && m.changeHealth(-this.dmg) && n.disableObj(m),
                                    f = 0; f < e.length; ++f)
                                   e[f].active && (m.sentTo[e[f].id] && (m.active ? e[f].canSee(m) && a.send(e[f].id, "8", s.fixTo(this.dir, 2), m.sid) : a.send(e[f].id, "12", m.sid)),
                                                   m.active || m.owner != e[f] || e[f].changeItemCount(m.group.id, -1));
                           for (this.active = !1,
                                f = 0; f < e.length; ++f)
                               this.sentTo[e[f].id] && a.send(e[f].id, "19", this.sid, s.fixTo(y, 1))
                       }
                   }
               }
           }
       }
   }
   , function(e, t) {
       e.exports = function(e, t, n, i, r, s, a, o, c) {
           this.addProjectile = function(l, h, u, f, d, p, g, m, y) {
               for (var k, v = s.projectiles[p], w = 0; w < t.length; ++w)
                   if (!t[w].active) {
                       k = t[w];
                       break
                   }
               return k || ((k = new e(n,i,r,s,a,o,c)).sid = t.length,
                            t.push(k)),
                   k.init(p, l, h, u, d, v.dmg, f, v.scale, g),
                   k.ignoreObj = m,
                   k.layer = y || v.layer,
                   k.src = v.src,
                   k
           }
       }
   }
   , function(e, t) {
       e.exports.obj = function(e, t) {
           var n;
           this.sounds = [],
               this.active = !0,
               this.play = function(t, i, r) {
               i && this.active && ((n = this.sounds[t]) || (n = new Howl({
                   src: ".././sound/" + t + ".mp3"
               }),
                                                             this.sounds[t] = n),
                                    r && n.isPlaying || (n.isPlaying = !0,
                                                         n.play(),
                                                         n.volume((i || 1) * e.volumeMult),
                                                         n.loop(r)))
           }
               ,
               this.toggleMute = function(e, t) {
               (n = this.sounds[e]) && n.mute(t)
           }
               ,
               this.stop = function(e) {
               (n = this.sounds[e]) && (n.stop(),
                                        n.isPlaying = !1)
           }
       }
   }
   , function(e, t, n) {
       var i = n(60)
       , r = n(67);
       function s(e, t, n, i, r) {
           "localhost" == location.hostname && (window.location.hostname = "127.0.0.1"),
               this.debugLog = !1,
               this.baseUrl = e,
               this.lobbySize = n,
               this.devPort = t,
               this.lobbySpread = i,
               this.rawIPs = !!r,
               this.server = void 0,
               this.gameIndex = void 0,
               this.callback = void 0,
               this.errorCallback = void 0,
               this.processServers(vultr.servers)
       }
       s.prototype.regionInfo = {
           0: {
               name: "Local",
               latitude: 0,
               longitude: 0
           },
           "vultr:1": {
               name: "New Jersey",
               latitude: 40.1393329,
               longitude: -75.8521818
           },
           "vultr:2": {
               name: "Chicago",
               latitude: 41.8339037,
               longitude: -87.872238
           },
           "vultr:3": {
               name: "Dallas",
               latitude: 32.8208751,
               longitude: -96.8714229
           },
           "vultr:4": {
               name: "Seattle",
               latitude: 47.6149942,
               longitude: -122.4759879
           },
           "vultr:5": {
               name: "Los Angeles",
               latitude: 34.0207504,
               longitude: -118.691914
           },
           "vultr:6": {
               name: "Atlanta",
               latitude: 33.7676334,
               longitude: -84.5610332
           },
           "vultr:7": {
               name: "Amsterdam",
               latitude: 52.3745287,
               longitude: 4.7581878
           },
           "vultr:8": {
               name: "London",
               latitude: 51.5283063,
               longitude: -.382486
           },
           "vultr:9": {
               name: "Frankfurt",
               latitude: 50.1211273,
               longitude: 8.496137
           },
           "vultr:12": {
               name: "Silicon Valley",
               latitude: 37.4024714,
               longitude: -122.3219752
           },
           "vultr:19": {
               name: "Sydney",
               latitude: -33.8479715,
               longitude: 150.651084
           },
           "vultr:24": {
               name: "Paris",
               latitude: 48.8588376,
               longitude: 2.2773454
           },
           "vultr:25": {
               name: "Tokyo",
               latitude: 35.6732615,
               longitude: 139.569959
           },
           "vultr:39": {
               name: "Miami",
               latitude: 25.7823071,
               longitude: -80.3012156
           },
           "vultr:40": {
               name: "Singapore",
               latitude: 1.3147268,
               longitude: 103.7065876
           }
       },
           s.prototype.start = function(e, t) {
           this.callback = e,
               this.errorCallback = t;
           var n = this.parseServerQuery();
           n ? (this.log("Found server in query."),
                this.password = n[3],
                this.connect(n[0], n[1], n[2])) : (this.log("Pinging servers..."),
                                                   this.pingServers())
       }
           ,
           s.prototype.parseServerQuery = function() {
           var e = i.parse(location.href, !0)
           , t = e.query.server;
           if ("string" == typeof t) {
               var n = t.split(":");
               if (3 == n.length) {
                   var r = n[0]
                   , s = parseInt(n[1])
                   , a = parseInt(n[2]);
                   return "0" == r || r.startsWith("vultr:") || (r = "vultr:" + r),
                       [r, s, a, e.query.password]
               }
               this.errorCallback("Invalid number of server parameters in " + t)
           }
       }
           ,
           s.prototype.findServer = function(e, t) {
           var n = this.servers[e];
           if (Array.isArray(n)) {
               for (var i = 0; i < n.length; i++) {
                   var r = n[i];
                   if (r.index == t)
                       return r
               }
               console.warn("Could not find server in region " + e + " with index " + t + ".")
           } else
               this.errorCallback("No server list for region " + e)
       }
           ,
           s.prototype.pingServers = function() {
           var e = this
           , t = [];
           for (var n in this.servers)
               if (this.servers.hasOwnProperty(n)) {
                   var i = this.servers[n]
                   , r = i[Math.floor(Math.random() * i.length)];
                   null != r ? function(i, r) {
                       var s = new XMLHttpRequest;
                       s.onreadystatechange = function(i) {
                           var s = i.target;
                           if (4 == s.readyState)
                               if (200 == s.status) {
                                   for (var a = 0; a < t.length; a++)
                                       t[a].abort();
                                   e.log("Connecting to region", r.region);
                                   var o = e.seekServer(r.region);
                                   e.connect(o[0], o[1], o[2])
                               } else
                                   console.warn("Error pinging " + r.ip + " in region " + n)
                       }
                       ;
                       var a = "//" + e.serverAddress(r.ip, !0) + ":" + e.serverPort(r) + "/ping";
                       s.open("GET", a, !0),
                           s.send(null),
                           e.log("Pinging", a),
                           t.push(s)
                   }(0, r) : console.log("No target server for region " + n)
               }
       }
           ,
           s.prototype.seekServer = function(e, t, n) {
           null == n && (n = "random"),
               null == t && (t = !1);
           const i = ["random"];
           var r = this.lobbySize
           , s = this.lobbySpread
           , a = this.servers[e].flatMap((function(e) {
               var t = 0;
               return e.games.map((function(n) {
                   var i = t++;
                   return {
                       region: e.region,
                       index: e.index * e.games.length + i,
                       gameIndex: i,
                       gameCount: e.games.length,
                       playerCount: n.playerCount,
                       isPrivate: n.isPrivate
                   }
               }
                                  ))
           }
                                         )).filter((function(e) {
               return !e.isPrivate
           }
                                                   )).filter((function(e) {
               return !t || 0 == e.playerCount && e.gameIndex >= e.gameCount / 2
           }
                                                             )).filter((function(e) {
               return "random" == n || i[e.index % i.length].key == n
           }
                                                                       )).sort((function(e, t) {
               return t.playerCount - e.playerCount
           }
                                                                               )).filter((function(e) {
               return e.playerCount < r
           }
                                                                                         ));
           if (t && a.reverse(),
               0 != a.length) {
               var o = Math.min(s, a.length)
               , c = Math.floor(Math.random() * o)
               , l = a[c = Math.min(c, a.length - 1)]
               , h = l.region
               , u = (c = Math.floor(l.index / l.gameCount),
                      l.index % l.gameCount);
               return this.log("Found server."),
                   [h, c, u]
           }
           this.errorCallback("No open servers.")
       }
           ,
           s.prototype.connect = function(e, t, n) {
           if (!this.connected) {
               var i = this.findServer(e, t);
               null != i ? (this.log("Connecting to server", i, "with game index", n),
                            i.games[n].playerCount >= this.lobbySize ? this.errorCallback("Server is already full.") : (window.history.replaceState(document.title, document.title, this.generateHref(e, t, n, this.password)),
                                                                                                                        this.server = i,
                                                                                                                        this.gameIndex = n,
                                                                                                                        this.log("Calling callback with address", this.serverAddress(i.ip), "on port", this.serverPort(i), "with game index", n),
                                                                                                                        this.callback(this.serverAddress(i.ip), this.serverPort(i), n))) : this.errorCallback("Failed to find server for region " + e + " and index " + t)
           }
       }
           ,
           s.prototype.switchServer = function(e, t, n, i) {
           this.switchingServers = !0,
               window.location.href = this.generateHref(e, t, n, i)
       }
           ,
           s.prototype.generateHref = function(e, t, n, i) {
           var r = "/?server=" + (e = this.stripRegion(e)) + ":" + t + ":" + n;
           return i && (r += "&password=" + encodeURIComponent(i)),
               r
       }
           ,
           s.prototype.serverAddress = function(e, t) {
           return "127.0.0.1" == e || "7f000001" == e || "903d62ef5d1c2fecdcaeb5e7dd485eff" == e ? window.location.hostname : this.rawIPs ? t ? "ip_" + this.hashIP(e) + "." + this.baseUrl : e : "ip_" + e + "." + this.baseUrl
       }
           ,
           s.prototype.serverPort = function(e) {
           return 0 == e.region ? this.devPort : location.protocol.startsWith("https") ? 443 : 80
       }
           ,
           s.prototype.processServers = function(e) {
           for (var t = {}, n = 0; n < e.length; n++) {
               var i = e[n]
               , r = t[i.region];
               null == r && (r = [],
                             t[i.region] = r),
                   r.push(i)
           }
           for (var s in t)
               t[s] = t[s].sort((function(e, t) {
                   return e.index - t.index
               }
                                ));
           this.servers = t
       }
           ,
           s.prototype.ipToHex = function(e) {
           return e.split(".").map(e=>("00" + parseInt(e).toString(16)).substr(-2)).join("").toLowerCase()
       }
           ,
           s.prototype.hashIP = function(e) {
           return r(this.ipToHex(e))
       }
           ,
           s.prototype.log = function() {
           return this.debugLog ? console.log.apply(void 0, arguments) : console.verbose ? console.verbose.apply(void 0, arguments) : void 0
       }
           ,
           s.prototype.stripRegion = function(e) {
           return e.startsWith("vultr:") ? e = e.slice(6) : e.startsWith("do:") && (e = e.slice(3)),
               e
       }
           ,
           window.testVultrClient = function() {
           var e = 1;
           function t(t, n) {
               (t = "" + t) == (n = "" + n) ? console.log(`Assert ${e} passed.`) : console.warn(`Assert ${e} failed. Expected ${n}, got ${t}.`),
                   e++
           }
           var n = new s("test.io",-1,5,1,!1);
           n.errorCallback = function(e) {}
               ,
               n.processServers(function(e) {
               var t = [];
               for (var n in e)
                   for (var i = e[n], r = 0; r < i.length; r++)
                       t.push({
                           ip: n + ":" + r,
                           scheme: "testing",
                           region: n,
                           index: r,
                           games: i[r].map(e=>({
                               playerCount: e,
                               isPrivate: !1
                           }))
                       });
               return t
           }({
               1: [[0, 0, 0, 0], [0, 0, 0, 0]],
               2: [[5, 1, 0, 0], [0, 0, 0, 0]],
               3: [[5, 0, 1, 5], [0, 0, 0, 0]],
               4: [[5, 1, 1, 5], [1, 0, 0, 0]],
               5: [[5, 1, 1, 5], [1, 0, 4, 0]],
               6: [[5, 5, 5, 5], [2, 3, 1, 4]],
               7: [[5, 5, 5, 5], [5, 5, 5, 5]]
           })),
               t(n.seekServer(1, !1), [1, 0, 0]),
               t(n.seekServer(1, !0), [1, 1, 3]),
               t(n.seekServer(2, !1), [2, 0, 1]),
               t(n.seekServer(2, !0), [2, 1, 3]),
               t(n.seekServer(3, !1), [3, 0, 2]),
               t(n.seekServer(3, !0), [3, 1, 3]),
               t(n.seekServer(4, !1), [4, 0, 1]),
               t(n.seekServer(4, !0), [4, 1, 3]),
               t(n.seekServer(5, !1), [5, 1, 2]),
               t(n.seekServer(5, !0), [5, 1, 3]),
               t(n.seekServer(6, !1), [6, 1, 3]),
               t(n.seekServer(6, !0), void 0),
               t(n.seekServer(7, !1), void 0),
               t(n.seekServer(7, !0), void 0),
               console.log("Tests passed.")
       }
       ;
       var a = function(e, t) {
           return e.concat(t)
       };
       Array.prototype.flatMap = function(e) {
           return function(e, t) {
               return t.map(e).reduce(a, [])
           }(e, this)
       }
           ,
           e.exports = s
   }
   , function(e, t, n) {
       "use strict";
       var i = n(61)
       , r = n(63);
       function s() {
           this.protocol = null,
               this.slashes = null,
               this.auth = null,
               this.host = null,
               this.port = null,
               this.hostname = null,
               this.hash = null,
               this.search = null,
               this.query = null,
               this.pathname = null,
               this.path = null,
               this.href = null
       }
       t.parse = v,
           t.resolve = function(e, t) {
           return v(e, !1, !0).resolve(t)
       }
           ,
           t.resolveObject = function(e, t) {
           return e ? v(e, !1, !0).resolveObject(t) : t
       }
           ,
           t.format = function(e) {
           return r.isString(e) && (e = v(e)),
               e instanceof s ? e.format() : s.prototype.format.call(e)
       }
           ,
           t.Url = s;
       var a = /^([a-z0-9.+-]+:)/i
       , o = /:[0-9]*$/
       , c = /^(\/\/?(?!\/)[^\?\s]*)(\?[^\s]*)?$/
       , l = ["{", "}", "|", "\\", "^", "`"].concat(["<", ">", '"', "`", " ", "\r", "\n", "\t"])
       , h = ["'"].concat(l)
       , u = ["%", "/", "?", ";", "#"].concat(h)
       , f = ["/", "?", "#"]
       , d = /^[+a-z0-9A-Z_-]{0,63}$/
       , p = /^([+a-z0-9A-Z_-]{0,63})(.*)$/
       , g = {
           javascript: !0,
           "javascript:": !0
       }
       , m = {
           javascript: !0,
           "javascript:": !0
       }
       , y = {
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       }
       , k = n(64);
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       }
       s.prototype.parse = function(e, t, n) {
           if (!r.isString(e))
               throw new TypeError("Parameter 'url' must be a string, not " + typeof e);
           var s = e.indexOf("?")
           , o = -1 !== s && s < e.indexOf("#") ? "?" : "#"
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                   return this.path = v,
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                       this.pathname = w[1],
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                               this.query = t ? k.parse(this.search.substr(1)) : this.search.substr(1)) : t && (this.search = "",
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                       this
           }
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               for (-1 !== (I = -1 === E ? v.lastIndexOf("@") : v.lastIndexOf("@", E)) && (T = v.slice(0, I),
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                                                                                           this.auth = decodeURIComponent(T)),
                    E = -1,
                    M = 0; M < u.length; M++) {
                   var A;
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                                                                B.length); M < C; M++) {
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               , z = this.hostname || "";
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                   this.href += this.host,
                   P && (this.hostname = this.hostname.substr(1, this.hostname.length - 2),
                         "/" !== v[0] && (v = "/" + v))
           }
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                    C = h.length; M < C; M++) {
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                       V === H && (V = escape(H)),
                           v = v.split(H).join(V)
                   }
               }
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                        v = v.slice(0, q));
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                           this.query = v.substr(Y + 1),
                           t && (this.query = k.parse(this.query)),
                           v = v.slice(0, Y)) : t && (this.search = "",
                                                      this.query = {}),
               v && (this.pathname = v),
               y[x] && this.hostname && !this.pathname && (this.pathname = "/"),
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               F = this.pathname || "";
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               this
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           s.prototype.format = function() {
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           , s = !1
           , a = "";
           this.host ? s = e + this.host : this.hostname && (s = e + (-1 === this.hostname.indexOf(":") ? this.hostname : "[" + this.hostname + "]"),
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               this.query && r.isObject(this.query) && Object.keys(this.query).length && (a = k.stringify(this.query));
           var o = this.search || a && "?" + a || "";
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       }
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               var t = new s;
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               var o = i[a];
               n[o] = this[o]
           }
           if (n.hash = e.hash,
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               return n.href = n.format(),
                   n;
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               for (var c = Object.keys(e), l = 0; l < c.length; l++) {
                   var h = c[l];
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               }
               return y[n.protocol] && n.hostname && !n.pathname && (n.path = n.pathname = "/"),
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                   n
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                   for (var u = Object.keys(e), f = 0; f < u.length; f++) {
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                       n[d] = e[d]
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                   e.host || m[e.protocol])
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                   for (var p = (e.pathname || "").split("/"); p.length && !(e.host = p.shift()); )
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                       e.hostname || (e.hostname = ""),
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                   var g = n.pathname || ""
                   , k = n.search || "";
                   n.path = g + k
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               return n.slashes = n.slashes || e.slashes,
                   n.href = n.format(),
                   n
           }
           var v = n.pathname && "/" === n.pathname.charAt(0)
           , w = e.host || e.pathname && "/" === e.pathname.charAt(0)
           , b = w || v || n.host && e.pathname
           , x = b
           , S = n.pathname && n.pathname.split("/") || []
           , T = (p = e.pathname && e.pathname.split("/") || [],
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           if (T && (n.hostname = "",
                     n.port = null,
                     n.host && ("" === S[0] ? S[0] = n.host : S.unshift(n.host)),
                     n.host = "",
                     e.protocol && (e.hostname = null,
                                    e.port = null,
                                    e.host && ("" === p[0] ? p[0] = e.host : p.unshift(e.host)),
                                    e.host = null),
                     b = b && ("" === p[0] || "" === S[0])),
               w)
               n.host = e.host || "" === e.host ? e.host : n.host,
                   n.hostname = e.hostname || "" === e.hostname ? e.hostname : n.hostname,
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                   S = p;
           else if (p.length)
               S || (S = []),
                   S.pop(),
                   S = S.concat(p),
                   n.search = e.search,
                   n.query = e.query;
           else if (!r.isNullOrUndefined(e.search))
               return T && (n.hostname = n.host = S.shift(),
                            (P = !!(n.host && n.host.indexOf("@") > 0) && n.host.split("@")) && (n.auth = P.shift(),
                                                                                                 n.host = n.hostname = P.shift())),
                   n.search = e.search,
                   n.query = e.query,
                   r.isNull(n.pathname) && r.isNull(n.search) || (n.path = (n.pathname ? n.pathname : "") + (n.search ? n.search : "")),
                   n.href = n.format(),
                   n;
           if (!S.length)
               return n.pathname = null,
                   n.search ? n.path = "/" + n.search : n.path = null,
                   n.href = n.format(),
                   n;
           for (var I = S.slice(-1)[0], E = (n.host || e.host || S.length > 1) && ("." === I || ".." === I) || "" === I, M = 0, A = S.length; A >= 0; A--)
               "." === (I = S[A]) ? S.splice(A, 1) : ".." === I ? (S.splice(A, 1),
                                                                   M++) : M && (S.splice(A, 1),
                                                                                M--);
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               for (; M--; M)
                   S.unshift("..");
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           var P, B = "" === S[0] || S[0] && "/" === S[0].charAt(0);
           return T && (n.hostname = n.host = B ? "" : S.length ? S.shift() : "",
                        (P = !!(n.host && n.host.indexOf("@") > 0) && n.host.split("@")) && (n.auth = P.shift(),
                                                                                             n.host = n.hostname = P.shift())),
               (b = b || n.host && S.length) && !B && S.unshift(""),
               S.length ? n.pathname = S.join("/") : (n.pathname = null,
                                                      n.path = null),
               r.isNull(n.pathname) && r.isNull(n.search) || (n.path = (n.pathname ? n.pathname : "") + (n.search ? n.search : "")),
               n.auth = e.auth || n.auth,
               n.slashes = n.slashes || e.slashes,
               n.href = n.format(),
               n
       }
           ,
           s.prototype.parseHost = function() {
           var e = this.host
           , t = o.exec(e);
           t && (":" !== (t = t[0]) && (this.port = t.substr(1)),
                 e = e.substr(0, e.length - t.length)),
               e && (this.hostname = e)
       }
   }
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       (function(e, i) {
           var r;
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               var a = "object" == typeof i && i;
               a.global !== a && a.window !== a && a.self;
               var o, c = 2147483647, l = 36, h = /^xn--/, u = /[^\x20-\x7E]/, f = /[\x2E\u3002\uFF0E\uFF61]/g, d = {
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                   "not-basic": "Illegal input >= 0x80 (not a basic code point)",
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               }, p = Math.floor, g = String.fromCharCode;
               function m(e) {
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               function y(e, t) {
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               function k(e, t) {
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                   , i = "";
                   return n.length > 1 && (i = n[0] + "@",
                                           e = n[1]),
                       i + y((e = e.replace(f, ".")).split("."), t).join(".")
               }
               function v(e) {
                   for (var t, n, i = [], r = 0, s = e.length; r < s; )
                       (t = e.charCodeAt(r++)) >= 55296 && t <= 56319 && r < s ? 56320 == (64512 & (n = e.charCodeAt(r++))) ? i.push(((1023 & t) << 10) + (1023 & n) + 65536) : (i.push(t),
                    r--) : i.push(t);
                   return i
               }
               function w(e) {
                   return y(e, (function(e) {
                       var t = "";
                       return e > 65535 && (t += g((e -= 65536) >>> 10 & 1023 | 55296),
                                            e = 56320 | 1023 & e),
                           t + g(e)
                   }
                               )).join("")
               }
               function b(e) {
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               }
               function x(e, t) {
                   return e + 22 + 75 * (e < 26) - ((0 != t) << 5)
               }
               function S(e, t, n) {
                   var i = 0;
                   for (e = n ? p(e / 700) : e >> 1,
                        e += p(e / t); e > 455; i += l)
                       e = p(e / 35);
                   return p(i + 36 * e / (e + 38))
               }
               function T(e) {
                   var t, n, i, r, s, a, o, h, u, f, d = [], g = e.length, y = 0, k = 128, v = 72;
                   for ((n = e.lastIndexOf("-")) < 0 && (n = 0),
                        i = 0; i < n; ++i)
                       e.charCodeAt(i) >= 128 && m("not-basic"),
                           d.push(e.charCodeAt(i));
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                       for (s = y,
                            a = 1,
                            o = l; r >= g && m("invalid-input"),
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                           a > p(c / (f = l - u)) && m("overflow"),
                               a *= f;
                       v = S(y - s, t = d.length + 1, 0 == s),
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                           k += p(y / t),
                           y %= t,
                           d.splice(y++, 0, k)
                   }
                   return w(d)
               }
               function I(e) {
                   var t, n, i, r, s, a, o, h, u, f, d, y, k, w, b, T = [];
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                        t = 128,
                        n = 0,
                        s = 72,
                        a = 0; a < y; ++a)
                       (d = e[a]) < 128 && T.push(g(d));
                   for (i = r = T.length,
                        r && T.push("-"); i < y; ) {
                       for (o = c,
                            a = 0; a < y; ++a)
                           (d = e[a]) >= t && d < o && (o = d);
                       for (o - t > p((c - n) / (k = i + 1)) && m("overflow"),
                            n += (o - t) * k,
                            t = o,
                            a = 0; a < y; ++a)
                           if ((d = e[a]) < t && ++n > c && m("overflow"),
                               d == t) {
                               for (h = n,
                                    u = l; !(h < (f = u <= s ? 1 : u >= s + 26 ? 26 : u - s)); u += l)
                                   b = h - f,
                                       w = l - f,
                                       T.push(g(x(f + b % w, 0))),
                                       h = p(b / w);
                               T.push(g(x(h, 0))),
                                   s = S(n, k, i == r),
                                   n = 0,
                                   ++i
                           }
                       ++n,
                           ++t
                   }
                   return T.join("")
               }
               o = {
                   version: "1.4.1",
                   ucs2: {
                       decode: v,
                       encode: w
                   },
                   decode: T,
                   encode: I,
                   toASCII: function(e) {
                       return k(e, (function(e) {
                           return u.test(e) ? "xn--" + I(e) : e
                       }
                                   ))
                   },
                   toUnicode: function(e) {
                       return k(e, (function(e) {
                           return h.test(e) ? T(e.slice(4).toLowerCase()) : e
                       }
                                   ))
                   }
               },
                   void 0 === (r = function() {
                   return o
               }
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       }
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       e.exports = function(e) {
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                                        e.paths = [],
                                        e.children || (e.children = []),
                                        Object.defineProperty(e, "loaded", {
               enumerable: !0,
               get: function() {
                   return e.l
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           }),
                                        Object.defineProperty(e, "id", {
               enumerable: !0,
               get: function() {
                   return e.i
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           }),
                                        e.webpackPolyfill = 1),
               e
       }
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   , function(e, t, n) {
       "use strict";
       e.exports = {
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               return "string" == typeof e
           },
           isObject: function(e) {
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               return null === e
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           isNullOrUndefined: function(e) {
               return null == e
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   }
   , function(e, t, n) {
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       t.decode = t.parse = n(65),
           t.encode = t.stringify = n(66)
   }
   , function(e, t, n) {
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       function i(e, t) {
           return Object.prototype.hasOwnProperty.call(e, t)
       }
       e.exports = function(e, t, n, s) {
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               n = n || "=";
           var a = {};
           if ("string" != typeof e || 0 === e.length)
               return a;
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           e = e.split(t);
           var c = 1e3;
           s && "number" == typeof s.maxKeys && (c = s.maxKeys);
           var l = e.length;
           c > 0 && l > c && (l = c);
           for (var h = 0; h < l; ++h) {
               var u, f, d, p, g = e[h].replace(o, "%20"), m = g.indexOf(n);
               m >= 0 ? (u = g.substr(0, m),
                         f = g.substr(m + 1)) : (u = g,
                                                 f = ""),
                   d = decodeURIComponent(u),
                   p = decodeURIComponent(f),
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           return a
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       ;
       var r = Array.isArray || function(e) {
           return "[object Array]" === Object.prototype.toString.call(e)
       }
       }
   , function(e, t, n) {
       "use strict";
       var i = function(e) {
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                   return e ? "true" : "false";
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                   return isFinite(e) ? e : "";
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                   return ""
           }
       };
       e.exports = function(e, t, n, o) {
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               n = n || "=",
               null === e && (e = void 0),
               "object" == typeof e ? s(a(e), (function(a) {
               var o = encodeURIComponent(i(a)) + n;
               return r(e[a]) ? s(e[a], (function(e) {
                   return o + encodeURIComponent(i(e))
               }
                                        )).join(t) : o + encodeURIComponent(i(e[a]))
           }
                                              )).join(t) : o ? encodeURIComponent(i(o)) + n + encodeURIComponent(i(e)) : ""
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       ;
       var r = Array.isArray || function(e) {
           return "[object Array]" === Object.prototype.toString.call(e)
       }
       ;
       function s(e, t) {
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               return e.map(t);
           for (var n = [], i = 0; i < e.length; i++)
               n.push(t(e[i], i));
           return n
       }
       var a = Object.keys || function(e) {
           var t = [];
           for (var n in e)
               Object.prototype.hasOwnProperty.call(e, n) && t.push(n);
           return t
       }
       }
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           var t = n(68)
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           , a = function(e, n) {
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                   var k = l
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                   , w = u
                   , b = f;
                   h = y(h = y(h = y(h = y(h = m(h = m(h = m(h = m(h = g(h = g(h = g(h = g(h = p(h = p(h = p(h = p(h, u = p(u, f = p(f, l = p(l, h, u, f, o[d + 0], 7, -680876936), h, u, o[d + 1], 12, -389564586), l, h, o[d + 2], 17, 606105819), f, l, o[d + 3], 22, -1044525330), u = p(u, f = p(f, l = p(l, h, u, f, o[d + 4], 7, -176418897), h, u, o[d + 5], 12, 1200080426), l, h, o[d + 6], 17, -1473231341), f, l, o[d + 7], 22, -45705983), u = p(u, f = p(f, l = p(l, h, u, f, o[d + 8], 7, 1770035416), h, u, o[d + 9], 12, -1958414417), l, h, o[d + 10], 17, -42063), f, l, o[d + 11], 22, -1990404162), u = p(u, f = p(f, l = p(l, h, u, f, o[d + 12], 7, 1804603682), h, u, o[d + 13], 12, -40341101), l, h, o[d + 14], 17, -1502002290), f, l, o[d + 15], 22, 1236535329), u = g(u, f = g(f, l = g(l, h, u, f, o[d + 1], 5, -165796510), h, u, o[d + 6], 9, -1069501632), l, h, o[d + 11], 14, 643717713), f, l, o[d + 0], 20, -373897302), u = g(u, f = g(f, l = g(l, h, u, f, o[d + 5], 5, -701558691), h, u, o[d + 10], 9, 38016083), l, h, o[d + 15], 14, -660478335), f, l, o[d + 4], 20, -405537848), u = g(u, f = g(f, l = g(l, h, u, f, o[d + 9], 5, 568446438), h, u, o[d + 14], 9, -1019803690), l, h, o[d + 3], 14, -187363961), f, l, o[d + 8], 20, 1163531501), u = g(u, f = g(f, l = g(l, h, u, f, o[d + 13], 5, -1444681467), h, u, o[d + 2], 9, -51403784), l, h, o[d + 7], 14, 1735328473), f, l, o[d + 12], 20, -1926607734), u = m(u, f = m(f, l = m(l, h, u, f, o[d + 5], 4, -378558), h, u, o[d + 8], 11, -2022574463), l, h, o[d + 11], 16, 1839030562), f, l, o[d + 14], 23, -35309556), u = m(u, f = m(f, l = m(l, h, u, f, o[d + 1], 4, -1530992060), h, u, o[d + 4], 11, 1272893353), l, h, o[d + 7], 16, -155497632), f, l, o[d + 10], 23, -1094730640), u = m(u, f = m(f, l = m(l, h, u, f, o[d + 13], 4, 681279174), h, u, o[d + 0], 11, -358537222), l, h, o[d + 3], 16, -722521979), f, l, o[d + 6], 23, 76029189), u = m(u, f = m(f, l = m(l, h, u, f, o[d + 9], 4, -640364487), h, u, o[d + 12], 11, -421815835), l, h, o[d + 15], 16, 530742520), f, l, o[d + 2], 23, -995338651), u = y(u, f = y(f, l = y(l, h, u, f, o[d + 0], 6, -198630844), h, u, o[d + 7], 10, 1126891415), l, h, o[d + 14], 15, -1416354905), f, l, o[d + 5], 21, -57434055), u = y(u, f = y(f, l = y(l, h, u, f, o[d + 12], 6, 1700485571), h, u, o[d + 3], 10, -1894986606), l, h, o[d + 10], 15, -1051523), f, l, o[d + 1], 21, -2054922799), u = y(u, f = y(f, l = y(l, h, u, f, o[d + 8], 6, 1873313359), h, u, o[d + 15], 10, -30611744), l, h, o[d + 6], 15, -1560198380), f, l, o[d + 13], 21, 1309151649), u = y(u, f = y(f, l = y(l, h, u, f, o[d + 4], 6, -145523070), h, u, o[d + 11], 10, -1120210379), l, h, o[d + 2], 15, 718787259), f, l, o[d + 9], 21, -343485551),
                       l = l + k >>> 0,
                       h = h + v >>> 0,
                       u = u + w >>> 0,
                       f = f + b >>> 0
               }
               return t.endian([l, h, u, f])
           };
           a._ff = function(e, t, n, i, r, s, a) {
               var o = e + (t & n | ~t & i) + (r >>> 0) + a;
               return (o << s | o >>> 32 - s) + t
           }
               ,
               a._gg = function(e, t, n, i, r, s, a) {
               var o = e + (t & i | n & ~i) + (r >>> 0) + a;
               return (o << s | o >>> 32 - s) + t
           }
               ,
               a._hh = function(e, t, n, i, r, s, a) {
               var o = e + (t ^ n ^ i) + (r >>> 0) + a;
               return (o << s | o >>> 32 - s) + t
           }
               ,
               a._ii = function(e, t, n, i, r, s, a) {
               var o = e + (n ^ (t | ~i)) + (r >>> 0) + a;
               return (o << s | o >>> 32 - s) + t
           }
               ,
               a._blocksize = 16,
               a._digestsize = 16,
               e.exports = function(e, n) {
               if (null == e)
                   throw new Error("Illegal argument " + e);
               var i = t.wordsToBytes(a(e, n));
               return n && n.asBytes ? i : n && n.asString ? s.bytesToString(i) : t.bytesToHex(i)
           }
       }()
   }
   , function(e, t) {
       !function() {
           var t = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"
           , n = {
               rotl: function(e, t) {
                   return e << t | e >>> 32 - t
               },
               rotr: function(e, t) {
                   return e << 32 - t | e >>> t
               },
               endian: function(e) {
                   if (e.constructor == Number)
                       return 16711935 & n.rotl(e, 8) | 4278255360 & n.rotl(e, 24);
                   for (var t = 0; t < e.length; t++)
                       e[t] = n.endian(e[t]);
                   return e
               },
               randomBytes: function(e) {
                   for (var t = []; e > 0; e--)
                       t.push(Math.floor(256 * Math.random()));
                   return t
               },
               bytesToWords: function(e) {
                   for (var t = [], n = 0, i = 0; n < e.length; n++,
                        i += 8)
                       t[i >>> 5] |= e[n] << 24 - i % 32;
                   return t
               },
               wordsToBytes: function(e) {
                   for (var t = [], n = 0; n < 32 * e.length; n += 8)
                       t.push(e[n >>> 5] >>> 24 - n % 32 & 255);
                   return t
               },
               bytesToHex: function(e) {
                   for (var t = [], n = 0; n < e.length; n++)
                       t.push((e[n] >>> 4).toString(16)),
                           t.push((15 & e[n]).toString(16));
                   return t.join("")
               },
               hexToBytes: function(e) {
                   for (var t = [], n = 0; n < e.length; n += 2)
                       t.push(parseInt(e.substr(n, 2), 16));
                   return t
               },
               bytesToBase64: function(e) {
                   for (var n = [], i = 0; i < e.length; i += 3)
                       for (var r = e[i] << 16 | e[i + 1] << 8 | e[i + 2], s = 0; s < 4; s++)
                           8 * i + 6 * s <= 8 * e.length ? n.push(t.charAt(r >>> 6 * (3 - s) & 63)) : n.push("=");
                   return n.join("")
               },
               base64ToBytes: function(e) {
                   e = e.replace(/[^A-Z0-9+\/]/gi, "");
                   for (var n = [], i = 0, r = 0; i < e.length; r = ++i % 4)
                       0 != r && n.push((t.indexOf(e.charAt(i - 1)) & Math.pow(2, -2 * r + 8) - 1) << 2 * r | t.indexOf(e.charAt(i)) >>> 6 - 2 * r);
                   return n
               }
           };
           e.exports = n
       }()
   }
   , function(e, t) {
       function n(e) {
           return !!e.constructor && "function" == typeof e.constructor.isBuffer && e.constructor.isBuffer(e)
       }
       /*!
 * Determine if an object is a Buffer
 *
 * @author   Feross Aboukhadijeh <https://feross.org>
 * @license  MIT
 */
       e.exports = function(e) {
           return null != e && (n(e) || function(e) {
               return "function" == typeof e.readFloatLE && "function" == typeof e.slice && n(e.slice(0, 0))
           }(e) || !!e._isBuffer)
       }
   }
   , function(e, t) {
       e.exports = function(e, t, n, i, r, s, a, o, c) {
           this.aiTypes = [{
               id: 0,
               src: "cow_1",
               killScore: 150,
               health: 500,
               weightM: .8,
               speed: 95e-5,
               turnSpeed: .001,
               scale: 72,
               drop: ["food", 50]
           }, {
               id: 1,
               src: "pig_1",
               killScore: 200,
               health: 800,
               weightM: .6,
               speed: 85e-5,
               turnSpeed: .001,
               scale: 72,
               drop: ["food", 80]
           }, {
               id: 2,
               name: "Bull",
               src: "bull_2",
               hostile: !0,
               dmg: 20,
               killScore: 1e3,
               health: 1800,
               weightM: .5,
               speed: 94e-5,
               turnSpeed: 74e-5,
               scale: 78,
               viewRange: 800,
               chargePlayer: !0,
               drop: ["food", 100]
           }, {
               id: 3,
               name: "Bully",
               src: "bull_1",
               hostile: !0,
               dmg: 20,
               killScore: 2e3,
               health: 2800,
               weightM: .45,
               speed: .001,
               turnSpeed: 8e-4,
               scale: 90,
               viewRange: 900,
               chargePlayer: !0,
               drop: ["food", 400]
           }, {
               id: 4,
               name: "Wolf",
               src: "wolf_1",
               hostile: !0,
               dmg: 8,
               killScore: 500,
               health: 300,
               weightM: .45,
               speed: .001,
               turnSpeed: .002,
               scale: 84,
               viewRange: 800,
               chargePlayer: !0,
               drop: ["food", 200]
           }, {
               id: 5,
               name: "Quack",
               src: "chicken_1",
               dmg: 8,
               killScore: 2e3,
               noTrap: !0,
               health: 300,
               weightM: .2,
               speed: .0018,
               turnSpeed: .006,
               scale: 70,
               drop: ["food", 100]
           }, {
               id: 6,
               name: "MOOSTAFA",
               nameScale: 50,
               src: "enemy",
               hostile: !0,
               dontRun: !0,
               fixedSpawn: !0,
               spawnDelay: 6e4,
               noTrap: !0,
               colDmg: 100,
               dmg: 40,
               killScore: 8e3,
               health: 18e3,
               weightM: .4,
               speed: 7e-4,
               turnSpeed: .01,
               scale: 80,
               spriteMlt: 1.8,
               leapForce: .9,
               viewRange: 1e3,
               hitRange: 210,
               hitDelay: 1e3,
               chargePlayer: !0,
               drop: ["food", 100]
           }, {
               id: 7,
               name: "Treasure",
               hostile: !0,
               nameScale: 35,
               src: "crate_1",
               fixedSpawn: !0,
               spawnDelay: 12e4,
               colDmg: 200,
               killScore: 5e3,
               health: 2e4,
               weightM: .1,
               speed: 0,
               turnSpeed: 0,
               scale: 70,
               spriteMlt: 1
           }, {
               id: 8,
               name: "MOOFIE",
               src: "wolf_2",
               hostile: !0,
               fixedSpawn: !0,
               dontRun: !0,
               hitScare: 4,
               spawnDelay: 3e4,
               noTrap: !0,
               nameScale: 35,
               dmg: 10,
               colDmg: 100,
               killScore: 3e3,
               health: 7e3,
               weightM: .45,
               speed: .0015,
               turnSpeed: .002,
               scale: 90,
               viewRange: 800,
               chargePlayer: !0,
               drop: ["food", 1e3]
           }],
               this.spawn = function(l, h, u, f) {
               for (var d, p = 0; p < e.length; ++p)
                   if (!e[p].active) {
                       d = e[p];
                       break
                   }
               return d || (d = new t(e.length,r,n,i,a,s,o,c),
                            e.push(d)),
                   d.init(l, h, u, f, this.aiTypes[f]),
                   d
           }
       }
   }
   , function(e, t) {
       var n = 2 * Math.PI;
       e.exports = function(e, t, i, r, s, a, o, c) {
           this.sid = e,
               this.isAI = !0,
               this.nameIndex = s.randInt(0, a.cowNames.length - 1),
               this.init = function(e, t, n, i, r) {
               this.x = e,
                   this.y = t,
                   this.startX = r.fixedSpawn ? e : null,
                   this.startY = r.fixedSpawn ? t : null,
                   this.xVel = 0,
                   this.yVel = 0,
                   this.zIndex = 0,
                   this.dir = n,
                   this.dirPlus = 0,
                   this.index = i,
                   this.src = r.src,
                   r.name && (this.name = r.name),
                   this.weightM = r.weightM,
                   this.speed = r.speed,
                   this.killScore = r.killScore,
                   this.turnSpeed = r.turnSpeed,
                   this.scale = r.scale,
                   this.maxHealth = r.health,
                   this.leapForce = r.leapForce,
                   this.health = this.maxHealth,
                   this.chargePlayer = r.chargePlayer,
                   this.viewRange = r.viewRange,
                   this.drop = r.drop,
                   this.dmg = r.dmg,
                   this.hostile = r.hostile,
                   this.dontRun = r.dontRun,
                   this.hitRange = r.hitRange,
                   this.hitDelay = r.hitDelay,
                   this.hitScare = r.hitScare,
                   this.spriteMlt = r.spriteMlt,
                   this.nameScale = r.nameScale,
                   this.colDmg = r.colDmg,
                   this.noTrap = r.noTrap,
                   this.spawnDelay = r.spawnDelay,
                   this.hitWait = 0,
                   this.waitCount = 1e3,
                   this.moveCount = 0,
                   this.targetDir = 0,
                   this.active = !0,
                   this.alive = !0,
                   this.runFrom = null,
                   this.chargeTarget = null,
                   this.dmgOverTime = {}
           }
           ;
           var l = 0;
           this.update = function(e) {
               if (this.active) {
                   if (this.spawnCounter)
                       return this.spawnCounter -= e,
                           void (this.spawnCounter <= 0 && (this.spawnCounter = 0,
                                                            this.x = this.startX || s.randInt(0, a.mapScale),
                                                            this.y = this.startY || s.randInt(0, a.mapScale)));
                   (l -= e) <= 0 && (this.dmgOverTime.dmg && (this.changeHealth(-this.dmgOverTime.dmg, this.dmgOverTime.doer),
                                                              this.dmgOverTime.time -= 1,
                                                              this.dmgOverTime.time <= 0 && (this.dmgOverTime.dmg = 0)),
                                     l = 1e3);
                   var r = !1
                   , o = 1;
                   if (!this.zIndex && !this.lockMove && this.y >= a.mapScale / 2 - a.riverWidth / 2 && this.y <= a.mapScale / 2 + a.riverWidth / 2 && (o = .33,
                                                                                                                                                     this.xVel += a.waterCurrent * e),
                       this.lockMove)
                       this.xVel = 0,
                           this.yVel = 0;
                   else if (this.waitCount > 0) {
                       if (this.waitCount -= e,
                           this.waitCount <= 0)
                           if (this.chargePlayer) {
                               for (var h, u, f, d = 0; d < i.length; ++d)
                                   !i[d].alive || i[d].skin && i[d].skin.bullRepel || (f = s.getDistance(this.x, this.y, i[d].x, i[d].y)) <= this.viewRange && (!h || f < u) && (u = f,
                                h = i[d]);
                               h ? (this.chargeTarget = h,
                                    this.moveCount = s.randInt(8e3, 12e3)) : (this.moveCount = s.randInt(1e3, 2e3),
                                                                              this.targetDir = s.randFloat(-Math.PI, Math.PI))
                           } else
                               this.moveCount = s.randInt(4e3, 1e4),
                                   this.targetDir = s.randFloat(-Math.PI, Math.PI)
                   } else if (this.moveCount > 0) {
                       var p = this.speed * o;
                       if (this.runFrom && this.runFrom.active && (!this.runFrom.isPlayer || this.runFrom.alive) ? (this.targetDir = s.getDirection(this.x, this.y, this.runFrom.x, this.runFrom.y),
                                                                                                                    p *= 1.42) : this.chargeTarget && this.chargeTarget.alive && (this.targetDir = s.getDirection(this.chargeTarget.x, this.chargeTarget.y, this.x, this.y),
                    p *= 1.75,
                    r = !0),
                           this.hitWait && (p *= .3),
                           this.dir != this.targetDir) {
                           this.dir %= n;
                           var g = (this.dir - this.targetDir + n) % n
                           , m = Math.min(Math.abs(g - n), g, this.turnSpeed * e)
                           , y = g - Math.PI >= 0 ? 1 : -1;
                           this.dir += y * m + n
                       }
                       this.dir %= n,
                           this.xVel += p * e * Math.cos(this.dir),
                           this.yVel += p * e * Math.sin(this.dir),
                           this.moveCount -= e,
                           this.moveCount <= 0 && (this.runFrom = null,
                                                   this.chargeTarget = null,
                                                   this.waitCount = this.hostile ? 1500 : s.randInt(1500, 6e3))
                   }
                   this.zIndex = 0,
                       this.lockMove = !1;
                   var k = s.getDistance(0, 0, this.xVel * e, this.yVel * e)
                   , v = Math.min(4, Math.max(1, Math.round(k / 40)))
                   , w = 1 / v;
                   for (d = 0; d < v; ++d) {
                       this.xVel && (this.x += this.xVel * e * w),
                           this.yVel && (this.y += this.yVel * e * w),
                           M = t.getGridArrays(this.x, this.y, this.scale);
                       for (var b = 0; b < M.length; ++b)
                           for (var x = 0; x < M[b].length; ++x)
                               M[b][x].active && t.checkCollision(this, M[b][x], w)
                   }
                   var S, T, I, E = !1;
                   if (this.hitWait > 0 && (this.hitWait -= e,
                                            this.hitWait <= 0)) {
                       E = !0,
                           this.hitWait = 0,
                           this.leapForce && !s.randInt(0, 2) && (this.xVel += this.leapForce * Math.cos(this.dir),
                                                                  this.yVel += this.leapForce * Math.sin(this.dir));
                       for (var M = t.getGridArrays(this.x, this.y, this.hitRange), A = 0; A < M.length; ++A)
                           for (b = 0; b < M[A].length; ++b)
                               (S = M[A][b]).health && (T = s.getDistance(this.x, this.y, S.x, S.y)) < S.scale + this.hitRange && (S.changeHealth(5 * -this.dmg) && t.disableObj(S),
                                                                                                                                   t.hitObj(S, s.getDirection(this.x, this.y, S.x, S.y)));
                       for (b = 0; b < i.length; ++b)
                           i[b].canSee(this) && c.send(i[b].id, "aa", this.sid)
                   }
                   if (r || E)
                       for (d = 0; d < i.length; ++d)
                           (S = i[d]) && S.alive && (T = s.getDistance(this.x, this.y, S.x, S.y),
                                                     this.hitRange ? !this.hitWait && T <= this.hitRange + S.scale && (E ? (I = s.getDirection(S.x, S.y, this.x, this.y),
                                                                                                                            S.changeHealth(-this.dmg),
                                                                                                                            S.xVel += .6 * Math.cos(I),
                                                                                                                            S.yVel += .6 * Math.sin(I),
                                                                                                                            this.runFrom = null,
                                                                                                                            this.chargeTarget = null,
                                                                                                                            this.waitCount = 3e3,
                                                                                                                            this.hitWait = s.randInt(0, 2) ? 0 : 600) : this.hitWait = this.hitDelay) : T <= this.scale + S.scale && (I = s.getDirection(S.x, S.y, this.x, this.y),
                        S.changeHealth(-this.dmg),
                        S.xVel += .55 * Math.cos(I),
                        S.yVel += .55 * Math.sin(I)));
                   this.xVel && (this.xVel *= Math.pow(a.playerDecel, e)),
                       this.yVel && (this.yVel *= Math.pow(a.playerDecel, e));
                   var P = this.scale;
                   this.x - P < 0 ? (this.x = P,
                                     this.xVel = 0) : this.x + P > a.mapScale && (this.x = a.mapScale - P,
                                                                                  this.xVel = 0),
                       this.y - P < 0 ? (this.y = P,
                                         this.yVel = 0) : this.y + P > a.mapScale && (this.y = a.mapScale - P,
                                                                                      this.yVel = 0)
               }
           }
               ,
               this.canSee = function(e) {
               if (!e)
                   return !1;
               if (e.skin && e.skin.invisTimer && e.noMovTimer >= e.skin.invisTimer)
                   return !1;
               var t = Math.abs(e.x - this.x) - e.scale
               , n = Math.abs(e.y - this.y) - e.scale;
               return t <= a.maxScreenWidth / 2 * 1.3 && n <= a.maxScreenHeight / 2 * 1.3
           }
           ;
           var h = 0
           , u = 0;
           this.animate = function(e) {
               this.animTime > 0 && (this.animTime -= e,
                                     this.animTime <= 0 ? (this.animTime = 0,
                                                           this.dirPlus = 0,
                                                           h = 0,
                                                           u = 0) : 0 == u ? (h += e / (this.animSpeed * a.hitReturnRatio),
                                                                              this.dirPlus = s.lerp(0, this.targetAngle, Math.min(1, h)),
                                                                              h >= 1 && (h = 1,
                                                                                         u = 1)) : (h -= e / (this.animSpeed * (1 - a.hitReturnRatio)),
                                                                                                    this.dirPlus = s.lerp(0, this.targetAngle, Math.max(0, h))))
           }
               ,
               this.startAnim = function() {
               this.animTime = this.animSpeed = 600,
                   this.targetAngle = .8 * Math.PI,
                   h = 0,
                   u = 0
           }
               ,
               this.changeHealth = function(e, t, n) {
               if (this.active && (this.health += e,
                                   n && (this.hitScare && !s.randInt(0, this.hitScare) ? (this.runFrom = n,
                                                                                          this.waitCount = 0,
                                                                                          this.moveCount = 2e3) : this.hostile && this.chargePlayer && n.isPlayer ? (this.chargeTarget = n,
            this.waitCount = 0,
            this.moveCount = 8e3) : this.dontRun || (this.runFrom = n,
                                                     this.waitCount = 0,
                                                     this.moveCount = 2e3)),
                                   e < 0 && this.hitRange && s.randInt(0, 1) && (this.hitWait = 500),
                                   t && t.canSee(this) && e < 0 && c.send(t.id, "t", Math.round(this.x), Math.round(this.y), Math.round(-e), 1),
                                   this.health <= 0 && (this.spawnDelay ? (this.spawnCounter = this.spawnDelay,
                                                                           this.x = -1e6,
                                                                           this.y = -1e6) : (this.x = this.startX || s.randInt(0, a.mapScale),
                                                                                             this.y = this.startY || s.randInt(0, a.mapScale)),
                                                        this.health = this.maxHealth,
                                                        this.runFrom = null,
                                                        t && (o(t, this.killScore),
                                                              this.drop))))
                   for (var i = 0; i < this.drop.length; )
                       t.addResource(a.resourceTypes.indexOf(this.drop[i]), this.drop[i + 1]),
                           i += 2
           }
       }
   }
  ]);
//# sourceMappingURL=bundle.js.map