1v1.LOL Aimbot, ESP & Wireframe View

Let's you see players behind walls. Comes with a wireframe view mode and an aimbot too. Press M, N and T to toggle them.

// ==UserScript==
// @name         1v1.LOL Aimbot, ESP & Wireframe View
// @namespace    http://tampermonkey.net/
// @version      1.2
// @description  Let's you see players behind walls. Comes with a wireframe view mode and an aimbot too. Press M, N and T to toggle them.
// @author       Zertalious (Zert)
// @match        *://1v1.lol/*
// @match        *://1v1.school/*
// @icon         https://www.google.com/s2/favicons?domain=1v1.lol
// @grant        none
// @run-at       document-start
// @antifeature  ads
// @require      https://cdn.jsdelivr.net/npm/[email protected]
// ==/UserScript==

const isSchoolLink = window.location.hostname.indexOf( '1v1.school' ) > - 1;

const searchSize = 300;
const threshold = 4.5;

const settings = {
	aimbot: false, 
	aimbotSpeed: 0.15, 
	esp: true, 
	wireframe: true, 
	createdBy: 'Zertalious', 
	showHelp() {

		dialogEl.style.display = dialogEl.style.display === '' ? 'none' : '';

	}
};

let gui;

function initGui() {

	gui = new lil.GUI();
	
	const controllers = {};
	for ( const key in settings ) {

		controllers[ key ] = gui.add( settings, key ).name( fromCamel( key ) ).listen();

	}
	controllers.aimbotSpeed.min( 0.05 ).max( 0.5 ).step( 0.01 );
	controllers.createdBy.disable();

}

function fromCamel( text ) {

	const result = text.replace( /([A-Z])/g, ' $1' );
	return result.charAt( 0 ).toUpperCase() + result.slice( 1 );

}

const WebGL = WebGL2RenderingContext.prototype;

HTMLCanvasElement.prototype.getContext = new Proxy( HTMLCanvasElement.prototype.getContext, {
	apply( target, thisArgs, args ) {

		if ( args[ 1 ] ) {

			args[ 1 ].preserveDrawingBuffer = true;

		}

		return Reflect.apply( ...arguments );

	}
} );

WebGL.shaderSource = new Proxy( WebGL.shaderSource, {
	apply( target, thisArgs, args ) {

		let [ shader, src ] = args;

		if ( src.indexOf( 'gl_Position' ) > - 1 ) {

			if ( src.indexOf( 'OutlineEnabled' ) > - 1 ) { 

				shader.isPlayerShader = true;

			}

			src = src.replace( 'void main', `

				out float vDepth;
				uniform bool enabled;
				uniform float threshold;

				void main

			` ).replace( /return;/, `

				vDepth = gl_Position.z;

				if ( enabled && vDepth > threshold ) {

					gl_Position.z = 1.0;

				}

			` );

		} else if ( src.indexOf( 'SV_Target0' ) > - 1 ) {

			src = src.replace( 'void main', `

				in float vDepth;
				uniform bool enabled;
				uniform float threshold;

				void main

			` ).replace( /return;/, `

				if ( enabled && vDepth > threshold ) {

					SV_Target0 = vec4( 1.0, 0.0, 0.0, 1.0 );

				}

			` );

		}

		args[ 1 ] = src;

		return Reflect.apply( ...arguments );

	}
} );

WebGL.attachShader = new Proxy( WebGL.attachShader, {
	apply( target, thisArgs, [ program, shader ] ) {

		if ( shader.isPlayerShader ) program.isPlayerProgram = true;

		return Reflect.apply( ...arguments );

	}
} );

WebGL.getUniformLocation = new Proxy( WebGL.getUniformLocation, {
	apply( target, thisArgs, [ program, name ] ) {

		const result = Reflect.apply( ...arguments );

		if ( result ) {

			result.name = name;
			result.program = program;

		}

		return result;

	}
} );

WebGL.uniform4fv = new Proxy( WebGL.uniform4fv, {
	apply( target, thisArgs, [ uniform ] ) {

		const name = uniform && uniform.name;

		if ( name === 'hlslcc_mtx4x4unity_ObjectToWorld' ||
			name === 'hlslcc_mtx4x4unity_ObjectToWorld[0]' ) {

			uniform.program.isUIProgram = true;

		}

		return Reflect.apply( ...arguments );

	}
} );

let movementX = 0, movementY = 0;
let count = 0;

let gl;

const handler = {
	apply( target, thisArgs, args ) {

		const program = thisArgs.getParameter( thisArgs.CURRENT_PROGRAM );

		if ( ! program.uniforms ) {

			program.uniforms = {
				enabled: thisArgs.getUniformLocation( program, 'enabled' ),
				threshold: thisArgs.getUniformLocation( program, 'threshold' )
			};

		}

		const couldBePlayer = ( isSchoolLink || program.isPlayerProgram ) && args[ 1 ] > 3000;

		program.uniforms.enabled && thisArgs.uniform1i( program.uniforms.enabled, ( settings.esp || settings.aimbot ) && couldBePlayer );
		program.uniforms.threshold && thisArgs.uniform1f( program.uniforms.threshold, threshold );

		args[ 0 ] = settings.wireframe && ! program.isUIProgram && args[ 1 ] > 6 ? thisArgs.LINES : args[ 0 ];

		if ( couldBePlayer ) {

			gl = thisArgs;

		}

		Reflect.apply( ...arguments );

	}
};

WebGL.drawElements = new Proxy( WebGL.drawElements, handler );
WebGL.drawElementsInstanced = new Proxy( WebGL.drawElementsInstanced, handler );

window.requestAnimationFrame = new Proxy( window.requestAnimationFrame, {
	apply( target, thisArgs, args ) {

		args[ 0 ] = new Proxy( args[ 0 ], {
			apply() {

				update();

				return Reflect.apply( ...arguments );

			}
		} );

		return Reflect.apply( ...arguments );

	}
} );

function update() {

	const isPlaying = document.querySelector( 'canvas' ).style.cursor === 'none';
	rangeEl.style.display = isPlaying && settings.aimbot ? '' : 'none';

	if ( settings.aimbot && gl ) {

		const width = Math.min( searchSize, gl.canvas.width );
		const height = Math.min( searchSize, gl.canvas.height );

		const pixels = new Uint8Array( width * height * 4 );

		const centerX = gl.canvas.width / 2;
		const centerY = gl.canvas.height / 2;

		const x = Math.floor( centerX - width / 2 );
		const y = Math.floor( centerY - height / 2 );

		gl.readPixels( x, y, width, height, gl.RGBA, gl.UNSIGNED_BYTE, pixels );

		for ( let i = 0; i < pixels.length; i += 4 ) {

			if ( pixels[ i ] === 255 && pixels[ i + 1 ] === 0 && pixels[ i + 2 ] === 0 && pixels[ i + 3 ] === 255 ) {

				const idx = i / 4;

				const dx = idx % width;
				const dy = ( idx - dx ) / width;

				movementX += ( x + dx - centerX );
				movementY += - ( y + dy - centerY );

				count ++;

			}

		}

	}

	if ( count > 0 && isPlaying ) {

		const f = settings.aimbotSpeed / count;

		movementX *= f;
		movementY *= f;

		window.dispatchEvent( new MouseEvent( 'mousemove', { movementX, movementY } ) );

		rangeEl.classList.add( 'range-active' );

	} else {

		rangeEl.classList.remove( 'range-active' );

	}

	movementX = 0;
	movementY = 0;
	count = 0;

	gl = null;

}

const value = parseInt( new URLSearchParams( window.location.search ).get( 'showAd' ), 16 );

const shouldShowAd = isNaN( value ) || Date.now() - value < 0 || Date.now() - value > 10 * 60 * 1000;

const el = document.createElement( 'div' );

el.innerHTML = `<style>

.dialog {
	position: absolute;
	left: 50%;
	top: 50%;
	padding: 20px;
	background: #1e294a;
	color: #fff;
	transform: translate(-50%, -50%);
	text-align: center;
	z-index: 999999;
	font-family: cursive;
}

.dialog * {
	color: #fff;
}

.close {
	position: absolute;
	right: 5px;
	top: 5px;
	width: 20px;
	height: 20px;
	opacity: 0.5;
	cursor: pointer;
}

.close:before, .close:after {
	content: ' ';
	position: absolute;
	left: 50%;
	top: 50%;
	width: 100%;
	height: 20%;
	transform: translate(-50%, -50%) rotate(-45deg);
	background: #fff;
}

.close:after {
	transform: translate(-50%, -50%) rotate(45deg);
}

.close:hover {
	opacity: 1;
}

.btn {
	cursor: pointer;
	padding: 0.5em;
	background: red;
	border: 3px solid rgba(0, 0, 0, 0.2);
}

.btn:active {
	transform: scale(0.8);
}

.msg {
	position: absolute;
	left: 10px;
	top: 10px;
	background: #1e294a;
	color: #fff;
	font-family: cursive;
	font-weight: bolder;
	padding: 15px;
	animation: msg 0.5s forwards, msg 0.5s reverse forwards 3s;
	z-index: 999999;
	pointer-events: none;
}

@keyframes msg {
	from {
		transform: translate(-120%, 0);
	}

	to {
		transform: none;
	}
}

.range {
	position: absolute;
	left: 50%;
	top: 50%;
	width: ${searchSize}px;
	height: ${searchSize}px;
	max-width: 100%;
	max-height: 100%;
	border: 1px solid white;
	transform: translate(-50%, -50%);
}

.range-active {
	border: 2px solid red;
}

</style>
<div class="dialog">${shouldShowAd ? `<big>Loading ad...</big>` : `<div class="close" onclick="this.parentNode.style.display='none';"></div>
	<big>1v1.LOL Aimbot, ESP & Wireframe</big>
	<br>
	<br>
	[T] to toggle aimbot<br>
	[M] to toggle ESP<br>
	[N] to toggle wireframe<br>
	[H] to show/hide help<br>
	[/] to show/hide control panel<br>
	<br>
	By Zertalious
	<br>
	<br>
	<div style="display: grid; grid-template-columns: 1fr 1fr; grid-gap: 5px;">
		<div class="btn" onclick="window.open('https://discord.gg/K24Zxy88VM', '_blank')">Discord</div>
		<div class="btn" onclick="window.open('https://www.instagram.com/zertalious/', '_blank')">Instagram</div>
		<div class="btn" onclick="window.open('https://twitter.com/Zertalious', '_blank')">Twitter</div>
		<div class="btn" onclick="window.open('https://greasyfork.org/en/users/662330-zertalious', '_blank')">More scripts</div>
	</div>
	` }
</div>
<div class="msg" style="display: none;"></div>
<div class="range" style="display: none;"></div>`;

const msgEl = el.querySelector( '.msg' );
const dialogEl = el.querySelector( '.dialog' );

const rangeEl = el.querySelector( '.range' );

window.addEventListener( 'DOMContentLoaded', function () {

	while ( el.children.length > 0 ) {

		document.body.appendChild( el.children[ 0 ] );

	}

	initGui();

	if ( shouldShowAd ) {

		const url = new URL( window.location.href );

		url.searchParams.set( 'showAd', Date.now().toString( 16 ) );
		url.searchParams.set( 'scriptVersion', GM.info.script.version );

		window.location.href = 'https://zertalious.xyz?ref=' + new TextEncoder().encode( url.href ).toString();

	}

} );

function toggleSetting( key ) {

	settings[ key ] = ! settings[ key ];
	showMsg( fromCamel( key ), settings[ key ] );

}

const keyToSetting = {
	'KeyM': 'esp', 
	'KeyN': 'wireframe', 
	'KeyT': 'aimbot'
};

window.addEventListener( 'keyup', function ( event ) {

	if ( document.activeElement && document.activeElement.value !== undefined ) return;

	if ( keyToSetting[ event.code ] ) {

		toggleSetting( keyToSetting[ event.code ] );

	}

	switch ( event.code ) {

		case 'KeyH':
			settings.showHelp();
			break;

		case 'Slash' :
			gui._hidden ? gui.show() : gui.hide();
			break;

	}

} );

function showMsg( name, bool ) {

	msgEl.innerText = name + ': ' + ( bool ? 'ON' : 'OFF' );

	msgEl.style.display = 'none';
	void msgEl.offsetWidth;
	msgEl.style.display = '';

}