// ==UserScript==
// @name [Discord] Status Animator (Manual edit/Non-UI)
// @namespace HKR
// @version 2.0
// @description Automatically changes your Discord status
// @author HKR
// @match https://discord.com/discovery
// @match https://discord.com/discovery/*
// @match https://discord.com/store
// @match https://discord.com/store/*
// @match https://discord.com/channels
// @match https://discord.com/channels/*
// @match https://discord.com/app
// @supportURL https://github.com/Hakorr/Userscripts/issues
// @run-at document-start
// ==/UserScript==
(() => {
/////////////////////////////////////
/* Animation blocks /////////////////
(Timeouts are in milliseconds)
(You can type "random" on the emoji slot to randomize it)
- await wait(ms);
- await blank();
- await state("state");
-> states = invisible, dnd, idle, online
- await emoji("emoji");
- await text("text");
- await status(emoji,text,state);
-> states = invisible, dnd, idle, online
- await typewriter("emoji","text",timeout,reversed);
- await glitch("emoji","text",times,timeout);
- await glitchtype("emoji","text",timeout,glitch_rate,reversed);
- await sentence("emoji","text",timeout);
- await blink("emoji","text",timeout,times);
- await count("emoji","prefix",count_to,"suffix",timeout,reversed);
- if(await skip(1,"unique")) return;
-> The unique string can be anything. If you use two skips, remember to make each one different.
- await activity("positive_emoji","positive_text","positive_state","negative_emoji","negative_text","negative_state");
- await scroll("emoji","text",timeout,center_amount,reversed);
-> Center amount means how many times it will move the full text sideways*/
////////////////////////////////////
//Animation loop////////////////////
// Do not leave the function empty, you'll freeze your page!
// Remember to add delays, otherwise your page will freeze!
async function loop() {
////////////////////////////////////
////////////////////////////////////
//Your animation code starts here///
await blink("🥳","I'm using Discord Status Animator!", 3000, 1);
if(await skip(10, "u")) return;
await text("Get it here! Github.com/Hakorr");
await wait(5000);
//Your animation code ends here/////
////////////////////////////////////
////////////////////////////////////
}
////////////////////////////////////
//Settings//////////////////////////
// Create no variable, apply the token manually
const MANUAL_DISCORD_TOKEN = "";
// Your status will be changed to these after you exit Discord
const DEFAULT_STATUS_TEXT = "";
const DEFAULT_STATUS_EMOJI = "";
const DEFAULT_STATUS_STATE = "online";
// DO NOT ENTER ZONE - DO NOT PROCEED IF YOU DON'T KNOW WHAT TO DO //
/*\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\*/
/////////////////////////////////////////////////////////////////////
// DO NOT ENTER ZONE - DO NOT PROCEED IF YOU DON'T KNOW WHAT TO DO //
///////////////////////////////////////////////////
//Effect variables/////////////////////////////////
function randomEmoji() {
const emojis = [
'😄','😃','😀','😊','😉','😍','😘','😚','😗','😙','😜','😝','😛','😳','😁','😔','😌','😒','😞','😣','😢','😂','😭','😪','😥','😰','😅','😓','😩','😫','😨','😱','😠','😡','😤','😖','😆','😋','😷','😎','😴','😵','😲','😟','😦','😧','😈','👿','😮','😬','😐','😕','😯','😶','😇','😏','😑','👲','👳','👮','👷','💂','👶','👦','👧','👨','👩','👴','👵','👱','👼','👸','😺','😸','😻','😽','😼','🙀','😿','😹','😾','👹','👺','🙈','🙉','🙊','💀','👽','💩','🔥','✨','🌟','💫','💥','💢','💦','💧','💤','💨','👂','👀','👃','👅','👄','👍','👎','👌','👊','✊','✌','👋','✋','👐','👆','👇','👉','👈','🙌','🙏','☝','👏','💪','🚶','🏃','💃','👫','👪','👬','👭','💏','💑','👯','🙆','🙅','💁','🙋','💆','💇','💅','👰','🙎','🙍','🙇','🎩','👑','👒','👟','👞','👡','👠','👢','👕','👔','👚','👗','🎽','👖','👘','👙','💼','👜','👝','👛','👓','🎀','🌂','💄','💛','💙','💜','💚','❤','💔','💗','💓','💕','💖','💞','💘','💌','💋','💍','💎','👤','👥','💬','👣','💭','🐶','🐺','🐱','🐭','🐹','🐰','🐸','🐯','🐨','🐻','🐷','🐽','🐮','🐗','🐵','🐒','🐴','🐑','🐘','🐼','🐧','🐦','🐤','🐥','🐣','🐔','🐍','🐢','🐛','🐝','🐜','🐞','🐌','🐙','🐚','🐠','🐟','🐬','🐳','🐋','🐄','🐏','🐀','🐃','🐅','🐇','🐉','🐎','🐐','🐓','🐕','🐖','🐁','🐂','🐲','🐡','🐊','🐫','🐪','🐆','🐈','🐩','🐾','💐','🌸','🌷','🍀','🌹','🌻','🌺','🍁','🍃','🍂','🌿','🌾','🍄','🌵','🌴','🌲','🌳','🌰','🌱','🌼','🌐','🌞','🌝','🌚','🌑','🌒','🌓','🌔','🌕','🌖','🌗','🌘','🌜','🌛','🌙','🌍','🌎','🌏','🌋','🌌','🌠','⭐','☀','⛅','☁','⚡','☔','❄','⛄','🌀','🌁','🌈','🌊','🎍','💝','🎎','🎒','🎓','🎏','🎆','🎇','🎐','🎑','🎃','👻','🎅','🎄','🎁','🎋','🎉','🎊','🎈','🎌','🔮','🎥','📷','📹','📼','💿','📀','💽','💾','💻','📱','☎','📞','📟','📠','📡','📺','📻','🔊','🔉','🔈','🔇','🔔','🔕','📢','📣','⏳','⌛','⏰','⌚','🔓','🔒','🔏','🔐','🔑','🔎','💡','🔦','🔆','🔅','🔌','🔋','🔍','🛁','🛀','🚿','🚽','🔧','🔩','🔨','🚪','🚬','💣','🔫','🔪','💊','💉','💰','💴','💵','💷','💶','💳','💸','📲','📧','📥','📤','✉','📩','📨','📯','📫','📪','📬','📭','📮','📦','📝','📄','📃','📑','📊','📈','📉','📜','📋','📅','📆','📇','📁','📂','✂','📌','📎','✒','✏','📏','📐','📕','📗','📘','📙','📓','📔','📒','📚','📖','🔖','📛','🔬','🔭','📰','🎨','🎬','🎤','🎧','🎼','🎵','🎶','🎹','🎻','🎺','🎷','🎸','👾','🎮','🃏','🎴','🀄','🎲','🎯','🏈','🏀','⚽','⚾','🎾','🎱','🏉','🎳','⛳','🚵','🚴','🏁','🏇','🏆','🎿','🏂','🏊','🏄','🎣','☕','🍵','🍶','🍼','🍺','🍻','🍸','🍹','🍷','🍴','🍕','🍔','🍟','🍗','🍖','🍝','🍛','🍤','🍱','🍣','🍥','🍙','🍘','🍚','🍜','🍲','🍢','🍡','🍳','🍞','🍩','🍮','🍦','🍨','🍧','🎂','🍰','🍪','🍫','🍬','🍭','🍯','🍎','🍏','🍊','🍋','🍒','🍇','🍉','🍓','🍑','🍈','🍌','🍐','🍍','🍠','🍆','🍅','🌽','🏠','🏡','🏫','🏢','🏣','🏥','🏦','🏪','🏩','🏨','💒','⛪','🏬','🏤','🌇','🌆','🏯','🏰','⛺','🏭','🗼','🗾','🗻','🌄','🌅','🌃','🗽','🌉','🎠','🎡','⛲','🎢','🚢','⛵','🚤','🚣','⚓','🚀','✈','💺','🚁','🚂','🚊','🚉','🚞','🚆','🚄','🚅','🚈','🚇','🚝','🚋','🚃','🚎','🚌','🚍','🚙','🚘','🚗','🚕','🚖','🚛','🚚','🚨','🚓','🚔','🚒','🚑','🚐','🚲','🚡','🚟','🚠','🚜','💈','🚏','🎫','🚦','🚥','⚠','🚧','🔰','⛽','🏮','🎰','♨','🗿','🎪','🎭','📍','🚩','⬆','⬇','⬅','➡','🔠','🔡','🔤','↗','↖','↘','↙','↔','↕','🔄','◀','▶','🔼','🔽','↩','↪','ℹ','⏪','⏩','⏫','⏬','⤵','⤴','🆗','🔀','🔁','🔂','🆕','🆙','🆒','🆓','🆖','📶','🎦','🈁','🈯','🈳','🈵','🈴','🈲','🉐','🈹','🈺','🈶','🈚','🚻','🚹','🚺','🚼','🚾','🚰','🚮','🅿','♿','🚭','🈷','🈸','🈂','Ⓜ','🛂','🛄','🛅','🛃','🉑','㊙','㊗','🆑','🆘','🆔','🚫','🔞','📵','🚯','🚱','🚳','🚷','🚸','⛔','✳','❇','❎','✅','✴','💟','🆚','📳','📴','🅰','🅱','🆎','🅾','💠','➿','♻','♈','♉','♊','♋','♌','♍','♎','♏','♐','♑','♒','♓','⛎','🔯','🏧','💹','💲','💱','©','®','™','〽','〰','🔝','🔚','🔙','🔛','🔜','❌','⭕','❗','❓','❕','❔','🔃','🕛','🕧','🕐','🕜','🕑','🕝','🕒','🕞','🕓','🕟','🕔','🕠','🕕','🕖','🕗','🕘','🕙','🕚','🕡','🕢','🕣','🕤','🕥','🕦','✖','➕','➖','➗','♠','♥','♣','♦','💮','💯','✔','☑','🔘','🔗','➰','🔱','🔲','🔳','◼','◻','◾','◽','▪','▫','🔺','⬜','⬛','⚫','⚪','🔴','🔵','🔻','🔶','🔷','🔸','🔹'
];
return emojis[Math.floor(Math.random() * emojis.length)];
}
const getTime = mode => {
const currentdate = new Date();
let fixedMinutes = "";
let fixedSeconds = "";
if(currentdate.getMinutes() > 9)
fixedMinutes = currentdate.getMinutes();
else
fixedMinutes = "0" + currentdate.getMinutes();
if(currentdate.getSeconds() > 9)
fixedSeconds = currentdate.getSeconds();
else
fixedSeconds = "0" + currentdate.getSeconds();
switch(mode) {
case "full": // XX/XX/XX @ XX:XX:XX
return `${currentdate.getDate()}/${currentdate.getMonth() + 1}/${currentdate.getFullYear()} @ ${currentdate.getHours()}:${fixedMinutes}:${fixedSeconds}`;
case "exact": // XX:XX:XX
return currentdate.getHours() + ":" + fixedMinutes + ":" + fixedSeconds;
default: // XX:XX
return currentdate.getHours() + ":" + fixedMinutes;
}
};
const randomNumber = (min, max) => Math.floor(Math.random() * (max - min + 1)) + min;
///////////////////////////////////////////////////
//Effects//////////////////////////////////////////
const wait = t => new Promise(resolve => setTimeout(resolve, t)); // simple delay function for the animation
let USER_ON_PAGE = true;
window.onfocus = () => USER_ON_PAGE = true;
window.onblur = () => USER_ON_PAGE = false;
// Activity effect
async function activity(positive_emoji, positive_text, positive_state, negative_emoji, negative_text, negative_state) {
await status(
(
positive_emoji == "random"
? randomEmoji()
: USER_ON_PAGE
? positive_emoji
: negative_emoji
),
USER_ON_PAGE ? positive_text : negative_text,
USER_ON_PAGE ? positive_state : negative_state
);
return;
}
// Scroll effect
async function scroll(emoji, text, timeout, center_amount, reversed) {
let space = " "; // contains a space flag and a hidden special character at the end (may appear funky on some devices)
// Scroll in
for(let i = 1; i <= text.length; i++) {
let cutted_text = reversed
? space.repeat(text.length - i + center_amount) + text.substring(i, 0)
: text.substring(text.length - i);
if(emoji != "random")
await status(emoji, cutted_text);
else
await status(randomEmoji(), cutted_text);
if(i != text.length)
await wait(timeout);
}
// Scroll full text sideways for a bit
for(let i = 1; i <= center_amount; i++) {
let move_text = reversed
? space.repeat(center_amount - i) + text
: space.repeat(i) + text;
if(emoji != "random")
await status(emoji, move_text);
else
await status(randomEmoji(), move_text);
await wait(timeout);
}
// Scroll out
for(let i = 1; i <= text.length; i++) {
let cutted_text = reversed
? text.substring(i)
: space.repeat(i + center_amount) + text.substring(text.length - i, 0);
if(emoji != "random")
await status(emoji, cutted_text);
else
await status(randomEmoji(), cutted_text);
await wait(timeout);
}
return;
}
// Typewriter effect
async function typewriter(emoji, text, timeout, reversed) {
// Repeat for each letter
for(let i = 1; i <= text.length; i++) {
// Cut the text
let substring_text = reversed
? text.substring(0, text.length - i)
: text.substring(0, i);
// Set the status to the cutted text
if(emoji != "random")
await status(emoji, substring_text);
else
await status(randomEmoji(), substring_text);
// Wait a selected amount of time until writing the next letter
await wait(timeout);
}
return;
}
// Glitch effect
async function glitch(emoji, text, times, timeout) {
// Repeat for each letter
for(let i = 1; i < times; i++) {
// Shuffle the text
let glitch_text = shuffle(text);
// Set the status to the cutted text
if(emoji != "random")
await status(emoji, glitch_text);
else
await status(randomEmoji(), glitch_text);
// Wait a selected amount of time until writing the next letter
await wait(timeout);
}
return;
}
// Glitchtype effect
async function glitchtype(emoji, text, timeout, glitch_rate, reversed) {
// Repeat for each letter
for(let i = 1; i <= text.length; i++) {
// Cut the text
let substring_text = reversed
? text.substring(0, text.length - i)
: text.substring(0, i);
// Glitch rest of the text
let glitch_text = reversed
? shuffle(text.substring(text.length - i))
: shuffle(text.substring(i));
//S et the status to the cutted text + glitched text
if(emoji != "random")
await status(emoji, substring_text + glitch_text);
else
await status(randomEmoji(), substring_text + glitch_text);
// Wait a selected amount of time until writing the next letter
await wait(timeout);
for(let a = 0; a < glitch_rate; a++) {
// Glitch rest of the text
let glitch_text = reversed
? shuffle(text.substring(text.length - i))
: shuffle(text.substring(i));
// Set the status to the cutted text + glitched text
await status(emoji, substring_text + glitch_text);
// Wait a selected amount of time until writing the next glitched characterset at the end of the string
await wait(timeout / 2);
}
}
return;
}
// Sentence effect
async function sentence(emoji, text, timeout) {
// Split sentence into words
const words = text.split(" ");
// Repeat for each word
for(let i = 0; i < words.length; i++) {
// Set status to array's word
if(emoji != "random")
await status(emoji, words[i]);
else
await status(randomEmoji(), words[i]);
// Wait a selected amount of time until writing the next letter
await wait(timeout);
}
return;
}
// Blink effect
async function blink(emoji, text, timeout, times) {
for(let i = 0; i < times; i++) {
if(emoji != "random")
await status(emoji, text);
else
await status(randomEmoji(), text);
await wait(timeout);
await blank();
await wait(timeout);
}
return;
}
// Clear status effect
async function blank() {
await status("",""); // could just send blank status as {"custom_status":null}, but that behaves weirdly
return;
}
const store = (function() {
const map = {};
return {
set: function ( name, value ) {
map[ name ] = value;
},
get: function ( name ) {
return map[ name ];
}
};
})();
// Skip the end of the animation effect
async function skip(amount, uniquetext) {
const uniqueID = amount + "_" + uniquetext;
const set = store.set;
const get = store.get;
let currentamount = get(uniqueID);
// Variable exists already
if(currentamount >= 0) {
// If to continue
if(currentamount == amount) {
// Reset the variable
set(uniqueID,0);
// Update the currentamount variable
currentamount = get(uniqueID);
return false;
}
// Skip
else {
// Add one to the variable
set(uniqueID,get(uniqueID) + 1);
// Update the currentamount variable
currentamount = get(uniqueID);
return true;
}
// No variable made already
} else {
// Make the variable
set(uniqueID, 0);
// Add one to it
set(uniqueID, get(uniqueID) + 1);
// Update the currentamount variable
currentamount = get(uniqueID);
return true;
}
}
// Count effect
async function count(emoji, prefix, count_to, suffix, timeout, reversed) {
for(let i = 0; i < count_to; i++) {
let recalculated_count = reversed
? count_to - i
: i + 1;
let final_string = prefix + recalculated_count + suffix;
if(emoji != "random")
await status(emoji, final_string);
else
await status(randomEmoji(), final_string);
await wait(timeout);
}
return;
}
///////////////////////////////////////////////////
//Main functions///////////////////////////////////
const DISCORD_TOKEN = MANUAL_DISCORD_TOKEN.length > 0
? MANUAL_DISCORD_TOKEN
: localStorage.token.slice(1, -1);
const DISCORD_ENDPOINT = "https://discord.com/api/v9/users/@me/settings"; // Discord API user settings URL
let ANIMATION_RUN = true;
let status_text = "";
let status_emoji = "";
let status_state = "";
// Source -> codespeedy.com/shuffle-characters-of-a-string-in-javascript/
function shuffle(s) {
const getRandomInt = n => Math.floor(Math.random() * n);
var arr = s.split(''); // Convert String to array
var n = arr.length; // Length of the array
for(var i = 0; i < n-1; ++i) {
var j = getRandomInt(n); // Get random of [0, n-1]
var temp = arr[i]; // Swap arr[i] and arr[j]
arr[i] = arr[j];
arr[j] = temp;
}
s = arr.join(''); // Convert Array to string
return s; // Return shuffled string
}
//Function that changes the status variables (Saves up a bit space)
async function status(emoji, text, state) {
if(ANIMATION_RUN) {
status_text = text;
status_emoji = emoji;
status_state = state;
await setStatus();
return;
}
}
async function sendStatusRequest(bodyJSON) {
const stringifiedBody = JSON.stringify(bodyJSON);
if(typeof DISCORD_TOKEN != "string") {
console.log("Invalid Discord token... Aborting!");
ANIMATION_RUN = false;
return false;
}
await fetch(DISCORD_ENDPOINT, {
method: 'PATCH',
headers: {
'Content-Type': 'application/json',
'Authorization': DISCORD_TOKEN
},
body: stringifiedBody
})
.catch(() => {
console.log("Failed to update status! Maybe your token is incorrect?");
});
return true;
}
// Function that handles the HTTP request for the status change
async function setStatus() {
await sendStatusRequest({
"custom_status" : {
"text" : status_text,
"emoji_name" : status_emoji
}
});
if(["invisible", "dnd", "idle", "online"].includes(status_state)) {
await sendStatusRequest({
"status" : status_state
});
}
return true;
}
async function state(text) {
if(ANIMATION_RUN) {
if(["invisible", "dnd", "idle", "online"].includes(status_state)) {
status_state = text;
await sendStatusRequest({
"status" : status_state
});
}
return true;
}
}
async function emoji(emoji) {
if(ANIMATION_RUN) {
status_emoji = emoji;
await sendStatusRequest({
"custom_status" : {
"emoji_name" : status_emoji
}
});
return true;
}
}
async function text(text) {
if(ANIMATION_RUN) {
status_text = text;
await sendStatusRequest({
"custom_status" : {
"text" : status_text
}
});
return true;
}
}
(async () => {
while(ANIMATION_RUN) {
await loop();
}
})();
// set default status before exiting
window.onbeforeunload = function () {
ANIMATION_RUN = false;
status_text = DEFAULT_STATUS_TEXT;
status_emoji = DEFAULT_STATUS_EMOJI;
if(["invisible", "dnd", "idle", "online"].includes(status_state))
status_state = DEFAULT_STATUS_STATE;
setStatus();
return true;
};
})();